OMGZ NET NEUTERALITY WILL KILL US ALL!!1!

I’m personally pretty indifferent about net neutrality — while I think ISPs who try to blackmail service providers for QoS packet preferences are fairly scummy (and having worked for an ISP 10 years ago, I’m still well aware of their capability for scumminess), I also don’t believe that the Internet was brought to us by pixel fairies and needs no income beyond the milk of loving social kindness.

So I was pretty amused by this latest article going around: ISPs want to kill MMOs. It’s amusing because it ignores, you know, facts.

If written correctly, MMOs are actually among the best behaved of network applications around. Ideally, MMOs will run well on 3k/sec of bandwidth – low enough to be playable on a dial-up connection, and low enough to keep the network costs for the MMO providers down. Of course, it’s pretty easy to spike that higher – say, during any event where large amounts of people gather, bombing the user’s client with requests – but there isn’t a dedicated need for a broadband-level connection. Unless, say, you’re Second Life and are constantly streaming music streams of Suzanne Vega and texture maps of pixelated strippers every time you enter a new building. But that, like Second Life in general, is the exception. Again – bandwidth requirements are a cost of doing business for an MMO provider, and it’s in their direct financial interest to keep those as tiny as possible. Keeping MMOs playable for the folks still on dialup is just a bonus. This is the sort of traffic ISPs love. As opposed to BitTorrent downloads of multi-gigabyte movie files, which is the actual target of ISP traffic shaping.

Of course, this would require research, something we probably shouldn’t expect from, er, a market research consulting group. No, instead, the article goes on to describe the horrible life of mobile gaming vendors (which doesn’t jive with what I’ve read for years) and then, as proof that this is the dark future we can expect from a non-regulated Internet – World of Warcraft and Second Life have never appeared on a mobile phone. Yeah. Damn you, ISPs, for blocking Blizzard from sticking Naxxramas raids on my cell phone. Issues like interface form factor, hardware requirements, and what would actually be fun to play on a cell phone? Irrelevancy! It’s all the fault of those evil capitalists.

But truly, truly the shining jewel in this wonderous story: the paper’s suggestions for what MMO providers should do about this oncoming dystopia, and what they say about the writer’s actual opinions regarding the market s/he never bothered to do actual research on. I’ll just reproduce them without comment.

Flexing some muscle as both big spenders and influences on the user is the optimal path for guarding the status quo. Given that operators of online games have spent millions on network infrastructure and hosting contracts, directing the spending to ISPs that commit to keep their network neutral can be extremely powerful. From a consumer perspective, gaming companies have on occasion succeeded in forcing regional European monopolies to build better peering networks because they directed users to complain to the ISP about slow performance.

It may be difficult to invigorate the entire horde of gamers to engage in direct political action (to paraphrase South Park , \’e2\’80\’9chow can you mobilize that which has no life?\’e2\’80\’9d). But game developers have many carrots to dangle in front of an unmotivated user \’e2\’80\ldblquote from virtual gold to \’c3\’bcber equipment — and creativity is their strong point, so perhaps some incentive can walk the fine line between mobilization and buying petition signatures.

In short, I love reading papers like this, because it makes me feel hope that someday, I too will be given a platform to blather about things I know nothing about. I hear the Internet is free.

  • http://www.edgecase.net/devsite/ Cael

    Retards.

    Sadly, .

  • http://www.edgecase.net/devsite/ Cael
  • http://www.corpnews.com Andrew Crystall

    Lum,

    You’ve completely missed the ball on this one, sorry. It’s not that MMO’s use much bandwidth, its that MMO’s are very sensitive to packet loss and ping.

    Once you’re taking the route of premium services, artifically breaking games and charging to the ability to play them decently isn’t a hard step.

    It’s not a bandwidth issue, it’s a revenue one. Bandwidth is the excuse used.

    Afaik,

    I’m not for neutrality as-such. Let them set up premium deals. But, artifically degrading any other services isn’t on either.

    i.e. If you offer a premium VoIP service, all other VoIP services on your network should offer the same level of performance. it’s not on to selectively degrade Skype or your major competitor, or..

