"We Want Negativity!": Five Things I Didn't Like About Warhammer

I swear to god, I got 5 IMs from people last night all saying variations of “Now I REALLY want to see the next part.” You people and your rancid negativity! (I include myself in that statement, of course.)

Ironically, there isn’t that much. Warhammer dodged a lot of possible pitfalls simply because it takes the road heavily travelled. Paul Barnett’s averrals to the contrary, Warhammer takes a lot of cues from its immediate ancestors World of Warcraft and (especially) Dark Age of Camelot. Much of the nuts and bolts of the game design is iterative, not revolutionary. So the parts where it falls down are mostly details of implementation. Like:

Grindgrindgrindgrindgrind. Yeah, this is the big one, and what is going to kill retention for Warhammer if anything not with the initials “WotLK” does. Anecdotal evidence from beta testers all claim that the levelling curve was radically “adjusted” immediately before the game shipped. This was a mistake. If there’s any game that shouldn’t be afraid of their users reaching max level, it’s Warhammer. Yet the last minute holy-crap-we-don’t-have-enough-to-keep-people-busy reaction from a development team seems to be a time-honored tradition of late. One could make a case that with many games, levelling is artifically accelerated in beta, then tuned to the release version just before shipping. That pretty clearly isn’t the case with Warhammer, since after the 2nd “tier” of content… you run out. Note: this is when you make levelling faster, not slower. It’s probably no coincidence that one of the first rewards granted to underpopulated realms has been faster levelling speed. That shouldn’t be a reward – it should be the default.

The Hibernian Protest lives again. It’s painfully obvious the High Elf and Dark Elf content pairings were… well… they’re kind of rushed. Of course the answer here is simple, just take your elf character somewhere else at level 1. But still, Mythic has a history of doing Elves at the last minute for some reason. And given history, I fully expect the first expansion to have the most lavishly rendered goddamn Elf areas this side of Rivendell.

Dude, Where’s My Balance. The game has some pretty clear balancing issues which PvP brings into sharp, immediate focus durning PvP levelling. Ranged DPS is generally king. This is somewhat mitigated by the two primary tanking classes, Black Orc and Ironbreaker, being Concentrated Awesome. Which probably means they’re overpowered. But melee DPS classes fare poorly, because they do about the same damage as ranged DPS (sometimes less) with the drawback of having to close to the target. This does seem to get better as classes gain levels (oh, sorry, RANKS) and gain access to more alpha-strike dump skills, but it makes levelling them pretty painful.  It’s hard to tell what balance will be like at the top end since, well, thanks to the grindgrindgrindgrindgrind hardly anyone knows what that’s like.  But I suspect Squig Herders will still be at the bottom of the food chain!

What do you know, PvE isn’t all that. I hesitate to ding Warhammer on this too much, because I suspect a lot of my fatigue with their PvE is simply my Being. Really. Tired. Of. Being. Told. To. Go. Kill. Six. Things. By. A. Generic. Fantasy. Character. I knew I was in trouble when my character turned a corner, encountered a vista of 5 or 6 NPCs all with the quest available icon over their head, and my first, immediate, unbidden reaction was “Oh God, no.” Generally, when you dread the arrival of more content, this is not a good thing. Of course, you can ditch PvE entirely and just play scenarios until your eyes bleed, but then that becomes yet another grind.

Community Shammunity. You know what Warhammer SHOULD have copied from World of Warcraft? The forums. Yes, I’m going to disagree pretty strongly with my homegirl here, because as a ordinary everyday average player, I don’t feel as though there’s a central zone of news and rumor dissemination. The “War Herald” is workable, but the news isn’t very detailed, and there seem to be a balkanization of forums – the primary forums SEEM to be Warhammer Alliance, but there isn’t a lot of traffic there, at least what you’d expect from 3/4 of a million subscribers. If anything, Warhammer’s convinced me that MMOs need officially sanctioned/operated forums just due to the perception that in the 21st century EVERY company does. (And yes, I am aware that Mythic operates or used to operate private forums, and I HOPE YOU SPECIAL PEOPLE ENJOY THEM VERY MUCH.)

So, yeah, not a whole lot of negativity there. I’m sure you’re all very disappointed! Now if you’ll excuse me, I’m told we have magic cookie bars here at the office. Which is somewhat frightening.

