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	<title>Comments on: Atari pulls plug on Neverwinter Nights 1</title>
	<atom:link href="http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: damned vulpine &#187; Like God&#8217;s flashlight of truth</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2626</link>
		<dc:creator>damned vulpine &#187; Like God&#8217;s flashlight of truth</dc:creator>
		<pubDate>Sun, 18 Jun 2006 17:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2626</guid>
		<description>[...] Don&#8217;t feel bad, Adam. You could have ended up working for Atari, but then you&#8217;d be party to the monkey business they&#8217;re trying to pull regarding the support for Neverwinter Nights and the marketing and feature set of its yet-to-be-released sequel. Or the continued downslide of its financial status, which makes up the rest of the available news on Atari. [...]</description>
		<content:encoded><![CDATA[<p>[...] Don&#8217;t feel bad, Adam. You could have ended up working for Atari, but then you&#8217;d be party to the monkey business they&#8217;re trying to pull regarding the support for Neverwinter Nights and the marketing and feature set of its yet-to-be-released sequel. Or the continued downslide of its financial status, which makes up the rest of the available news on Atari. [...]</p>
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		<title>By: Broken Toys &#187; Blog Archive &#187; Atari in response to NWN1 furor says &#8220;Hey! Look, over there!&#8221;</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2625</link>
		<dc:creator>Broken Toys &#187; Blog Archive &#187; Atari in response to NWN1 furor says &#8220;Hey! Look, over there!&#8221;</dc:creator>
		<pubDate>Wed, 07 Jun 2006 04:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2625</guid>
		<description>[...] Atari&#8217;s response to FiringSquad about recent yanking of support for NWN1: Hey, uh, fans can\&#039;c2\~still make modules and, uh, NWN2 is way cool! [...]</description>
		<content:encoded><![CDATA[<p>[...] Atari&#8217;s response to FiringSquad about recent yanking of support for NWN1: Hey, uh, fans can\&#8217;c2\~still make modules and, uh, NWN2 is way cool! [...]</p>
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		<title>By: Andrew Crystall</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2624</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Wed, 31 May 2006 20:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2624</guid>
		<description>Shrug, there goes my interest in NWN2.&lt;br&gt;
&lt;br&gt;
(Although I should add that Dragon Age NEVER really grabbed me as a concept)</description>
		<content:encoded><![CDATA[<p>Shrug, there goes my interest in NWN2.</p>
<p>(Although I should add that Dragon Age NEVER really grabbed me as a concept)</p>
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		<title>By: John C. Welch</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2623</link>
		<dc:creator>John C. Welch</dc:creator>
		<pubDate>Tue, 30 May 2006 22:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2623</guid>
		<description>One of the big issues with NWN2 is that it kills a major draw of NWN1, namely cross platform play. There&#039;s a lot of NWN1 players that will just start playing WoW or something else, but aren&#039;t going to buy Windows just to play a game.&lt;br&gt;
&lt;br&gt;
Atari seems determined to shoot themselves in the head here.</description>
		<content:encoded><![CDATA[<p>One of the big issues with NWN2 is that it kills a major draw of NWN1, namely cross platform play. There&#8217;s a lot of NWN1 players that will just start playing WoW or something else, but aren&#8217;t going to buy Windows just to play a game.</p>
<p>Atari seems determined to shoot themselves in the head here.</p>
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		<title>By: Rube</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2622</link>
		<dc:creator>Rube</dc:creator>
		<pubDate>Mon, 29 May 2006 04:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2622</guid>
		<description>Bioware got smart and bailed on Atari by NOT agreeing to do NWN2. Bioware is working on their own IP called Dragon Age (which unfortunately won&#039;t be out til late 2007 at the earliest.) Unfortunately, Atari owns the rights to publish D&amp;D based games and can do this kind of crap. While the premium mods released so far were not top-notch, the goodies released with them in the follow up patches were what the community really looked forward to. FYI, the Dragonlance mod is actually a Forgotten Realms mod, done by a group that was originally doing a DL mod but got hired on to do FR instead.</description>
		<content:encoded><![CDATA[<p>Bioware got smart and bailed on Atari by NOT agreeing to do NWN2. Bioware is working on their own IP called Dragon Age (which unfortunately won&#8217;t be out til late 2007 at the earliest.) Unfortunately, Atari owns the rights to publish D&amp;D based games and can do this kind of crap. While the premium mods released so far were not top-notch, the goodies released with them in the follow up patches were what the community really looked forward to. FYI, the Dragonlance mod is actually a Forgotten Realms mod, done by a group that was originally doing a DL mod but got hired on to do FR instead.</p>
