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	<title>Comments on: Surprisingly, Karl Marx Had Little To Say About RMT</title>
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	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Scott Jennings Tackles RMT &#171;</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6166</link>
		<dc:creator>Scott Jennings Tackles RMT &#171;</dc:creator>
		<pubDate>Thu, 27 May 2010 23:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6166</guid>
		<description>[...] Take a gander at his post here: Scott has an opinion. [...]</description>
		<content:encoded><![CDATA[<p>[...] Take a gander at his post here: Scott has an opinion. [...]</p>
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		<title>By: Neko Girl</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6164</link>
		<dc:creator>Neko Girl</dc:creator>
		<pubDate>Fri, 02 Feb 2007 09:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6164</guid>
		<description>Hey I know a few economies that are actually wonderful in game. Primarily they are Korean based platform games meaning you don&#039;t pay to play but you can pay for extra goodies for your charactes, more bank slots, better vendor equipment, cash ect.&lt;br&gt;
&lt;br&gt;
The armor equipment is so lvl capped that you can&#039;t wear anything twinky. This soloution works well for both the avid players who want everything the game has to offer and the casual player who SOE yes you SOE seems to hate and loves to forget about. Only exception is EQ2 which is making vallant steps for soloing and small groups and the working folks. Attunable armor and weapons rock.</description>
		<content:encoded><![CDATA[<p>Hey I know a few economies that are actually wonderful in game. Primarily they are Korean based platform games meaning you don&#8217;t pay to play but you can pay for extra goodies for your charactes, more bank slots, better vendor equipment, cash ect.</p>
<p>The armor equipment is so lvl capped that you can&#8217;t wear anything twinky. This soloution works well for both the avid players who want everything the game has to offer and the casual player who SOE yes you SOE seems to hate and loves to forget about. Only exception is EQ2 which is making vallant steps for soloing and small groups and the working folks. Attunable armor and weapons rock.</p>
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		<title>By: Sony Supporting Third Party RMT / Macros? at MMOG Nation</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6165</link>
		<dc:creator>Sony Supporting Third Party RMT / Macros? at MMOG Nation</dc:creator>
		<pubDate>Sat, 20 Jan 2007 00:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6165</guid>
		<description>[...] I just had a quick chat with a couple of old guildies from the SWG days. One of them was poking around on the main Sony Station site, looking for one of their other games (yes, they do make non-MMOGs). He got to the bottom of the page and saw something that, as he put it &#8220;Made me wonder what fucking alternate reality I was living in.&#8221; This is what he saw: Right. So here you&#8217;ve got your standard Google ads. All well and good. Except, no one has made sure the ads aren&#8217;t for SELLING THE COMPANY&#8217;S PROPERTY through third party vendors. I know the SOE folks are are all hot for their &#8217;solution&#8217; to the fact that they&#8217;ve put a treadmill into the game. I know that not all RMT is bad, no matter what the academic folks say. Heck, as long as I&#8217;m casting stones, I&#8217;ll be up front about it: I&#8217;ve purchased in-game currency. I&#8217;m no angel.But there is a world of difference between some random guy buying some gil (oops), and a major force in Massive games hosting ads on their front page for third party RMTers. And crappy RMTers at that &#8230; jeez, guys, where&#8217;s IGE?Obviously, this is a mistake. No one would have ok&#8217;d this at the SOE manse if they&#8217;d taken the time to think this through. No one has a problem with Google ads on your frontpage &#8230; it&#8217;s yours to do with as you please, right? But c&#8217;mon, guys! Wake up! What does it say to all the nice little Wizards and Necros that don&#8217;t buy gold when you&#8217;ve got ads for their sale right there front and center? The negative reaction to the Station Exchange will be nothing compared to what will happen if every EQ player comes to understand that you are advertising for &#8216;Chinese Farmers&#8217; (to use the pejorative). [...]</description>
