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	<title>Comments on: Yes, but will Station Exchange advertise on PC Gamer?</title>
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	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Sony Supporting Third Party RMT / Macros? at MMOG Nation</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-647</link>
		<dc:creator>Sony Supporting Third Party RMT / Macros? at MMOG Nation</dc:creator>
		<pubDate>Sat, 20 Jan 2007 00:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-647</guid>
		<description>[...] I&#8217;ll leave you with some words from a more articulate man than I, Mr. Scott Jennings: While Station Exchange\&#039;e2\&#039;80\&#039;99s introduction rubbed me in several wrong ways (since as an MMO player RMT trading makes me ill and as a developer I see people trying to buy their way past a game as the ultimate symptom that the game has issues), at the end of the day it\&#039;e2\&#039;80\&#039;99s SOE\&#039;e2\&#039;80\&#039;99s game to run &#8230; With outside arbitrage dealers such as IGE, none of the above applies. And interestingly, despite IGE\&#039;e2\&#039;80\&#039;99s initial \&#039;e2\&#039;80\&#039;9cGosh, Station Exchange is great, it legimitizes our business model, happy happy!\&#039;e2\&#039;80\&#039;9d press releases\&#039;e2\&#039;80\&#039;a6 oddly enough, IGE still sells things on non-Station Exchange EQ2 servers. Funny how that works. I guess the people who specifically chose to remain on non-RMT enabled servers for that game? Yeah, they shouldn\&#039;e2\&#039;80\&#039;99t get to make that choice. It should be made for them. Yeah. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ll leave you with some words from a more articulate man than I, Mr. Scott Jennings: While Station Exchange\&#8217;e2\&#8217;80\&#8217;99s introduction rubbed me in several wrong ways (since as an MMO player RMT trading makes me ill and as a developer I see people trying to buy their way past a game as the ultimate symptom that the game has issues), at the end of the day it\&#8217;e2\&#8217;80\&#8217;99s SOE\&#8217;e2\&#8217;80\&#8217;99s game to run &#8230; With outside arbitrage dealers such as IGE, none of the above applies. And interestingly, despite IGE\&#8217;e2\&#8217;80\&#8217;99s initial \&#8217;e2\&#8217;80\&#8217;9cGosh, Station Exchange is great, it legimitizes our business model, happy happy!\&#8217;e2\&#8217;80\&#8217;9d press releases\&#8217;e2\&#8217;80\&#8217;a6 oddly enough, IGE still sells things on non-Station Exchange EQ2 servers. Funny how that works. I guess the people who specifically chose to remain on non-RMT enabled servers for that game? Yeah, they shouldn\&#8217;e2\&#8217;80\&#8217;99t get to make that choice. It should be made for them. Yeah. [...]</p>
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		<title>By: Patrick McKenzie</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-646</link>
		<dc:creator>Patrick McKenzie</dc:creator>
		<pubDate>Thu, 26 Jan 2006 01:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-646</guid>
		<description>&lt;i&gt;So what is the status of RMT in Asian games that are using the micropayment model?&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
I can&#039;t claim too deep knowledge of this but I&#039;ve played a couple of these games (helps being able to read Japanese).  Essentially, there are two things that help these games avoid RMT predation.  The first is being too small to sustain a market in farming or transactions for them.  Lets say that, over the course of the year, your marketing operation can get 1% of the installed user-base of a game to buy their foozles from you.  With WoW, 1% x 1.5 million US users = 15,000 customers = profit.  With, I don&#039;t know, Puzzle Pirates (US game) that calculation works out to 200 customers (assuming you count from their paying customer numbers, not their free acount numbers), and with some (profitable!) Asian games I know that number hovers closer to 100.  You can&#039;t justify the expense of having an in-game operation with 100 customers a year.&lt;br&gt;
&lt;br&gt;