  • http://www.edgecase.net/devsite Cael

    Andrew,

    It IS a bandwidth issue. The bandwidth in question is 1080p HD Video-On-Demand. That’s a shitload of bandwidth which currently isn’t there in the backbones.

    If you want to offer 1080p VoD, you need to be able to offer QoS which means either going for intranetworking (which is still not wholly effective depending on protocol) or allowing people to charge premium rates for premium network services.

    Everyone assumes that the network is the Internet – it isn’t. The Internet is only a system of gateways. That used bandwidth (and packet stability) are legally entirely at the whim of the individual netowrk owners anyway without any neutrality bullshit necessary.

  • Brask Mumei

    Cael: That leaves unanswered the question of why I want 1080p VoD. Call me a luddite, but if the cost of supporting 1080p VoD is throttling what I actually use the internet for, I’ll just pass on the VoD thank you very much. Having a giant backbone for VoD does me no good if I can’t use it for non-cable company approved uses.

  • http://www.vinull.com Michael Neel

    It’s a greed issue.

    I pay for internet access, and pay a premium for high speed cable.

    Google Video pays for internet access, and pays a huge chunk for a fat, low latency pipe.

    Say Google uses Quest, I use Comcast, and we route though Bell. Quest works a deal with Bell, Comcast works a deal with Bell. Now Bell wants to charge Google extra to remain (not increase) at it’s current speed.

    If Bell needs more to run it’s lines (paid for by the US Government in most cases), it should look at it’s Quest / Comcast deals. Where I’m from this is called Protection Money, Extortion, and Double Billing.

    Bottom line means no matter what you pay for internet service, under this “neutrality” unless Blizzard also pays the ISP mafia you get slow service on WoW.

  • http://tidehorizon.blogspot.com Tide

    I haven’t read the paper, but I’ve worked with both Level3 and AT&T as service partners, and they’re both pretty challenging. In a “we’ll-honour-the-SLA-once-you-remind-enough-important-people-about-it” kind of way. If there’s an incentive to charge on their gateways, they will. Which may be why Google is still pushing ahead with its own Wifi ISP program in SF and MtnView+. Personally, I think there’s still enough redundant fiber around in NA to make things slighly competitive. If NCSoft and SOE and friends were smart, you should consider running a private network. Maybe buy old Genuity’s links (unless VZ has them).

  • Aufero

    I’m confident that Milton Friedman is laughing at the whole debate from the grave.

  • Slyfeind

    If there’s no net neutrality, it’s conceivable that an ISP could completely block an MMO. It’s also unlikely, unless someone wanted to, for example, lose all their WoW players.

    Hm. If Vivendi buys all the web sites in the world, we could be saved!

  • xaldin

    Cold logic time:

    If I could increase all of Wow’s players latency until I got an extra 1 cent per day, I’d sure do it. It’d be massive money for no effort.

    A small latency spike is felt very quickly in any MMO. Think about oh doubling normal latency and its effects on your games.

    Yeah and we’re charging you to let your game run well.

  • scottj

    Um… most MMOs are far more latency tolerant than some of you imply. It’s still a *problem* if you get packet loss, but unlike a TCP application, UDP can handle a few lost packets without disastrous effects.

    As I noted, the primary culprits here are video on demand (huge constant downstream bandwidth) and cooperative Bittorrent-style file sharing schemes (unusually large upstream usage).

  • http://www.f13.net sinij

    AFAIK true QoS is not possible on a large scale, only bandwidth throttling. Unless there were groundbreaking improvements in QoS algorithms in the last few years about any real-time dynamic QoS requires A LOT of computation power and/or almost always degrades network performance to the point where you are better off without QoS.

    Translation – you can only limit/degrade connection based on peak usage, effectively degrading non-priority traffic at all times. This means that non-premium traffic will always be shitty.

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  • Naladini

    “cooperative Bittorrent-style file sharing schemes (unusually large upstream usage). “

    Yet another swipe at the WoW patching infrastructure.

    Good man.

