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	<title>Comments on: &#8220;I want my. I want my. I want my RMT.&#8221;</title>
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	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Because it&#8217;s not over until I say it&#8217;s over &#124; Mahogany Finish</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3392</link>
		<dc:creator>Because it&#8217;s not over until I say it&#8217;s over &#124; Mahogany Finish</dc:creator>
		<pubDate>Sat, 23 Feb 2008 04:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3392</guid>
		<description>[...] that &#8220;Sanctioned Real Money Trading&#8221; didn&#8217;t spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring [...]</description>
		<content:encoded><![CDATA[<p>[...] that &#8220;Sanctioned Real Money Trading&#8221; didn&#8217;t spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring [...]</p>
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		<title>By: Because it&#8217;s not over until I say it is &#171; Mahogany Finish</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3393</link>
		<dc:creator>Because it&#8217;s not over until I say it is &#171; Mahogany Finish</dc:creator>
		<pubDate>Wed, 20 Feb 2008 04:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3393</guid>
		<description>[...] that &#8220;Sanctioned Real Money Trading&#8221; didn&#8217;t spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring [...]</description>
		<content:encoded><![CDATA[<p>[...] that &#8220;Sanctioned Real Money Trading&#8221; didn&#8217;t spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring [...]</p>
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		<title>By: wawa</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3391</link>
		<dc:creator>wawa</dc:creator>
		<pubDate>Tue, 04 Jul 2006 19:09:37 +0000</pubDate>
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		<description>IAM S STUDENT , CAN YOU HELP ME TO BE A STUDENT . THANK YOU VERY MUCH</description>
		<content:encoded><![CDATA[<p>IAM S STUDENT , CAN YOU HELP ME TO BE A STUDENT . THANK YOU VERY MUCH</p>
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		<title>By: Tisirin</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3390</link>
		<dc:creator>Tisirin</dc:creator>
		<pubDate>Sun, 02 Jul 2006 21:22:03 +0000</pubDate>
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		<description>Steven has addressed a couple of the issues that I intended to bring up, coming into this conversation late.  Namely, the issue of design not keeping up with this issue (despite all the RMT seminars I&#039;ve sat through where the refrain is &quot;It&#039;s a design issue&quot; and the overall designs not changing) and the demand side of the equation.&lt;br&gt;
&lt;br&gt;
In many ways, this entire overarching discussion is typically approached piecemeal and from different specific angles and rarely as a whole.  Farmers and bots (not the same thing) obviously tend to impact the quality of play for &quot;legitimate&quot; players.  However, they wouldn&#039;t be there if there wasn&#039;t a demand.&lt;br&gt;
&lt;br&gt;
I do believe it is possible for the MMO companies where this is an issue to essentially take over this business, or at least experiment.  My main caveat being in regards to the &quot;ownership&quot; of sold items, gold, etc.&lt;br&gt;
&lt;br&gt;
Without getting to verbose or specific, I believe that by tweaking no-drop status of certain items, balancing quest rewards versus purchased items and allowing players to buy items and in-game currency, it would be possible for an MMO company to either remove or seriously curtail bot/farmer activity on those servers, keep the money themselves and limit the negative perception.&lt;br&gt;
&lt;br&gt;
It&#039;s at least worth a try.&lt;br&gt;
&lt;br&gt;
Rich</description>
		<content:encoded><![CDATA[<p>Steven has addressed a couple of the issues that I intended to bring up, coming into this conversation late.  Namely, the issue of design not keeping up with this issue (despite all the RMT seminars I&#8217;ve sat through where the refrain is &#8220;It&#8217;s a design issue&#8221; and the overall designs not changing) and the demand side of the equation.</p>
<p>In many ways, this entire overarching discussion is typically approached piecemeal and from different specific angles and rarely as a whole.  Farmers and bots (not the same thing) obviously tend to impact the quality of play for &#8220;legitimate&#8221; players.  However, they wouldn&#8217;t be there if there wasn&#8217;t a demand.</p>
<p>I do believe it is possible for the MMO companies where this is an issue to essentially take over this business, or at least experiment.  My main caveat being in regards to the &#8220;ownership&#8221; of sold items, gold, etc.</p>
<p>Without getting to verbose or specific, I believe that by tweaking no-drop status of certain items, balancing quest rewards versus purchased items and allowing players to buy items and in-game currency, it would be possible for an MMO company to either remove or seriously curtail bot/farmer activity on those servers, keep the money themselves and limit the negative perception.</p>