		<content:encoded><![CDATA[<p>[...] I just had a quick chat with a couple of old guildies from the SWG days. One of them was poking around on the main Sony Station site, looking for one of their other games (yes, they do make non-MMOGs). He got to the bottom of the page and saw something that, as he put it &#8220;Made me wonder what fucking alternate reality I was living in.&#8221; This is what he saw: Right. So here you&#8217;ve got your standard Google ads. All well and good. Except, no one has made sure the ads aren&#8217;t for SELLING THE COMPANY&#8217;S PROPERTY through third party vendors. I know the SOE folks are are all hot for their &#8217;solution&#8217; to the fact that they&#8217;ve put a treadmill into the game. I know that not all RMT is bad, no matter what the academic folks say. Heck, as long as I&#8217;m casting stones, I&#8217;ll be up front about it: I&#8217;ve purchased in-game currency. I&#8217;m no angel.But there is a world of difference between some random guy buying some gil (oops), and a major force in Massive games hosting ads on their front page for third party RMTers. And crappy RMTers at that &#8230; jeez, guys, where&#8217;s IGE?Obviously, this is a mistake. No one would have ok&#8217;d this at the SOE manse if they&#8217;d taken the time to think this through. No one has a problem with Google ads on your frontpage &#8230; it&#8217;s yours to do with as you please, right? But c&#8217;mon, guys! Wake up! What does it say to all the nice little Wizards and Necros that don&#8217;t buy gold when you&#8217;ve got ads for their sale right there front and center? The negative reaction to the Station Exchange will be nothing compared to what will happen if every EQ player comes to understand that you are advertising for &#8216;Chinese Farmers&#8217; (to use the pejorative). [...]</p>
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		<title>By: Ian</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6163</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 27 Dec 2006 18:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6163</guid>
		<description>Ok, as to RMT it&#039;s inevitable so why fight it?&lt;br&gt;
&lt;br&gt;
As for in-game advertising it&#039;s inevitable so why fight it? Well I&#039;m going to avoid any company whose product has in-game advertising. I won&#039;t fight it, but I sure won&#039;t buy it either. Oh, my money isn&#039;t enough? So you&#039;re going to put ads in to make up the difference? Better get more adds because I&#039;m buying less of your games.&lt;br&gt;
&lt;br&gt;
I hate marketers.</description>
		<content:encoded><![CDATA[<p>Ok, as to RMT it&#8217;s inevitable so why fight it?</p>
<p>As for in-game advertising it&#8217;s inevitable so why fight it? Well I&#8217;m going to avoid any company whose product has in-game advertising. I won&#8217;t fight it, but I sure won&#8217;t buy it either. Oh, my money isn&#8217;t enough? So you&#8217;re going to put ads in to make up the difference? Better get more adds because I&#8217;m buying less of your games.</p>
<p>I hate marketers.</p>
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		<title>By: Rowyn</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6162</link>
		<dc:creator>Rowyn</dc:creator>
		<pubDate>Sun, 24 Dec 2006 16:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6162</guid>
		<description>&quot;Second Life&quot; and &quot;There&quot; both use the &quot;we sell it ourselves&quot; approach. (As does &quot;Magic: The Gathering&quot;, in one  sense.) Gotta admit, not going to play any game where I can either spend 20 hours getting l33t stuff or spend $200 buying it from the company.&lt;br&gt;
&lt;br&gt;
There&#039;s another solution to RMT: design your game so that it is more fun to &lt;i&gt;get&lt;/i&gt; gold than it is to &lt;i&gt;have&lt;/i&gt; gold.  If 90% of the playerbase didn&#039;t regard acquiring stuff as &quot;the grind&quot; and dislike it, the market for RMT would be much smaller.</description>
		<content:encoded><![CDATA[<p>&#8220;Second Life&#8221; and &#8220;There&#8221; both use the &#8220;we sell it ourselves&#8221; approach. (As does &#8220;Magic: The Gathering&#8221;, in one  sense.) Gotta admit, not going to play any game where I can either spend 20 hours getting l33t stuff or spend $200 buying it from the company.</p>
<p>There&#8217;s another solution to RMT: design your game so that it is more fun to <i>get</i> gold than it is to <i>have</i> gold.  If 90% of the playerbase didn&#8217;t regard acquiring stuff as &#8220;the grind&#8221; and dislike it, the market for RMT would be much smaller.</p>
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		<title>By: Jeff Freeman</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6161</link>
