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	<title>Comments on: Second Life has too many servers, in danger of eating Internet</title>
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	<description>Random Comments About Gaming And Tractors</description>
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		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2801</link>
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		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2800</link>
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		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2799</link>
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		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2798</link>
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		<title>By: MMODIG - Massively Multiplayer Online Dysfunctionaly Interactive Games &#187; Ohhhh perty.</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2797</link>
		<dc:creator>MMODIG - Massively Multiplayer Online Dysfunctionaly Interactive Games &#187; Ohhhh perty.</dc:creator>
		<pubDate>Sat, 09 Dec 2006 11:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/#comment-2797</guid>
		<description>[...] Anyways, asides from the stupidity of this blog being present in there thereby completely discrediting the entire bloody thing, what I find interesting is how segregated the second life community is from the MMO blogsphere. I mean, we all talk, bitch, rant, complain about it all the goddamned fucking blasted wanking time but damned if any of us are going to link to it in our blogroll. Then again, none of us endorse second lifechild pornography, well, with the exception of lum none of us do, but he\&#039;e2\&#039;80\&#039;99s a dirty old man. [...]</description>
		<content:encoded><![CDATA[<p>[...] Anyways, asides from the stupidity of this blog being present in there thereby completely discrediting the entire bloody thing, what I find interesting is how segregated the second life community is from the MMO blogsphere. I mean, we all talk, bitch, rant, complain about it all the goddamned fucking blasted wanking time but damned if any of us are going to link to it in our blogroll. Then again, none of us endorse second lifechild pornography, well, with the exception of lum none of us do, but he\&#8217;e2\&#8217;80\&#8217;99s a dirty old man. [...]</p>
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		<title>By: MMODump &#187; Second Puzzle Pirate Life?</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2796</link>
		<dc:creator>MMODump &#187; Second Puzzle Pirate Life?</dc:creator>
		<pubDate>Wed, 07 Jun 2006 21:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/#comment-2796</guid>
		<description>[...] Puzzle Pirate Life?  Second Puzzle Pirate Life?: &#8220;Daniel James follows up on his &#8216;absurd and unsustainable&#8217; CNet quote with aninteresting dissection of Second Life, both in theory and practice. That said (you were waiting for it, right?) I naturally have issues. Most of these stem from one of the strengths of Linden Lab&#8217;s culture; Second Life has been built and operated more like a religion than a consumer-oriented business. I like to joke that Philip went up the mountain and came down with stone tablets describing how to build &#8216;The Metaverse&#8217;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Puzzle Pirate Life?  Second Puzzle Pirate Life?: &#8220;Daniel James follows up on his &lsquo;absurd and unsustainable&rsquo; CNet quote with aninteresting dissection of Second Life, both in theory and practice. That said (you were waiting for it, right?) I naturally have issues. Most of these stem from one of the strengths of Linden Lab&rsquo;s culture; Second Life has been built and operated more like a religion than a consumer-oriented business. I like to joke that Philip went up the mountain and came down with stone tablets describing how to build &lsquo;The Metaverse&rsquo;. [...]</p>
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	</item>
	<item>
		<title>By: Broken Toys &#187; Blog Archive &#187; Second Puzzle Pirate Life?</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2795</link>
		<dc:creator>Broken Toys &#187; Blog Archive &#187; Second Puzzle Pirate Life?</dc:creator>
		<pubDate>Wed, 07 Jun 2006 20:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/#comment-2795</guid>
		<description>[...] Daniel James follows up on his &#8220;absurd and unsustainable&#8221; CNet quote with an interesting dissection of Second Life, both in theory and practice. That said (you were waiting for it, right?) I naturally have issues. Most of these stem from one of the strengths of Linden Lab\&#039;e2\&#039;80\&#039;99s culture; Second Life has been built and operated more like a religion than a consumer-oriented business. I like to joke that Philip went up the mountain and came down with stone tablets describing how to build \&#039;e2\&#039;80\&#039;98The Metaverse\&#039;e2\&#039;80\&#039;99. [...]</description>
		<content:encoded><![CDATA[<p>[...] Daniel James follows up on his &#8220;absurd and unsustainable&#8221; CNet quote with an interesting dissection of Second Life, both in theory and practice. That said (you were waiting for it, right?) I naturally have issues. Most of these stem from one of the strengths of Linden Lab\&#8217;e2\&#8217;80\&#8217;99s culture; Second Life has been built and operated more like a religion than a consumer-oriented business. I like to joke that Philip went up the mountain and came down with stone tablets describing how to build \&#8217;e2\&#8217;80\&#8217;98The Metaverse\&#8217;e2\&#8217;80\&#8217;99. [...]</p>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2794</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Wed, 07 Jun 2006 14:09:20 +0000</pubDate>