  • Bonedead

    1) I don’t think there are MMOs without grinds.
    2) That’s what the elves get, fo seriously.
    3) Surprise surprise
    4) ” ”
    5) VNBoards (see: DAOC)

    aaaaand
    6) I love your sexy manness.

  • http://www.sharingatwork.com Daniel J. Pritchett

    RE: Ranged DPS supremacy-

    AGINCOURT, BOY! EVER HEAR OF IT?

  • http://tobolds.blogspot.com/ Tobold

    If there’s any game that shouldn’t be afraid of their users reaching max level, it’s Warhammer.

    I very much disagree. WAR leveling through scenarios is too fast. The average player on the two servers I play on is already in tier 3, just 3 weeks after release. By end of the year everyone will be at the level cap. And then what? The same city siege over, and over, and over, because there is no other endgame content in WAR.

    Why not save several million dollars, let people start directly at level 40, and scratch tiers 1, 2, and 3, if they are only used for a few weeks out of a multi-year lifecycle anyway?

  • http://microisvjournal.wordpress.com/ Patrick

    They function as marketing for tier4. Also, as operant conditioning for the play style/business model you are trying to cultivate in your player base. You playerbase will overwhelmingly crave the level 8 crack delivered at similar rates at level INT_MAX… and thus level 8 is the necessary lie that tells them “Yeah, the crack keeps coming forever, never stops”.

  • Mercury

    I’d help you out with the grindgrindgrindgrind, but there’s the Punkbuster thing and the general hate thing and… well, it’s just not happening.

    I just wish my archmage wasn’t a watered-down shaman.

  • pharniel

    magic cookie bars? oh man..those are the bomb.

  • Mist

    About the grind:

    It takes about as much time to level 1 to 40 in Warhammer your first time through as it does to level 1 to 70 in WoW right now your first time through (without abusing their recruit-a-friend-on-crack-program.) Probably less. And the whole time you’re leveling, you’re learning the game and you’re also already earning points towards your endgame progression system. It’s really not a grind at all.

  • DM

    1. Yeah, the grind does seem kind of silly. I don’t mind leveling in scenarios (because I have fun while playing them), but the rest just seems like a bunch of wasted time.

    3. I haven’t noticed this as much. I play an archmage and Witch Elves cut through casters and marauders at least get in your face enough to distract you from doing your job. Melee dps definitely improves in t2 and t3, so I don’t detect much of a problem there.

    4. Yeah, as above, PvE just seems like an after thought. I’d feel cheated if it was something I cared about.

    5. I dunno, I like warhammeralliance well enough. I’ve not missed out on any truly important info as a result of the different community mechanism. I guess I don’t really know what I would be missing.

  • Todd Ogrin

    I don’t know if I’d qualify it as a negative (yet), but it’s interesting how big a part knockback plays in RvR. In a big battle, I’ll occasionally see fully half of each team flying through the air, like I’m playing Cirque du Soleil: Age of Reckoning.

  • http://www.cesspit.net/ Abalieno

    And yes, I am aware that Mythic operates or used to operate private forums, and I HOPE YOU SPECIAL PEOPLE ENJOY THEM VERY MUCH.

    A long time ago, you used to defend this.

    Weird that you didn’t comment at all about population issues with PQs and Open RvR. Or maybe you thought it was covered enough everywhere else.

    Also, I find amusing how Tobold avoids to write those opinions on his popular blog.

  • http://www.thisisnotacommunity.org D-0ne

    After 90 days, I might buy the game if the majority of commentators and players don’t hate the game by then.

  • http://rog.gameslate.com/ Rog

    My Squig Herder is definitely at the bottom of the food chain, no matter how much love I transmit through my keyboard.

    Someone else please plead with them to get rid of the 5ft deadzone for bows. I know, I know, realism is of utmost on my Goblin with mutant bunny pets. =P

  • http://www.mischiefblog.com Chris

    We canceled already: two CE subscriptions with no conversion.

    We played in beta and the experience nerf really, really hurt us. My wife ran out of content and did *not* want to be told she needed to move to another race’s storyline so she could keep leveling. The bugs from beta that didn’t get fixed (or got worse, or only got fixed a couple weeks after release) did nothing to help our impression of the game. Rubberbanding and lag (thanks, Comcast!), erratic pets, and the general suck that is the Squig Herder didn’t help. PQs are now a source of frustration, something that rarely bothered us in beta.