		<dc:creator>Jeff Freeman</dc:creator>
		<pubDate>Thu, 21 Dec 2006 11:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6161</guid>
		<description>&lt;blockquote&gt;I\&#039;e2\&#039;80\&#039;99m starting to come around to the get-your-gold-from-the-company-store viewpoint, even though as a hardcore gamer my inner being recoils at the prospect, simply because it\&#039;e2\&#039;80\&#039;99s going to come from somewhere, and having the game company exert some control over it implies that it\&#039;e2\&#039;80\&#039;99s being handled by people with an enlightened self-interest in maintaining a healthy in-game ecosystem - something which third party gold farmers couldn\&#039;e2\&#039;80\&#039;99t give a rat\&#039;e2\&#039;80\&#039;99s arse about.&lt;/blockquote&gt;&lt;br&gt;
&lt;br&gt;
Woohoo!&lt;br&gt;
&lt;br&gt;
There&#039;s still some more room over here on the dark side. Scooch on in... a little more...&lt;br&gt;
&lt;br&gt;
I thought UO should have charged more per month for accounts with houses (and more and more the bigger).&lt;br&gt;
&lt;br&gt;
Used to think Avatars too, but the replay ability they add (and character transfers later, then the family member gets their own account and wants their character off yours and over to theirs) I think is more worthwhile.&lt;br&gt;
&lt;br&gt;
Ought to just sell characters, rather than character &quot;slots&quot;. Un-deletable. Buy before you try.&lt;br&gt;
&lt;br&gt;
Mules for cheap. Lumberjack is 25 cents, mighty warrior (level 1, but with lots of potential) is $5.&lt;br&gt;
&lt;br&gt;
I don&#039;t think you ought to stop at managing p2p transactions, but just make stuff out of thin air and sell it, even.&lt;br&gt;
&lt;br&gt;
Or better yet, LEASE it.&lt;br&gt;
&lt;br&gt;
Inappropriate ads are horrible. Appropriate ones are content.&lt;br&gt;
&lt;br&gt;
Hollywood hasn&#039;t even got this perfected, but we mostly have it stupid and irritating.&lt;br&gt;
&lt;br&gt;
By the way everyone, just kidding about all the above for now.</description>
		<content:encoded><![CDATA[<blockquote><p>I\&#8217;e2\&#8217;80\&#8217;99m starting to come around to the get-your-gold-from-the-company-store viewpoint, even though as a hardcore gamer my inner being recoils at the prospect, simply because it\&#8217;e2\&#8217;80\&#8217;99s going to come from somewhere, and having the game company exert some control over it implies that it\&#8217;e2\&#8217;80\&#8217;99s being handled by people with an enlightened self-interest in maintaining a healthy in-game ecosystem &#8211; something which third party gold farmers couldn\&#8217;e2\&#8217;80\&#8217;99t give a rat\&#8217;e2\&#8217;80\&#8217;99s arse about.</p></blockquote>
<p>Woohoo!</p>
<p>There&#8217;s still some more room over here on the dark side. Scooch on in&#8230; a little more&#8230;</p>
<p>I thought UO should have charged more per month for accounts with houses (and more and more the bigger).</p>
<p>Used to think Avatars too, but the replay ability they add (and character transfers later, then the family member gets their own account and wants their character off yours and over to theirs) I think is more worthwhile.</p>
<p>Ought to just sell characters, rather than character &#8220;slots&#8221;. Un-deletable. Buy before you try.</p>
<p>Mules for cheap. Lumberjack is 25 cents, mighty warrior (level 1, but with lots of potential) is $5.</p>
<p>I don&#8217;t think you ought to stop at managing p2p transactions, but just make stuff out of thin air and sell it, even.</p>
<p>Or better yet, LEASE it.</p>
<p>Inappropriate ads are horrible. Appropriate ones are content.</p>
<p>Hollywood hasn&#8217;t even got this perfected, but we mostly have it stupid and irritating.</p>
<p>By the way everyone, just kidding about all the above for now.</p>
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		<title>By: MMODump.com &#187; Scott Jennings Tackles RMT</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6152</link>
		<dc:creator>MMODump.com &#187; Scott Jennings Tackles RMT</dc:creator>
		<pubDate>Thu, 21 Dec 2006 08:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6152</guid>
		<description>[...] Take a gander at his post here: Scott has an opinion. [...]</description>
		<content:encoded><![CDATA[<p>[...] Take a gander at his post here: Scott has an opinion. [...]</p>
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		<title>By: Andrew Crystall</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6160</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Thu, 21 Dec 2006 02:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6160</guid>
