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	<title>Comments on: How I Learned To Stop Worrying And Love The Grind Part 1: It&#8217;s Who You Know</title>
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	<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Дима</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2069</link>
		<dc:creator>Дима</dc:creator>
		<pubDate>Thu, 23 Sep 2010 15:05:35 +0000</pubDate>
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		<description>Быстрый файлообменник getup</description>
		<content:encoded><![CDATA[<p>Быстрый файлообменник getup</p>
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		<title>By: alex</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2067</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Wed, 14 Feb 2007 14:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2067</guid>
		<description>123123</description>
		<content:encoded><![CDATA[<p>123123</p>
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		<title>By: alex</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2068</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Wed, 14 Feb 2007 10:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2068</guid>
		<description>&lt;a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a></a></p>
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		<title>By: Wanderer</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2066</link>
		<dc:creator>Wanderer</dc:creator>
		<pubDate>Mon, 24 Apr 2006 06:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2066</guid>
		<description>I&#039;m playing AutoAssault right now, and loving it. Okay, so I just like being able to crash my car into things and watch them blow up! So far, it&#039;s had the best launch of any MMORPG I&#039;ve played, very smooth, no major catastrophes. (I&#039;m a Shadowbane veteran, so I know bad launches) But ... I doubt if I&#039;ll be playing it a couple of months from now.&lt;br&gt;
&lt;br&gt;
Why? Because, as far as I can tell, I&#039;m playing a single-player game. I see other players&#039; cars cruise past once in a great while, I&#039;ve met a few people in towns, and I got invited into a guild by a guy I haven&#039;t seen since. Once in a while I see something said in chat, though I&#039;m usually too busy making things blow up to reply. But other than that, my server (Carnage) seems to be empty. I&#039;m not paying fifteen bucks a month to play by myself.&lt;br&gt;
&lt;br&gt;
There seem to be two major things missing: One, the chat is in a microscopic font, there seems to be no way to make it not fade out and need to be re-clicked, and it tends to get flooded with game messages. If there&#039;s a fix for any of this I haven&#039;t found it yet, which means that neither will a lot of other players. Two, there seems to be no viable player market system, unlike WoW&#039;s Auction House, DAoC&#039;s vendors on every porch, even Shadowbane&#039;s town merchants. So, I either have to use items myself or sell them to NPCs, and so does everyone else. No communication and no economy makes it hard for a community to coalesce.&lt;br&gt;
&lt;br&gt;
All in all, blowing things up is fun, the quests seem to be fairly entertaining, and if it was a single-player game, especially a PS2 game, I&#039;d be happy as a clam. But a multi-player game with very few other players, interaction with those players seemingly made as difficult as possible, and no economic system to speak of, feels like it has gaping holes in it. Player perception? Probably. But damn, it seems empty in there.&lt;br&gt;
&lt;br&gt;
I&#039;ll probably wander back to WoW eventually. Yeah, PUGs suck. Thanks to my RL commitments and schedule, no raid guild would have me -- they want people who can, y&#039;know, be on for raids. So I drift around essentially guildless, joining the occasional PUG, saving my money to hire a raiding guild to give me a tour of MC some day, and wishing that Blizzard had lived up to their promise of not just making EQ with the serial numbers filed off.&lt;br&gt;
&lt;br&gt;
Well, that and some version of not being evil. I&#039;ve got issues with a game company that will forcibly rename a character named Artorius (a friend of mine) but leave all the Chuck Norris clones, DBZ characters, and random strings of letters used by the non-English-speaking gold farmers intact ... or, for that matter, allow those farmers to farm unimpeded for months on end, but ban legitimate players for minor rules infractions. And yes, there&#039;s the incident that Freakazoid referred to. I was on the server that got the unwelcome ... gift. What Blizzard did wasn&#039;t the worst part -- it was the way they &lt;i&gt;lied&lt;/i&gt; about what happened, why it happened, and what they were or were not going to do about it.&lt;br&gt;
&lt;br&gt;
