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	<title>Comments on: IGE: Less Money, Mo&#039; Problems</title>
	<atom:link href="http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Hernandez v. IGE Update: Brock Pierce Declaration and Hernandez Motion to Compel Filed &#124; Virtually Blind &#124; Virtual Law &#124; Benjamin Duranske</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11626</link>
		<dc:creator>Hernandez v. IGE Update: Brock Pierce Declaration and Hernandez Motion to Compel Filed &#124; Virtually Blind &#124; Virtual Law &#124; Benjamin Duranske</dc:creator>
		<pubDate>Sat, 05 Jul 2008 22:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11626</guid>
		<description>[...] on the murky corporate structure of IGE, a subject of frequent, often entertaining speculation over at Broken [...]</description>
		<content:encoded><![CDATA[<p>[...] on the murky corporate structure of IGE, a subject of frequent, often entertaining speculation over at Broken [...]</p>
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		<title>By: Hernandez v. IGE: Chinese Defendant Dropped, Florida Attorney General&#8217;s Office Opens Investigation of U.S. IGE &#124; Virtually Blind &#124; Virtual Law</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11620</link>
		<dc:creator>Hernandez v. IGE: Chinese Defendant Dropped, Florida Attorney General&#8217;s Office Opens Investigation of U.S. IGE &#124; Virtually Blind &#124; Virtual Law</dc:creator>
		<pubDate>Thu, 03 Jan 2008 16:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11620</guid>
		<description>[...] Of note to people tracking IGE&#8217;s corporate structure, the subpoena seeks extensive documentation of IGE&#8217;s relationship to Affinity Media, a relationship IGE has at times flatly denied. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of note to people tracking IGE&#8217;s corporate structure, the subpoena seeks extensive documentation of IGE&#8217;s relationship to Affinity Media, a relationship IGE has at times flatly denied. [...]</p>
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		<title>By: He Said / She Said - Gold selling version &#171; Adventures in Azeroth</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11616</link>
		<dc:creator>He Said / She Said - Gold selling version &#171; Adventures in Azeroth</dc:creator>
		<pubDate>Fri, 07 Dec 2007 21:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11616</guid>
		<description>[...] dead end I started doing Google searches on the topic and it doesn&#8217;t take long to come across lot&#8217;s of posts on the issue.  The one that stuck with me is this one from MMO [...]</description>
		<content:encoded><![CDATA[<p>[...] dead end I started doing Google searches on the topic and it doesn&#8217;t take long to come across lot&#8217;s of posts on the issue.  The one that stuck with me is this one from MMO [...]</p>
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		<title>By: Xinh</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11625</link>
		<dc:creator>Xinh</dc:creator>
		<pubDate>Sat, 17 Nov 2007 12:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11625</guid>
		<description>[sarcasm]Imagine my complete and utter surprise in hearing this news[/sarcasm]

Seriously this whole we (Affinity Media) have nothing to do with IGE BS stank about a as much as my kid&#039;s diaper pail in the middle of a hot Greek summer.   I hope that this company goes under but if history is any guide, they will pop elsewhere and claim they are totally innocent.</description>
		<content:encoded><![CDATA[<p>[sarcasm]Imagine my complete and utter surprise in hearing this news[/sarcasm]</p>
<p>Seriously this whole we (Affinity Media) have nothing to do with IGE BS stank about a as much as my kid&#8217;s diaper pail in the middle of a hot Greek summer.   I hope that this company goes under but if history is any guide, they will pop elsewhere and claim they are totally innocent.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11624</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Wed, 14 Nov 2007 19:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11624</guid>
		<description>&quot;I really don’t see how moving from who-has-the-most-time-”wins” to who-has-the-most-money-”wins” will help anything.&quot;

It will help me; I have more money than free time.</description>
		<content:encoded><![CDATA[<p>&#8220;I really don’t see how moving from who-has-the-most-time-”wins” to who-has-the-most-money-”wins” will help anything.&#8221;</p>
<p>It will help me; I have more money than free time.</p>
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		<title>By: Aufero</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11619</link>
		<dc:creator>Aufero</dc:creator>
		<pubDate>Wed, 14 Nov 2007 03:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11619</guid>
		<description>I&#039;m shocked to learn that Affinity and IGE are one and the same.  Shocked.  Changing their name and lying about it was just such an impenetrable plan.</description>
		<content:encoded><![CDATA[<p>I&#8217;m shocked to learn that Affinity and IGE are one and the same.  Shocked.  Changing their name and lying about it was just such an impenetrable plan.</p>
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		<title>By: Axecleaver</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11623</link>
		<dc:creator>Axecleaver</dc:creator>
		<pubDate>Tue, 13 Nov 2007 15:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11623</guid>
		<description>If you want to have an economy, you have to have money sinks to offset the money drops from combat. If you don&#039;t have a way to remove money from the economy, well, you have no economy. You just have constantly devalued currency the longer the game is played, ie unbounded inflation.