  • Amberyl

    It’s worth pointing out that a significant number of content providers already cut direct deals with broadband ISPs, buying bandwidth from them at absurdly low prices or even occasionally getting it for free. This is one of the benefits of the rise of carrier-neutral exchange points.

    As long as there is competition between different access modalities, a broadband provider is going to be tremendously reluctant to be known for poor performance. You’ll note that despite the fact that broadband providers have longed *talked* about differentiated QoS and lower quality for less expensive connections, what has *actually* happened is that broadband has gotten cheaper and cheaper and the speeds have gotten higher and higher, as providers fight for user wallet share.

    The point in time to get scared is when the phone and cable companies start merging — which there’s a good chance that the government would not allow.

    (Genuity’s network was sold to Level 3 a few years ago, by the way.)

  • scottj

    #14: Unintentional, I swear!

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  • http://www.brokentoys.org Damion Schubert

    >If written correctly, MMOs are actually among the best behaved of network applications around.
    >Ideally, MMOs will run well on 3k/sec of bandwidth – low enough to be playable on a dial-up connection,
    >and low enough to keep the network costs for the MMO providers down

    Net neutrality is not an issue of bandwidth, but of timing. An MMO user’s bandwidth usage pales in comparison to, say, someone downloading music or porn, much less the high-def movies someone else pointed out. That being said, it takes very little to disrupt the feel of a gaming experience by deprioritization.

    I don’t think there’s much risk of artificial lag being introduced. That being said, game companies are cheap enough to not try to outbid companies trying to put high-def movies on the internet. Note as an example, the gaming industry’s inability to spend cash to actually lobby congress against inane video game legislation – game companies tend to be pennywise and pound foolish.

    >Um\’e2\’80\’a6 most MMOs are far more latency tolerant than some of you imply.

    Most players aren’t as tolerant as their MMOs are. Also, most non-MMO online games are far less latency tolerant than MMOs. It takes a miniscule amount of latency to destroy Quake or Battlefield, for example.

    This isn’t to embrace all Net Neutrality hysteria. But there’s definite reason for gamers (not to mention the industry) to keep an eye on it.

  • http://www.thisisnotacommunity.org D-0ne

    Ever flown? Sure, coach will get you there.

    The Internet is X50 Brick so coach class Internet will be on par with having a root canal Novocaine free.

    Ignore capitalism at your own peril.

  • TPRJones

    Bah, this whole thing is a non-issue. The thing about active networks is they grow and change, and they patch around and fill holes. It would take a very very very large conspiracy to do any of the things the Net Neutral crowd is concerned about and make it stick. Far larger than any other conspiricy in the history of conspiricies.

    Personally, I hope the major companies do try to go for the (highly stupid) premium fees everyone is worried about. Because that would be the kick in the pants the market needs to move us to the next phase. If the backbone is no longer doing the job effectively, someone will step in and find a cost-effective way to dispose of the backbone entirely and put those greedy companies out of business. That’s how capitalism works.

    As long as you can keep the government from messing everything up in the name of “protecting” the consumers, of course. Which is usually very hard to do, indeed, especially thanks to consumers that don’t understand how markets work. *sigh*

  • Schlecht

    Ya know, the whole idea of the free market utopia really should have died with the great depression.

  • TPRJones

    Free markets had nothing to do with the Great Depression, becuase there was no free market at the time. The market was strangled by governmental regulations designed to give advantages to particular businesses, which is one of the worst things you can do to hurt a supposedly free-market economy.

  • http://www.killtenrats.com Zubon

    Schlecht, that’s a funny view, considering that the chair of the Federal Reserve attributes the Great Depression to the Fed’s intervention. That’s kind of like saying the whole idea of democracy should have died when the Soviety Union did.

  • http://www.corpnews.com Andrew Crystall

    scottj, that really REALLY depends.

    Planetside and Eve are really sensitive to packet loss (for entirely different reasons, true). PS also has latency issues which Eve breezes over, true…

    Damion, that’s true of America (on lobbying). Over this side of the pond we have TIGA, for example. (Although it’s arguable how much they do, and how much is just that the government takes video games as a serious industry anyway).