Hey, Scott, can you make them fix AutoAssault? I&#039;d like a resizable chat window, please, a larger font, a way to turn off the text fade, a &quot;scroll all the way down&quot; button, some kind of market or merchant system, and some reason for housing to exist other than to be able to stand in an empty room and look confused. Maybe we could buy an extra locker to put in it? Oh, and a pony.</description>
		<content:encoded><![CDATA[<p>I&#8217;m playing AutoAssault right now, and loving it. Okay, so I just like being able to crash my car into things and watch them blow up! So far, it&#8217;s had the best launch of any MMORPG I&#8217;ve played, very smooth, no major catastrophes. (I&#8217;m a Shadowbane veteran, so I know bad launches) But &#8230; I doubt if I&#8217;ll be playing it a couple of months from now.</p>
<p>Why? Because, as far as I can tell, I&#8217;m playing a single-player game. I see other players&#8217; cars cruise past once in a great while, I&#8217;ve met a few people in towns, and I got invited into a guild by a guy I haven&#8217;t seen since. Once in a while I see something said in chat, though I&#8217;m usually too busy making things blow up to reply. But other than that, my server (Carnage) seems to be empty. I&#8217;m not paying fifteen bucks a month to play by myself.</p>
<p>There seem to be two major things missing: One, the chat is in a microscopic font, there seems to be no way to make it not fade out and need to be re-clicked, and it tends to get flooded with game messages. If there&#8217;s a fix for any of this I haven&#8217;t found it yet, which means that neither will a lot of other players. Two, there seems to be no viable player market system, unlike WoW&#8217;s Auction House, DAoC&#8217;s vendors on every porch, even Shadowbane&#8217;s town merchants. So, I either have to use items myself or sell them to NPCs, and so does everyone else. No communication and no economy makes it hard for a community to coalesce.</p>
<p>All in all, blowing things up is fun, the quests seem to be fairly entertaining, and if it was a single-player game, especially a PS2 game, I&#8217;d be happy as a clam. But a multi-player game with very few other players, interaction with those players seemingly made as difficult as possible, and no economic system to speak of, feels like it has gaping holes in it. Player perception? Probably. But damn, it seems empty in there.</p>
<p>I&#8217;ll probably wander back to WoW eventually. Yeah, PUGs suck. Thanks to my RL commitments and schedule, no raid guild would have me &#8212; they want people who can, y&#8217;know, be on for raids. So I drift around essentially guildless, joining the occasional PUG, saving my money to hire a raiding guild to give me a tour of MC some day, and wishing that Blizzard had lived up to their promise of not just making EQ with the serial numbers filed off.</p>
<p>Well, that and some version of not being evil. I&#8217;ve got issues with a game company that will forcibly rename a character named Artorius (a friend of mine) but leave all the Chuck Norris clones, DBZ characters, and random strings of letters used by the non-English-speaking gold farmers intact &#8230; or, for that matter, allow those farmers to farm unimpeded for months on end, but ban legitimate players for minor rules infractions. And yes, there&#8217;s the incident that Freakazoid referred to. I was on the server that got the unwelcome &#8230; gift. What Blizzard did wasn&#8217;t the worst part &#8212; it was the way they <i>lied</i> about what happened, why it happened, and what they were or were not going to do about it.</p>
<p>Hey, Scott, can you make them fix AutoAssault? I&#8217;d like a resizable chat window, please, a larger font, a way to turn off the text fade, a &#8220;scroll all the way down&#8221; button, some kind of market or merchant system, and some reason for housing to exist other than to be able to stand in an empty room and look confused. Maybe we could buy an extra locker to put in it? Oh, and a pony.</p>
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		<title>By: Staarkhand</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2065</link>
		<dc:creator>Staarkhand</dc:creator>
		<pubDate>Fri, 21 Apr 2006 18:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2065</guid>
		<description>Every online game I&#039;ve tried without FIRST using EXTERNAL resourses to connect to an established player community has resulted in my quitting in less than 30 days.  It&#039;s all about the people.  If I had to slog it out in with PUG noobs in WoW I&#039;d have quit before I finished open beta.  As it is, I&#039;m still playing.&lt;br&gt;
&lt;br&gt;
How did you fix your video card problem with Eve?  It&#039;s happening to me too and I&#039;m trying to get all I can out of my free 15 days (only 7 left!).&lt;br&gt;
&lt;br&gt;
Oh, and there is no joy in BRD.  Ironically I&#039;ve enjoyed my solo experiences there (Plugger, Burning Essence, Incendius), but otherwise there is nothing to be found but frustration and sorrow.</description>
