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	<title>Comments on: I Can Has Ur Market?</title>
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	<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Jeremy Williams</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14374</link>
		<dc:creator>Jeremy Williams</dc:creator>
		<pubDate>Sun, 23 Mar 2008 21:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14374</guid>
		<description>&quot;Bad form!&quot;
Yelled the crowd of lost boys as Hook dug his uh.. Hook into Peter Pan&#039;s arm.

It&#039;s perfectly alright to skewer  your foe when they honestly have a problem with their sword-fighting skillz, but you shouldn&#039;t be _rude_ about it.</description>
		<content:encoded><![CDATA[<p>&#8220;Bad form!&#8221;<br />
Yelled the crowd of lost boys as Hook dug his uh.. Hook into Peter Pan&#8217;s arm.</p>
<p>It&#8217;s perfectly alright to skewer  your foe when they honestly have a problem with their sword-fighting skillz, but you shouldn&#8217;t be _rude_ about it.</p>
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		<title>By: Scrote</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14375</link>
		<dc:creator>Scrote</dc:creator>
		<pubDate>Sat, 22 Mar 2008 00:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14375</guid>
		<description>When somebody says &quot;honestly sincerely&quot; they&#039;re almost invariably full of shit ^_____^</description>
		<content:encoded><![CDATA[<p>When somebody says &#8220;honestly sincerely&#8221; they&#8217;re almost invariably full of shit ^_____^</p>
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		<title>By: Vivianne Draper</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14376</link>
		<dc:creator>Vivianne Draper</dc:creator>
		<pubDate>Fri, 21 Mar 2008 18:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14376</guid>
		<description>Bashing SL&#039;s technology is easy and garners readership each and every time.  You&#039;d think the subject would be a big DUH by now.

Whats not so easy is to write about what&#039;s right with SL or even what Philip&#039;s departure might mean for SL and the LL culture.  Philip has cultivated a corporate culture where employees work on the things that jazz their world.  Which means that pesky little software bugs that are hard and tedious to find get left behind.  That means that things like Windlight and Havok get a lot of attention while things like raising the amount of groups available or how many people can fit on a sim or anything else that addresses a social problem rather than a &quot;hey isn&#039;t this cool!&quot; technology problem get left in the dust.

Philip&#039;s departure *could* change that.  I&#039;m not saying it will and it depends on who replaces him but SL is not going to get &quot;fixed&quot; without a lot of corporate culture change AND a lot of money.  Regardless it has a lot of things that really work for it but its harder to write about these things and no one wants to hear or read that and its ever so not cool or &#039;in&#039; -- so generally developers and game bloggers don&#039;t look for that part of SL.

It would be nice to see an indepth analysis of the whole kit and kaboodle from someone who actually knows what they are talking about.</description>
		<content:encoded><![CDATA[<p>Bashing SL&#8217;s technology is easy and garners readership each and every time.  You&#8217;d think the subject would be a big DUH by now.</p>
<p>Whats not so easy is to write about what&#8217;s right with SL or even what Philip&#8217;s departure might mean for SL and the LL culture.  Philip has cultivated a corporate culture where employees work on the things that jazz their world.  Which means that pesky little software bugs that are hard and tedious to find get left behind.  That means that things like Windlight and Havok get a lot of attention while things like raising the amount of groups available or how many people can fit on a sim or anything else that addresses a social problem rather than a &#8220;hey isn&#8217;t this cool!&#8221; technology problem get left in the dust.</p>
<p>Philip&#8217;s departure *could* change that.  I&#8217;m not saying it will and it depends on who replaces him but SL is not going to get &#8220;fixed&#8221; without a lot of corporate culture change AND a lot of money.  Regardless it has a lot of things that really work for it but its harder to write about these things and no one wants to hear or read that and its ever so not cool or &#8216;in&#8217; &#8212; so generally developers and game bloggers don&#8217;t look for that part of SL.</p>
<p>It would be nice to see an indepth analysis of the whole kit and kaboodle from someone who actually knows what they are talking about.</p>
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		<title>By: Alan Au</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14377</link>
		<dc:creator>Alan Au</dc:creator>
		<pubDate>Fri, 21 Mar 2008 18:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14377</guid>
		<description>On the one hand, he&#039;s right.  On the other hand, he should leave the smack-talking to us &lt;i&gt;professional&lt;/i&gt; hecklers.</description>
		<content:encoded><![CDATA[<p>On the one hand, he&#8217;s right.  On the other hand, he should leave the smack-talking to us <i>professional</i> hecklers.</p>
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		<title>By: Dartwick</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14378</link>
		<dc:creator>Dartwick</dc:creator>
		<pubDate>Thu, 20 Mar 2008 20:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14378</guid>
		<description>Saying something as obvious and gennerally acepted as what he pointed out( especially with respect to the bigger corperate picture) is hardly talking smack.</description>
		<content:encoded><![CDATA[<p>Saying something as obvious and gennerally acepted as what he pointed out( especially with respect to the bigger corperate picture) is hardly talking smack.</p>
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		<title>By: J.</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14382</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14382</guid>
		<description>The last time I heard of a MMO company putting its technology before anything else forward as a reason to take it seriously was Wish. Most people know that you actually have to have something fun and engaging that customers will play money for the chance to experience. And has been pointed out, while SL might well have been short on tech to support their grand design of user-created content uber alles, but Multiverse, last I checked, has a whole bunch of projects by third parties in various stages of development, none of which are ready at all. If the only difference between them and butterfly.net is technology, that&#039;s not a lot of difference.

