Koster Literally Sets Himself On Fire

Allen Varney of the Escapist handed him the matches.

The tinder? The quote many of you have waited roughly a year for, judging from my search engine logs:

I could give you my opinions there [about Star Wars Galaxies' design direction], but there’s no point – even those changes have been changed… I’ll make an exception for the NGE. I don’t think you can or should change a game that radically out from under a user base. You dance with the ones that brung ya, whether they are the market of your dreams or not. They have invested their passion and built expectations about where they want the game to go. Changing things out from under them isn’t fair in my mind, especially given how they have been loyal to you in times of trouble. It’s like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won’t love you back.

And a thousand message board posters cried out in pain, and were suddenly silenced.

  • http://www.thisisnotacommunity.org D-0ne

    \\”Many academics wanted much more detail in the book, for example. It\\’s a mode of writing I am not all that interested in anymore, not since graduate school, so I felt few qualms
    about shrugging and moving on. Lots of folks said the ideas in the book were too obvious – and certainly lots of folks, like Chris Crawford, had said large pieces of the book before.\\”

    \\”I was not involved directly with SWG from about four months after launch.\\”

    \\”I think we hit a lot of [our design goals], and were close to having much of it working, but the PK [player killing] problem basically undermined everything.\\”

    \\”It\\’s way, way past due that we get out of the tank-healer-nuker game I got bored of back in 1993.\\”

    *grumpy*
    I wrote a book. It had been written before.
    All those games, the bad stuff, It\\’s not my fault.
    All those games I\\’m famous for, not really my thing since before I made them.
    */grumpy*

    I\\’ve read his book. I\\’ve played his games. I\\’ve never been un-impressed. Yes, I respect his work but his work is not our future, it is our past.

  • http://www.eqclerics.org Boanerges

    Well this explains the record temps and rolling blackouts in California.

    Are you bringing marshmallows to the bonfire?

  • http://www.raphkoster.com Raph

    Heh, D-0ne. :) I always love seeing the grumpy!

    The book HADN’T been written before, and near as I can tell, hasn’t been written since, either. Bits and pieces of it had. But to this day it’s still a top seller on Amazon, so I feel good about it.

    I DID take blame for the original design being too ambitious to complete.

    Lastly, I don’t hink SWG or UO were ever really designed around the tank-nuker-healer triad. I can see how you would think so, though.

    As far as whether I am the future or the past — we’ll see. I am off on a new chapter — heck, more like a Part II sort of thing.

  • http://www.plaguelands.com krones

    I would resubscribe to SWG if they bestowed players with a Raph Koster character model and let us throw him down the Death Star’s core, one pattern I could grok and still find fun after the first thousand throws.

  • http://www.raphkoster.com Raph

    And you accuse me of wanting grindy gameplay. ;)

  • styles

    \’e2\’80\’9dI was not involved directly with SWG from about four months after launch.\’e2\’80\’9d

    - That’s OK since I only blame you for everything before that anyway. :P

    As far as the NGE is concerned, I had zero problem with it. The game was *bad* in its current state anyway. Yes i’m sure the people that played it would disagree but come on, it was NOT a fun game. Most of the time the whole problem with that “players sandbox” thing is that none of them bring their toys to the sand.

    Moving ahead, please let someone take the Star Wars license and make their own MMO out of it. Please. There’s so much that could be done with it. Then again.. maybe there isn’t.

    PS. F Jar Jar.

  • Stephen Ramsey

    MMO’s can be real uncharted territiory at times. But the REAL problem lies not with an unsucessful change, but a developer (or entire studio) being 100% unwilling to back out of the change. They will let it destroy a playerbase and community rather than un-do it. It’s as if bad game design has intrinsic value. That “value” is totally in the twisted mind of the developer.

  • Tom Bissell

    Koster *literally* set himself on fire?

    Is he OK? How bad were the burns? Did he need to go to the hospital? Is he on suicide watch? Poor guy. I wonder what drove him to set himself on fire? Did he do it with gasoline or what?

  • http://www.edgecase.net/devsite Cael

    I was surprised. I would have thought SOE would have prevented that kind of commentary for quite some time.

    Good luck with Part II. Avoid big fat licenses wielded by people who make crappy games.

