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	<title>Comments on: Second Life Users Furious Over Barely Understandable Controversy</title>
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	<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Celestina Scharpman</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18327</link>
		<dc:creator>Celestina Scharpman</dc:creator>
		<pubDate>Tue, 23 Nov 2010 18:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18327</guid>
		<description>Hi there, could we place that article to the website?</description>
		<content:encoded><![CDATA[<p>Hi there, could we place that article to the website?</p>
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		<title>By: Justin Gothe</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18326</link>
		<dc:creator>Justin Gothe</dc:creator>
		<pubDate>Fri, 17 Sep 2010 03:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18326</guid>
		<description>Sick and tired of getting low numbers of useless visitors to your site? Well i wish to tell you about a new underground tactic which makes me personally $900  per day on 100% AUTOPILOT. I could be here all day and going into detail but why dont you merely check their website out? There is really a great video that explains everything. So if your serious about producing effortless hard cash this is the website for you. &lt;a href=&quot;http://ata.auto-trafficavalanche.net&quot; rel=&quot;nofollow&quot;&gt;Auto Traffic Avalanche&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Sick and tired of getting low numbers of useless visitors to your site? Well i wish to tell you about a new underground tactic which makes me personally $900  per day on 100% AUTOPILOT. I could be here all day and going into detail but why dont you merely check their website out? There is really a great video that explains everything. So if your serious about producing effortless hard cash this is the website for you. <a href="http://ata.auto-trafficavalanche.net" rel="nofollow">Auto Traffic Avalanche</a></p>
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		<title>By: Joshua Meadows</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18308</link>
		<dc:creator>Joshua Meadows</dc:creator>
		<pubDate>Mon, 24 Nov 2008 09:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18308</guid>
		<description>Open Life Grid isn&#039;t the open-source SL equivalent; Opensim is (and freely available), which Open Life Grid utilizes, as do a good number of other grids.

OSGrid is a free grid also based on Opensim and is where the bulk of testing and such is done for Opensim. It&#039;s operated and run by Opensim developers and is free to use or hook servers up to, while the rest of them all largely charge for that.</description>
		<content:encoded><![CDATA[<p>Open Life Grid isn&#8217;t the open-source SL equivalent; Opensim is (and freely available), which Open Life Grid utilizes, as do a good number of other grids.</p>
<p>OSGrid is a free grid also based on Opensim and is where the bulk of testing and such is done for Opensim. It&#8217;s operated and run by Opensim developers and is free to use or hook servers up to, while the rest of them all largely charge for that.</p>
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		<title>By: Massively.com</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18309</link>
		<dc:creator>Massively.com</dc:creator>
		<pubDate>Wed, 05 Nov 2008 03:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18309</guid>
		<description>&lt;strong&gt;A brief history of void simulators/openspaces...&lt;/strong&gt;

The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we&#039;ve rounded up the history of void simulators, costs and...</description>
		<content:encoded><![CDATA[<p><strong>A brief history of void simulators/openspaces&#8230;</strong></p>
<p>The context in which the Second Life issue of the void/openspaces price-rise exists is a rather complex one, going all the way back to 2006. So, in order to get the whole issue in perspective, we&#8217;ve rounded up the history of void simulators, costs and&#8230;</p>
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		<title>By: Wendelius</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18310</link>
		<dc:creator>Wendelius</dc:creator>
		<pubDate>Tue, 04 Nov 2008 14:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18310</guid>
		<description>I think it should also be mentioned that the price didn&#039;t just go up but, as your link shows, it went up A LOT.

As an OS owner who happens to use it very lightly (in total for the sim well under half the prims used and very little scripting) the bill is still going from $900 a year to $1500 (or, in my case, 2/3rds of that as I share the OS). This kind of tips back the OS from expensive hobby into serious money.

So yes, as you said, there is anguish. Especially as, as has been mentioned above, this is a 66% price increase with no performance increase or any benefits attached. Just a &quot;you&#039;re going to pay a LOT more in 2 months&quot; thing.</description>
		<content:encoded><![CDATA[<p>I think it should also be mentioned that the price didn&#8217;t just go up but, as your link shows, it went up A LOT.</p>
<p>As an OS owner who happens to use it very lightly (in total for the sim well under half the prims used and very little scripting) the bill is still going from $900 a year to $1500 (or, in my case, 2/3rds of that as I share the OS). This kind of tips back the OS from expensive hobby into serious money.</p>
<p>So yes, as you said, there is anguish. Especially as, as has been mentioned above, this is a 66% price increase with no performance increase or any benefits attached. Just a &#8220;you&#8217;re going to pay a LOT more in 2 months&#8221; thing.</p>
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		<title>By: Linden Lab has it&#8217;s business model ass backwards &#124; VintFalken.com</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18311</link>
		<dc:creator>Linden Lab has it&#8217;s business model ass backwards &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 04 Nov 2008 09:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18311</guid>
		<description>[...] Toys - the adventures in modern MMO production - ends with: &#8216;So - signs point to continued OMGZDRAMA and eventually everyone will revert to complaining [...]</description>
		<content:encoded><![CDATA[<p>[...] Toys &#8211; the adventures in modern MMO production &#8211; ends with: &#8216;So &#8211; signs point to continued OMGZDRAMA and eventually everyone will revert to complaining [...]</p>
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		<title>By: Adoombrae</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18312</link>
		<dc:creator>Adoombrae</dc:creator>
		<pubDate>Tue, 04 Nov 2008 06:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18312</guid>
		<description>second life is to a typical MMO player what warhammer 40k players are to D&amp;D guys. they are the people that we point to and say &quot;dude, no, im not one of THOSE people ok, i just play WOW.&quot;</description>
		<content:encoded><![CDATA[<p>second life is to a typical MMO player what warhammer 40k players are to D&amp;D guys. they are the people that we point to and say &#8220;dude, no, im not one of THOSE people ok, i just play WOW.&#8221;</p>
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		<title>By: Moorgard</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18313</link>
		<dc:creator>Moorgard</dc:creator>
		<pubDate>Tue, 04 Nov 2008 05:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18313</guid>
		<description>I don&#039;t see how any of this addresses the overpowered nature of retadins.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see how any of this addresses the overpowered nature of retadins.</p>
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		<title>By: chacmool</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18325</link>
		<dc:creator>chacmool</dc:creator>
		<pubDate>Mon, 03 Nov 2008 22:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18325</guid>
		<description>The Nerd Republic crumbles?</description>
		<content:encoded><![CDATA[<p>The Nerd Republic crumbles?</p>
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		<title>By: West Karana » Playing Second Life</title>
		<link>http://www.brokentoys.org/2008/11/03/second-life-users-furious-over-barely-understandable-controversy/comment-page-1/#comment-18324</link>
		<dc:creator>West Karana » Playing Second Life</dc:creator>
		<pubDate>Mon, 03 Nov 2008 21:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/?p=3107#comment-18324</guid>
		<description>[...] was reading Scott Jenning&#8217;s concise explanation of the uproar over Linden Labs&#8217; changes to the open space sims in their Second Life virtual [...]</description>
		<content:encoded><![CDATA[<p>[...] was reading Scott Jenning&#8217;s concise explanation of the uproar over Linden Labs&#8217; changes to the open space sims in their Second Life virtual [...]</p>
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