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	<title>Comments on: Paul Barnett Throws Tomatoes At Coder On Webcam</title>
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	<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Outsized Personalities — Broken Toys</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19094</link>
		<dc:creator>Outsized Personalities — Broken Toys</dc:creator>
		<pubDate>Fri, 21 May 2010 16:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19094</guid>
		<description>[...] our differences in the past &#8211; in particular, after some of my more critical writings about Mythic and Warhammer, it&#8217;s safe to say I&#8217;m not on his holiday card list. After a day of [...]</description>
		<content:encoded><![CDATA[<p>[...] our differences in the past &#8211; in particular, after some of my more critical writings about Mythic and Warhammer, it&#8217;s safe to say I&#8217;m not on his holiday card list. After a day of [...]</p>
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		<title>By: yunk</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19062</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Fri, 12 Dec 2008 00:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19062</guid>
		<description>Sense of humor or no, I&#039;ve twice in my career seen managers fired for treating developers like that. (Both times were at Motorola, so I guess that must be a pretty good place to work, too bad I didn&#039;t know it at the time.)</description>
		<content:encoded><![CDATA[<p>Sense of humor or no, I&#8217;ve twice in my career seen managers fired for treating developers like that. (Both times were at Motorola, so I guess that must be a pretty good place to work, too bad I didn&#8217;t know it at the time.)</p>
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		<title>By: Warhammer 1.1 &#124; Kill Ten Rats</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19061</link>
		<dc:creator>Warhammer 1.1 &#124; Kill Ten Rats</dc:creator>
		<pubDate>Thu, 11 Dec 2008 17:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19061</guid>
		<description>[...] some loot in the same manner as the PvE Chapter&#8217;s Public Quests Influence system.  This and correct open RvR contribution rolls should give the beginnings of an open RvR system that feels rewarding for the time played in [...]</description>
		<content:encoded><![CDATA[<p>[...] some loot in the same manner as the PvE Chapter&#8217;s Public Quests Influence system.  This and correct open RvR contribution rolls should give the beginnings of an open RvR system that feels rewarding for the time played in [...]</p>
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		<title>By: Merc</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19063</link>
		<dc:creator>Merc</dc:creator>
		<pubDate>Tue, 09 Dec 2008 15:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19063</guid>
		<description>&quot;Now if only RvR was a coding issue I might still be playing this game.&quot;

^This.</description>
		<content:encoded><![CDATA[<p>&#8220;Now if only RvR was a coding issue I might still be playing this game.&#8221;</p>
<p>^This.</p>
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		<title>By: Hello Kitty</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19076</link>
		<dc:creator>Hello Kitty</dc:creator>
		<pubDate>Tue, 09 Dec 2008 12:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19076</guid>
		<description>As you could see from the video-response to this &#039;outcry&#039; from people, I was right. They&#039;re both in this together... both have humour.

To brits saying this is not british humour, I disagree. This is exactly british humour... you may just not have it inside you. (no offense)</description>
		<content:encoded><![CDATA[<p>As you could see from the video-response to this &#8216;outcry&#8217; from people, I was right. They&#8217;re both in this together&#8230; both have humour.</p>
<p>To brits saying this is not british humour, I disagree. This is exactly british humour&#8230; you may just not have it inside you. (no offense)</p>
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		<title>By: Hiredgoons</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19084</link>
		<dc:creator>Hiredgoons</dc:creator>
		<pubDate>Mon, 08 Dec 2008 22:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19084</guid>
		<description>You can get away with being sarcastic if it&#039;s funny enough.  Barnett wasn&#039;t funny enough.  There is about 20 seconds of material here stretched out to nearly 4 minutes, the same ratio as found in most SNL sketches.

Anyway. The code is now being looked at by the same QA team that looked at it the first time?

Is this the same QA team that also missed how Open RvR incentives offer huge incentives to avoid combat?

