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	<title>Comments on: What Mass Effect Has Taught Me</title>
	<atom:link href="http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: DM</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11973</link>
		<dc:creator>DM</dc:creator>
		<pubDate>Sun, 16 Dec 2007 16:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11973</guid>
		<description>If there was a bit more action and a little less walking around, this would have been more than a rental for me. My brother on the other hand, loves this game.</description>
		<content:encoded><![CDATA[<p>If there was a bit more action and a little less walking around, this would have been more than a rental for me. My brother on the other hand, loves this game.</p>
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		<title>By: Mox</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11972</link>
		<dc:creator>Mox</dc:creator>
		<pubDate>Wed, 28 Nov 2007 20:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11972</guid>
		<description>I take it you&#039;ve all tried, or at least seen, &quot;It&#039;s time to shut you up&quot;?

Although there&#039;s still plenty of places where the options are I&#039;m a saint/Get on with it/I&#039;m a cock, there are some dialogs where the negative options work really well. Threatening the Fleet Admiral after his inspection of the Normandy was fun, and definitely worked well. &quot;Should I guess?&quot; was another good one.</description>
		<content:encoded><![CDATA[<p>I take it you&#8217;ve all tried, or at least seen, &#8220;It&#8217;s time to shut you up&#8221;?</p>
<p>Although there&#8217;s still plenty of places where the options are I&#8217;m a saint/Get on with it/I&#8217;m a cock, there are some dialogs where the negative options work really well. Threatening the Fleet Admiral after his inspection of the Normandy was fun, and definitely worked well. &#8220;Should I guess?&#8221; was another good one.</p>
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		<title>By: J.</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11968</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Wed, 28 Nov 2007 03:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11968</guid>
		<description>Looks like that guy would like &lt;a href=&quot;http://www.somethingawful.com/d/news/mass-effect.php&quot; rel=&quot;nofollow&quot;&gt;THREE sloppy joes.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Looks like that guy would like <a href="http://www.somethingawful.com/d/news/mass-effect.php" rel="nofollow">THREE sloppy joes.</a></p>
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		<title>By: Ryan Shwayder</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11969</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Tue, 27 Nov 2007 14:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11969</guid>
		<description>I can&#039;t wait to pick up Mass Effect. I grabbed Assassin&#039;s Creed first because I knew I wouldn&#039;t have to put as much time into it. As for Assassin&#039;s Creed being excellent, I wouldn&#039;t entirely agree. It&#039;s a good game that could have been a great game. But, it does have the foundations for something amazing in the future if they can come up with:

- Less repetition, or at least the illusion of less repetition (3 cities with 3 sections and 3 guys who must be assassinated at 3 different times after doing 3 of the precursor missions in each of the 3 cities).
- Better combat balance (there is a &quot;best&quot; thing to do in roughly every situation in order to survive--hold down block and counter with X).
- More stealth! I guess it was just a bad expectation on my part, but I figured this would be closer to Thief but with elements of Prince of Persia rather than the reverse. The fact that it is actually significantly more efficient to blast through things instead of be stealthy annoyed me (possibly better: a &quot;recognition&quot; meter that goes up if you expose yourself too often [which causes more guards to appear/look for you]. An end-of-mission &quot;you did this really stealthily&quot; award and various levels of the award. Etc.)

Either way, I enjoyed at least the first few hours of the game and may end up finishing it at some point (I have the last block of assassinations to go yet). I still need to get the bad taste out of my mouth about the modern day stuff, though. Because none of the marketing pointed out that I would not, in fact, be a crusades-era assassin, and would instead be a future-era assassin living in my genetic memory, it rubbed me the wrong way immediately... not to mention, every time I go future mode I get wrenched out of the game and tend to put it down for the day.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to pick up Mass Effect. I grabbed Assassin&#8217;s Creed first because I knew I wouldn&#8217;t have to put as much time into it. As for Assassin&#8217;s Creed being excellent, I wouldn&#8217;t entirely agree. It&#8217;s a good game that could have been a great game. But, it does have the foundations for something amazing in the future if they can come up with:</p>
<p>- Less repetition, or at least the illusion of less repetition (3 cities with 3 sections and 3 guys who must be assassinated at 3 different times after doing 3 of the precursor missions in each of the 3 cities).<br />
- Better combat balance (there is a &#8220;best&#8221; thing to do in roughly every situation in order to survive&#8211;hold down block and counter with X).<br />
- More stealth! I guess it was just a bad expectation on my part, but I figured this would be closer to Thief but with elements of Prince of Persia rather than the reverse. The fact that it is actually significantly more efficient to blast through things instead of be stealthy annoyed me (possibly better: a &#8220;recognition&#8221; meter that goes up if you expose yourself too often [which causes more guards to appear/look for you]. An end-of-mission &#8220;you did this really stealthily&#8221; award and various levels of the award. Etc.)</p>
<p>Either way, I enjoyed at least the first few hours of the game and may end up finishing it at some point (I have the last block of assassinations to go yet). I still need to get the bad taste out of my mouth about the modern day stuff, though. Because none of the marketing pointed out that I would not, in fact, be a crusades-era assassin, and would instead be a future-era assassin living in my genetic memory, it rubbed me the wrong way immediately&#8230; not to mention, every time I go future mode I get wrenched out of the game and tend to put it down for the day.</p>
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		<title>By: ghiest</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11966</link>
		<dc:creator>ghiest</dc:creator>
		<pubDate>Tue, 27 Nov 2007 12:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11966</guid>
		<description>I will quote the thread that you posted your pic on ... because it made me laugh so damn hard

&quot;I didn&#039;t know the Normandy could fit through the McDonald&#039;s drive-through.&quot;

Anyway, loving both Mass Effect and Assassins Creed as well.  Although as you say the story line seemed eerily familiar (only 2/3 way through I think now anyway) but the voice acting is fantastic and the graphics are good for a game of it&#039;s scale.</description>
		<content:encoded><![CDATA[<p>I will quote the thread that you posted your pic on &#8230; because it made me laugh so damn hard</p>
<p>&#8220;I didn&#8217;t know the Normandy could fit through the McDonald&#8217;s drive-through.&#8221;</p>
<p>Anyway, loving both Mass Effect and Assassins Creed as well.  Although as you say the story line seemed eerily familiar (only 2/3 way through I think now anyway) but the voice acting is fantastic and the graphics are good for a game of it&#8217;s scale.</p>
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		<title>By: aozora</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11967</link>
		<dc:creator>aozora</dc:creator>
		<pubDate>Tue, 27 Nov 2007 12:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11967</guid>
		<description>Punk-ass single chins ...</description>
		<content:encoded><![CDATA[<p>Punk-ass single chins &#8230;</p>
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		<title>By: Cameron Sorden</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11971</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Mon, 26 Nov 2007 17:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11971</guid>
		<description>Arrgh. I&#039;ve promised not to buy it so that the fiancee can snag it for me for Christmas. With every blog post talking about how cool it is, I regret my decision more.</description>
		<content:encoded><![CDATA[<p>Arrgh. I&#8217;ve promised not to buy it so that the fiancee can snag it for me for Christmas. With every blog post talking about how cool it is, I regret my decision more.</p>
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		<title>By: Rasputin</title>
		<link>http://www.brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/comment-page-1/#comment-11970</link>
		<dc:creator>Rasputin</dc:creator>
		<pubDate>Mon, 26 Nov 2007 16:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/11/26/what-mass-effect-has-taught-me/#comment-11970</guid>
		<description>I&#039;ve now learned that french fries are NOT a substitute for a blaster at your side.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve now learned that french fries are NOT a substitute for a blaster at your side.</p>
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