The second thing is micropayments mean you can&#039;t beat the house.  Imagine, for a second, Blizzard made epic mounts your choice of 800g or $19.95.  IGE, et al, can&#039;t beat the house -- they can&#039;t magic up 800g from nothing (at least, I hope to God they can&#039;t).  That puts a price ceiling on how much you can charge for one epic-mount worth of gold.  There are a lot of micro-transaction models, but lets take Puzzle Pirates for example.  Puzzle Pirates allows you to, effectively, buy in-game &quot;gold&quot; on some servers (you buy a microcurrency which you then sell to other players for &quot;gold&quot; -- the microcurrency has in-game value to whoever possesses it).  You could set up  an Internet cafe full of Chinese college students to farm Puzzle Pirates, get the &quot;gold&quot;, and then try to sell that for USD -- but Three Rings will always have the best rate, because they can do the entire process without any marginal transaction fee or the necessity of that whole &quot;pay people to farm&quot; bit.  The farmers are, essentially, all of their own customers who want content locked by the micro-currency but don&#039;t want to actually shell out USD for it.&lt;br&gt;
&lt;br&gt;
Alternatively, you can have a micro-payment model which doesn&#039;t much inhibit RMT at all.  For example, the game featured three posts below this has in-game trading of &quot;phat loot&quot; and micro-payments which you can swap for certain items and certain abilities (like XPx2 for a week), but you can&#039;t swap the micro-payment for phat loot.  Which means, theoretically, they&#039;re still open to RMTing, if they develop a subscriber-base big enough to justify it.</description>
		<content:encoded><![CDATA[<p><i>So what is the status of RMT in Asian games that are using the micropayment model?</i></p>
<p>I can&#8217;t claim too deep knowledge of this but I&#8217;ve played a couple of these games (helps being able to read Japanese).  Essentially, there are two things that help these games avoid RMT predation.  The first is being too small to sustain a market in farming or transactions for them.  Lets say that, over the course of the year, your marketing operation can get 1% of the installed user-base of a game to buy their foozles from you.  With WoW, 1% x 1.5 million US users = 15,000 customers = profit.  With, I don&#8217;t know, Puzzle Pirates (US game) that calculation works out to 200 customers (assuming you count from their paying customer numbers, not their free acount numbers), and with some (profitable!) Asian games I know that number hovers closer to 100.  You can&#8217;t justify the expense of having an in-game operation with 100 customers a year.</p>
<p>The second thing is micropayments mean you can&#8217;t beat the house.  Imagine, for a second, Blizzard made epic mounts your choice of 800g or $19.95.  IGE, et al, can&#8217;t beat the house &#8212; they can&#8217;t magic up 800g from nothing (at least, I hope to God they can&#8217;t).  That puts a price ceiling on how much you can charge for one epic-mount worth of gold.  There are a lot of micro-transaction models, but lets take Puzzle Pirates for example.  Puzzle Pirates allows you to, effectively, buy in-game &#8220;gold&#8221; on some servers (you buy a microcurrency which you then sell to other players for &#8220;gold&#8221; &#8212; the microcurrency has in-game value to whoever possesses it).  You could set up  an Internet cafe full of Chinese college students to farm Puzzle Pirates, get the &#8220;gold&#8221;, and then try to sell that for USD &#8212; but Three Rings will always have the best rate, because they can do the entire process without any marginal transaction fee or the necessity of that whole &#8220;pay people to farm&#8221; bit.  The farmers are, essentially, all of their own customers who want content locked by the micro-currency but don&#8217;t want to actually shell out USD for it.</p>
<p>Alternatively, you can have a micro-payment model which doesn&#8217;t much inhibit RMT at all.  For example, the game featured three posts below this has in-game trading of &#8220;phat loot&#8221; and micro-payments which you can swap for certain items and certain abilities (like XPx2 for a week), but you can&#8217;t swap the micro-payment for phat loot.  Which means, theoretically, they&#8217;re still open to RMTing, if they develop a subscriber-base big enough to justify it.</p>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-645</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Wed, 25 Jan 2006 22:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-645</guid>