Oh wait, that&#039;s a design problem.</description>
		<content:encoded><![CDATA[<p>You can get away with being sarcastic if it&#8217;s funny enough.  Barnett wasn&#8217;t funny enough.  There is about 20 seconds of material here stretched out to nearly 4 minutes, the same ratio as found in most SNL sketches.</p>
<p>Anyway. The code is now being looked at by the same QA team that looked at it the first time?</p>
<p>Is this the same QA team that also missed how Open RvR incentives offer huge incentives to avoid combat?</p>
<p>Oh wait, that&#8217;s a design problem.</p>
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		<title>By: Peter Freese</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19083</link>
		<dc:creator>Peter Freese</dc:creator>
		<pubDate>Mon, 08 Dec 2008 22:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19083</guid>
		<description>That was... embarrassing to watch.

I&#039;m afraid that video could give a poor impression of the level of professionalism in our industry. Code bugs get into shipping products. So do design flaws. Plenty of experienced developers deal with those issues in much better ways than this video portrays.</description>
		<content:encoded><![CDATA[<p>That was&#8230; embarrassing to watch.</p>
<p>I&#8217;m afraid that video could give a poor impression of the level of professionalism in our industry. Code bugs get into shipping products. So do design flaws. Plenty of experienced developers deal with those issues in much better ways than this video portrays.</p>
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		<title>By: pharniel</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19082</link>
		<dc:creator>pharniel</dc:creator>
		<pubDate>Mon, 08 Dec 2008 21:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19082</guid>
		<description>it is a sin by virtue of not being funny really.
it starts strong, but then the bloke in the back just sits there and takes it.
i kept waiting for the IT Crowd style &quot;yes it made it through...but wern&#039;t you supopsed to be testing for this very thing?&quot;
*uncomfortable pause*
&quot;well yes, but i&#039;ve got my eyes on bigger things!&quot;
&quot;what, like your last lunch?&quot;

it was pretty much pilloring the coders when the devs are pretty much responsible for turning warhammer into boring, a far greater sin if ever there was one.</description>
		<content:encoded><![CDATA[<p>it is a sin by virtue of not being funny really.<br />
it starts strong, but then the bloke in the back just sits there and takes it.<br />
i kept waiting for the IT Crowd style &#8220;yes it made it through&#8230;but wern&#8217;t you supopsed to be testing for this very thing?&#8221;<br />
*uncomfortable pause*<br />
&#8220;well yes, but i&#8217;ve got my eyes on bigger things!&#8221;<br />
&#8220;what, like your last lunch?&#8221;</p>
<p>it was pretty much pilloring the coders when the devs are pretty much responsible for turning warhammer into boring, a far greater sin if ever there was one.</p>
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		<title>By: Fallout 3, youtube, forums, and RvR. &#171; Hardcore Casual</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19081</link>
		<dc:creator>Fallout 3, youtube, forums, and RvR. &#171; Hardcore Casual</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19081</guid>
		<description>[...] up, the internet gets butthurt over a youtube video. One would think Colin (the coder in the video) has thousands of &#8216;cheer up&#8217; cards on [...]</description>
		<content:encoded><![CDATA[<p>[...] up, the internet gets butthurt over a youtube video. One would think Colin (the coder in the video) has thousands of &#8216;cheer up&#8217; cards on [...]</p>
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		<title>By: Vaxhacker</title>
		<link>http://www.brokentoys.org/2008/12/06/paul-barnett-throws-tomatoes-at-coder-on-webcam/comment-page-1/#comment-19080</link>
		<dc:creator>Vaxhacker</dc:creator>
		<pubDate>Mon, 08 Dec 2008 16:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3219#comment-19080</guid>
		<description>Seemed pretty unprofessional to me, but I&#039;m willing to believe that the &quot;humor&quot; was more discernable if you&#039;re a member of their development team.

However, I&#039;d bet real money that the reason why that &quot;insane&quot; code was there in the first place was that the designer didn&#039;t specify what should happen in that scenario, so the programmer threw something in that was supposed to force the designer make, you know, a design decision.  Garbage in, garbage out.</description>
		<content:encoded><![CDATA[<p>Seemed pretty unprofessional to me, but I&#8217;m willing to believe that the &#8220;humor&#8221; was more discernable if you&#8217;re a member of their development team.</p>
<p>However, I&#8217;d bet real money that the reason why that &#8220;insane&#8221; code was there in the first place was that the designer didn&#8217;t specify what should happen in that scenario, so the programmer threw something in that was supposed to force the designer make, you know, a design decision.  Garbage in, garbage out.</p>
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