    I hate to admit that I’m really negative about WAR. I really, really wanted to like the game, to throw my casual MMO time and money at Mythic instead of Blizzard, to play the interesting races and engage in occasionally meaningful RvR and try distinct classes. But the WotLK beta has been more polished than live WAR and even four year-old content in Kalimdor is more compelling than fighting at the front-lines between Order and Chaos.

    Interestingly, when talking to WAR players, a statistically significant portion claim to have never played WoW.

  • http://weblog.etherized.com Jeremy T

    You’re right on the grind. It’s bad. Ugly bad.

    I’d argue that the T1 through T2 experience is pretty close to being good. You ramp up quickly, lots of new abilities, but still time to get a good bit of scenario play in before you leave them behind.

    It’s not until T3 where things get out of hand – but man, they get REALLY bad, really fast.

    I hoped to play multiple characters at the level cap in WAR, and I was hoping that the game would be different in this regard, but I was fooling myself. Grind time is just brutal and pointless – if anything makes me cancel my subscription, this will be it. I’m in for another month, but the way this is going I’m really unsure beyond that.

    Tobold: you’re wrong, but understandably so. This isn’t like WoW, where there are only a fixed number of PvE encounters to progress through – it’s more like Quake, where the “content” is simply in killing other players, and that never runs out.

    It’s just that, in WAR, you have to play for months before they let you get the rocket launcher and red armor. You get to have fun plinking away with your boomstick in the meantime, though!

  • Freakazoid

    I very much disagree. WAR leveling through scenarios is too fast. The average player on the two servers I play on is already in tier 3, just 3 weeks after release. By end of the year everyone will be at the level cap. And then what? The same city siege over, and over, and over, because there is no other endgame content in WAR.

    Even if they had kept the other 4 cities, everyone would hang around in one field anyway, just like DAoC players kept 95% of rvr in hibernia.

  • Bo Williams

    10/10 saw a hotfix which supposedly un-fucked the T3/T4 experience gains. I don’t have any personal experience with it because I have alt-itis and haven’t made it to t3 yet. Here’s the post:

    http://herald.warhammeronline.com/warherald/NewsArticle.war?id=372

  • Calandryll

    Agreed completely on the forum issue. Official forums vs. non-official forums is a very hot topic of debate in the Community Relations sphere. For the most part, the arguments against it all boil down to “it’s cheaper to not have them.” All of the other arguments, imo, are hollow excuses to avoid simply saying, “we don’t want to pay for them.”

    I’ve run games with official forums and without them. In my experience, the discourse is better on official forums (assuming they are well run of course) and companies that are truly interested in customer feedback should have them.

  • aet

    No mention of the system requirements and lag issues?

    I’ve met more then a few people who were WoW players who went into WAR on three-year-old systems, get crushed by lag and system requirements in PvP, and are now waiting out their 3+ month subscription while waiting for WotLK with baited breath.

    If you’re going to make a PvP MMO, then for fuck’s sake watch your system requirements. People have been bitching about lag in deathmatch games since before we invented the term ‘PvP’.

  • http://emergentfuture.com arrakiv

    Depending on what you mean by grind, I suppose I’m a touch confused. I’m around level 25 right now. I only play a few days a week, for a few hours when I do – excluding this last weekend anyhow, which was almost purely open field RvR anyway. Considering that there are 40 levels in the game, and I’m over half the levels in, and only a handful out from reaching the highest tier of the game, well under a month… I just don’t see how the grind is that bad?

    Now, that’s if you’re talking by time. It is true that around T3 you start running out of content unless you run a significant amount of scenarios. This means that you need to find ways to gain levels without doing quests, or moving to another race’s zone. There is a rather significant difference in how long it takes to level up from T1 to T2 and even more in T3.

    The real grind that I notice, however, is influence rewards. I’m usually the only person doing PQs when I’m trying to gain influence, which amounts to doing little more than farming the first stages of them rather mindlessly.

  • Anonymous

    WAR in T1 is a very impressive evolution of the genre. But Mythic doesn’t then take that evolution and do something more with it as the game progresses. Latter stages of the game are essentially less-polished versions of the ideas introduced in the first dozen levels. A lot of those implementations are mediocre to positively bad, e.g. most post-T1 scenarios–when you make every map have 1-2 capture/control points, it’s going to degenerate into a zerg blob where mdps sucks and AoE rdps is king.