  • http://www.mmogchart.com SirBruce

    People have been using “literally” to mean “very”, not “actually”, for decades now. You will find that “really” is frequently used the same way. If I say I’m feeling cold, that’s probably literally true. If I say I’m feeling REALLY cold, that doesn’t mean it wasn’t literally true if I didn’t say “really”; it means I’m “very” cold. The same goes with using “literally”; I could say I set myself on fire, which would mean I probably did so figuratively, and I could say I REALLY set myself on fire, which means I did so in a “very” figuratively way.

    So yes, words in language often transcend their surface meaning. Get over it. We drive on the parkway and park on the driveway. We have roller skating and ice skating, but then we have skateboarding instead of rollerboarding, and rollerblading instead of bladeskating.

  • Freakazoid

    Raph’s honesty bodes well, even if it’s a year late. I hope Lum is allowed to speak the truth when (and if) his MMO of the future is broken.

  • http://www.damnedvulpine.com/ J.

    Star Wars was a bad license for a MMO.

    The fact that Star Wars had a rich enough story universe to explain esoteric activities such as moisture farming does not erase the fact that it was originally just a space opera with a farm boy, a princess and a pirate, and one of them comes to learn that he has the power to manipulate the universe through his depth of FEELING (a strange mix of masculine and feminine drives, at that,) a power that only a few people in the universe have, and everyone else wants.

    Most licenses are bad for MMOs, period. But NGE was even dumber than a MMO sequel, which we all know are dumb, with the added arrogance that it was somehow the right thing to do and that any customers (and employee developers) that bail will be recovered … sometime.

    FIRE BAD.

  • Joe

    “So yes, words in language often transcend their surface meaning. Get over it. We drive on the parkway and park on the driveway.”

    Its not transcending, its just wrong. A wide spread lack of education is not justification for breaking a language. Did you have another word in mind to take over for literally as it becomes meaningless? And do we really need another word to mean “very”?

    Also, parkway and driveway have always had their meanings, and are not misused to mean anything else. Those words make perfect sense if you know their origins.

  • Wanderer

    Steven Wright notwithstanding, the driveway/parkway thing is simple: A driveway is where you drive from the public road to your house. Back in the days when only the rich had carriages (or later cars) the houses in question were set back quite a bit from the road, and you drove your carriage up the driveway, not across the lawn. As cars became more and more available to people without vast estates, driveways got shorter and people filled their garages with worthless junk while parking their expensive cars out in the driveway. It’s still not meant for that; we just do it. A parkway, on the other hand, was originally a wide road with nice landscaping — the sense of “park” in question is that of a planted open space, not an unmoving vehicle. The term “parkway” eventually was applied to any road that some developer or politician wanted to make sound nice, park-like or not, but there are still many that show some trace of that origin, such as the Merritt Parkway in Connecticut (one of my favorite roads anywhere)

    The term skateboarding derives naturally from the origin of the activity. Ice skating came first. When wheeled skates were invented, the two types of skates were distinguised by “ice” and “roller”. The kids who invented the skateboard did far more roller skating than ice skating, so to them “skates” had wheels, and when they attached the wheeled component to a board and rode around on it, it became a “skateboard”.

    Unless you want to get sued by the Rollerblade company, you’d better not talk about “rollerblading” in print. As they remind writers (via ads in writers’ magazines, etc.) you are supposed to describe such an activity as “roller skating on inline roller skates”. Yep, that’s what they’re really called: “inline roller skates”, sometimes shortened to “inline skates”. “Rollerblades” is a trademark, and the company that owns it is extremely aggressive about protecting it from genericization.

    “Literally” does not mean “figuratively” (its exact opposite) or “strongly” (we have plenty of words for that). It has a very definite meaning, and that meaning is “upholding the exact meaning of a word.” In the case of this particular issue, I was expecting a post about some freak accident probably involving high-proof alcohol. That’s what the word means, and that’s what anyone deserving of their high school diploma understands it to mean. If we allow sloppiness to change that meaning, then what word will we have left when we need that meaning?

    Certainly, there are ignorant people who have been misusing the word for some time now. There are ignorant people who misuse just about every word. But how do we want to define our language? Do we want to go with the dictionary definitions, a shared set of meanings, so that everyone understands what we’re all talking about? Or do we want to accept any misused word as newly correct, and thereby lose all meaning whatsoever?