		<content:encoded><![CDATA[<p>Every online game I&#8217;ve tried without FIRST using EXTERNAL resourses to connect to an established player community has resulted in my quitting in less than 30 days.  It&#8217;s all about the people.  If I had to slog it out in with PUG noobs in WoW I&#8217;d have quit before I finished open beta.  As it is, I&#8217;m still playing.</p>
<p>How did you fix your video card problem with Eve?  It&#8217;s happening to me too and I&#8217;m trying to get all I can out of my free 15 days (only 7 left!).</p>
<p>Oh, and there is no joy in BRD.  Ironically I&#8217;ve enjoyed my solo experiences there (Plugger, Burning Essence, Incendius), but otherwise there is nothing to be found but frustration and sorrow.</p>
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		<title>By: Heather Sinclair</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2064</link>
		<dc:creator>Heather Sinclair</dc:creator>
		<pubDate>Fri, 21 Apr 2006 17:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2064</guid>
		<description>I&#039;ve been having amazingly good luck with pugs in DDO... I *hope* that shows that a game can train players to be competent group members, but I fear that it&#039;s just because the steep learning curve scares off the kind of idiots you encounter in wow pugs and that any hugely successful mass market MMP will suffer from crappy random groups because of its own success. It&#039;s a shame because I fear the very things that train players to be good group members are the very things that drive away the mass market.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been having amazingly good luck with pugs in DDO&#8230; I *hope* that shows that a game can train players to be competent group members, but I fear that it&#8217;s just because the steep learning curve scares off the kind of idiots you encounter in wow pugs and that any hugely successful mass market MMP will suffer from crappy random groups because of its own success. It&#8217;s a shame because I fear the very things that train players to be good group members are the very things that drive away the mass market.</p>
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		<title>By: Freakazoid</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2063</link>
		<dc:creator>Freakazoid</dc:creator>
		<pubDate>Thu, 20 Apr 2006 03:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2063</guid>
		<description>&quot;transitoriness&quot;&lt;br&gt;
&lt;br&gt;
I suppose that&#039;s more polite than &quot;selfishness&quot;, which is what it really is most of the time. I can understand if there&#039;s an emergency of somesort, but selfish reasons like stopping before you level to 40 just so you can pwn in 30-39 BGs is not something you want to happen when your goal is to work together to finish a quest.&lt;br&gt;
&lt;br&gt;
I blame humanity for being cruel, heartless beasts. But I also blame developers equally for not even trying to work around our evil nature.</description>
		<content:encoded><![CDATA[<p>&#8220;transitoriness&#8221;</p>
<p>I suppose that&#8217;s more polite than &#8220;selfishness&#8221;, which is what it really is most of the time. I can understand if there&#8217;s an emergency of somesort, but selfish reasons like stopping before you level to 40 just so you can pwn in 30-39 BGs is not something you want to happen when your goal is to work together to finish a quest.</p>
<p>I blame humanity for being cruel, heartless beasts. But I also blame developers equally for not even trying to work around our evil nature.</p>
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		<title>By: Zauber</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2062</link>
		<dc:creator>Zauber</dc:creator>
		<pubDate>Thu, 20 Apr 2006 02:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2062</guid>
		<description>&quot;My experience with what most people see as the game - pickup groups - has been, post level 40, unremittingly bad. People in \&#039;e2\&#039;80\&#039;9cpugs\&#039;e2\&#039;80\&#039;9d simply don\&#039;e2\&#039;80\&#039;99t know how to play. I mean, they\&#039;e2\&#039;80\&#039;99re so bad at the game that *I* know that they\&#039;e2\&#039;80\&#039;99re bad at the game. Without the social connections of knowing people who can help you bypass this, I never would have gotten through ANY instances save MAYBE Deadmines. I know, because, as mentioned, I didn\&#039;e2\&#039;80\&#039;99t clear Sunken Temple finally until this weekend, at 57. Note that Sunken Temple is aimed at high-40s players. I tried doing the dungeon with multiple pick up groups over a week and a half before swallowing my pride and finally asking my guild meekly for help, at which time four of them blew through the whole thing in about an hour. It\&#039;e2\&#039;80\&#039;99s an entirely different game.&quot;&lt;br&gt;
&lt;br&gt;
