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	<title>Comments on: Sigil gone?</title>
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	<link>http://www.brokentoys.org/2007/05/15/sigil-gone/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Bored at work</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8327</link>
		<dc:creator>Bored at work</dc:creator>
		<pubDate>Wed, 23 May 2007 11:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8327</guid>
		<description>&lt;strong&gt;It was only a matter of time &#8230;...&lt;/strong&gt;

As reported everywhere under the gaming-sun ..
 First heard on the FoH (fires of heaven) guild/mmog board.
As Damion commented in the F13 thread, closing the company down to liquidate outstanding debts and then sending offer letters to the employees le...</description>
		<content:encoded><![CDATA[<p><strong>It was only a matter of time &#8230;&#8230;</strong></p>
<p>As reported everywhere under the gaming-sun ..<br />
 First heard on the FoH (fires of heaven) guild/mmog board.<br />
As Damion commented in the F13 thread, closing the company down to liquidate outstanding debts and then sending offer letters to the employees le&#8230;</p>
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		<title>By: Oz</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8316</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Fri, 18 May 2007 21:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8316</guid>
		<description>AO&#039;s launch was the worst of any of the games I&#039;ve played, and I&#039;ve been sucked into far too many.  I never understood why I played it as long as I did (I left when that patch made NPC in missions instant death machines...I forget the number, but it was a massive exodus).  Vanguard&#039;s could have actually caused your PC to burst into flame and still been marginally better.</description>
		<content:encoded><![CDATA[<p>AO&#8217;s launch was the worst of any of the games I&#8217;ve played, and I&#8217;ve been sucked into far too many.  I never understood why I played it as long as I did (I left when that patch made NPC in missions instant death machines&#8230;I forget the number, but it was a massive exodus).  Vanguard&#8217;s could have actually caused your PC to burst into flame and still been marginally better.</p>
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		<title>By: joshua</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8326</link>
		<dc:creator>joshua</dc:creator>
		<pubDate>Thu, 17 May 2007 18:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8326</guid>
		<description>Interview with McQuaid is up on f13;

http://f13.net/index.php?itemid=562#more</description>
		<content:encoded><![CDATA[<p>Interview with McQuaid is up on f13;</p>
<p><a href="http://f13.net/index.php?itemid=562#more" rel="nofollow">http://f13.net/index.php?itemid=562#more</a></p>
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		<title>By: yunk</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8325</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Thu, 17 May 2007 12:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8325</guid>
		<description>I like this quote from the interview: &quot;There was input all around, but at each level, that input was simply discarded by the decision makers. Basically there were a handful of people who made decisions, regardless of input from anyone else.&quot;

hah, sounds like every IT project I&#039;ve ever worked on except for maybe two of them. Managers love to interfere and put their mark on projects, regardless of what usability or other testing or surveys says will work.</description>
		<content:encoded><![CDATA[<p>I like this quote from the interview: &#8220;There was input all around, but at each level, that input was simply discarded by the decision makers. Basically there were a handful of people who made decisions, regardless of input from anyone else.&#8221;</p>
<p>hah, sounds like every IT project I&#8217;ve ever worked on except for maybe two of them. Managers love to interfere and put their mark on projects, regardless of what usability or other testing or surveys says will work.</p>
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		<title>By: Zen of Design&#187;Blog Archive &#187; One Hell of a Read</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8324</link>
		<dc:creator>Zen of Design&#187;Blog Archive &#187; One Hell of a Read</dc:creator>
		<pubDate>Wed, 16 May 2007 19:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8324</guid>
		<description>[...] won&#8217;t comment beyond the linkage, but everyone who is following the Sigil Saga should take the time to read this interview with an anonymous ex-Sigil employee. Readers should [...]</description>
		<content:encoded><![CDATA[<p>[...] won&#8217;t comment beyond the linkage, but everyone who is following the Sigil Saga should take the time to read this interview with an anonymous ex-Sigil employee. Readers should [...]</p>
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		<title>By: nerd gone bad</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8323</link>
		<dc:creator>nerd gone bad</dc:creator>
		<pubDate>Wed, 16 May 2007 19:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8323</guid>
		<description>As you know the Fashion MMO industry has no mercy; one day you&#039;re in, and the next you&#039;re out.  Brad, would you please leave the runway.

I developed quite a dislike for Brad&#039;s way of doing things and his &quot;vision&quot; during my EQ days.  I kept thinking &quot;why are we paying for this unfinished piece of crap and to just get griefed by the developers?&quot;  He was just lucky with EQ - the right type of product at the right time for the market.  It had little to do with quality in product, or design.  I&#039;d throw in the word myopic again, but twice in one week is bad form I&#039;m sure.

&lt;BLOCKQUOTE&gt;&quot;Ex-Sigil: Not really. When he was at work he was more an obstacle than a help. A lot of people wanted brad to just go away.&quot;&lt;/BLOCKQUOTE&gt;

Well Brad, times have changed and your luck ran out.  Caution to all MMO designers:  Consider what the customers want rather than what you want.