		<description>From my own personal experience, amber, I must disagree.  Everyone I know personally that has indulged in RMTs are casual gamers that wanted to shortcircuit the treadmill to make the game more enjoyable, and had no interest at all in uberness.  I&#039;m sure there must be some out there that do it for the reasons you describe, but I have no reason to think they are common, much less in the majority.&lt;br&gt;
&lt;br&gt;
So, in short, to quote you:  &quot;Nope.&quot;</description>
		<content:encoded><![CDATA[<p>From my own personal experience, amber, I must disagree.  Everyone I know personally that has indulged in RMTs are casual gamers that wanted to shortcircuit the treadmill to make the game more enjoyable, and had no interest at all in uberness.  I&#8217;m sure there must be some out there that do it for the reasons you describe, but I have no reason to think they are common, much less in the majority.</p>
<p>So, in short, to quote you:  &#8220;Nope.&#8221;</p>
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		<title>By: amber</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-644</link>
		<dc:creator>amber</dc:creator>
		<pubDate>Wed, 25 Jan 2006 17:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-644</guid>
		<description>&quot;I still think it could work, but you have to start from the beginning with it. Turning it on on some servers now isn\&#039;e2\&#039;80\&#039;99t going to make people start new characters or split up their guilds just to get to the RMT server. They\&#039;e2\&#039;80\&#039;99ll stay where they are and buy ont eh black market.&quot;&lt;br&gt;
&lt;br&gt;
Nope.  In general, people who buy gold/items/accounts do it because they want to be uber.  They don&#039;t want a level playing field, they want to be better than everyone else.  They will not play on a station exchange server, even if it happens at launch, because their dollar buys them so much more uberness on the normal servers.&lt;br&gt;
&lt;br&gt;
This is the real problem, and it is a problem that station exchange does not address at all.</description>
		<content:encoded><![CDATA[<p>&#8220;I still think it could work, but you have to start from the beginning with it. Turning it on on some servers now isn\&#8217;e2\&#8217;80\&#8217;99t going to make people start new characters or split up their guilds just to get to the RMT server. They\&#8217;e2\&#8217;80\&#8217;99ll stay where they are and buy ont eh black market.&#8221;</p>
<p>Nope.  In general, people who buy gold/items/accounts do it because they want to be uber.  They don&#8217;t want a level playing field, they want to be better than everyone else.  They will not play on a station exchange server, even if it happens at launch, because their dollar buys them so much more uberness on the normal servers.</p>
<p>This is the real problem, and it is a problem that station exchange does not address at all.</p>
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		<title>By: Evangolis</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-643</link>
		<dc:creator>Evangolis</dc:creator>
		<pubDate>Wed, 25 Jan 2006 11:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-643</guid>
		<description>So what is the status of RMT in Asian games that are using the micropayment model?</description>
		<content:encoded><![CDATA[<p>So what is the status of RMT in Asian games that are using the micropayment model?</p>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-642</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Wed, 25 Jan 2006 05:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-642</guid>
		<description>I still think it could work, but you have to start from the beginning with it.  Turning it on on some servers now isn&#039;t going to make people start new characters or split up their guilds just to get to the RMT server.  They&#039;ll stay where they are and buy ont eh black market.&lt;br&gt;
&lt;br&gt;
Now if they do this starting on opening day for EQ3, that&#039;s where I bet we&#039;ll see some positive results towards reducing the black market RMTs.</description>
		<content:encoded><![CDATA[<p>I still think it could work, but you have to start from the beginning with it.  Turning it on on some servers now isn&#8217;t going to make people start new characters or split up their guilds just to get to the RMT server.  They&#8217;ll stay where they are and buy ont eh black market.</p>
<p>Now if they do this starting on opening day for EQ3, that&#8217;s where I bet we&#8217;ll see some positive results towards reducing the black market RMTs.</p>
