Try Being An Internet Relations Manager, You Nutless Assmuncher

Today the announcement went up that Sanya Weathers, former Internet Relations Manager for EA Mythic on DAOC and Warhammer, was moving on to pursue new opportunities, onward and upward, exelsior, etc.

If you played EQ, one of the first impressions that you probably got from Sanya Weathers is that she did primal screams really, really well.

If you played DAOC, you probably spent a lot of time doing a slow burn about how Mythic hated your class/realm/life and it was probably Sanya’s fault because everyone could clearly see where the stars aligned so that your class abilities were clearly underperforming as any basic statistical analysis could show even the worst moron who never plays their own game and when they do it’s on the side that is being favored unless you play on that side in which case they hate you and should be reported to the Better Business Bureau or the World Court. (exhale)

My perspective is a bit different. I was privileged enough to see her career from the inside. I was able to watch as she took a much-maligned job and turn it into a profession, through the simple and painfully obvious act of …being honest and professional.

That latter probably threw quite a few folks who only knew Sanya from her profanity-flecked message board rantings pre-DAOC. (And yes, she can make a sailor blush if given enough reason, thanks to quite a …creative vocabulary.) In fact, one of the hits she took, often, in her new job was that she was uniquely unqualified for her position, due to her constant sniping from the sidelines.

She took that, filed it in a box alongside the ever-growing collection of hate mails and photoshop manipulations, and kept doing her job. Which, since it wasn’t really clearly defined, she proceeded to reinvent.

Her take on official message boards, for example, is that they’re inherently inefficient. Many-to-one-to-many. You can never get complete feedback from a message board thread, because it’s a self-selecting sample of people who have gotten quite good at jockeying for position on a message board. So instead, she pulled regular reports both from analyzing message board trends, as well as from any other metrics she could get her hands on (one of my jobs at the time involved trying to come up with more).

She then made sure that decision makers for the game had that information available (whatever they did with it, beyond that point, was up to them), and then carried back to the player base as much information as she could about what was being done with that information. Meanwhile, the self-selecting sample of people who had gotten quite good at jockeying for position on a message board started to feel a bit ignored, because there wasn’t always an immediate response to every Dramatic Crisis d’Jour.

Much of what she did was “gimmicky”, such as the weekly “Grab Bags” that collected often unrelated answers to random game-related questions, along with an opportunity to respond to whatever Dramatic Crisis d’Jour presented itself. Yet in many ways, the gimmicks worked. Players knew to expect the Grab Bag on a weekly basis, would often handicap it, sometimes complain about it… and always read it.

Her navigating the twin pillars of Scylla and Charibdis, the developers in danger of retreating into bunkers and the players lobbing grenades at said bunkers, was not always perfect, but it was still far, far better than any had seen before. As the years passed, many players become frequently more and more abusive, often simply because, well, they could. And often, developers gave her incorrect answers to questions (including myself, a few times) for which she would take the blame. That, too, unfortunately, was part of her job.

Finally, almost every competitor paid her the ultimate compliment: here a grab bag, there some player stats, and central community news sites, well, everywhere. And that is truly her greatest legacy; that the style of communication that she fostered became adopted everywhere, and made routine. For those of us who remember MMOs prior to 2001, that was an accomplishment all its own.

I suspect we’ll be hearing from her again.

  • Flutter

    Think it’s kinda a sad day for Mythic, and for a lot of us that have worked for Mythic in some capacity or another.

    I wish her the best of luck, and truly hope that her future is as bright as it can be.

  • Stupid

    We

  • Stupid

    Bah, damned HTML stripping killed my message!

    We still (heart) Sanya!!

  • Matt

    Good luck, Sanya. Quite a surprise.

  • miber

    Sorry to see you go, Sanya, but best of luck in your future endeavors.

  • Freakazoid

    I remember when I lost it over (lack of) armsmen changes and sorta took it out on her.

    It’s been a few years, but hey, now she can tell me how she REALLY felt!

  • http://www.orbisgames.com/ Dave Rickey

    Damn, and I was hoping to be in a position to offer her a job when she finally decided to make her escape.

    Good luck, and godspeed, Sanya.

    –Dave

  • http://gamingtrend.blogspot.com Jason Ballew

    Good luck, Sanya. I know you’ll turn up again, kicking ass and taking names.

  • Mist

    I think Sanya set the standard for community interaction in the industry and I think everyone knows it. EVE has the dev blogs, which are interesting and different from what Sanya did, but everyone other game’s CS is just playing second best to Sanya.

  • Greps

    Good person, very naive approach to community relations.

    20 years of managing that type of intellect in the union construction industry has taught me its best just to be very clear about what you intend to do and leave little open to discussion.

    “Mythic hated your class/realm/life” types are never going to be satisfied until its Red team vs Blue team vs Green team. /yawn.

