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	<title>Comments on: If I Only Could, I&#039;d Make A Deal With God, Or Failing That Publishers</title>
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	<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Taymar</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12496</link>
		<dc:creator>Taymar</dc:creator>
		<pubDate>Sun, 23 Dec 2007 10:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12496</guid>
		<description>You&#039;ve probably seen this but just in case -Smed comments on eq2flames:

http://www.eq2flames.com/general-gameplay/16896-soe-licenses-3rd-party-rmt-company-game-virtual-property-sales-43.html</description>
		<content:encoded><![CDATA[<p>You&#8217;ve probably seen this but just in case -Smed comments on eq2flames:</p>
<p><a href="http://www.eq2flames.com/general-gameplay/16896-soe-licenses-3rd-party-rmt-company-game-virtual-property-sales-43.html" rel="nofollow">http://www.eq2flames.com/general-gameplay/16896-soe-licenses-3rd-party-rmt-company-game-virtual-property-sales-43.html</a></p>
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		<title>By: Plaguelands &#187; Blog Archive &#187; RMT is too legit to quit. Hammer time.</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12495</link>
		<dc:creator>Plaguelands &#187; Blog Archive &#187; RMT is too legit to quit. Hammer time.</dc:creator>
		<pubDate>Fri, 21 Dec 2007 01:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12495</guid>
		<description>[...] real money trade topic stops here again… This topic won’t go away; it’ll be oft-discussed, glazed over, resuscitated again and again to be only horribly killed off in some fashionable way [...]</description>
		<content:encoded><![CDATA[<p>[...] real money trade topic stops here again… This topic won’t go away; it’ll be oft-discussed, glazed over, resuscitated again and again to be only horribly killed off in some fashionable way [...]</p>
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		<title>By: Hades</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12503</link>
		<dc:creator>Hades</dc:creator>
		<pubDate>Thu, 20 Dec 2007 15:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12503</guid>
		<description>I am sorry to say this, but the developers have created the RMT market due to poor game design.  Last year I wrote an article about MMORPG&#039;s (http://www.lotd.org/index.php?page=31), and reiterated that the current design isn&#039;t friendly to the average PC gamer.  There are too many time based barriers that prevent people from being able to game with their friends. That lead me to write another article about making guild friendly games (http://www.lotd.org/index.php?page=63).  Both of these articles are extremely popular at Guildcafe.com, and Guildcafe now has close to 60,000 members. I&#039;ll also point out that I&#039;m the most famous person there..p.

Anyway dealing just with RMT and not the other barriers, it basically boils down to a couple of things.  The first thing is that in most games you gain money by sitting there mindlessly bashing mobs, mindlessly crafting, or mindlessly running delivery type quests. That is boring as hell, and it takes up a lot of someone&#039;s time.  Your average PC gamer (30 years old) has 1-3 hours per day to play your game, and they don&#039;t want to spend 2 hours of it doing boring things.

Too many games have made someone&#039;s virtual worth all about the gear they wear.  So people who don&#039;t have the right gear don&#039;t get in the fun groups. In order to get that gear, they need real or virtual money to outright buy it or in-game money to craft it. Once they have their phat lewt, they get in the good groups.  So the guy who has the money but not the time is going going to buy what he needs so he can skip through the boring stuff, and get to the good stuff.

This also goes into the RMT for powerleveling services. I have paid for powerleveling services in two games in recent years because I simply don&#039;t have the time to slosh through the boring stuff, and I can&#039;t keep up with my friends who can play more than me. So I can be left behind and quit the game, or I can pay someone to level me so I can keep playing with my friends.  Most games force you to quit or pay for powerleveling because their grouping mechanics penalize higher level people from doing anything with lower level people.

CoH has a sidekick program that&#039;s cool, but it sucks for helping lower level people catch up with the higher level people. Also if you get too far from your higher level mentor you become a newbie again and die easily.  The lower level guy brings nothing to the group because he&#039;s only got access to his low level powers, and thus the brilliant idea ultimately fails.

The other side of this is guild based advancement. Many guilds need to have a lot of things to offer their members in order to attract and retain new recruits.  Therefore they are willing to buy resources they need to craft things, develop a cool guild house, or even buy Powerleveled characters that are specifically tailored to help the guild achieve PVE or PVP goals.

IMHO if developers want to crush external RMT services, then they need to be willing to offer the same type of service. People are always going to be crunched for time and willing to buy premade characters, uber items, gold, etc. You will never crush the external market so long as games are stuck in a &quot;massive time spent = game advancement&quot; model.

Or developers could simply have a system that lets people powerlevel their friends easily, have good item drops as a standard part of the game, develop a flat leveling curve so that after a certain point levels don&#039;t matter a whole lot while speeding up advancement to that point, make a solo game more viable with missions that can be done in 60 minutes or less, and giving guilds the tools they need to actually help their membership.