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		<title>By: moxcamel</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-641</link>
		<dc:creator>moxcamel</dc:creator>
		<pubDate>Tue, 24 Jan 2006 23:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-641</guid>
		<description>When SOE announced Station Exchange, they tried to push the fiction that it would hit the gold farmers where it hurt, and was all about the players.  Had SOE simply said &quot;we want a cut of the action,&quot; we could have at least respected the honesty. (they did in fact say they wanted a cut, but they clouded the argument with talk about how it would be better for players)&lt;br&gt;
&lt;br&gt;
Gold farmers still farm gold on the non-SE servers, and players still buy gold on the non-SE servers.  Nothing has changed except for the fact that SOE now gets a cut from a fraction of the money that&#039;s being made.  Will SOE be content with this minority stake? (that&#039;s a rhetorical question for a statement that should have read &quot;SOE will not be content with a minority stake.&quot;)&lt;br&gt;
&lt;br&gt;
Had SOE truly had the player in mind, they would have worked on trying to eliminate the impact of real-world money on a virtual economy.  Scott is correct--it&#039;s SOE&#039;s game, and they&#039;re free to run it how they see fit.  But players need to understand that SE is not about the players, and it&#039;s not about player choice.  It&#039;s all about SOE.&lt;br&gt;
&lt;br&gt;
Mox</description>
		<content:encoded><![CDATA[<p>When SOE announced Station Exchange, they tried to push the fiction that it would hit the gold farmers where it hurt, and was all about the players.  Had SOE simply said &#8220;we want a cut of the action,&#8221; we could have at least respected the honesty. (they did in fact say they wanted a cut, but they clouded the argument with talk about how it would be better for players)</p>
<p>Gold farmers still farm gold on the non-SE servers, and players still buy gold on the non-SE servers.  Nothing has changed except for the fact that SOE now gets a cut from a fraction of the money that&#8217;s being made.  Will SOE be content with this minority stake? (that&#8217;s a rhetorical question for a statement that should have read &#8220;SOE will not be content with a minority stake.&#8221;)</p>
<p>Had SOE truly had the player in mind, they would have worked on trying to eliminate the impact of real-world money on a virtual economy.  Scott is correct&#8211;it&#8217;s SOE&#8217;s game, and they&#8217;re free to run it how they see fit.  But players need to understand that SE is not about the players, and it&#8217;s not about player choice.  It&#8217;s all about SOE.</p>
<p>Mox</p>
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		<title>By: Boanerges</title>
		<link>http://www.brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/comment-page-1/#comment-640</link>
		<dc:creator>Boanerges</dc:creator>
		<pubDate>Tue, 24 Jan 2006 22:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/01/24/yes-but-will-station-exchange-advertise-on-pc-gamer/#comment-640</guid>
		<description>I&#039;ve always found &quot;enlightened&quot; positions amusing, especially when the position is that the Emporer, who is stark naked, is really wearing invisible clothes that only the wise can see.&lt;br&gt;
&lt;br&gt;
Has the world ended bcause of SE? No. But Smed is really asking for it. Especially when some guide or GM takes part in things like duping or just using a /create command of some sort. But, like it or not, someone has to go there first and prove what a bad idea it is. I mean, think about the geniouses who built a little boat named Titanic who thought &quot;Why do we need flood doors that go up to the top on an unsinkable ship?&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always found &#8220;enlightened&#8221; positions amusing, especially when the position is that the Emporer, who is stark naked, is really wearing invisible clothes that only the wise can see.</p>
<p>Has the world ended bcause of SE? No. But Smed is really asking for it. Especially when some guide or GM takes part in things like duping or just using a /create command of some sort. But, like it or not, someone has to go there first and prove what a bad idea it is. I mean, think about the geniouses who built a little boat named Titanic who thought &#8220;Why do we need flood doors that go up to the top on an unsinkable ship?&#8221;</p>
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