  • Robin Kestrel

    1. Cancelled my subscription because for some reason I keep either crashing to the desktop, or worse, my system locks up and has to be rebooted.

    2. Not a lot of documentation out there on how even basic things work.

    3. Crafting is extremely limited, and, if you are doing talismans, expensive and slow.

    4. Love the PvP, but I never got a feeling of how it was affecting the larger world. All these messages about zones being contested or controlled, but no sense of what any of it means in any overall war.

  • http://ve3d.ign.com/ Apache

    1. Yeah, XP rewards are extremely low, especially for killing mobs. Quest XP doesn’t scale although there are a few trillion quests if you are into that sort of stuff. Only way to go is to queue up for scenarios.

    2. Don’t really agree with you there.

    3. I don’t think you can balance classes from how they perform in the scenarios.

    4. I hate pve in all games, so :)

    5. The VN boards are pretty lively. The problem is that no one talks in-game.

  • dartwick

    Other than the fact that it still has a grind(a good game might involve finding gear but it would do away with leveling)) I think the major problem is that its mind numbingly easy/simple.

  • Viz

    I didn’t think that the lesson of Agincourt was so much the superiority of ranged DPS as it was that you shouldn’t walk (or ride, as the case may be) straight into a prepared defense on extremely unfavorable terrain.

  • Iconic

    I never got beyond 20ish in the open beta, because it wasn’t allowed. Is that why T3 and T4 suck, or did they prevent people from going beyond T2 because they knew T3 and T4 sucked?

    In any case, the killer for me is the total population imbalance between realms, which every one knew was going to be the case at launch, and which Mythic simply did nothing to proactively address.

    The ENTIRE appeal of WAR vs WOW vs Whatever is the Realm vs Realm PvP structure. Everything else, as cool as it may be or not be, is window dressing around this core game play.

    Class imbalances, grindiness, etc are not good things, but they are not unique to WAR, so a fair number of players can overlook them the same way we all overlook paying a subscription in the first place.

    What simply can’t be overlooked is when the entire “War” is about as competitive as the Harlem Globetrotters vs the Washington Senators. Why bother playing the game when the outcome is pre decided by population imbalance, and nothing is done to change it?

  • http://www.killtenrats.com Zubon

    On 3: What level Squig Herder? They seem to come into their own around level 16, with Lots o’ Arrers. Before that, yes, lolsquigs, but they are a threat after. I’m not sure when the Witch Elves went from food to terrors, probably with Enfeebling Strike at level 20.

    I found healers to be the dominating force in tier 1, with Warrior Priests doing amazing things. Tanks seemed very good in tier 2. I haven’t pondered the balance that closely.

  • Belsameth

    I’ll have to disagree with you on the PvE part. Not done lots of Chaos or Dark Elves (I hate elves with a passion) but the Greenskin area is absolutely brilliant. Almost every single quests makes me at least giggle, often times even roar with laughter.

    Also. IB’s and BO’s are indeed overpowered :)

  • http://thewrittenword.gamerdna.com Cedia

    I really think anybody who thinks the grind is worse in WAR than in WoW is smoking something funny.

    Think about it, in WoW, first off, you can’t do anything (meaningful) until you grind to 70 (80), you have your faction grinds, your honor grinds, your gear grinds, your crafting grinds.

    I think disappointment in WAR is simply a case of what happens when expectations go far beyond the scope of reality.

  • Alarik

    It’s not worse than WoW, but it’s still longer than it has any need to be in the latter half.

    The fact that this happens in most games is no reason to be happy that it keeps happening.

  • Risk

    For me, it’s a lot of little things that add up mostly to discomfort for the game, but not enough for disliking it.

    Empty PQ’s happn even on high pop servers once people have leveled on

    The odd separation between PvE and PvP. Sure, you and queue for a scenario anywhere, but getting to PvP campes for Zone PvP, or back to PvE content has this weird segregation.
    Flight Masters are only at PvP camps, and depending on the zone, if you’re doing PvE it can take quite a while to get to one.
    There are only PvP-Related trainers (Renown, etc) at PvP camps, but no standard Career trainers – which seems odd in a game where you can level from PvP, forcing me to take a break from queuing for scenarios to go find a trainer elsewhere if I happened to level during PvP.