But otherwise sitting here crying about RMT is stupid because it is a direct result of poor game design that doesn&#039;t fit the profile of a 30 year old gamer with a professional career, real life responsibilities, and money to burn so he can bypass all the bullshit you find in today&#039;s game design.</description>
		<content:encoded><![CDATA[<p>I am sorry to say this, but the developers have created the RMT market due to poor game design.  Last year I wrote an article about MMORPG&#8217;s (<a href="http://www.lotd.org/index.php?page=31" rel="nofollow">http://www.lotd.org/index.php?page=31</a>), and reiterated that the current design isn&#8217;t friendly to the average PC gamer.  There are too many time based barriers that prevent people from being able to game with their friends. That lead me to write another article about making guild friendly games (<a href="http://www.lotd.org/index.php?page=63" rel="nofollow">http://www.lotd.org/index.php?page=63</a>).  Both of these articles are extremely popular at Guildcafe.com, and Guildcafe now has close to 60,000 members. I&#8217;ll also point out that I&#8217;m the most famous person there..p.</p>
<p>Anyway dealing just with RMT and not the other barriers, it basically boils down to a couple of things.  The first thing is that in most games you gain money by sitting there mindlessly bashing mobs, mindlessly crafting, or mindlessly running delivery type quests. That is boring as hell, and it takes up a lot of someone&#8217;s time.  Your average PC gamer (30 years old) has 1-3 hours per day to play your game, and they don&#8217;t want to spend 2 hours of it doing boring things.</p>
<p>Too many games have made someone&#8217;s virtual worth all about the gear they wear.  So people who don&#8217;t have the right gear don&#8217;t get in the fun groups. In order to get that gear, they need real or virtual money to outright buy it or in-game money to craft it. Once they have their phat lewt, they get in the good groups.  So the guy who has the money but not the time is going going to buy what he needs so he can skip through the boring stuff, and get to the good stuff.</p>
<p>This also goes into the RMT for powerleveling services. I have paid for powerleveling services in two games in recent years because I simply don&#8217;t have the time to slosh through the boring stuff, and I can&#8217;t keep up with my friends who can play more than me. So I can be left behind and quit the game, or I can pay someone to level me so I can keep playing with my friends.  Most games force you to quit or pay for powerleveling because their grouping mechanics penalize higher level people from doing anything with lower level people.</p>
<p>CoH has a sidekick program that&#8217;s cool, but it sucks for helping lower level people catch up with the higher level people. Also if you get too far from your higher level mentor you become a newbie again and die easily.  The lower level guy brings nothing to the group because he&#8217;s only got access to his low level powers, and thus the brilliant idea ultimately fails.</p>
<p>The other side of this is guild based advancement. Many guilds need to have a lot of things to offer their members in order to attract and retain new recruits.  Therefore they are willing to buy resources they need to craft things, develop a cool guild house, or even buy Powerleveled characters that are specifically tailored to help the guild achieve PVE or PVP goals.</p>
<p>IMHO if developers want to crush external RMT services, then they need to be willing to offer the same type of service. People are always going to be crunched for time and willing to buy premade characters, uber items, gold, etc. You will never crush the external market so long as games are stuck in a &#8220;massive time spent = game advancement&#8221; model.</p>
<p>Or developers could simply have a system that lets people powerlevel their friends easily, have good item drops as a standard part of the game, develop a flat leveling curve so that after a certain point levels don&#8217;t matter a whole lot while speeding up advancement to that point, make a solo game more viable with missions that can be done in 60 minutes or less, and giving guilds the tools they need to actually help their membership.</p>
<p>But otherwise sitting here crying about RMT is stupid because it is a direct result of poor game design that doesn&#8217;t fit the profile of a 30 year old gamer with a professional career, real life responsibilities, and money to burn so he can bypass all the bullshit you find in today&#8217;s game design.</p>
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		<title>By: Andrew Crystall</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12499</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Tue, 18 Dec 2007 20:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12499</guid>
		<description>Heartless - you say like that&#039;d be a bad thing for most MMO&#039;s</description>
		<content:encoded><![CDATA[<p>Heartless &#8211; you say like that&#8217;d be a bad thing for most MMO&#8217;s</p>
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		<title>By: DaveT</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12514</link>
		<dc:creator>DaveT</dc:creator>
		<pubDate>Tue, 18 Dec 2007 17:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12514</guid>
		<description>Is this really surprising though? Let&#039;s unpack the list of &quot;game providers&quot; given the context:

Funcom GMBH: AoC on 360 and PC; if there will be achievement points on the console side it seems likely they&#039;ll add something for the PC release - not a huge surprise there. We&#039;ll see...
Sony Online Entertainment: already has a MT strategy, has a portfolio of (largely) weak titles -- falls under the &quot;why not?&quot; business strategy category.
10TACLE STUDIOS: has been tapped to develop MTV&#039;s VW project -- archetypical MT property
Acclaim: offers Chinese and Korean MMO ports, so...
GoPets LTD: is more VW than game, already has MT
and finally Ping0 Interactive Limited: yes, they indeed are maintainers of Hellgate London, but more to the point, are wholly-owned by Flagship and closer to Valve&#039;s Steam in ultimate purpose. Seems logical too.