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		<description>Holy crap!  Okay, I stand corrected.&lt;br&gt;
&lt;br&gt;
A few months ago a group of us playing SL worked through the math of land use fees -vs- sims up and running and determined they&#039;re taking in at least five million a month at a minimum, and probaby a bit more than that since we calculated assuming every sq ft of sim was being paid for at the lowest bulk rates and many are definately not.  And that doesn&#039;t include the setup fees they charge for complete sims, and those are pretty huge as well (just not recurring).&lt;br&gt;
&lt;br&gt;
I can&#039;t imagine what they&#039;re spending all the money on.</description>
		<content:encoded><![CDATA[<p>Holy crap!  Okay, I stand corrected.</p>
<p>A few months ago a group of us playing SL worked through the math of land use fees -vs- sims up and running and determined they&#8217;re taking in at least five million a month at a minimum, and probaby a bit more than that since we calculated assuming every sq ft of sim was being paid for at the lowest bulk rates and many are definately not.  And that doesn&#8217;t include the setup fees they charge for complete sims, and those are pretty huge as well (just not recurring).</p>
<p>I can&#8217;t imagine what they&#8217;re spending all the money on.</p>
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		<title>By: SirBruce</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2793</link>
		<dc:creator>SirBruce</dc:creator>
		<pubDate>Wed, 07 Jun 2006 10:13:36 +0000</pubDate>
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		<description>According to what I was told at E3, every SL sever is running the in-game physics all the time, even when no one is in that piece of land.  So all the hardware is always active all the time.  Maybe a physics co-processor from Ageia or ATI would help them out...&lt;br&gt;
&lt;br&gt;
Bruce</description>
		<content:encoded><![CDATA[<p>According to what I was told at E3, every SL sever is running the in-game physics all the time, even when no one is in that piece of land.  So all the hardware is always active all the time.  Maybe a physics co-processor from Ageia or ATI would help them out&#8230;</p>
<p>Bruce</p>
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		<title>By: Patrick McKenzie</title>
		<link>http://www.brokentoys.org/2006/06/06/second-life-has-too-many-servers-in-danger-of-eating-internet/comment-page-1/#comment-2792</link>
		<dc:creator>Patrick McKenzie</dc:creator>
		<pubDate>Wed, 07 Jun 2006 00:40:01 +0000</pubDate>
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		<description>They\&#039;e2\&#039;80\&#039;99ve got more money than they know what to do with over there. I\&#039;e2\&#039;80\&#039;99d bet it\&#039;e2\&#039;80\&#039;99s probably the most profitbale game on the market from a per-player basis by several orders of magnitude.  And it ain\&#039;e2\&#039;80\&#039;99t venture cash, Patrick McKenzie, it\&#039;e2\&#039;80\&#039;99s end-user payments from clients. Just for the record.&lt;br&gt;
&lt;br&gt;
---&lt;br&gt;
&lt;br&gt;
Then explain to me why they&#039;ve yet to turn a single penny of profit?  It seems to me that this is probably partially related to enormous capital expenditures which may or may not ever see their total cost recouped.  Even if lightning strikes and they do manage to keep every server in operation and every &quot;land owner&quot; subscribed for the year and change it will take to pay the cost of the hardware back, they could have made *more* money in that happy situation by scaling capacity in a more economical manner.&lt;br&gt;
&lt;br&gt;
http://news.com.com/Second+Life+scores+11+million+in+funding/2100-1043_3-6054598.html?tag=nefd.top</description>
		<content:encoded><![CDATA[<p>They\&#8217;e2\&#8217;80\&#8217;99ve got more money than they know what to do with over there. I\&#8217;e2\&#8217;80\&#8217;99d bet it\&#8217;e2\&#8217;80\&#8217;99s probably the most profitbale game on the market from a per-player basis by several orders of magnitude.  And it ain\&#8217;e2\&#8217;80\&#8217;99t venture cash, Patrick McKenzie, it\&#8217;e2\&#8217;80\&#8217;99s end-user payments from clients. Just for the record.</p>
<p>&#8212;</p>
<p>Then explain to me why they&#8217;ve yet to turn a single penny of profit?  It seems to me that this is probably partially related to enormous capital expenditures which may or may not ever see their total cost recouped.  Even if lightning strikes and they do manage to keep every server in operation and every &#8220;land owner&#8221; subscribed for the year and change it will take to pay the cost of the hardware back, they could have made *more* money in that happy situation by scaling capacity in a more economical manner.</p>
<p><a href="http://news.com.com/Second+Life+scores+11+million+in+funding/2100-1043_3-6054598.html?tag=nefd.top" rel="nofollow">http://news.com.com/Second+Life+scores+11+million+in+funding/2100-1043_3-6054598.html?tag=nefd.top</a></p>
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