    Class powers. I feel like the fashion in which they are given to us is completley related to PvE, which again is odd for a game that you can PvP in, and are encouraged to do so, from level 1. Staples like roots for ranged classes aren’t given til level 10 making 1-9 horrendously hard for some classes but then making post-10 quite a bit easier.

    Balance. Yes, surprise, Mythic isn’t all that great at game balance. This is very much related to the above. When I am told about a class “Just wait til you get X power, then you’ll be unstoppable” is (A) fun or (B) balanced in any way.
    Also Queue balance. Im not sure if they do any of this now, but balancing the types of classes that get put in a scenario would be nice. I know there’s players of all classes queuing, I’ve been in games with zero healers and then a following game with almost all healers.

    Collision detection is some of the worst I’ve seen out of any game in recent memory. While I think being able to actually create choke points in PvP is a great tactical addition and is far ahead of WoW’s “nothing will stop them from getting to your healer”. Getting sandwiched between fellow players, or being stuck on a tiny rock on the ground, or not being able to run up what appears to be a gentle incline but apparently is a vertical rock wall forcing me to go around needlessly.

    Animations: Absolutely horrendous. Characters look like they’re moving through molasses. Wizards conjuring fireballs look like they’re lifting weights. Animations finishing before the cast bar is over, or the reverse of the cast bar finishing but the animation is still playing make for great fun during frantic PvP.

    Overall, the game is enjoyable. I think they have actually done quite a few new and innovative things with gameplay. But it seems like they glossed over the basics.

  • Vetarnias

    1) Grinding: MMO’s just follow the business model of serial encyclopedias offering the first volume at a very, very, very low price. Once you’re hooked, the longer it takes to get to the end, the more money they can make off you.

    2) Never cared about elves. And if I want some “Hibernian Protest”, I’ll move to Belfast.

    3) I only played a ranged character in WAR, so I’ll refrain from commenting.

    4) PvE was indeed restrictive and notoriously unimaginative in this game, but then, most MMO’s thrive on repetition.

    5) This is the major point. It isn’t just the absence of official forums, it’s the barrenness of chat in-game. You know, I’m getting sick and tired of developers building games for “established” guilds instead of ordinary players. By the looks of it, Darkfall is going straight for that trap. As for the Warhammer Alliance forums, I’ve never spent time there, but one poster on another site described it as the only forum he had seen where fanbois even trolled the tech support section. (They had one thread there describing how to put together a computer strictly for playing WAR, for chrissakes).

    But yeah, Mythic should have had forums for the game, instead of relying on third-party boards to do the job (and where it’s impossible to control the message).

    Based on those six days I spent playing WAR, I also agree with your positives.

  • Risk

    “Think about it, in WoW, first off, you can’t do anything (meaningful) until you grind to 70 (80), you have your faction grinds, your honor grinds, your gear grinds, your crafting grinds.”

    Define meaningful. It used to be that you “couldn’t do anything til 60″. Is that content suddenly gone? Im pretty sure all those 50-60 dungeons are still there, and all the raid content is still there to be enjoyed.

    WoW was designed to be a PvE game first and foremost, and stuff pre-50 involved a lot of training on how to play.

    Grinds only feel like grinds when you stop being entertained along the way and start noticing your goal is going to require a lot of repetition.

    I will concede WoW’s Reputation/Faction content as being grinds, but WoW did a better job than any MMO before (and possibly since) of hiding most of the grind from you until you did hit max level and run out of content.

    WAR get farther then AoC before it runs out of content, but you still run out of content well before the end, and that is when you start to notice the grind.

  • Bowman

    1. Tons of content – done one pairing exclusively and hit 40 while questing in chapter 22.
    2. There is a lot of endgame content, other than RvR. There are quite a few dungeons in the game, and they are hard as nails. In fact, they need some tuning down.
    3. I have fun with WAR from the point of character creation. Meaningful PvP from the get-go is awesome. How can you people forget about that?
    4. The more people you play with, the better WAR gets. Most criticism seems to come from people, who are not open to join groups and especially guilds and are thus missing out on most of the awesome. That’s why you have the problems you have.