So, on the whole, the only really shocking aspect to this announcement is the amount of funding they received for this venture. That&#039;s a lot of Aerons.</description>
		<content:encoded><![CDATA[<p>Is this really surprising though? Let&#8217;s unpack the list of &#8220;game providers&#8221; given the context:</p>
<p>Funcom GMBH: AoC on 360 and PC; if there will be achievement points on the console side it seems likely they&#8217;ll add something for the PC release &#8211; not a huge surprise there. We&#8217;ll see&#8230;<br />
Sony Online Entertainment: already has a MT strategy, has a portfolio of (largely) weak titles &#8212; falls under the &#8220;why not?&#8221; business strategy category.<br />
10TACLE STUDIOS: has been tapped to develop MTV&#8217;s VW project &#8212; archetypical MT property<br />
Acclaim: offers Chinese and Korean MMO ports, so&#8230;<br />
GoPets LTD: is more VW than game, already has MT<br />
and finally Ping0 Interactive Limited: yes, they indeed are maintainers of Hellgate London, but more to the point, are wholly-owned by Flagship and closer to Valve&#8217;s Steam in ultimate purpose. Seems logical too.</p>
<p>So, on the whole, the only really shocking aspect to this announcement is the amount of funding they received for this venture. That&#8217;s a lot of Aerons.</p>
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		<title>By: Taymar</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12513</link>
		<dc:creator>Taymar</dc:creator>
		<pubDate>Tue, 18 Dec 2007 17:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12513</guid>
		<description>Hmm, in EQ2 the the tells are getting caught in a very nicely done spam trap. I keep those notifications on and get at least one an hour. The gold sellers haven&#039;t gone away. I don&#039;t know how much the station exchange servers helped the situation but the effect is not anywhere near what Caya is implying it is.

I still think it&#039;s about rarity value - having a sword-of-might where anyone can buy it is not exciting. Having it where people think you have earned it is much more enticing...</description>
		<content:encoded><![CDATA[<p>Hmm, in EQ2 the the tells are getting caught in a very nicely done spam trap. I keep those notifications on and get at least one an hour. The gold sellers haven&#8217;t gone away. I don&#8217;t know how much the station exchange servers helped the situation but the effect is not anywhere near what Caya is implying it is.</p>
<p>I still think it&#8217;s about rarity value &#8211; having a sword-of-might where anyone can buy it is not exciting. Having it where people think you have earned it is much more enticing&#8230;</p>
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		<title>By: Caya</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12491</link>
		<dc:creator>Caya</dc:creator>
		<pubDate>Tue, 18 Dec 2007 16:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12491</guid>
		<description>It&#039;s funny to see someone think he knows all about RMT on EQ2 and certainly more so than people who, you know, actually *play* EQ2.
Sure, there is RMT on the &quot;normal&quot; servers - some people want not only some perceived advantage but want others not to have the same easy access to it, too. Still, it&#039;s become a lot better since they added the enabled servers. I can remember all of two gold whisperers pestering me in the last year, neither of which was seen around anymore after I reported them. Sony&#039;s got quite the aggressive stance in going after the traders on the non-enabled servers and the resulting peace from farmers and whisperers is one of the reasons I keep giving my sub money to the Evil Empire.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny to see someone think he knows all about RMT on EQ2 and certainly more so than people who, you know, actually *play* EQ2.<br />
Sure, there is RMT on the &#8220;normal&#8221; servers &#8211; some people want not only some perceived advantage but want others not to have the same easy access to it, too. Still, it&#8217;s become a lot better since they added the enabled servers. I can remember all of two gold whisperers pestering me in the last year, neither of which was seen around anymore after I reported them. Sony&#8217;s got quite the aggressive stance in going after the traders on the non-enabled servers and the resulting peace from farmers and whisperers is one of the reasons I keep giving my sub money to the Evil Empire.</p>
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		<title>By: Axecleaver</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12494</link>
		<dc:creator>Axecleaver</dc:creator>
		<pubDate>Tue, 18 Dec 2007 15:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12494</guid>
		<description>If you replaced &quot;RMT&quot; with &quot;marijuana&quot;, it&#039;s amazing how many of the same arguments apply. Prohibition, decriminalization, taxation, opponents concerned about the effect it will have on society, authorities wildly overestimating the potential market, etc.