Sunken Temple is not aimed at high 40&#039;s  players.  More like low to mid  50&#039;s.  If  you couldn&#039;t clear this dungeon until  level 57,  with what sounds like 4 pimped out level 60&#039;s holding your hand,  maybe it is  yourself you are describing with  &quot;People in \&#039;e2\&#039;80\&#039;9cpugs\&#039;e2\&#039;80\&#039;9d simply don\&#039;e2\&#039;80\&#039;99t know how to play. I mean, they\&#039;e2\&#039;80\&#039;99re so bad at the game that *I* know that they\&#039;e2\&#039;80\&#039;99re bad at the game.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;My experience with what most people see as the game &#8211; pickup groups &#8211; has been, post level 40, unremittingly bad. People in \&#8217;e2\&#8217;80\&#8217;9cpugs\&#8217;e2\&#8217;80\&#8217;9d simply don\&#8217;e2\&#8217;80\&#8217;99t know how to play. I mean, they\&#8217;e2\&#8217;80\&#8217;99re so bad at the game that *I* know that they\&#8217;e2\&#8217;80\&#8217;99re bad at the game. Without the social connections of knowing people who can help you bypass this, I never would have gotten through ANY instances save MAYBE Deadmines. I know, because, as mentioned, I didn\&#8217;e2\&#8217;80\&#8217;99t clear Sunken Temple finally until this weekend, at 57. Note that Sunken Temple is aimed at high-40s players. I tried doing the dungeon with multiple pick up groups over a week and a half before swallowing my pride and finally asking my guild meekly for help, at which time four of them blew through the whole thing in about an hour. It\&#8217;e2\&#8217;80\&#8217;99s an entirely different game.&#8221;</p>
<p>Sunken Temple is not aimed at high 40&#8242;s  players.  More like low to mid  50&#8242;s.  If  you couldn&#8217;t clear this dungeon until  level 57,  with what sounds like 4 pimped out level 60&#8242;s holding your hand,  maybe it is  yourself you are describing with  &#8220;People in \&#8217;e2\&#8217;80\&#8217;9cpugs\&#8217;e2\&#8217;80\&#8217;9d simply don\&#8217;e2\&#8217;80\&#8217;99t know how to play. I mean, they\&#8217;e2\&#8217;80\&#8217;99re so bad at the game that *I* know that they\&#8217;e2\&#8217;80\&#8217;99re bad at the game.&#8221;</p>
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		<title>By: Oz</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2061</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Wed, 19 Apr 2006 17:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2061</guid>
		<description>&quot;But my other time is spent trying to unlock the secret formula for true happiness\&#039;e2\&#039;80\&#039;a6.. &quot;&lt;br&gt;
&lt;br&gt;
I&#039;m fairly certain it involves bunnies in some way.</description>
		<content:encoded><![CDATA[<p>&#8220;But my other time is spent trying to unlock the secret formula for true happiness\&#8217;e2\&#8217;80\&#8217;a6.. &#8220;</p>
<p>I&#8217;m fairly certain it involves bunnies in some way.</p>
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		<title>By: Booska</title>
		<link>http://www.brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/comment-page-1/#comment-2060</link>
		<dc:creator>Booska</dc:creator>
		<pubDate>Wed, 19 Apr 2006 13:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/17/how-i-learned-to-stop-worrying-and-love-the-grind-part-1-its-who-you-know/#comment-2060</guid>
		<description>&quot;The problem, now, is that I am a permanewbie. As in, I constantly reroll. I *always* reroll. I am *never* happy with my avatar; I am always thinking that some other mystical combination of class and race and starting location and server will be the Magic Number Combination that will unlock the keys to happiness or something.&quot;&lt;br&gt;
&lt;br&gt;
This describes my mmorpg philosophy right down to the T. But add to the mix jumping from one game to another and then back again. I have so many low level characters spread out over so many different games it isn&#039;t funny. I&#039;ve only made it to the &quot;end game&quot; in one game ever. In EQ I rolled a cleric because my new guild on the new server of Stromm only had one. I was needed, so I leveled up. I made it to 65, got many AAs, made it to 70, got more AAs. I still raid with her today. But my other time is spent trying to unlock the secret formula for true happiness.....</description>
		<content:encoded><![CDATA[<p>&#8220;The problem, now, is that I am a permanewbie. As in, I constantly reroll. I *always* reroll. I am *never* happy with my avatar; I am always thinking that some other mystical combination of class and race and starting location and server will be the Magic Number Combination that will unlock the keys to happiness or something.&#8221;</p>
<p>This describes my mmorpg philosophy right down to the T. But add to the mix jumping from one game to another and then back again. I have so many low level characters spread out over so many different games it isn&#8217;t funny. I&#8217;ve only made it to the &#8220;end game&#8221; in one game ever. In EQ I rolled a cleric because my new guild on the new server of Stromm only had one. I was needed, so I leveled up. I made it to 65, got many AAs, made it to 70, got more AAs. I still raid with her today. But my other time is spent trying to unlock the secret formula for true happiness&#8230;..</p>
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