<p>It&#8217;s at least worth a try.</p>
<p>Rich</p>
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		<title>By: Steven Davis</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3389</link>
		<dc:creator>Steven Davis</dc:creator>
		<pubDate>Sun, 02 Jul 2006 01:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3389</guid>
		<description>There are any number of ways to &quot;skin this cat&quot;. Of course the essense of the problem comes from the abstract nature of MMOs systems.&lt;br&gt;
&lt;br&gt;
If gold and everything else had weight and there was no teleporting or flying for player convenience, the practicality of gold farming would be severely diminished.&lt;br&gt;
&lt;br&gt;
If items could be stolen freely when killing a player, gold farmers would need to spend a lot of resources on security.&lt;br&gt;
&lt;br&gt;
What is amazing is that we are into, what, the second decade of MMOs, and game designers don&#039;t bother to design their game mechanics to address these problems? That is perhaps the biggest question and most apalling part of this.&lt;br&gt;
&lt;br&gt;
As noted above, by going to a &quot;Virtual Asset Purchase&quot; model, which is becoming increasingly popular in Asia with games like KartRider and Maple Story...the problem just goes away.&lt;br&gt;
&lt;br&gt;
There are upsides to RMT &amp; gold farming. Obviously, there is a demand. Players are apparently spending several million US dollars a month on virtual assets. That says that the players are not happy with the game... or are willing to spend a fair chunk of change to improve their game experience.</description>
		<content:encoded><![CDATA[<p>There are any number of ways to &#8220;skin this cat&#8221;. Of course the essense of the problem comes from the abstract nature of MMOs systems.</p>
<p>If gold and everything else had weight and there was no teleporting or flying for player convenience, the practicality of gold farming would be severely diminished.</p>
<p>If items could be stolen freely when killing a player, gold farmers would need to spend a lot of resources on security.</p>
<p>What is amazing is that we are into, what, the second decade of MMOs, and game designers don&#8217;t bother to design their game mechanics to address these problems? That is perhaps the biggest question and most apalling part of this.</p>
<p>As noted above, by going to a &#8220;Virtual Asset Purchase&#8221; model, which is becoming increasingly popular in Asia with games like KartRider and Maple Story&#8230;the problem just goes away.</p>
<p>There are upsides to RMT &amp; gold farming. Obviously, there is a demand. Players are apparently spending several million US dollars a month on virtual assets. That says that the players are not happy with the game&#8230; or are willing to spend a fair chunk of change to improve their game experience.</p>
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		<title>By: Andrew Crystall</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3388</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Fri, 30 Jun 2006 23:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3388</guid>
		<description>Amber, price not volume (although that&#039;s down too)</description>
		<content:encoded><![CDATA[<p>Amber, price not volume (although that&#8217;s down too)</p>
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		<title>By: Goemagog</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3387</link>
		<dc:creator>Goemagog</dc:creator>
		<pubDate>Fri, 30 Jun 2006 20:00:54 +0000</pubDate>
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		<description>nuking sweden could work... as could nuking the moon&lt;br&gt;
&lt;br&gt;
http://www.imao.us/docs/NukeTheMoon.htm&lt;br&gt;
&lt;br&gt;
Goe, would rather nuke france.</description>
		<content:encoded><![CDATA[<p>nuking sweden could work&#8230; as could nuking the moon</p>
<p><a href="http://www.imao.us/docs/NukeTheMoon.htm" rel="nofollow">http://www.imao.us/docs/NukeTheMoon.htm</a></p>
<p>Goe, would rather nuke france.</p>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3386</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Fri, 30 Jun 2006 18:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3386</guid>
		<description>&lt;i&gt;=j says on June 29th, 2006 at 8:32 am:&lt;br&gt;
&lt;br&gt;
Developers could avoid hyperinflation by suplanting IGE instead of working double shifts at the mint. Buying gold from players on one end and reselling on the other.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
That&#039;s what Second Life does.  It&#039;s run exactly like the NASDAQ, where you can go in and set up buy and sell orders at particular prices, and when the buys and sells intersect in the middle that&#039;s when a sale actually happens.  For those less interested in playing it like a market and more interested in just buying or selling some Lindens, there&#039;s the buttons that circumvent the order placing process and just fill the best open order.&lt;br&gt;
