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	<title>Comments on: EA Announces Lots Of Sales, Layoffs</title>
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	<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: faefrost</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18307</link>
		<dc:creator>faefrost</dc:creator>
		<pubDate>Mon, 03 Nov 2008 20:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18307</guid>
		<description>Yeah I understand that Dirk, and I agree the PvP is tops. But I still suspect there were some grossly incorrect assumptions and expectations associated with WAR, both amongst the fanbase and between Mythic and EA.

I think Mythic always knew they were building a heavy PvP succesor to DAoC. I would hope that most of them realized that while a highly succesful product and playstyle, it is a niche one. Concentrating on it is a great way to make a succesful and profitable game leveraging that smaller niche playerbase (which is probably somewhere comfortably in the 500k range based on DAoC AoC and Shadowbanes population arcs). Mythic did a bang up job of building a good game for these types of players.

But you have to think that EA never really understould this, and really wanted to take a run at the 800 pound gorilla in the room. based on some of the conflicting statements from EA people and Mythic people just before release, it becomes clear. Mythic knew what they had and who they were targeting. EA was looking for WoW numbers. And marketing had drummed up axpectations of a WoW killer in the fanbase.

You know it has to be absolutely honking off a few EA execs that WoW has appeared to grow more paid subscriptions the WAR in the time period since WAR&#039;s release.</description>
		<content:encoded><![CDATA[<p>Yeah I understand that Dirk, and I agree the PvP is tops. But I still suspect there were some grossly incorrect assumptions and expectations associated with WAR, both amongst the fanbase and between Mythic and EA.</p>
<p>I think Mythic always knew they were building a heavy PvP succesor to DAoC. I would hope that most of them realized that while a highly succesful product and playstyle, it is a niche one. Concentrating on it is a great way to make a succesful and profitable game leveraging that smaller niche playerbase (which is probably somewhere comfortably in the 500k range based on DAoC AoC and Shadowbanes population arcs). Mythic did a bang up job of building a good game for these types of players.</p>
<p>But you have to think that EA never really understould this, and really wanted to take a run at the 800 pound gorilla in the room. based on some of the conflicting statements from EA people and Mythic people just before release, it becomes clear. Mythic knew what they had and who they were targeting. EA was looking for WoW numbers. And marketing had drummed up axpectations of a WoW killer in the fanbase.</p>
<p>You know it has to be absolutely honking off a few EA execs that WoW has appeared to grow more paid subscriptions the WAR in the time period since WAR&#8217;s release.</p>
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		<title>By: Dirk</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18304</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18304</guid>
		<description>part of the problem with the questing is there are a bunch of places to go... i.e. in T3 there are 6 separate zones with a bunch of quests. If you do a lot of quests, expect to go to at least 5 of those to level past that tier. I&#039;m just about into T4 and starting the 6th one.

There are a ton of quests, you just have to do a lot of running around looking, and flight paths are limited to 1 per zone so...

i&#039;m starting to turn into a fanboi here about WAR but many people just seem to have the wrong perception. Yeah the grind is here, but the pvp is tops if you roll with friends and not PUG, the content is decent, they seem to actually be TRYING to get stuff done like gold spammers and bugs, just had a server move for low pops... they are trying.</description>
		<content:encoded><![CDATA[<p>part of the problem with the questing is there are a bunch of places to go&#8230; i.e. in T3 there are 6 separate zones with a bunch of quests. If you do a lot of quests, expect to go to at least 5 of those to level past that tier. I&#8217;m just about into T4 and starting the 6th one.</p>
<p>There are a ton of quests, you just have to do a lot of running around looking, and flight paths are limited to 1 per zone so&#8230;</p>
<p>i&#8217;m starting to turn into a fanboi here about WAR but many people just seem to have the wrong perception. Yeah the grind is here, but the pvp is tops if you roll with friends and not PUG, the content is decent, they seem to actually be TRYING to get stuff done like gold spammers and bugs, just had a server move for low pops&#8230; they are trying.</p>
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		<title>By: Drakks</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18306</link>
		<dc:creator>Drakks</dc:creator>
		<pubDate>Mon, 03 Nov 2008 15:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18306</guid>
		<description>&lt;blockquote&gt;Tier 3 was an absolutely mob grindfest devoid of quests after level 25. &lt;/blockquote&gt;

You know, if you actually *go* to the T3 camps in the T3 zones you&#039;ll find you don&#039;t ever run out of quests. I hit 40 and still do quest for the money gain and title unlocks.