    Yes, languages change. They have to. But there is a big difference between a change which comes about because a word is needed for a new concept, or a new shade of an old meaning, and an existing word is pressed into service for that, and what we’re seeing here, which is pure, simple, utter sloppiness.

    Take the word “cool”, for example. It’s one of my favorite words in its slang sense. (oddly enough, I rarely use it in its conventional sense) My dictionary defines that sense as “excellent”, but that doesn’t quite cover what someone means when they say something is “cool”. There’s a more complex connotation behind the simple denotation of “excellent”. It has overtones of clever, interesting, and personally appealing. A well-designed office building isn’t “cool”; a well-designed sportscar is “cool”. That connotation makes “cool” a unique word — and even then, you’ll find that sense still listed as slang in the dictionary. It’s still off-limits for anything but the most informal of writing.

    Creating a meaning where one is needed is part of normal language shift. It’s a good thing. It enriches the language. You can express a concept now, namely “coolness” in the slang sense, that you couldn’t express exactly before that meaning became widespread.

    Combining the meanings of words out of sheer sloppiness, on the other hand, impoverishes the language. We already have words that mean exactly what Lum misused “literally” to mean. They work fine. And we need “literally” to literally mean “literally”. If it loses that meaning, and becomes just another word for “very”, the language has lost something.

    Look at the abuse of “comprise”. For some reason, people have decided it is a more formal (or just better-looking) synonym for “compose” or “consist” or “constitute”. So you see abominations such as “is comprised of” (should be “is composed of” or “consists of” or, in fact, “comprises”). Does that add anything to the language? No, because we already have “consist” and “compose”. Instead, it takes something away from the language, because we now have no precise word meaning “comprise”; “encompass” and “embrace” are as close as we get, but they don’t have quite the same shade of meaning.

    English is one of the richest, if not the richest language, in the world. One of the problems of translating literary works from English to most other languages is that there are so many words in English for just about any given concept, each with a subtly different shade of meaning. That is not something we should be throwing away. Never throw away good tools! And that is certainly not something we should be allowing knuckle-dragging near-illiterates who are barely aware of the existence of the written word to take away from us.

  • jnfr

    I still miss my Master Architect. I quit once and went back again just to play her. I loved dancing as a Wookie, but I hated the cantinas full of AFK musicians emoting for money.

    The crafting system was the most interesting I’ve encountered, and I’ve played nearly all of the MMOs. I love crafting.

    But I didn’t have the time to spend chasing very rare resources down and dodging deadly MOBs. Crafting was a full time job in SWG. And my friends all griped about the combat system and moved on. And I get bored without my friends.

    I still miss it.

  • Viz

    English also happens to be an inconsistent hodge-podge of half-a-dozen other languages, gradually ground together over the course of centuries as if by an enormous, metaphorical food processor.

    I used to get annoyed when people used “enormity” incorrectly. It’s still annoying, but it’s not worth the effort to care. You can’t stop it, and the only people who actually act hurt by this are bibliophiles; even poets and novelists don’t seem to be bothered.

  • Dom

    Well hell, if this is a thread about incorrect/illogical phraseology, can you Americans please stop saying “I could care less”? Thanks.

  • http://cnn.com ubvman

    “Star Wars was a bad license for a MMO.”

    Star Wars could have (would have!) been a great MMO!

    The suits at Lucasfilm are probably looking at the 6+ million WOW sub figures and thinking, “whats up with that?” Why did WOW catch fire and SW:G underperform so anemically in comparison? One could argue that the Star Wars brand name recognition is just as big in the Far East as that of Warcrafts (even more so outside of the gaming crowd, I’m in Malaysia btw).

    In retrospect, IMHO – SOE designed the wrong type of game. Or rather, it (SOE) designed the right game for a small NICHE market. Casual and very easy fast and entertainment is “IN” now. I find it very interesting that after 7 years, the US MMOG industry has removed their “hardcore” blinkers and actually cater to casual players.

  • Lacero

    I think you’ve taken it the wrong way. The title does mean he literally set himself on fire, it just isn’t true.

