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	<title>Comments on: Dodging Falling Dinosaurs</title>
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	<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/</link>
	<description>Random Comments About Gaming And Tractors</description>
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	<item>
		<title>By: kayla</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2120</link>
		<dc:creator>kayla</dc:creator>
		<pubDate>Mon, 01 May 2006 03:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2120</guid>
		<description>i like eggs</description>
		<content:encoded><![CDATA[<p>i like eggs</p>
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	<item>
		<title>By: Moorgard.com &#187; Blog Archive &#187; Digital Ash in a Digital Urn</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2096</link>
		<dc:creator>Moorgard.com &#187; Blog Archive &#187; Digital Ash in a Digital Urn</dc:creator>
		<pubDate>Sat, 29 Apr 2006 08:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2096</guid>
		<description>[...] I enjoy reading Lum&#8217;s\&#039;c2\~current exploits on Broken Toys. I was, of course, a fan of his back in the day, and I still am (and I really\&#039;c2\~wish I had his habit of\&#039;c2\~posting frequent\&#039;c2\~updates). He recently referred to a piece that Raph Koster wrote about where he sees the next generation in game development going. [...]</description>
		<content:encoded><![CDATA[<p>[...] I enjoy reading Lum&#8217;s\&#8217;c2\~current exploits on Broken Toys. I was, of course, a fan of his back in the day, and I still am (and I really\&#8217;c2\~wish I had his habit of\&#8217;c2\~posting frequent\&#8217;c2\~updates). He recently referred to a piece that Raph Koster wrote about where he sees the next generation in game development going. [...]</p>
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	<item>
		<title>By: Ian</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2119</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 26 Apr 2006 15:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2119</guid>
		<description>You guys really do think too much.  :D</description>
		<content:encoded><![CDATA[<p>You guys really do think too much.  <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Raph</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2118</link>
		<dc:creator>Raph</dc:creator>
		<pubDate>Mon, 24 Apr 2006 22:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2118</guid>
		<description>I say dude a lot in person. :)</description>
		<content:encoded><![CDATA[<p>I say dude a lot in person. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Nicademus</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2117</link>
		<dc:creator>Nicademus</dc:creator>
		<pubDate>Mon, 24 Apr 2006 18:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2117</guid>
		<description>Darwinia and Uplink kicked ass. If only for the refreshing change of gameplay. Uplink was the better of the two but Darwinia is still a damn good game.&lt;br&gt;
&lt;br&gt;
I think all this navel gazing is bullshit. Internet distribution is impossible without portal sites that people actually go to. People don&#039;t use portals flat out, its just in our ADHD mindset.&lt;br&gt;
&lt;br&gt;
Sadly Babbages will be with us in some form hocking Rainbow Six 72 : Magenta Shillegah long into my retirement.&lt;br&gt;
&lt;br&gt;
Honestly most of the AAA uber graphic games are just show cases for the new graphics. They rarely justify the expense put into them whne it comes down to gameplay.</description>
		<content:encoded><![CDATA[<p>Darwinia and Uplink kicked ass. If only for the refreshing change of gameplay. Uplink was the better of the two but Darwinia is still a damn good game.</p>
<p>I think all this navel gazing is bullshit. Internet distribution is impossible without portal sites that people actually go to. People don&#8217;t use portals flat out, its just in our ADHD mindset.</p>
<p>Sadly Babbages will be with us in some form hocking Rainbow Six 72 : Magenta Shillegah long into my retirement.</p>
<p>Honestly most of the AAA uber graphic games are just show cases for the new graphics. They rarely justify the expense put into them whne it comes down to gameplay.</p>
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		<title>By: Staarkhand</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2116</link>
		<dc:creator>Staarkhand</dc:creator>
		<pubDate>Mon, 24 Apr 2006 17:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2116</guid>
		<description>Just me, or does Raph says &#039;dude&#039; a lot more when he&#039;s not working.</description>
		<content:encoded><![CDATA[<p>Just me, or does Raph says &#8216;dude&#8217; a lot more when he&#8217;s not working.</p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2115</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 24 Apr 2006 15:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2115</guid>
		<description>Sure, Raph know some things...just not about game design. :P</description>
		<content:encoded><![CDATA[<p>Sure, Raph know some things&#8230;just not about game design. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Brask Mumei</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2114</link>
		<dc:creator>Brask Mumei</dc:creator>
		<pubDate>Mon, 24 Apr 2006 14:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2114</guid>
