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	<title>Comments on: The Numbers Game</title>
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	<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: IanB</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5991</link>
		<dc:creator>IanB</dc:creator>
		<pubDate>Sat, 16 Dec 2006 01:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5991</guid>
		<description>The thing that I think is totally bizarro about the new honor system is that your honor rewards per player still seem to be based on what the player&#039;s rank was at the time that the patch went in - everyone seems to have a phantom rank and they are still treated by the system as if they were that rank.&lt;br&gt;
&lt;br&gt;
This extends to characters who happened to be at least at sergeant rank when the patch happened retaining their sergeant discount. Whoops.</description>
		<content:encoded><![CDATA[<p>The thing that I think is totally bizarro about the new honor system is that your honor rewards per player still seem to be based on what the player&#8217;s rank was at the time that the patch went in &#8211; everyone seems to have a phantom rank and they are still treated by the system as if they were that rank.</p>
<p>This extends to characters who happened to be at least at sergeant rank when the patch happened retaining their sergeant discount. Whoops.</p>
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		<title>By: Ghiest</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5990</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Wed, 13 Dec 2006 14:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5990</guid>
		<description>What do you mean 3 years to get pvp right in daoc?  It&#039;s freaking horrid still.&lt;br&gt;
&lt;br&gt;
WoW used to have good pvp untill dishonourable kills come in and actually killed pvp totally, then they brought in quake CTF style crap that is based on one class (or 2 if you are horde... go figure that horde would have the pvp advantage eh?).&lt;br&gt;
&lt;br&gt;
Something wrong they did was to adjust the award later on because guess what, the people who would grind to rank 14 were gaining items at one a day rather than 4 weeks and they are now lowering the amount gained per kill because of it.  SO now the time taken for anyone not -zero lifed moron- who pvp&#039;s for 8 hours a day is actually LONGER than it was before.&lt;br&gt;
&lt;br&gt;
Good way to design a &#039;reward&#039; system.</description>
		<content:encoded><![CDATA[<p>What do you mean 3 years to get pvp right in daoc?  It&#8217;s freaking horrid still.</p>
<p>WoW used to have good pvp untill dishonourable kills come in and actually killed pvp totally, then they brought in quake CTF style crap that is based on one class (or 2 if you are horde&#8230; go figure that horde would have the pvp advantage eh?).</p>
<p>Something wrong they did was to adjust the award later on because guess what, the people who would grind to rank 14 were gaining items at one a day rather than 4 weeks and they are now lowering the amount gained per kill because of it.  SO now the time taken for anyone not -zero lifed moron- who pvp&#8217;s for 8 hours a day is actually LONGER than it was before.</p>
<p>Good way to design a &#8216;reward&#8217; system.</p>
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		<title>By: Alarik</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5989</link>
		<dc:creator>Alarik</dc:creator>
		<pubDate>Wed, 13 Dec 2006 04:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5989</guid>
		<description>&quot;I always thought that MMO devs were vague about how things operated because it helps them avoid accountability when it turns out that things don\&#039;e2\&#039;80\&#039;99t actually work the way they described?&quot;&lt;br&gt;
&lt;br&gt;
It&#039;s also very easy to tell players they&#039;re wrong when you don&#039;t give them the tools to prove themselves right.</description>
		<content:encoded><![CDATA[<p>&#8220;I always thought that MMO devs were vague about how things operated because it helps them avoid accountability when it turns out that things don\&#8217;e2\&#8217;80\&#8217;99t actually work the way they described?&#8221;</p>
<p>It&#8217;s also very easy to tell players they&#8217;re wrong when you don&#8217;t give them the tools to prove themselves right.</p>
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		<title>By: Andrew Crystall</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5988</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Wed, 13 Dec 2006 01:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5988</guid>
		<description>Rand&#039;al Thor..&lt;br&gt;
&lt;br&gt;
Er...no, generally it&#039;s NOT aimed at the competition. It&#039;s aimed at the explorer types, who are otherwise fickle about the games they play. If they can be kept experimenting, they keep playing. And if they make the flavour of the month change when they discover something &quot;new and neat&quot;, all the achievers dive off in a new direction, extending their subscriptions too...&lt;br&gt;
&lt;br&gt;
Of course, the way its done can vary.&lt;br&gt;
&lt;br&gt;
Eve explains all its basic combat mechanics. In detail. With java applets. But for things like running starbases, or making boosters...players have to figure it out for themselves.</description>
		<content:encoded><![CDATA[<p>Rand&#8217;al Thor..</p>
<p>Er&#8230;no, generally it&#8217;s NOT aimed at the competition. It&#8217;s aimed at the explorer types, who are otherwise fickle about the games they play. If they can be kept experimenting, they keep playing. And if they make the flavour of the month change when they discover something &#8220;new and neat&#8221;, all the achievers dive off in a new direction, extending their subscriptions too&#8230;</p>
<p>Of course, the way its done can vary.</p>
<p>Eve explains all its basic combat mechanics. In detail. With java applets. But for things like running starbases, or making boosters&#8230;players have to figure it out for themselves.</p>
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		<title>By: Naladini</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5967</link>
		<dc:creator>Naladini</dc:creator>
		<pubDate>Wed, 13 Dec 2006 01:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5967</guid>
		<description>I always thought that MMO devs were vague about how things operated because it helps them avoid accountability when it turns out that things don&#039;t actually work the way they described?</description>
		<content:encoded><![CDATA[<p>I always thought that MMO devs were vague about how things operated because it helps them avoid accountability when it turns out that things don&#8217;t actually work the way they described?</p>