    Saying something that isn’t true for exaggeration is different to using “literally” as a synonym for “very”.


    Well hell, if this is a thread about incorrect/illogical phraseology, can you Americans please stop saying \’e2\’80\’9cI could care less\’e2\’80\’9d? Thanks.

    That’s even more annoying than people using “Next Wednesday” to mean the Wednesday after next.

  • http://www.mmogchart.com SirBruce

    You whiners are just wrong. Consider this phrase:

    “He literally set himself on fire IN THE METAPHORICAL SENSE.”

    Now, is that sentence nonsense? Not at all. It’s using literally as a modifier to illustrate the extent to which the metaphorical sense applies. If you object to using literally in that way, do you also object to people who use “really” in that way?

    “You were on fire tonight (in the metaphorical sense).”
    “Awww, shut up.”
    “No, you were REALLY on fire tonight.”

    Does that mean that you were literally on fire? No. Everyone understands this is simply a way of emphasizing the truthfullness and applicability of the phrase, even if that phrase might be metaphorical. You’ll often see on the Internet people talking about their “real life” as distinct from their “virtual life”. But honestly even the stuff we do virutally is still “real”; it just depends on your perspective. The meaning of “real” changes depending on context; we accept that, so there should be no surprise when words like “really” and “literally”, closely related concepts, similarly change depending on context.

    Complaining about an old word “pressed into service” to mean something new is just dumb. How many words are there in English for “bathroom”? Heck, many bathrooms don’t even have a bath. Do you go chiding people who use euphamisms like “restroom”, “john”, “toilet, “water closet”, and so on?

    So stop being such pedants or your epitaph is going to read, “He was literally an asshole.”

  • Freakazoid

    You’re literally an asshole for having a problem with literal assholes.

  • Esoteric

    “You\’e2\’80\’99re literally an asshole for having a problem with literal assholes.”

    Sentient beings are like assholes. They’re everywhere and they shit all over the place.

    “How many words are there in English for ‘bathroom’?”

    Jacks

    Loo

    Can

    Crapper

    Savior

    Cold Marm

    Porcelain God

    Blanche

    Water Closet

    I forget the rest…carry on

  • Lacero

    Toilet too, which is an old word for a kind of towel.

    Words for bathrooms get dirty quickly so we keep finding fresh euphemisms.

  • http://www.cesspit.net/ Abalieno

    I DID take blame for the original design being too ambitious to complete.

    But you didn’t take blame for the original design being flawed:

    I don’t think there were all that many fundamental problems with the overall design itself

    Not too far from Gordon Walton saying that TSO failed just because they didn’t have enough time.

    Heh, we’ll ever see admissions of responsibility? And then actually bearing them instead of fleeing as soon as possible when the sky looks grim?

  • http://www.eonbluemusic.com Eon Blue

    Jesus. I literally couldn’t care less. I never understood all the Raph worship. He has some incredible ideas and approaches the subject from a very unique/philosophical perspective, but talking about it and actually doing it are two different things.

    Philosophical masturbation may be a wonderful thing when you’re sitting around stoned with your friends, but rarely does it apply to reality. Trying to make SWG a ‘virtual life simulator’ was the worst idea ever. Sure the concept was neat and ‘innovative’ but even if it would have been pulled off perfectly, it would still be an awful game. Sure there’s a segment of people that like simulated mundane activities, but most people get enough of that every day.

    From a scientific or sociological perspective, I think the idea of a perfectly designed sandbox game is fascinating. It really would be neat to allow people to lead a virtual life and to see what kind of community forms. You could even build games inside the simulation so that after a long day of assembling robots and running factories they could virtually relax with a FUN game. Or, you know, you could just make FUN games to begin with.

  • http://www.gallowglass.ca Metta

    Do we need to literally show people the dictionary deifinition of ‘literally’? :p

  • Neep

    A language is not governed by some mystical rule book set in the hallowed halls of some overpriced university. A language is governed by those who use it. If people start using literaly to mean “almost but not quite” then too bad. A language evolves, gaining nebuleous words it didn’t exactly need and bastardizing words maybe it did, doesn’t change the fact that the language will change. You can rage against it in your perfect little literary world, and everyone else won’t care, continuing to use the means of communication they learned through… you know, communicating, rather than through reading a rule book on the language.