  • Freakazoid

    “20 years of managing that type of intellect in the union construction industry”

    There’s your problem. That industry isn’t like the MMO industry. No one building a bridge or office complex is there to entertain, so it’s far less important (and a lot more understandable) to have one guy make decisions.

    Just imagine the bullshit flying around if building stuff was just an entertainment medium plus all your workers were basically anonymous to anyone but the head of the company.

    …wait, I think I just described second life.

  • http://www.killtenrats.com Zubon

    Much luck to Tweety.

  • xaldin

    I always admired how Sanya ran her shop. The computer gaming world has its flashy iconic people like Koster and Carmack, but in many ways she’s in the same league. A lot lower keyed but just as influential in her own way.

    She has her naive streak (not so much anymore) but then so does Koster. In fact all people who are somewhat visionary or otherwise exceptional in a creative field tend to have it to some degree or another. I can forgive that in the light that it allows them to make the advances and push the world along.

    I had my beefs with Mythic and its decisions over the years. Don’t play Camelot anymore because of them really. However their community service side was good enough that even when the direction of the game made me leave… I’ll still buy their next game soon as it comes out and give it a try. Unlike some others that I’ve washed my hands of for a few years (I figure with the industry turnover of ‘leaders’ checking back every few years on a new product can be worthwhile.)

    I do hope that at some point we’ll see her around again as a community manager.

    The terms in use though make me somewhat concerned. In my side of the computer field if you have a “mutually agreed parting of the ways” it tends to mean that your clearances are being revoked and you can quit or be fired. By quitting you get a good reference, a pat on the head and a smile. If you choose option B you’ll be escorted by base police off and can expect to have a conversation with law enforcement over something. I’m hoping its just a different usage of terms and not quite as confrontational as it comes across to me.

  • Auren

    Cya around Sanya, you do of course always have our emails :P

  • http://ve3d.ign.com/ Apache

    best of luck to joo! :)

    you were my favorite community person evar

  • Jeremy

    O captain, my captain…

    I swear if I have to quote that poem one more time I’m done with this freakin’ industry.

    - Sanya’s Minion

  • Ibn

    Now, more than ever, I wish I’d played DaoC so that I could have stolen techniques from her. Her response to the interview question about the evolution of community management is just brilliant.

  • antibunny

    Just want to jump on the

  • http://www.beafraid.com Hellfire

    Theurgists sucked because of Sanya.

    True story.

  • DragonPup

    Good luck with everything Sanya!

  • imweasel

    Can’t say I’m sad to see her go.

    If she set the standard, it really goes to show the mess the mmog industry really is.

  • http://www.teamwizzy.com Jay

    Quite a surprise. :o

    Good luck out there Sanya. :)

    - Jay

  • Relith

    Through my times of playing daoc I have many times gotten rather enraged at certain things. However Sanya was definitely a bright point in my memories of the game. I remember hearing Mythic had hired her all those years ago and I could not believe it. I mean, I had read some of her stuff. Why would a company hire a complete firebrand like that? I kind of winced and thought to myself, “I wonder how long that situation will last before a fiery explosion.” I was wrong though, and she impressed me from day one.

    I really wonder about the mutually agreed parting of ways bit. Good luck to all involved however.

  • Lorna

    I’m sad to see her go.

    I loved the honest, down-to-earth, non-marketing information that she shared — both on the Herald and the message boards. Refreshing, informative, and it was obvious there was a real person behind there who cared passionately about her job and the people she worked with. A rarity in this world of polished, targeted content and marketing-spin in which we live.

    Good luck in your future endeavors, Sanya!

  • Temp

    My 2 fvorite ranters were Tweety and Lum. I can see EA doing to DAoC Mythic what they did to UO. This and the catering to the 8 year olds has already started it on a faster downhill slide.
    Sanya we /many will really miss you. Its odd who took your place ( can never happen)

  • http://None Mercilius

    Truly and end to an era. Best of luck to you in the future Sayna. You kept me playing DAOC much longer than I should have thanks to the community you fostered.

    godspeed

  • The Alien

    Sanya is still held up as an example of how to do it, when my friends and I bitch^H^H^H^H^Htalk about that kind of thing.

    At the time, she was the only positive example! Her writing style was entertaining, she presented herself as caring…and so on. (I especially loved the nicknames she referred to people within the company by.)

    I felt I could trust her. That was almost never the case before. I stopped playing Camelot a while ago, but the fond memories linger…

  • Malderi

    Will be missed. I’d guess something went bad, given that I would’ve expected Sanya to give a goodbye Herald post herself.

    Anyway, yes, I was always amazed at the sort of banter she got away with on the Grab Bags (which is a very good thing). That will definitely be missed. Good luck in the future, if you’re reading this.