I think RMT in WoW declined a lot after burning crusade due to the daily quests. I find them boring and don&#039;t bother, but that is because I don&#039;t have goals that require money. A lot of people who have goals that are money-driven (buying black temple crafting components when you&#039;re in a casual guild, or a flying mount, for example) are doing the dailies religiously and finding it rewarding when they meet those goals.</description>
		<content:encoded><![CDATA[<p>If you want to have an economy, you have to have money sinks to offset the money drops from combat. If you don&#8217;t have a way to remove money from the economy, well, you have no economy. You just have constantly devalued currency the longer the game is played, ie unbounded inflation.</p>
<p>I think RMT in WoW declined a lot after burning crusade due to the daily quests. I find them boring and don&#8217;t bother, but that is because I don&#8217;t have goals that require money. A lot of people who have goals that are money-driven (buying black temple crafting components when you&#8217;re in a casual guild, or a flying mount, for example) are doing the dailies religiously and finding it rewarding when they meet those goals.</p>
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		<title>By: =j</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11622</link>
		<dc:creator>=j</dc:creator>
		<pubDate>Tue, 13 Nov 2007 14:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11622</guid>
		<description>What is an &quot;Enforced poverty emulator&quot;?  You mean money sinks? Do you have any idea how broken UO&#039;s economy was before they introduced money sinks?

I really don&#039;t see how moving from who-has-the-most-time-&quot;wins&quot; to who-has-the-most-money-&quot;wins&quot; will help anything.</description>
		<content:encoded><![CDATA[<p>What is an &#8220;Enforced poverty emulator&#8221;?  You mean money sinks? Do you have any idea how broken UO&#8217;s economy was before they introduced money sinks?</p>
<p>I really don&#8217;t see how moving from who-has-the-most-time-&#8221;wins&#8221; to who-has-the-most-money-&#8221;wins&#8221; will help anything.</p>
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		<title>By: Larry Lard</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11617</link>
		<dc:creator>Larry Lard</dc:creator>
		<pubDate>Tue, 13 Nov 2007 08:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11617</guid>
		<description>Hmm, an MMO in which you can buy your way to the top? We&#039;re kinda all playing that one already, whether we like it or not...</description>
		<content:encoded><![CDATA[<p>Hmm, an MMO in which you can buy your way to the top? We&#8217;re kinda all playing that one already, whether we like it or not&#8230;</p>
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		<title>By: ubvman</title>
		<link>http://www.brokentoys.org/2007/11/12/ige-less-money-mo-problems/comment-page-1/#comment-11618</link>
		<dc:creator>ubvman</dc:creator>
		<pubDate>Tue, 13 Nov 2007 07:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/12/ige-less-money-mo-problems/#comment-11618</guid>
		<description>I predict a pattern developing somewhat:

*First MMOGs - UO, M59 etc. - unfettered sandbox. Mass PvP etc. interesting social experiment. Enforced Poverty emulator - rife with RMT.

*Stealing shamelessly from Diku Mud - Everquest - The vision and all that. Enforced grouping, solo unfriendly. Enforced poverty emulator - rife with RMT.

*WoW - you know the beast. Parallel gameing - the SOLO GAME CAN EXIST AND BUILD THE MMOG too! Fuck you Vision (tm)! Oh bytw, enforced poverty emulator included - rife with RMT.

RMT companies are the result of lazy MMOG gaming design derived from old single player CRPG and &quot;Pen &amp; Paper&quot; tabletop paradigms. WoW got it right with the parallel solo game in the MMOG but they left out the next level - leaving the RMT money for other companies to take. Leave out the poverty emulator, I have a feeling that a MMOG that allows the RL $$$$ to success route (aka &quot;buy your way to the top&quot;) will be the next WOW sized million seller.</description>
		<content:encoded><![CDATA[<p>I predict a pattern developing somewhat:</p>
<p>*First MMOGs &#8211; UO, M59 etc. &#8211; unfettered sandbox. Mass PvP etc. interesting social experiment. Enforced Poverty emulator &#8211; rife with RMT.</p>
<p>*Stealing shamelessly from Diku Mud &#8211; Everquest &#8211; The vision and all that. Enforced grouping, solo unfriendly. Enforced poverty emulator &#8211; rife with RMT.</p>
<p>*WoW &#8211; you know the beast. Parallel gameing &#8211; the SOLO GAME CAN EXIST AND BUILD THE MMOG too! Fuck you Vision &#8482;! Oh bytw, enforced poverty emulator included &#8211; rife with RMT.</p>
<p>RMT companies are the result of lazy MMOG gaming design derived from old single player CRPG and &#8220;Pen &amp; Paper&#8221; tabletop paradigms. WoW got it right with the parallel solo game in the MMOG but they left out the next level &#8211; leaving the RMT money for other companies to take. Leave out the poverty emulator, I have a feeling that a MMOG that allows the RL $$$$ to success route (aka &#8220;buy your way to the top&#8221;) will be the next WOW sized million seller.</p>
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