Second Life Found To Actually Be A Series Of Tubes

Raph Koster, in commenting on Second Life News Story 4.6 x 109, states that “the MMO community” resents the amount of publicity Second Life is getting, possibly out of jealousy.

In response, I give you ABC, which apparently has confused Second Life with the entire Internet.

Meanwhile, some clever exploiter has figured out how to dupe in-game items, which has the potential of effectively destroying Second Life’s in-game economy, since it’s based on trading real-life money for virtual-life clothing and other associated things. Whoops, sorry, Metaverse! (Linden Lab’s response? Don’t do that.)

  • Walter Yarbrough

    Like you, I am amazed at the *daily* mentions of Second Life in the mainstream press.

    -Walt

  • Numtini

    I think there’s a lot of potential for negative press when a game that is oriented around sexual activity as SL is becomes the media darling.

  • http://www.projectparadox.com/gaming Stephen W.

    If peer-to-peer file sharing is any indication, users will flock to a free solution over a paid one. Sure, some will try to sell it as their own and instigate copyright lawsuits, but most will be content to dupe it for personal use without paying for it. I think the content creators have something very serious to worry about.

  • Her

    I’m amazed at how much press it gets here. There’s almost as much press about how much press it gets as there is actual press. Press that biotch!

    Copybot is difficult to use, it doesn’t make copies of everything, and of the things it will copy, most are not resellable. Much ado about nothing. Try again haxxors! :)

    The only thing content creators have to be worried about is the ulcers they are giving themselves every time someone shows up with a new copying scheme. If its on the internet, it can be copied. Period. Everyone knows this. Why get your panties in a wad? In the meantime some of us are getting nightly entertainment watching content creators threaten to close their stores — as if they were actually going to forego all that lovely money they are making.

    Last but not least SL is not oriented around sexual content. There’s a lot of sexual content, to be sure. Like… A LOT. But that’s not what its orientation is.

    Get it right.

  • http://engtech.wordpress.com engtech

    I think the interesting hook to the story is that CopyBot came out of a Linden-Labs funded project to build an open source library for Second Life.

  • http://www.damnedvulpine.com J.

    If most of you could find it within yourselves to talk about your in-game worlds in terms that non-gamers could understand, I think you would. Even if in so doing, you were showing the Dell compound with the recreation of Michael Dell’s dorm room while sweeping aside the fetish porn and hordes of idiot deviants.

    You would do it. You just can’t, or don’t. If you wouldn’t really care, well, that’s your fault. You ought to care. And game companies ought to make an effort to explain to mainstream media agents the significance of what they do.

    But it doesn’t happen. It’s not a priority. So here comes SecondLife.

  • Walter Yarbrough

    One of my lovely lunch companions points out that the mainstream media can write an entire article without about Second Life . . . . without once mentioning elves or swords.

    To be blunt, talking about elves and swords instantly relegates you to kiddie world in many minds. Whereas Dell and Mark Warner do not.