    I have no objection to making fun of someone using the language oddly (I was wondering how Raph could set himself on fire and it still be funny, I was thinking maybe a little Raph effigy was burned or something) but when you rage against a use claiming it’s a bastardization of the language you so love ummm… shut up. There are many more of us who use the language as a tool than those who hold it as a sacred rule book.

    So while a rule book on football can only be a rule book on football, a screw driver can be a screw driver, pry bar, chisel, door prop and so many other things. Whether or not you believe those things to be the right uses doesn’t mater, because that’s how people are going to use it.

  • xaldin

    So here we have a thread that is half a series of courses in English and half a conversation about SWG.

    Very interesting combination.

  • http://www.theworldtakes.com damijin

    Holy shit shut up about English.

    What the hell does this have to do with Shadowbane anyway?

  • Brask Mumei

    If you know so much about the details of English, surely you’ve encountered hyperbole before? People aren’t using literally to mean “almost but not quite”. They are using literally to mean literally, but in the context of a hyperobolic metaphor.

  • http://www.beafraid.com Hellfire

    The Star Wars EU and/or KotOR setting are RIPE for a kick ass MMO. Be it a MMO-FPS Battlefront or a fast-paced WoW-styled Diku. Either way Jedi would have been completely canon, there would have been good/evil and everything in between AND a rich tapestry of worlds/peoples/etc to incorporate.

    Walling oneself up in the movie canon was a stupid, stupid choice. Maybe it was the only one offered. I can’t say, but it was still the wrong place to set an “open” MMO. There’s NOTHING open about a game that takes place in a finite timeframe between 2 effin’ movies!

    Sure, there are a ton of “fans” of Star Wars that have no earthly idea who Mara Jade is, but that hardly is an indicator of imminent success or failure. The success of KotOR, Battlefront, and the fuckjillion EU novels seem to indicate that the ambiance of the setting are at least on equal footing with a “recognized character” when it comes to enjoyment.

    Oh, and for the record: Ditching use XP in late beta with less than 2 weeks of actual testing was a mistake. Small amounts of creation XP + High usage XP could have ended crafting grind as we know it – at least for the majority. When people are seriously using “but we can’t grind use xp” as an argument YOU WERE ON THE RIGHT TRACK.

    While I’m at it… Commando weapons that required specific materials that didn’t actually spawn on launch servers for 3 months was ungood. Especially when 2 of them were required to master the profession.

  • scottj

    Just to set the pedants at ease: so far as I know Raph Koster is not actually on fire. The title was a joke, in reference to the “Koster’s on FIRE!!1!” title of the Escapist piece, and my personal belief that if anything would set Raph literally aflame, it would be commenting in public on the NGE.

    Occasionally I make jokes on this blog. I know, it’s a stretch.

  • http://www.eqclerics.org Boanerges

    I think this comment block has done for ‘literally’ what Rain Man did for ‘definitely’.

    I think SWG’s flaw was that it was started when SOE still had a big head. They assumed they could throw out a whole new style of gameplay and it would be a success like EQ was. But SWG was slow, sometimes clunky gameplay. It took the EQ model of grinding to a whole new level except that now you had to grind tasks. It always struck me as clunky. I tried out a medic. I had to wait for other players to injure themselves and come in for healing where I then had to compete with other medics trying to grind their way up. And don’t get me started on the backwards way to become a Jedi (complete with permadeath!). NGE always came across to me as “We give up. Quake 3 is much cooler and easier to market”. I noticed that the game was the advertised heavily on TV with the famous people from the SW universe shown.

    In the end I agree with Raph. NGE was stupid. Really stupid. Literally.

  • Rich

    If you use a screwdriver as a prybar, chisel or doorstop you shouldn’t be allowed to own a screwdriver.

  • Tim

    I’ve heard it said that screwdrivers are build to far far higher tolerances than are needed for screwing in screws precisely because it’s understood that people use them as chisels, prybars and doorstops.

  • http://www.beafraid.com Hellfire

    And now for something completely different: courtesy of digg.com

  • Dave Rickey

    I am literally going to have a brain aneurism if we spend any more time debating whether turning literally into a slang term is one of the seven signs of linguistic apocalypse.