&lt;br&gt;
There&#039;s no reason at all for farmers to try to sell outside this in-game market, because this is where they will get their best prices.  And the prices stay pretty low because since it&#039;s legitimate more people are participating with their casually earned in-game cash, so the farmers have less of an interest in the market and thus less interest in farming Lindens in Second Life.&lt;br&gt;
&lt;br&gt;
Essentially, it turns into a gold sink for your veterans and a gold source for your newbies, but it&#039;s all optional.</description>
		<content:encoded><![CDATA[<p><i>=j says on June 29th, 2006 at 8:32 am:</p>
<p>Developers could avoid hyperinflation by suplanting IGE instead of working double shifts at the mint. Buying gold from players on one end and reselling on the other.</i></p>
<p>That&#8217;s what Second Life does.  It&#8217;s run exactly like the NASDAQ, where you can go in and set up buy and sell orders at particular prices, and when the buys and sells intersect in the middle that&#8217;s when a sale actually happens.  For those less interested in playing it like a market and more interested in just buying or selling some Lindens, there&#8217;s the buttons that circumvent the order placing process and just fill the best open order.</p>
<p>There&#8217;s no reason at all for farmers to try to sell outside this in-game market, because this is where they will get their best prices.  And the prices stay pretty low because since it&#8217;s legitimate more people are participating with their casually earned in-game cash, so the farmers have less of an interest in the market and thus less interest in farming Lindens in Second Life.</p>
<p>Essentially, it turns into a gold sink for your veterans and a gold source for your newbies, but it&#8217;s all optional.</p>
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		<title>By: Wondrous Inventions &#187; On Crafting, Linkage, and Gold Selling</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3385</link>
		<dc:creator>Wondrous Inventions &#187; On Crafting, Linkage, and Gold Selling</dc:creator>
		<pubDate>Fri, 30 Jun 2006 14:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3385</guid>
		<description>[...] Time to move on to bigger and better things, like third-party companies selling virtual MMO currency for real cash. After IGE&#8217;s acquisition of Allakhazam, many of us gamers are still sensitive to any pro-gold selling stance taken by bloggers. Thus when Dan Rubenfield posted the pompous piece of crap &#8220;In which I crush fanboi&#8217;s dreams of an equitable MMO world,&#8221; the lovely and talented Amber Night was quick to contest with &#8220;In which I crush misguided game designer&#8217;s dreams of teh fat lewt.&#8221; No offense, Dan, but I can&#8217;t possibly be objective on this issue (you got perma-linkage anyway&#8212;&gt;). Broken Toys and West Karana also posted &#8220;I want my. I want my. I want my RMT.&#8221; and Virtual Wealth on the subject. [...]</description>
		<content:encoded><![CDATA[<p>[...] Time to move on to bigger and better things, like third-party companies selling virtual MMO currency for real cash. After IGE&#8217;s acquisition of Allakhazam, many of us gamers are still sensitive to any pro-gold selling stance taken by bloggers. Thus when Dan Rubenfield posted the pompous piece of crap &#8220;In which I crush fanboi&#8217;s dreams of an equitable MMO world,&#8221; the lovely and talented Amber Night was quick to contest with &#8220;In which I crush misguided game designer&#8217;s dreams of teh fat lewt.&#8221; No offense, Dan, but I can&#8217;t possibly be objective on this issue (you got perma-linkage anyway&#8212;&gt;). Broken Toys and West Karana also posted &#8220;I want my. I want my. I want my RMT.&#8221; and Virtual Wealth on the subject. [...]</p>
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		<title>By: Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</title>
		<link>http://www.brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/comment-page-1/#comment-3384</link>
		<dc:creator>Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson</dc:creator>
		<pubDate>Fri, 30 Jun 2006 06:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/06/29/i-want-my-i-want-my-i-want-my-rmt/#comment-3384</guid>
		<description>[...] The other topic which has be racing through our electronic Zeitgeist is the subject of Real Money Transactions (or RMT for short). Started off by a post from Dan Reubenfield which has been answered by Amber Night, Broken Toys, Tipa, Wizzel CogWizzleton CarrierCog IV, and apparently a rabid weasel. [...]</description>
		<content:encoded><![CDATA[<p>[...] The other topic which has be racing through our electronic Zeitgeist is the subject of Real Money Transactions (or RMT for short). Started off by a post from Dan Reubenfield which has been answered by Amber Night, Broken Toys, Tipa, Wizzel CogWizzleton CarrierCog IV, and apparently a rabid weasel. [...]</p>
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