Someone needs to get hold of those marijuana scare movies from the 50&#039;s and update it for RMT.</description>
		<content:encoded><![CDATA[<p>If you replaced &#8220;RMT&#8221; with &#8220;marijuana&#8221;, it&#8217;s amazing how many of the same arguments apply. Prohibition, decriminalization, taxation, opponents concerned about the effect it will have on society, authorities wildly overestimating the potential market, etc.</p>
<p>Someone needs to get hold of those marijuana scare movies from the 50&#8242;s and update it for RMT.</p>
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		<title>By: heartless_</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12490</link>
		<dc:creator>heartless_</dc:creator>
		<pubDate>Tue, 18 Dec 2007 15:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12490</guid>
		<description>The stupidity in these comments amaze me.  The EQ2 RMT servers don&#039;t attract the big business RMT services, because it isn&#039;t worth their time.  Sure, IGE and their ilk have advertisements and sales on the RMT servers, but don&#039;t be fooled into believing they focus heavily there.  These RMT servers attract the weekend warrior types who think they can foolishly make a buck off playing a game.  The RMT big-boys are more than glad to abuse the hell out of the regular servers where Uncle SOE doesn&#039;t get a cut.  It is funny though to see someone lie to themselves and think that having RMT-sanctioned servers removes it from the normal servers.

Secondly, is there any evidence that the 2 billion dollars would somehow wind up in the developers pockets?  No!  RMT is popular now, because people perceive that they are buying an advantage in their game of choice!  Once the developer starts selling the items, that perception is out the window and the people that used to buy their way ahead WON&#039;T PAY TO PLAY THAT GAME because there is no advantage to it.

That is why RMT will morph into some micro-transaction system and end up at about the same revenue as the current subscription model, but at the cost of jaded gamers like myself.</description>
		<content:encoded><![CDATA[<p>The stupidity in these comments amaze me.  The EQ2 RMT servers don&#8217;t attract the big business RMT services, because it isn&#8217;t worth their time.  Sure, IGE and their ilk have advertisements and sales on the RMT servers, but don&#8217;t be fooled into believing they focus heavily there.  These RMT servers attract the weekend warrior types who think they can foolishly make a buck off playing a game.  The RMT big-boys are more than glad to abuse the hell out of the regular servers where Uncle SOE doesn&#8217;t get a cut.  It is funny though to see someone lie to themselves and think that having RMT-sanctioned servers removes it from the normal servers.</p>
<p>Secondly, is there any evidence that the 2 billion dollars would somehow wind up in the developers pockets?  No!  RMT is popular now, because people perceive that they are buying an advantage in their game of choice!  Once the developer starts selling the items, that perception is out the window and the people that used to buy their way ahead WON&#8217;T PAY TO PLAY THAT GAME because there is no advantage to it.</p>
<p>That is why RMT will morph into some micro-transaction system and end up at about the same revenue as the current subscription model, but at the cost of jaded gamers like myself.</p>
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		<title>By: kalain</title>
		<link>http://www.brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/comment-page-1/#comment-12489</link>
		<dc:creator>kalain</dc:creator>
		<pubDate>Tue, 18 Dec 2007 14:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2007/12/17/if-i-only-could-id-make-a-deal-with-god-or-failing-that-publishers/#comment-12489</guid>
		<description>As far as &quot;No Yantis&quot; goes, if one company manages to secure all these deals, I&#039;d try and find out if said rights are transferable. Basically, is it worth waving a lot of money at said company if you&#039;re a company that couldn&#039;t get those deals. :P

As a player, this bothers me in the sense that it removes some level of &quot;I worked as hard as X to get where I am&quot;. Sure, it would be nice some nights to just flat out send blizzard 20 bucks instead of trying to get a drop or five, but it wouldn&#039;t improve the game at all. Heck, it would pretty much reduce high level Not-The-Best items to non-use.</description>
		<content:encoded><![CDATA[<p>As far as &#8220;No Yantis&#8221; goes, if one company manages to secure all these deals, I&#8217;d try and find out if said rights are transferable. Basically, is it worth waving a lot of money at said company if you&#8217;re a company that couldn&#8217;t get those deals. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>As a player, this bothers me in the sense that it removes some level of &#8220;I worked as hard as X to get where I am&#8221;. Sure, it would be nice some nights to just flat out send blizzard 20 bucks instead of trying to get a drop or five, but it wouldn&#8217;t improve the game at all. Heck, it would pretty much reduce high level Not-The-Best items to non-use.</p>
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