    Games should be fun. WAR is great fun to me, from the get-go. If WAR isn’t any fun to you, why do you play it? Because if you grind to get to the fun, you have not understood this game. There is no grind, there is just an awesome game. If you don’t like questing, matched RvR, open RvR, group-oriented PvE and all the MMORPG things-to-do, why do you still play MMOs? You should be on XBOX live or something like that, and play with a lesser hook, higher skill requirements and more instant fun, instead of investing your time into something, that’s a grind to you. Just making me sick to my stomach.

  • http://weblog.etherized.com Jeremy T

    The thing that makes WAR feel ULTRA-grindy is that its PvE is almost identical to that of WoW. WoW’s quests were new, at the time of release – very few games out there had a decent system to progress through questing.

    Fast forward a few years, though, and the shine on this system is clearly worn off. We’ve seen probably dozens of games adopt a nearly identical system, with WAR’s being the most identical of them all.

    Now, if I was going straight from classic EQ to WAR, the grindiness might not get me down so much. But I’ve already had a chance to get tired of this mechanic in WoW, and finding it turn up again in WAR is a little depressing.

    In the words of our illustrious Still President: “Fool me once, shame on you. Fool me – you can’t get fooled again.” At least WAR does give you the option of doing scenarios instead of its asinine cut-and-paste-from-WoW quests, but even those start to wear on you after a while.

  • ello

    ======
    Games should be fun. WAR is great fun to me, from the get-go. If WAR isn’t any fun to you, why do you play it? Because if you grind to get to the fun, you have not understood this game. There is no grind, there is just an awesome game.
    =========
    it is a grind. join a low pop server and try and get a pq or a scenario in tier 1 or tier 2. it’s like pulling your teeth. you’re basically being told to level up to enjoy the game. that is what makes it a grind. the journey sucks, esp with two of their most touted features (rvr & pqs) having no one around to do it with

  • http://www.thisisnotacommunity.org D-0ne

    Define meaningful.-risk

    In a MMO I’d have to guess the presence of other people and those people having the same desires as you?

  • Zur

    Does anyone remember the day when it took months to get to the end game? I think attention spans are so low now, if someone can’t get to max level in 1-2 weeks then the game is a grind. Quite different than the old dial-up muds or early mmorgs

  • Mist

    It has a lot to do with the fact that the only good gameplay in most MMOs comes in the first hour and then you have to wait until endgame to get anything new and interesting, if it’s lucky enough to have one.

  • http://www.warhammeralliance.com Shelby

    Scott,

    I’m not sure where you get your numbers, but you seem to be really off base about the Warhammer Online community. Especially the forums.

    You state that, “the primary forums SEEM to be Warhammer Alliance, but there isn’t a lot of traffic there, at least what you’d expect from 3/4 of a million subscribers.”

    I wonder just how many of those 750,000 people do you expect to be posting? Historically, developers have said anywhere from 10-20% of actual subscribers are active forum posters. So given that fact, (I can provide you with quotes if need be) you would expect about roughly 115,000 posters.

    Well, the Warhammer Alliance forums, may SEEM like a calm lake on the outside, I can bring the numbers, that show a explosion of growth and posting activity within the forums.

    How about the fact that Warhammer Alliance does more forum posts per day than every other official fansite combined. How about more forum posts per day than the entire IGN Vault Network Forums (I said the entire Vault Network Forums, for every game, every board.) How about tens of thousands of posts per day, more than a million unique people every month, millions upon millions, of pageviews and site traffic.

    There has been an explosion of growth and posting activity within the forum community.

    Now I know I’m waste deep in the trenches, yes I have a level 40 character already and am working on my alt. But I think you’re off base about the forum community.

    I could continue to rant about the success of this particular fansite, and the fantastic team of volunteers that run it. But then I’d need a blog. I’ll just end with this. I think you’re wrong about the community, I don’t think that it’s perfect, I think Mythic could have, and still can do a much (read: a whole hellva lot) better job of working with it’s fansites. I also belive that the fansites themselves could be doing 100% better in terms of the content they offer. But in the end, Warhammer Alliance in many regards is leaps and bounds beyond anything an official forum can do or offer.

  • http://ve3d.ign.com/ Apache

    quest xp is a little higher now. its getting into the 7-10k range as opposed to 3-5k.

