Kotaku Banz0red By Sony

Clearly, the demand for PS3 news is as unprecedented as demand for the PS3.

  • Random Poster

    I love Sony’s use of the term cooperation…”If you don’t remove what we tell you to, no cookie for you.”

  • http://ve3d.ign.com/ Apache

    the ban lasted for about an hour, they made up already

  • Aufero

    I’m glad to see further signs of the gaming press growing balls, not that I expect it to affect Sony’s attitude much.

  • http://hgamer.blogspot.com Heartless_

    Are all these blogs really being deemed the “gaming press” now?

  • Random Poster

    “Are all these blogs really being deemed the “gaming press” now?”

    Once they reach a certain number of visitors I guess so /shrug

    Besides if they are actually reporting, well…news (and news that they broke not just reposting someone else’s story), as opposed to just random thoughts, they have moved from blog to press IMO.

  • Wanderer

    Blogs like Kotaku are a hell of a lot closer to “press” then the big slick gaming magazines. The latter have become little more than outlets for company press releases. The connection between amount of advertising space a company buys and the rating of (and hype for) its games has become glaringly obvious. It’s like they’re not even trying to pretend any sort of objectivity anymore.

    Blogs have become the only real place to find out if a game is actually fun to play, rather than being a steaming pile of crap hidden under glitzy production values or hyped to keep a big advertiser happy.

  • Boanerges

    Are all these blogs really being deemed the “gaming press” now?

    Don’t worry, Scott is in no danger of being considered “press” anytime soon.

  • http://ve3d.ign.com/ Apache

    All forms of “press” use different sources for news. Just look at the AP, etc. etc.

    And blogs, to me, are more like personal websites (ala this one here).

    The word “blog” is just more hip and trendy than “website”.

  • Xyntar

    “The latter have become little more than outlets for company press releases. The connection between amount of advertising space a company buys and the rating of (and hype for) its games has become glaringly obvious.”

    I dunno, SOE buys big honkin’ two page ads in PC Gamer and their games still get crap ratings.

  • Jackbnimble

    Although Kudo’s to Kotaku for going forward with a story even though it meant risking their relationship with Sony, I have to ask, why did they even run it past Sony to begin with. Maybe I’m out of line on this, but if your going to report the news, report it, don’t go out of your way to warn a company about it, or discuss it with them. Of course you might want to do fact checking first, but it sounds like this went a fair bit beyond that.

  • TPRJones

    It’s pretty standard to show them what you’ve got and ask them for comments. The normal response is “no comment”, but sometimes they’ll straighten you out on a few key items you might have wrong, or if you’re really lucky they might say “yup, you caught us, we’ll have a press release very soon but you can report that we have verified your facts.”

    It’s very silly and bad PR to respond the way Sony did. No company with any PR skills would ever do that.

  • D Lacey

    I found this article very interesting:
    http://www.bloomberg.com/apps/news?pid=newsarchive&sid=akwxsHQubC7A

    As I understand it – demand is usually measured in more economic terms – by dollar amount, not by units.

    In that measure, Wii actually has lower demand than PS3: $109 million

    Vs. Playstation 3 with at least $121.75 million. Could be more if they sold many of the $599 models.

    The Xbox360 with at least $88 million
    (might be more – the numbers don’t show how many of the 299 vs how many of the 399 were sold).

    If people spent more money total on Playstation 3s, even if they bought fewer of them total, I can’t see it making any sense to say that the Playstation 3s are doing that badly.

  • Wanderer

    If you sell 10 widgets at $25 each and 20 thingies at $10 each, yes, people have spent more on widgets than they have on thingies, but twice as many people have bought thingies.

    If you’re a company selling accessories for widgets and thingies (or games for PS3′s and Wiis) those are the numbers you have to look at. No matter what the total dollar value of widgets sold is, you’re not going to be selling more than 10 widget accessories because only 10 people own widgets. Your potential market for thingie accessories is twice that.

    It’s that number — how many people have bought each one — that matters to the game industry making games for them, to players looking for online opponents, etc.