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		<title>By: Apache</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2621</link>
		<dc:creator>Apache</dc:creator>
		<pubDate>Mon, 29 May 2006 03:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2621</guid>
		<description>Im shocked Atari even matters in the equation. BioWare &gt; Atari :p</description>
		<content:encoded><![CDATA[<p>Im shocked Atari even matters in the equation. BioWare &gt; Atari :p</p>
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		<title>By: Larast</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2620</link>
		<dc:creator>Larast</dc:creator>
		<pubDate>Mon, 29 May 2006 01:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2620</guid>
		<description>Really, is there such a thing as a &quot;good&quot; PC Game publisher? None of them really seem to care what people think of them. Maybe it should be a bit more scary that these decisions don&#039;t have a larger impact on sales.</description>
		<content:encoded><![CDATA[<p>Really, is there such a thing as a &#8220;good&#8221; PC Game publisher? None of them really seem to care what people think of them. Maybe it should be a bit more scary that these decisions don&#8217;t have a larger impact on sales.</p>
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		<title>By: Donny</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2619</link>
		<dc:creator>Donny</dc:creator>
		<pubDate>Sun, 28 May 2006 23:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2619</guid>
		<description>I believe the premium modules were a thorn in Atari&#039;s side. Yes, they got some money from them, at least that&#039;s likely as they are the owner of the NWN IP, but after Oblivion and the 2$ horse armor business model, they probably decided to kill the Premium Modules which offered about 1 to 2 hours of gameplay (even more for Infinite Dungeons) per $1, a much better value for the customer.&lt;br&gt;
&lt;br&gt;
Killing the premium modules is probably necessary if they want to go for Oblivion style micropayments without getting their ass kicked by gamers used to getting value for their $ from BioWare, and given their financial situation, it is doubtful they could resist getting greedy.&lt;br&gt;
&lt;br&gt;
There are some interesting theories on why Granny3D is used for NWN2 development (effectively shutting out third party custom content creators from creating creatures and other types of content)...</description>
		<content:encoded><![CDATA[<p>I believe the premium modules were a thorn in Atari&#8217;s side. Yes, they got some money from them, at least that&#8217;s likely as they are the owner of the NWN IP, but after Oblivion and the 2$ horse armor business model, they probably decided to kill the Premium Modules which offered about 1 to 2 hours of gameplay (even more for Infinite Dungeons) per $1, a much better value for the customer.</p>
<p>Killing the premium modules is probably necessary if they want to go for Oblivion style micropayments without getting their ass kicked by gamers used to getting value for their $ from BioWare, and given their financial situation, it is doubtful they could resist getting greedy.</p>
<p>There are some interesting theories on why Granny3D is used for NWN2 development (effectively shutting out third party custom content creators from creating creatures and other types of content)&#8230;</p>
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		<title>By: Ironwood</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2618</link>
		<dc:creator>Ironwood</dc:creator>
		<pubDate>Sun, 28 May 2006 23:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2618</guid>
		<description>Lum, What are you doing to me ?&lt;br&gt;
&lt;br&gt;
From that Site :&lt;br&gt;
&lt;br&gt;
&quot;Put that all together and there is every reason - *every reason* - to expect that NWN2 will turn out to be ToEE all over again despite Obsidian&#039;s best efforts. The stench in the air is palpable.&quot;&lt;br&gt;
&lt;br&gt;
Arg.....</description>
		<content:encoded><![CDATA[<p>Lum, What are you doing to me ?</p>
<p>From that Site :</p>
<p>&#8220;Put that all together and there is every reason &#8211; *every reason* &#8211; to expect that NWN2 will turn out to be ToEE all over again despite Obsidian&#8217;s best efforts. The stench in the air is palpable.&#8221;</p>
<p>Arg&#8230;..</p>
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		<title>By: Octopaganini</title>
		<link>http://www.brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/comment-page-1/#comment-2617</link>
		<dc:creator>Octopaganini</dc:creator>
		<pubDate>Sun, 28 May 2006 18:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/05/27/atari-pulls-plug-on-neverwinter-nights-1/#comment-2617</guid>
		<description>The Obsidian bunch was also mainly responsible for the highly lauded and often mentioned Planescape: Torment. At this point I think it would behoove the industry entire if Atarinfogrames would die in a fire.</description>
		<content:encoded><![CDATA[<p>The Obsidian bunch was also mainly responsible for the highly lauded and often mentioned Planescape: Torment. At this point I think it would behoove the industry entire if Atarinfogrames would die in a fire.</p>
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