    As far as SWG goes, the first E3 it was shown at I told a certain talking head from G4 (might have been TechTV at that point?) what I expected from it: “It’s Raph. He’s going to throw a bucket of gameplay at the wall and hope some of it sticks. No doubt some of it will, and no matter what we’ll learn a lot from it.”

    NGE struck me as what happens when someone who really wants to design a new game is given carte blanche to muck around with an old one, and has no self-restraint at all. I probably just pissed someone off with that one, but come on, look at the results. The surprise was that SWG only lost 30% of it’s subscribers. SWG’s gameplay *worked* for the players who were still there, if you wanted to radically change it you needed a new game, or at least a major expansion with old areas not being messed with until everyone was comfortable with it.

    –Dave

  • http://www.thisisnotacommunity.org D-0ne

    Now I feel bad for having Raph explain his comments.

    Next time I\\’ll just ask about the english used in the title.

    I thought it was a good interview. Did you english commenters even bother to read it?

    Last but not least, I thank Raph for taking my comments as they were intended.

  • Morus

    It’s silly to crucify a developer that is actually trying to put some thought into design. As people better understand what makes a game entertaining they can begin to make more informed design choices, and have better chances of hitting a successful one. Sounds better than blindly copying old ideas and making unbacked assumptions.

  • bloo

    “It\’e2\’80\’99s silly to crucify a developer that is actually trying to put some thought into design.”

    But predictable and perhaps inevitable nonetheless. First we put people on pedastals, then we take ‘em down.

  • http://lostranger.blogspot.com almagill

    SWG had the potential to be hugely, massively, literally awesome. But it didn’t quite make it. There wasn’t just one cause, no one individual is responsable for ‘everything’.

    Think of the game as a house. It had some well meaning builders who were stratching the limits of what they could do and ended up being constrained by their backers. Along come some new tenants and they try redecorating and fixing things up a little. Along come more new folk and they start moving walls and rewiring the lights. Before they are finished another bunch of fixer-uppers move in and they start moving whole chunks of the foundations…

    Is it any wonder it’s a shaky edifice? The sanest option now would be to put screens round the site, carefully dismantle the building and start from first principles again. But who’d be mad enough to do that?

  • http://fraxas.blogspot.com Fraxas

    It may be silly to crucify a developer that is trying to put some thought into design, but it is NOT silly to crucify a developer who confuses his mandate — that of a game developer — with that of a world builder.

    If there is one quote in the Escapist piece that makes me want to literally set Raph on fire, it’s the one about interdependence. Way to make a GAME that I play to ENTERTAIN MYSELF more like the real world I’m trying to avoid!

  • http://www.4thfg.com No.6

    What is “game?” To Raph, “game” means, or meant, an opportunity for people to create their own experience within the context of the game mythos. I might call this “play” in a freeform sense, or game(1).

    SimCity is, likewise, a play game. Some people make beautiful cities; others, grimy megacities that fill the Mayor’s coffers. Others build so they can watch Godzilla tear it all down.

    The more conventional “game,” meaning something with fixed objectives (checkmate the king, reach level 70 and defeat the end-boss of the final zone) is much more popular. That’s game(2).

    I personally think game(1) is a much more interesting way to approach a MMOG than game(2). IMO game(2) as an MMOG acts like a box game with ‘net capabilities and a built-in bragging system. Kill the dragon, parade around with dragon loot in front of others.

    Regarding UO: I was highly amused that for a game which Raph says was supposed to support the Ultima Virtues, the playerbase certainly went the opposite way! A small hint: if you want your players to be compassionate, honest, valourous, or somesuch, reward them when they are, and punish them when they aren’t.

    Now, regarding SWG specifically, I agree with Raph: its primary problem was that it was released sooner than it was ready. This is endemic in MMOGs due to the risk factor and the temptation on the part of publishers to assume that since a MMOG is an ongoing effort that any deficiencies can be amended over time.

    (“I will taxi to victory,” anyone?)

    Problem is that a) an unfinished game gets reviewed as such, and there is no second chance to make a first impression; and b) no fix done in the maintenance cycle can repair any fundamental design issues. The only thing that can be fully ‘fixed’ is lack of content, and I have yet to see a team that can create content faster than voracious gamers can consume it.