All this is doing is underlining the apparent fact that not a whole lot of people have the ability to make MMOs and make them work out long-term. And that&#039;s something I&#039;d think people at Multiverse would want to address before they draw too much more attention to themselves.</description>
		<content:encoded><![CDATA[<p>The last time I heard of a MMO company putting its technology before anything else forward as a reason to take it seriously was Wish. Most people know that you actually have to have something fun and engaging that customers will play money for the chance to experience. And has been pointed out, while SL might well have been short on tech to support their grand design of user-created content uber alles, but Multiverse, last I checked, has a whole bunch of projects by third parties in various stages of development, none of which are ready at all. If the only difference between them and butterfly.net is technology, that&#8217;s not a lot of difference.</p>
<p>All this is doing is underlining the apparent fact that not a whole lot of people have the ability to make MMOs and make them work out long-term. And that&#8217;s something I&#8217;d think people at Multiverse would want to address before they draw too much more attention to themselves.</p>
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		<title>By: brent</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14383</link>
		<dc:creator>brent</dc:creator>
		<pubDate>Thu, 20 Mar 2008 18:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14383</guid>
		<description>No flying dongs, hee.

I&#039;m pretty sure everybody making Graphical MUSH 2.0 hasn&#039;t adequately taken into account the entire bunch of opportunity costs involved with &quot;being the most entertaining site for the Patriotic Nigras to set up operations in&quot;.</description>
		<content:encoded><![CDATA[<p>No flying dongs, hee.</p>
<p>I&#8217;m pretty sure everybody making Graphical MUSH 2.0 hasn&#8217;t adequately taken into account the entire bunch of opportunity costs involved with &#8220;being the most entertaining site for the Patriotic Nigras to set up operations in&#8221;.</p>
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		<title>By: Makaze</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14384</link>
		<dc:creator>Makaze</dc:creator>
		<pubDate>Thu, 20 Mar 2008 18:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14384</guid>
		<description>Old Man Murray where are you when we need you?

If only Erik hadn&#039;t abandoned his sacred duty of proving us with hilarious units of game measurement so that he could provide us with hilarious puzzle FPSs.</description>
		<content:encoded><![CDATA[<p>Old Man Murray where are you when we need you?</p>
<p>If only Erik hadn&#8217;t abandoned his sacred duty of proving us with hilarious units of game measurement so that he could provide us with hilarious puzzle FPSs.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14385</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Thu, 20 Mar 2008 17:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14385</guid>
		<description>&quot;Give people a world and they&#039;re gonna put penises in it.&quot;

Yup. But how long will it take? If we only had a metric, some sort of....oh, I don&#039;t know...Time to Cock?</description>
		<content:encoded><![CDATA[<p>&#8220;Give people a world and they&#8217;re gonna put penises in it.&#8221;</p>
<p>Yup. But how long will it take? If we only had a metric, some sort of&#8230;.oh, I don&#8217;t know&#8230;Time to Cock?</p>
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		<title>By: Rand0m</title>
		<link>http://www.brokentoys.org/2008/03/19/i-can-has-ur-market/comment-page-1/#comment-14386</link>
		<dc:creator>Rand0m</dc:creator>
		<pubDate>Thu, 20 Mar 2008 17:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=2567#comment-14386</guid>
		<description>I think Robert E. Howard put it best:

&quot;Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.&quot;</description>
		<content:encoded><![CDATA[<p>I think Robert E. Howard put it best:</p>
<p>&#8220;Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.&#8221;</p>
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