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		<title>By: Rand 'al Thor</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5987</link>
		<dc:creator>Rand 'al Thor</dc:creator>
		<pubDate>Wed, 13 Dec 2006 00:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5987</guid>
		<description>&quot;The reason more MMORPG developers don\&#039;e2\&#039;80\&#039;99t say exactly how things work is two fold, Randy. One, they want to give away their secrets to hackers and/or competitors. Two, if they leave it nebulous, the angst usually dies down after awhile. If they be specific, and it\&#039;e2\&#039;80\&#039;99s determined the \&#039;e2\&#039;80\&#039;9ccommunity\&#039;e2\&#039;80\&#039;9d doesn\&#039;e2\&#039;80\&#039;99t like it, they will rail against it for ever and ever and ever. &quot;&lt;br&gt;
&lt;br&gt;
The first I can partially understand, don&#039;t see how saying killing X gets you Y is going to help the hackers/competitors, not calling for a full release of the code afterall :P , but i&#039;ll give the benefit of the doubt on that.&lt;br&gt;
&lt;br&gt;
The second point though I don&#039;t believe. There are people in some of the older games who STILL want to know how certain things work and it routinely comes up in forum discussions and or topics. Especially any time they tweak something which only makes it worse. Now you have the people who THOUGHT they understood it going WTF thats not how it worked..when in actuallity they had no clue how it worked ot begin with but were just guessing. If the numbers info is already out there those discussions get to be stillborn because hey look there&#039;s the answers.</description>
		<content:encoded><![CDATA[<p>&#8220;The reason more MMORPG developers don\&#8217;e2\&#8217;80\&#8217;99t say exactly how things work is two fold, Randy. One, they want to give away their secrets to hackers and/or competitors. Two, if they leave it nebulous, the angst usually dies down after awhile. If they be specific, and it\&#8217;e2\&#8217;80\&#8217;99s determined the \&#8217;e2\&#8217;80\&#8217;9ccommunity\&#8217;e2\&#8217;80\&#8217;9d doesn\&#8217;e2\&#8217;80\&#8217;99t like it, they will rail against it for ever and ever and ever. &#8220;</p>
<p>The first I can partially understand, don&#8217;t see how saying killing X gets you Y is going to help the hackers/competitors, not calling for a full release of the code afterall <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  , but i&#8217;ll give the benefit of the doubt on that.</p>
<p>The second point though I don&#8217;t believe. There are people in some of the older games who STILL want to know how certain things work and it routinely comes up in forum discussions and or topics. Especially any time they tweak something which only makes it worse. Now you have the people who THOUGHT they understood it going WTF thats not how it worked..when in actuallity they had no clue how it worked ot begin with but were just guessing. If the numbers info is already out there those discussions get to be stillborn because hey look there&#8217;s the answers.</p>
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		<title>By: Baroo</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5986</link>
		<dc:creator>Baroo</dc:creator>
		<pubDate>Tue, 12 Dec 2006 23:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5986</guid>
		<description>... and needless to say, the thermal energy radiating from the forums could power a small third-world country for several days.</description>
		<content:encoded><![CDATA[<p>&#8230; and needless to say, the thermal energy radiating from the forums could power a small third-world country for several days.</p>
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		<title>By: Baroo</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5985</link>
		<dc:creator>Baroo</dc:creator>
		<pubDate>Tue, 12 Dec 2006 23:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5985</guid>
		<description>They applied a 30% honor gain reduction today. Clearly, some former-catass-player-turned-WoW-developer realized that non-catassers were coming into epicz without, ya know... catassing. Perish the thought!</description>
		<content:encoded><![CDATA[<p>They applied a 30% honor gain reduction today. Clearly, some former-catass-player-turned-WoW-developer realized that non-catassers were coming into epicz without, ya know&#8230; catassing. Perish the thought!</p>
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		<title>By: Mist</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5984</link>
		<dc:creator>Mist</dc:creator>
		<pubDate>Tue, 12 Dec 2006 22:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5984</guid>
		<description>There&#039;s over 350 games running on my cluster right now.  I&#039;m pretty sure this new system isn&#039;t a failure.  I&#039;m also not entirely sure where you got the impression that the system was relative, I mean, yes, you get more points for killing harder people, and its calculated at the end of the day rather than instantly, but I don&#039;t really see where its a relative reward system.  You get points, you spend points, you buy items.</description>
		<content:encoded><![CDATA[<p>There&#8217;s over 350 games running on my cluster right now.  I&#8217;m pretty sure this new system isn&#8217;t a failure.  I&#8217;m also not entirely sure where you got the impression that the system was relative, I mean, yes, you get more points for killing harder people, and its calculated at the end of the day rather than instantly, but I don&#8217;t really see where its a relative reward system.  You get points, you spend points, you buy items.</p>
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		<title>By: Matthew</title>
		<link>http://www.brokentoys.org/2006/12/11/the-numbers-game/comment-page-1/#comment-5983</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 12 Dec 2006 22:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/11/the-numbers-game/#comment-5983</guid>
		<description>The reason more MMORPG developers don&#039;t say exactly how things work is two fold, Randy. One, they want to give away their secrets to hackers and/or competitors. Two, if they leave it nebulous, the angst usually dies down after awhile. If they be specific, and it&#039;s determined the &quot;community&quot; doesn&#039;t like it, they will rail against it for ever and ever and ever.</description>
		<content:encoded><![CDATA[<p>The reason more MMORPG developers don&#8217;t say exactly how things work is two fold, Randy. One, they want to give away their secrets to hackers and/or competitors. Two, if they leave it nebulous, the angst usually dies down after awhile. If they be specific, and it&#8217;s determined the &#8220;community&#8221; doesn&#8217;t like it, they will rail against it for ever and ever and ever.</p>
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