    It’s so pervasive a fault that it ought to earn a place in Raph’s rules of game design: Thou shalt never be given enough time to develop your game before release. It’s no coincidence that the game whose publisher was also its developer, and therefore could truly wait “until it’s ready” before release, is presently the most popular.

    Oh yea, and that point about rewarding virtue would have applied so very well in SWG. If only the Jedi were unlocked by acting out Jedi principles with your other characters instead of the typical MMOG method of grind-by-any-means-necessary … which would be *cough* more of a Sith theme, no?

    Oh well, water under the bridge.

  • http://www.damnedvulpine.com/ J.

    I have it on good authority that Raph Koster is flame retardant.

  • Double D

    Go away DikuMud gameplay.

    Let’s see some *Mush gameplay!

  • KilljoyX

    Hellfire got it right–one of SWG’s fundamental problems was the timeframe. Setting it between Episodes 4 and 5 was way too restrictive. Putting it just five years after the end of Episode 6 would have cost you Vader, Jabba, and the Emperor but would have helped in some other fundamental ways, such as leaving some explanation for lots of player Jedis. They also could have set as the fiction that the rebels had “won” the Galactic Civil War but that the remnants of the empire were still formiddable and thus had an excuse to just balance the two sides rather than the much more difficult task of making it *seem* like the Empire was dominant but really keeping it even for game balance purposes.

    Perhaps most importantly though is the timeframe flies in the face of what seems like what is important to Raph–the players have a sandbox they can’t change. You have a game about a war that nobody can win nor can they even significantly change the balance of power. Even DAOC had more for its factions to fight over than the Rebels and Imperials did. SWG was basically “go build something but don’t change anything”.

    That’s not to diminish other screwed up stuff in SWG, like crafting and combat. But the fact that Raph stayed on for one of his babies, player cities, just goes to show why he was such a poor fit for the project. Who the hell wants to be given the chance to enter the world of Star Wars and says to themselves: “you know, what I’d really like to do is go build a town–get involved with the bureaucracy and all that”. Player cities didn’t belong anywhere near the top of the priority list but that’s what we got. Raph and friends were making a game (or a world or whatever) but it wasn’t a Star Wars game and, creatively, didn’t draw from the license at all.

    If it had, there probably would have been a way to get around other than walking at launch. (Because walking was a big part of Star Wars, just like watching dancers was a big part of the healing process.)

  • http://www.raphkoster.com Raph

    Cities were a key mechanism for PVP and territory. Vehicles are literally nothing more than speeding up travel. One fits the fantasy more, no question; the other helps make the game more playable.

    In the end, neither one actually made the cut for launch, and vehicles went in before cities, as I recall.

    I didn’t get a choice on the timeframe.

  • http://cnn.com ubvman

    I think people are just moving away from “this is my idea of a simulation of a
    life of an obscure corellian bureucrat” to concentrate on a simpler “lets just blow up stuff and kill large mammalian creatures for the next hour or two.” MMOGs follow their own trends and fads. You can’t just recycle stuff and hope it works the second time round.

    To a hammer, everything looks like a nail. Devs do stuff that they know best. Raph just brought in his pet UO concepts and wrapped SW:G around them. Next up is Vanguard, Brad’s idea of hardcore EQ1 without the casual whiners.

  • Kohs

    and don’t forget, there’s STILL no Smuggling in SWG!
    you have no idea what kind of monster that created.

  • KilljoyX

    Vehicles nothing more than speeding up travel? That’s not how they are in the BF series of games, where they play great and varied roles in combat. Vehicles could make combat a lot more interesting, they make crafting more interesting, they make for something else to loot and build and upgrade in the same way we upgrade our character’s equipment and/or skills. Vehicles allow for something resembling a war in the Star Wars universe instead of a bunch of infantry shooting at each other. And for travel purposes they could be a means of increasing RP-ing if groups could gather into one player’s transport and all ride together to wherever they were going.

    Seen as nothing more than speedy transport, I suppose player cities are more important. But that always seemed silly to me.

    And vehicles may have come first but I seem to think mounts were first, then cities, then single-slot vehicles. Could be wrong about that, though.