While I agree WAR does have issues of merit, I&#039;d suggest highlighting them instead of, you know, making new ones up.</description>
		<content:encoded><![CDATA[<blockquote><p>Tier 3 was an absolutely mob grindfest devoid of quests after level 25. </p></blockquote>
<p>You know, if you actually *go* to the T3 camps in the T3 zones you&#8217;ll find you don&#8217;t ever run out of quests. I hit 40 and still do quest for the money gain and title unlocks.</p>
<p>While I agree WAR does have issues of merit, I&#8217;d suggest highlighting them instead of, you know, making new ones up.</p>
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		<title>By: Chris F</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18305</link>
		<dc:creator>Chris F</dc:creator>
		<pubDate>Mon, 03 Nov 2008 01:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18305</guid>
		<description>back @TPRJones: I certainly hope so. I just can&#039;t see a smaller company obtaining the NFL rights to publish for the PC while EA puts out a quality sports title for all the consoles. Which leads to the typical &#039;argument&#039; that the niche will be filled by smaller companies, with less marquee titles and little casual games for us PC gamers. Which are fun - granted - but not NFL Madden fun. I doubt EA has as much as a dwindling customer base as the bloggers and &#039;in the know&#039; people surmise - perhaps on the PC, because EA feels they can&#039;t &#039;protect&#039; their developments, which makes sense why they are moving away from the PC. Last time I checked their top end sales are doing quite fine but just have too many employees to make a profit! (That was a sick-twist joke, about the employee part, related to his article)</description>
		<content:encoded><![CDATA[<p>back @TPRJones: I certainly hope so. I just can&#8217;t see a smaller company obtaining the NFL rights to publish for the PC while EA puts out a quality sports title for all the consoles. Which leads to the typical &#8216;argument&#8217; that the niche will be filled by smaller companies, with less marquee titles and little casual games for us PC gamers. Which are fun &#8211; granted &#8211; but not NFL Madden fun. I doubt EA has as much as a dwindling customer base as the bloggers and &#8216;in the know&#8217; people surmise &#8211; perhaps on the PC, because EA feels they can&#8217;t &#8216;protect&#8217; their developments, which makes sense why they are moving away from the PC. Last time I checked their top end sales are doing quite fine but just have too many employees to make a profit! (That was a sick-twist joke, about the employee part, related to his article)</p>
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		<title>By: faefrost</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18303</link>
		<dc:creator>faefrost</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18303</guid>
		<description>Ah I see they repealed the linked forum and game ban policy already. I bet EA&#039;s legal department had a stroke when they read the original. Either way they have honked off yet another patch of their rapidly declining customer base.</description>
		<content:encoded><![CDATA[<p>Ah I see they repealed the linked forum and game ban policy already. I bet EA&#8217;s legal department had a stroke when they read the original. Either way they have honked off yet another patch of their rapidly declining customer base.</p>
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		<title>By: faefrost</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18302</link>
		<dc:creator>faefrost</dc:creator>
		<pubDate>Sun, 02 Nov 2008 16:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18302</guid>
		<description>yeah, the 1.2 million number is undoubtedly what they shipped into the channel. The number of boxes that EA &quot;sold&quot; to retailers. Now those aren&#039;t permanent sales as EA will have to refund what doesn&#039;t sell by a certain date. 800,000 is probably the number of accounts created from boxes sold to the public (plus maybe beta accounts, comped accounts etc etc, as Scott noted their phrasing is strange and suspect). the 500,000 number is most likely the number that of those accounts that actually had a cc# or game card associated with them, or were actually paid for beyond the first month. It&#039;s the only number I see that actually says &quot;subscriptions&quot;.

And if that is true then it really is ugly. 40% os shipped product converting to a recurring subscription for just the forst billing cycle.

And is it just me, or is EA really opening themselves up to consumer fraud lawsuits with that forums policy. It may be one thing to ban a player from a recurring subscription service game such as a MMO, based on forum behavior. But to ban them from a web enabled single player game, that really only requires the internet access because of the DRM? Such as Spore or C&amp;C 3? Ummm? And to have the power to basically disable the paid for product with no refund vested in their comunity reps and message board mods. Does anyone see that they may have finally crossed the line in gaming customer abuse that a State AG could finally understand, and would probably be willing to act on?</description>
		<content:encoded><![CDATA[<p>yeah, the 1.2 million number is undoubtedly what they shipped into the channel. The number of boxes that EA &#8220;sold&#8221; to retailers. Now those aren&#8217;t permanent sales as EA will have to refund what doesn&#8217;t sell by a certain date. 800,000 is probably the number of accounts created from boxes sold to the public (plus maybe beta accounts, comped accounts etc etc, as Scott noted their phrasing is strange and suspect). the 500,000 number is most likely the number that of those accounts that actually had a cc# or game card associated with them, or were actually paid for beyond the first month. It&#8217;s the only number I see that actually says &#8220;subscriptions&#8221;.</p>
<p>And if that is true then it really is ugly. 40% os shipped product converting to a recurring subscription for just the forst billing cycle.</p>
<p>And is it just me, or is EA really opening themselves up to consumer fraud lawsuits with that forums policy. It may be one thing to ban a player from a recurring subscription service game such as a MMO, based on forum behavior. But to ban them from a web enabled single player game, that really only requires the internet access because of the DRM? Such as Spore or C&amp;C 3? Ummm? And to have the power to basically disable the paid for product with no refund vested in their comunity reps and message board mods. Does anyone see that they may have finally crossed the line in gaming customer abuse that a State AG could finally understand, and would probably be willing to act on?</p>
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		<title>By: gyrus</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18301</link>
		<dc:creator>gyrus</dc:creator>
		<pubDate>Sun, 02 Nov 2008 12:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18301</guid>
		<description>Sorry - my last post was in reference to Kade&#039;s post http://brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/#comment-40564