		<description>&quot; I think he\&#039;e2\&#039;80\&#039;99s discounting potential breakthroughs in high-quality algolrythmical content creation.&quot;&lt;br&gt;
&lt;br&gt;
You mean &quot;AI&quot;.</description>
		<content:encoded><![CDATA[<p>&#8221; I think he\&#8217;e2\&#8217;80\&#8217;99s discounting potential breakthroughs in high-quality algolrythmical content creation.&#8221;</p>
<p>You mean &#8220;AI&#8221;.</p>
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	<item>
		<title>By: D-0ne</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2113</link>
		<dc:creator>D-0ne</dc:creator>
		<pubDate>Mon, 24 Apr 2006 12:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2113</guid>
		<description>&quot;\&#039;e2\&#039;80\&#039;9cOutrageous money to hire talent\&#039;e2\&#039;80\&#039;9d? Dude, compare to Hollywood. It\&#039;e2\&#039;80\&#039;99s not even close. Game development salaries are (now finally) close to in line with regular software development. For an entertainment industry, that\&#039;e2\&#039;80\&#039;99s way outta whack; in all entertainment industries, you have a huge earnings disparity between the high and low end. Gaming does not yet have the \&#039;e2\&#039;80\&#039;9cstar power\&#039;e2\&#039;80\&#039;9d effect. If it develops it, then the cost of development will get even MORE expensive. &quot;&lt;br&gt;
&lt;br&gt;
It&#039;s not the &quot;star power&quot; effect that is lacking it&#039;s the basic supply and demand of creating a product with a wide enough appeal to earn the money to pay people.&lt;br&gt;
&lt;br&gt;
I know many are just amazed at WoW&#039;s customer base.  Frankly, it&#039;s for crap.  Most, no the vast majority, of entertainment events in peoples lives last at most 3 hours once a week.&lt;br&gt;
&lt;br&gt;
I know most don&#039;t understand what I&#039;m talking about so I&#039;ll try and explain.&lt;br&gt;
&lt;br&gt;
People want to be entertained and they want some finality to that entertainment right now.  When online games finally understand that concept of finality, at weekly 3-hour increments, that online game will be a blockbuster like no other has been.&lt;br&gt;
&lt;br&gt;
The idea of online games still favoring cat-ass, even though cat-ass design has been proven to be obsolete just sickens me.  Some developer, some day, will finally figure out that the cat-asses of the world are ruining their profitability from a purely marketing standpoint.&lt;br&gt;
&lt;br&gt;
Imagine people have two or three or four favorite games at the same time rather than one.  What&#039;s the value in having a crushing effect?  You know the, &quot;if you play X then you really have to give up on Y sooner or later due to progression limitations.  You can&#039;t play both games!&quot;  I digress.</description>
		<content:encoded><![CDATA[<p>&#8220;\&#8217;e2\&#8217;80\&#8217;9cOutrageous money to hire talent\&#8217;e2\&#8217;80\&#8217;9d? Dude, compare to Hollywood. It\&#8217;e2\&#8217;80\&#8217;99s not even close. Game development salaries are (now finally) close to in line with regular software development. For an entertainment industry, that\&#8217;e2\&#8217;80\&#8217;99s way outta whack; in all entertainment industries, you have a huge earnings disparity between the high and low end. Gaming does not yet have the \&#8217;e2\&#8217;80\&#8217;9cstar power\&#8217;e2\&#8217;80\&#8217;9d effect. If it develops it, then the cost of development will get even MORE expensive. &#8220;</p>
<p>It&#8217;s not the &#8220;star power&#8221; effect that is lacking it&#8217;s the basic supply and demand of creating a product with a wide enough appeal to earn the money to pay people.</p>
<p>I know many are just amazed at WoW&#8217;s customer base.  Frankly, it&#8217;s for crap.  Most, no the vast majority, of entertainment events in peoples lives last at most 3 hours once a week.</p>
<p>I know most don&#8217;t understand what I&#8217;m talking about so I&#8217;ll try and explain.</p>
<p>People want to be entertained and they want some finality to that entertainment right now.  When online games finally understand that concept of finality, at weekly 3-hour increments, that online game will be a blockbuster like no other has been.</p>
<p>The idea of online games still favoring cat-ass, even though cat-ass design has been proven to be obsolete just sickens me.  Some developer, some day, will finally figure out that the cat-asses of the world are ruining their profitability from a purely marketing standpoint.</p>
<p>Imagine people have two or three or four favorite games at the same time rather than one.  What&#8217;s the value in having a crushing effect?  You know the, &#8220;if you play X then you really have to give up on Y sooner or later due to progression limitations.  You can&#8217;t play both games!&#8221;  I digress.</p>
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		<title>By: Jaqenn</title>
		<link>http://www.brokentoys.org/2006/04/22/dodging-falling-dinosaurs/comment-page-1/#comment-2112</link>
		<dc:creator>Jaqenn</dc:creator>
		<pubDate>Mon, 24 Apr 2006 11:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/04/22/dodging-falling-dinosaurs/#comment-2112</guid>
		<description>Wow, those &gt; marks look like crap.</description>
		<content:encoded><![CDATA[<p>Wow, those &gt; marks look like crap.</p>
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