I feel for the hard working people who tried to make Vanguard the best they could under the circumstances.  Perhaps if they could&#039;ve developed and evolved the game more collectively and democratically and just gotten rid of the chaff management they could&#039;ve probably produced something much better.</description>
		<content:encoded><![CDATA[<p>As you know the Fashion MMO industry has no mercy; one day you&#8217;re in, and the next you&#8217;re out.  Brad, would you please leave the runway.</p>
<p>I developed quite a dislike for Brad&#8217;s way of doing things and his &#8220;vision&#8221; during my EQ days.  I kept thinking &#8220;why are we paying for this unfinished piece of crap and to just get griefed by the developers?&#8221;  He was just lucky with EQ &#8211; the right type of product at the right time for the market.  It had little to do with quality in product, or design.  I&#8217;d throw in the word myopic again, but twice in one week is bad form I&#8217;m sure.</p>
<blockquote><p>&#8220;Ex-Sigil: Not really. When he was at work he was more an obstacle than a help. A lot of people wanted brad to just go away.&#8221;</p></blockquote>
<p>Well Brad, times have changed and your luck ran out.  Caution to all MMO designers:  Consider what the customers want rather than what you want.</p>
<p>I feel for the hard working people who tried to make Vanguard the best they could under the circumstances.  Perhaps if they could&#8217;ve developed and evolved the game more collectively and democratically and just gotten rid of the chaff management they could&#8217;ve probably produced something much better.</p>
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		<title>By: Swerve</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8322</link>
		<dc:creator>Swerve</dc:creator>
		<pubDate>Wed, 16 May 2007 18:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8322</guid>
		<description>A horrible launch? What game were you playing? WoW had a good launch by MMO standards (and what other standard would you judge it against?) Sure there were some issues with overcrowding, but they were relatively minor. The game worked.</description>
		<content:encoded><![CDATA[<p>A horrible launch? What game were you playing? WoW had a good launch by MMO standards (and what other standard would you judge it against?) Sure there were some issues with overcrowding, but they were relatively minor. The game worked.</p>
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		<title>By: Mist</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8321</link>
		<dc:creator>Mist</dc:creator>
		<pubDate>Wed, 16 May 2007 16:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8321</guid>
		<description>WoW had an absolutely horrible launch, between lag, queues and server outages.  It still ended up being the most popular MMO ever, by far.

At some point, it ain&#039;t the launch, it&#039;s the game itself.</description>
		<content:encoded><![CDATA[<p>WoW had an absolutely horrible launch, between lag, queues and server outages.  It still ended up being the most popular MMO ever, by far.</p>
<p>At some point, it ain&#8217;t the launch, it&#8217;s the game itself.</p>
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		<title>By: Will</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8320</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Wed, 16 May 2007 14:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8320</guid>
		<description>@Kranky Kraut,

You know what to a degree your right. Why? Well I did Beta AO also. And even got an offer to be a Guide, when it launched. I turned it down. Because I knew the game wasn&#039;t ready.

But I think you may not realize the problems that Vanguard had either. You know that whole billing thing, yeah if you downloaded it digitally through them, your account didn&#039;t get functioning credit until about a week and a half after launch. When I logged in the first day, it took an hour. And I kept going link dead during the load.

It was just not even remotely entertaining. It took me going to be an Orc to start to have some fun. Then as I said I started levelling, and encountered so many bugs as to be disgusted. And then when people I knew personally had legit problems, that did things like wipe out entire levels of xp, and then, get told they weren&#039;t going to be reimbursed, yet other people were getting it.. is some bullshit bro.

But your right in a sense it wasn&#039;t as bad as AO. But Vanguard also shined a lot of shit up and slid it out. Bah.. the whole thing disgusts me. I just feel for the folks who made a game hoping it would work.</description>
		<content:encoded><![CDATA[<p>@Kranky Kraut,</p>
<p>You know what to a degree your right. Why? Well I did Beta AO also. And even got an offer to be a Guide, when it launched. I turned it down. Because I knew the game wasn&#8217;t ready.</p>
<p>But I think you may not realize the problems that Vanguard had either. You know that whole billing thing, yeah if you downloaded it digitally through them, your account didn&#8217;t get functioning credit until about a week and a half after launch. When I logged in the first day, it took an hour. And I kept going link dead during the load.</p>
<p>It was just not even remotely entertaining. It took me going to be an Orc to start to have some fun. Then as I said I started levelling, and encountered so many bugs as to be disgusted. And then when people I knew personally had legit problems, that did things like wipe out entire levels of xp, and then, get told they weren&#8217;t going to be reimbursed, yet other people were getting it.. is some bullshit bro.</p>
<p>But your right in a sense it wasn&#8217;t as bad as AO. But Vanguard also shined a lot of shit up and slid it out. Bah.. the whole thing disgusts me. I just feel for the folks who made a game hoping it would work.</p>
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		<title>By: Ironwood</title>
		<link>http://www.brokentoys.org/2007/05/15/sigil-gone/comment-page-1/#comment-8319</link>
		<dc:creator>Ironwood</dc:creator>
		<pubDate>Wed, 16 May 2007 12:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/05/15/sigil-gone/#comment-8319</guid>
		<description>Personally, I think he coulda been a lot MORE biased than he was. :)</description>
		<content:encoded><![CDATA[<p>Personally, I think he coulda been a lot MORE biased than he was. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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