Quote didn&#039;t work correctly...</description>
		<content:encoded><![CDATA[<p>Sorry &#8211; my last post was in reference to Kade&#8217;s post <a href="http://brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/#comment-40564" rel="nofollow">http://brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/#comment-40564</a></p>
<p>Quote didn&#8217;t work correctly&#8230;</p>
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		<title>By: gyrus</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18300</link>
		<dc:creator>gyrus</dc:creator>
		<pubDate>Sun, 02 Nov 2008 12:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18300</guid>
		<description>&lt;blockquote cite=&quot;//kotaku.com/5070957/backtalk-in-eas-forums-get-banned-from-your-games&quot;&gt;

Which was retracted here
http://forums.ea.com/mboards/thread.jspa?threadID=457006

And it&#039;s just as well too - because the feedback to the original statement found here http://forums.ea.com/mboards/thread.jspa?threadID=449687&amp;tstart=0&amp;start=0
gave a pretty clear indication of the sort of customer reaction they could expect.

I found it interesting because the idea of linking forum and game accounts was mentioned by a poster on Raph Koster&#039;s site about 6 months ago and it was suggested by that poster that this was a way to ease the pressure on forum moderation.

In a way it&#039;s kind of disappointing that EA does not intend to make this policy... the resulting test cases would help to resolve a few outstanding issues with regard to EULAs and ToS I think?</description>
		<content:encoded><![CDATA[<blockquote cite="//kotaku.com/5070957/backtalk-in-eas-forums-get-banned-from-your-games">
<p>Which was retracted here<br />
<a href="http://forums.ea.com/mboards/thread.jspa?threadID=457006" rel="nofollow">http://forums.ea.com/mboards/thread.jspa?threadID=457006</a></p>
<p>And it&#8217;s just as well too &#8211; because the feedback to the original statement found here <a href="http://forums.ea.com/mboards/thread.jspa?threadID=449687&#038;tstart=0&#038;start=0" rel="nofollow">http://forums.ea.com/mboards/thread.jspa?threadID=449687&#038;tstart=0&#038;start=0</a><br />
gave a pretty clear indication of the sort of customer reaction they could expect.</p>
<p>I found it interesting because the idea of linking forum and game accounts was mentioned by a poster on Raph Koster&#8217;s site about 6 months ago and it was suggested by that poster that this was a way to ease the pressure on forum moderation.</p>
<p>In a way it&#8217;s kind of disappointing that EA does not intend to make this policy&#8230; the resulting test cases would help to resolve a few outstanding issues with regard to EULAs and ToS I think?</p></blockquote>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18299</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Sun, 02 Nov 2008 02:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18299</guid>
		<description>@Chris F: Fear not, where there is a demand someone will fill the niche.  When the big companies pull out of the PC market, others will make games.  And hopefully they&#039;ll have learned the lessons the big companies aren&#039;t getting the hang of now.</description>
		<content:encoded><![CDATA[<p>@Chris F: Fear not, where there is a demand someone will fill the niche.  When the big companies pull out of the PC market, others will make games.  And hopefully they&#8217;ll have learned the lessons the big companies aren&#8217;t getting the hang of now.</p>
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		<title>By: trich</title>
		<link>http://www.brokentoys.org/2008/10/30/ea-announces-lots-of-sales-layoffs/comment-page-1/#comment-18298</link>
		<dc:creator>trich</dc:creator>
		<pubDate>Sat, 01 Nov 2008 16:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3104#comment-18298</guid>
		<description>Bought the game and never subscribed, my server an open RVR server had high destruction and low to medium order - the scenairos never popped and Tier 3 was an absolutely mob grindfest devoid of quests after level 25.  I have watched the boards and there have been no transfers on or off my server and the server boards continues to die.  If I had wanted to play EQ flavored PVP water I could have stuck to WoW and in fact I just re-activated my WoW account.  Mythic and EA got a box sell from me from older game trade ins but while the game in its current state is fun, it requires a population, and they have not been proactive or aggressive enough in establishing that for all the servers.</description>
		<content:encoded><![CDATA[<p>Bought the game and never subscribed, my server an open RVR server had high destruction and low to medium order &#8211; the scenairos never popped and Tier 3 was an absolutely mob grindfest devoid of quests after level 25.  I have watched the boards and there have been no transfers on or off my server and the server boards continues to die.  If I had wanted to play EQ flavored PVP water I could have stuck to WoW and in fact I just re-activated my WoW account.  Mythic and EA got a box sell from me from older game trade ins but while the game in its current state is fun, it requires a population, and they have not been proactive or aggressive enough in establishing that for all the servers.</p>
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