		<description>Psychochild, I disagree with the basic premise that there should be an inflationary spiral in the market. It will lead to hyperinflation at some point because its precisely that - a spiral. Further, adjusting your NPC&#039;s and such constantly if there is to be any even remotely limited content is a big drain on the live team&#039;s time and effort.&lt;br&gt;
&lt;br&gt;
Mudflation is evil, and should be faced with determination and a sharp pin.&lt;br&gt;
&lt;br&gt;
Lacero, well, it&#039;s a LOT lower inflation than straight sales. It only adds whatever extra they ground out for the sales, and then that has knockon effects on supply for many comodifies, which means...</description>
		<content:encoded><![CDATA[<p>Psychochild, I disagree with the basic premise that there should be an inflationary spiral in the market. It will lead to hyperinflation at some point because its precisely that &#8211; a spiral. Further, adjusting your NPC&#8217;s and such constantly if there is to be any even remotely limited content is a big drain on the live team&#8217;s time and effort.</p>
<p>Mudflation is evil, and should be faced with determination and a sharp pin.</p>
<p>Lacero, well, it&#8217;s a LOT lower inflation than straight sales. It only adds whatever extra they ground out for the sales, and then that has knockon effects on supply for many comodifies, which means&#8230;</p>
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		<title>By: Scott Jennings Tackles RMT &#171; Station.Com Blog</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6159</link>
		<dc:creator>Scott Jennings Tackles RMT &#171; Station.Com Blog</dc:creator>
		<pubDate>Thu, 21 Dec 2006 01:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6159</guid>
		<description>[...] One of my favorite bloggers, Scott Jennings, has again taken a stab at the oh so sensitive subject of RMT.\&#039;c2\~ Provoked by news that China may start to regulate these transactions in domestic MMO&#8217;s, Scott talks about options for solving the RMT &#8220;problem&#8221;.\&#039;c2\~ He does list\&#039;c2\~our &#8220;SOE solution&#8221; as a viable one.\&#039;c2\~ Thanks Scott. [...]</description>
		<content:encoded><![CDATA[<p>[...] One of my favorite bloggers, Scott Jennings, has again taken a stab at the oh so sensitive subject of RMT.\&#8217;c2\~ Provoked by news that China may start to regulate these transactions in domestic MMO&#8217;s, Scott talks about options for solving the RMT &#8220;problem&#8221;.\&#8217;c2\~ He does list\&#8217;c2\~our &#8220;SOE solution&#8221; as a viable one.\&#8217;c2\~ Thanks Scott. [...]</p>
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		<title>By: Lacero</title>
		<link>http://www.brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/comment-page-1/#comment-6158</link>
		<dc:creator>Lacero</dc:creator>
		<pubDate>Wed, 20 Dec 2006 20:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/12/19/surprisingly-karl-marx-had-little-to-say-about-rmt/#comment-6158</guid>
		<description>Andrew, the reason EVE&#039;s method isn&#039;t always inflationary is that people can earn isk (bounties/missions) or create resources and sell them to other players (mining).  The ratio they&#039;re created in determines whether there is inflation or not (and the fact they&#039;re created at all means growth).  This ratio is part of the game and is balanced (hopefully...) in the normal course of running the game.&lt;br&gt;
&lt;br&gt;
So, a 0 inflation direct version of isk selling would sell isk and minerals, the relative price of these would depend on the amount of each currently circulating in game.  In some ways this way is better than CCP&#039;s approach because it prevents people buying GTC with ISK and then selling them on ebay for cash, although as you say characters can be laundered in the same way.</description>
		<content:encoded><![CDATA[<p>Andrew, the reason EVE&#8217;s method isn&#8217;t always inflationary is that people can earn isk (bounties/missions) or create resources and sell them to other players (mining).  The ratio they&#8217;re created in determines whether there is inflation or not (and the fact they&#8217;re created at all means growth).  This ratio is part of the game and is balanced (hopefully&#8230;) in the normal course of running the game.</p>
<p>So, a 0 inflation direct version of isk selling would sell isk and minerals, the relative price of these would depend on the amount of each currently circulating in game.  In some ways this way is better than CCP&#8217;s approach because it prevents people buying GTC with ISK and then selling them on ebay for cash, although as you say characters can be laundered in the same way.</p>
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