  • Xorok

    1. I don’t mind playing mmo’s that take awhile to level up, but the trick is to hide the grinding feel to it which WAR doesn’t do well. I must have done over 100 tor anrocs and doing the same PQ’s over for the inf rewards really is getting to me. There just isn’t much incentive to do other things, you just have to do what everyone else is doing.

    2. Maybe I don’t have a good eye for detail on this issue but I really haven’t noticed a drop off in this area for the elves.

    3. RDPS is definitely king in WAR. The second I even come close to a caster I get snared to snail speed, spammed with pbae roots, bounced around with KB’s like a ping pong ball, knock downed, disarmed, and then spiked to death all within the first 10 seconds. The ideal style of play seems to be for all melee classes to stay back and protect your casters while they unload on the enemy. Not all my experiences have been like this but there definitely needs to be some balance in this area.

    4. I enjoy PVP as much as the next guy, but lets face it there’s only so much you can do with it. You can have as many silly CTF games you want to determine who’s the best at PVP, it dosen’t compete with taking on a challenging PVE encounter with some interesting AI. You can do a lot more on the PVE side of things, but it’s severely lacking in WAR.

    5. I agree with this point as well

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  • http://kfsone.wordpress.com/ kfsone

    ““Oh God, no.”” at the quest npc: same exact sentiment. And to be honest, the single thing I took away from WarHammer. It’s a fine game, beautifully polished and honed … but that’s really all it has to offer above the rest of the crowd is grout and polish. I’ve taken up playing TF2 (a recent discovery for me) for my CTF fixes, Hinterland for my orcs, elves and level grinding fix, and Battleground Europe for my challenging gameplay and sim fix :)

  • Dirk

    Not sure how T4 will be but being able to jump right in to scenarios at early levels has me making a TON of alts… to the point where old guildmates are ticked off I’m all over the place. BUT ITS FUN! and thats all I care about. I almost prefer the T1 scenarios now… some of the others are just painful as a PUG. Like Phoenix gate without healers, ugh.

    I was a little annoyed at having to basically use all the content on every races’ area to level my ironbreaker but most of it was decent at least. The elf area is definately bleak and somewhat flavorless for quests tho.

    Oh and Bright Wizards must die horribly by any means necessary, damn their OP eyes.

  • Flimgoblin

    Running around Mourkain temple in squig armour makes squig-herding fun ;)

    Worryingly I manage to keep up dps with the Sorcerers most of the time too…

    (I think people must just assume my battle-squig is yet another pet and ignore me….)

  • yunk

    I pretty much agree, and am at least happy many of the points can be fixed via patching. Balance issues can be fixed (or just tuned a little each month like WoW to keep you guessing :) ).

    Grind grind grind is there, for some silly reason after playing open beta I thought “wow almost no grind!” boy that was naive of me. I don’t know what to think … or if I’ll ever find a multiplayer game without it.

    However despite the Kill 10 x quests, I find the pve really much better in this game than most. It’s like the great chain quests in WoW with backstories, of which there are far too few of in WoW, but WAR has a higher percentage of them. Of course that could be because WAR just has fewer quests.

    Elves work fine as NPCs, but really let’s just get rid of them. Sure dark elves are hot, but so are female dwarves. mmmmmmm

  • yunk

    I just wanted to say that it’s still tons of fun, and I am still playing.

  • xzzy

    An amusing data point to take from all this is how the post detailing all the things wrong with WAR has twice as many comments as the post detailing what it did right.

    And we wonder why the media is such a mess these days!

  • Random Poster

    This whole farce of “meaningful PvP” before t4 needs to quit. It doesn’t exis,t you do not in any way shape or form NEED the PvP objectives in T1-T3 and therefore it can’t be meaningful. Hell once your guild hits level 6 you don’t even need to go to keeps to get your Renown gear, just go to the guild hall and you are done.

    To make matters worse, on my two servers I have seen crap for Open RvR. Mostly it happens in groups of 10 or less…ooh exciting. All those nifty PvP Objective change hands at 1-6am EST time frame…you know when its easy to do because nobody shows up to stop you (hardcore PvP’rs in WAR indeed).

    I had an absolute blast in the beta with almost constant open RvR in t1 and t2 (the beaches of the T1 human/chaos area were loads of fun and always active). Since release nothing in T1-T3.