    TPRJones, there are effective monopolies in many areas of many counties. Some legislated, too. And sorry, but you can’t wave your hand and create a new infrastructure overnight* – especially in the country the size of America. (I have figures for the UK and how much the cable companies and BT have spent on rollout, and how much BT is putting into their 21CN network – and we have a FAR higher population density)

    *And no, satelight internet is useless for gaming.

  • bullet

    I really don’t see how this will affect MMO’s. The ISP charges them a premium and they pass it to the consumer. If your sub goes up by a dollar to maintain decent play, would you quit or just suck it up? How about two? Or five? My bet is most would pay.

  • http:///www.corpnews.com Andrew Crystall

    As I said elsewhere bullet…

    $40 for the base connection. $10 for games. $20 for streamed video. $30 for bittorrent.

    Yea, only a few..oh.

  • bullet

    Andrew:
    Where, exactly, did you say this? Either provide a link or explain, please.

  • http://www.corpnews.com Andrew Crystall

    On the linked Terranova article. (Or similar).

    And no, I think the projected fee structure you’ll be paying an ISP under their future plans is quite clear…

  • http://www.tprjones.com TPRJones

    TPRJones, there are effective monopolies in many areas of many counties. Some legislated, too. And sorry, but you can\’e2\’80\’99t wave your hand and create a new infrastructure overnight

    Absolutely correct, and if I implied otherwise I apologize. Things would be messy for a few months to as long as a couple of years, this I admit. But it wouldn’t last longer than that before someone has stepped up and implemented something very interesting. The technical problems are already mostly solved, what is needed is the whip of the marketplace to spur someone into action to use new technologies to benefit the marketplace. And with the current situation, that whip has been withheld a bit more than it should be.

    It’s the only way those monopolies will ever come to an end. Regulating a monopoly “to protect the consumers” only makes it more difficult for others to compete in that area and bring that monopoly to an end.

  • Muzadi

    I worked in the mobile game industry a few years ago, and one of the major problems there was that if you were not one of the major players, it was virtually impossible to get on the deck of one of the major carriers.

    This is the bigger problem I see with artificial strangling of the network – the big players like Blizzard would if need be pony up, but the smaller players would be in serious danger of not being able to pay what the premium bandwidth was being charged for. A strangling of the creative landscape is not something I would personally be inclined to look forward to.

  • Schlecht

    Oh come on, it is purely wishful thinking to believe that monopolies and other anti-competitive operations fix themselves.
    The market couldn’t even stop factories from killing off their own workers with lead poisoning. How the hell is it supposed to deal with the relative subtlety of anti-competitive practices?

  • TPRJones

    Exactly, Schlecht. You make my point for me.

    The status quo means those monopolies will maintain control in perpetuity. The only way to get rid of them is to free up the market so competitors can improve the marketplace through inovation. The regulations currently in place to “protect the consumers” do no such thing, they protect the monopolies by discouraging – or in some cases outlawing – competition from more efficient companies that can introduce affordable and improved alternatives to the marketplace.

  • http://www.plutospage.com/wow Yunk

    wait a minute..

    so their solution to having to pay fees to ISPs is… to pay (bribe) ISPs so they can upgrade their networks and stay neutral.

    um… yeah…

  • http://www.corpnews.com Andrew Crystall

    TPRJones, thing is in many counties, it’s impossible – legally – to bypass the existing companies like that and in others I’m sure we’d see what amounts to expensive junk lititagation aimed at crushing any startup who challenged the existing players.

    Again, remember that I’m not against premium deals, I’m against artificial degrading of services.

    Satelight internet is also NOT suitable for gaming :/

  • oliver

    “” That’s how capitalism works.

    As long as you can keep the government from messing everything up in the name of “protecting” the consumers, of course. Which is usually very hard to do, indeed, especially thanks to consumers that don’t understand how markets work. *sigh*”"

    Yeah, regulation is so bad that lack of it only costs the taxpayer a trillion dollars in artificial life support now and again to keep the “infallible” market alive.

    Like a damn vampire.