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  • Ironwood

    With a writeup like that, I’m sure she can go anywhere…

  • ArghImAPirate

    She has a husband, dogs, and a house. Shes not dead.

  • ArghImAPirate

    …I wasnt trying to be callus there. I just think, she’s going to keep going on. Shes made the leap before. Player to guide to voice.
    Maby Shes going to be a mother that plays games, but it sounds like she wants another job. If she doesnt already have one.

    Either way shes around.

  • Bob Mime

    Everyone knows that DAOC is on life support and the second Warhammer goes live, the cord is going to get yanked. That is a shame, since “The one who’s name will not be spoken” left, there has been a dramatic change in the way they have dealt with the players and the game. They actually listen now. Changes happen for the better. Hopfully with Sanya leaving that won’t stop, but in the end I can’t see much good coming from this change.

  • Therrik

    Good luck to you Sanya. It was always fun when you’d pop in IRC and listen to us TLs whine ;)

    Best wishes wherever you go.

    -T

  • Will

    Tweety was and is just fucking awesome. Just like Lum here, I’ll find her blog, or whatever she ends up doing and know, it’s done by good people. I’m sure, for whatever reason, she is getting what she needs. And by proxy we all will as well.

  • Matt DK

    Sorry to see you go.

    Bon Chance!

  • Mordur/Kwai

    So when can we expect the “Sanya tells all” book?

    Good luck with whatever you decide to do Sanya, I’m sure you’ll have offers galore.

  • Purp

    Amazing, you think that WoW’s armory is paying homage to your usually broken and inaccurate Herald? What a joke! Herald has been known to be broken for WEEKS at a time and very frequently.

    The WoW armory is an EVOLUTION, as in the next step for MMOs to allow players to show off their phat lewts and stats. It’s not just about realm points or kills anymore.

  • Purp

    #34

    Daoc in all likelyhood will not survive much longer after Warhammer. It IS on lifesupport. Mythic has been branded in the MMO community as an arrogant and self serving company (buffbots). Look how long it took to detect radar in the game, close to 4 years, it’s still not fixed because they take the easy way out to detect it. Things like that, aside from the obvious blunders like TOA, expansion classes getting nerfed, ignoring old classic classes, ignoring game breaking bugs such as LOS exploits have left a terrible taste in the mouths of players. Everything Mythic has done is REACTIVE, not proactive, which is really what is killing them right now. That’s what sitting on your laurels will do.

  • Obruo

    And my interest in Warhammer takes another serious plunge.

    Sanya, I hope you’re reading this, because the industry could learn a lot from how you did your job. I couldn’t be more sincere.

    Daoc had a lot of problems, but one thing it got right more than any MMO before or after it, was the Herald, and the way you handled customer service, and how you went about passing on information about the game with obvious honesty and forthrightness.

    Good luck in whatever you do next.

  • Maskin

    Very well written. I like your take on it. Nice to see the other side.

  • Tony H.

    Reading her departure is a damn shame. I’m glad I got to see her one last time at the NYC Gathering a couple months ago. She’ll be greatly missed, and I hope we hear she’s still in the business and vocal as ever again in the near future.

    Tony

  • Aufero

    Six years in that job was a hell of a run. Here’s hoping her next job doesn’t force her to roll for sanity every week.

  • http://www.flagonwiththedragon.com Streamweaver

    I think the biggest downside to her job was she almost never heard from the people who appreciated it because satisfied customers just play on. She did satisfy a lot of people though, the silent majority of players who never visit the forums. They benefit from the information she pushed out to the news-sites and would make it to those that didn’t visit by word of mouth.

    I do hope we see her again and moreover I hope we see more of her kind in various games under development.

    If we’re lucky, she’s off to do help with an intervention for Brad McQuaid? :)

  • nerd gone bad

    A unique, expressive and engaging woman whom I’m sure will go on to other exciting opportunities.

    All the best Sanya.

  • John

    Yay, now Sanya is free to have my babies!

    Oh, what? She’s married?!

    *crushed*

    Seriously Sanya, you are the greatest. Good luck with your job hunt and I hope you find something that makes you clam happy.

  • http://vengeance.parryfive.com Axecleaver

    Another victim of the EA Borg. Too bad, customer service in DAOC was pretty good back in the day. Have they moved phone support to Bangalore yet?

    Sanya didn’t invent being honest and responsive with your customers (sorry Scott), but it might have seemed that way because nobody in MMO’s had tried it before. Best of luck.

  • http://blog.driftlogic.net Scott

    She set the bar, and she set it high.

    Best wishes to her in all future ventures.

  • http://www.lotd.org Hades-LotD

    I thought she did a pretty good job at community relations, and the camelot herald is a fine gaming resource site worthy of emulation.

    Hopefully she’ll stay in the gaming scene somewhere.