<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: And Lo, The Seventh Seal Was Opened</title>
	<atom:link href="http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/</link>
	<description>Random Comments About Gaming And Tractors</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:52:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Oz</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19190</link>
		<dc:creator>Oz</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19190</guid>
		<description>If it&#039;s just fluff stuff, and exp potions are, truly, fluff stuff, then couldn&#039;t care less.  I bought one of those flying bikes in AO simply because it was fun fluff.  Did it make me better than anyone else?  Perhaps - I could travel a ton easier now as the flying requirements are next to nothing - but beyond that, nada.

The idea of selling fluff while already charging a monthly fee is, in a way, briliant.  You can miss items in your expansion, like Sony typically does, and then sell it later at a premium.  Say the Auction area of EQ (whatever it&#039;s called, I forget it&#039;s been years) was offered on a microtransaciton level instead of the free patch ~4 months after Luclin (despite being advertised on the box).  Would you pay?  Probably.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s just fluff stuff, and exp potions are, truly, fluff stuff, then couldn&#8217;t care less.  I bought one of those flying bikes in AO simply because it was fun fluff.  Did it make me better than anyone else?  Perhaps &#8211; I could travel a ton easier now as the flying requirements are next to nothing &#8211; but beyond that, nada.</p>
<p>The idea of selling fluff while already charging a monthly fee is, in a way, briliant.  You can miss items in your expansion, like Sony typically does, and then sell it later at a premium.  Say the Auction area of EQ (whatever it&#8217;s called, I forget it&#8217;s been years) was offered on a microtransaciton level instead of the free patch ~4 months after Luclin (despite being advertised on the box).  Would you pay?  Probably.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pika</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19189</link>
		<dc:creator>Pika</dc:creator>
		<pubDate>Tue, 16 Dec 2008 12:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19189</guid>
		<description>I enjoy customizing my character more-so than probably most people. Sadly, I have a full time job and family that stops me from being &quot;all that I can be&quot; in online gaming.
While I may not have time, I occasionally do have extra money that I don&#039;t mind spending to keep up with &quot;Jr. Jones&#039;s&quot;. The kiddies got the time, I got the money, selling virtual items seems like a great way to even the playing field as well as enhance my enjoyment of the product, thereby enhancing retention.
There will be those who say such mechanics &quot;detract from the purity&quot; of the game, or some such nonsense. To which I reply: yes, internet gaming is serious business.</description>
		<content:encoded><![CDATA[<p>I enjoy customizing my character more-so than probably most people. Sadly, I have a full time job and family that stops me from being &#8220;all that I can be&#8221; in online gaming.<br />
While I may not have time, I occasionally do have extra money that I don&#8217;t mind spending to keep up with &#8220;Jr. Jones&#8217;s&#8221;. The kiddies got the time, I got the money, selling virtual items seems like a great way to even the playing field as well as enhance my enjoyment of the product, thereby enhancing retention.<br />
There will be those who say such mechanics &#8220;detract from the purity&#8221; of the game, or some such nonsense. To which I reply: yes, internet gaming is serious business.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muckbeast</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19188</link>
		<dc:creator>Muckbeast</dc:creator>
		<pubDate>Tue, 16 Dec 2008 09:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19188</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-17654&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-17654&quot; rel=&quot;nofollow&quot;&gt;Mordiceius&lt;/a&gt; :&lt;/strong&gt;
Chas, your logic is flawed. RMT in a game like Everquest or even WoW is a terrible idea because it promotes lack of skill.
&lt;/blockquote&gt;


And the flaw in your logic is that WoW promotes skill in the first place.

WoW is about pure time investment. Skill has almost nothing to do with it. No death penalty, minimal ability to affect outcomes through skill instead of gear/spec/class, and the end result in a low-skill oriented game.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-17654"><p>
<strong><a href="#comment-17654" rel="nofollow">Mordiceius</a> :</strong><br />
Chas, your logic is flawed. RMT in a game like Everquest or even WoW is a terrible idea because it promotes lack of skill.
</p></blockquote>
<p>And the flaw in your logic is that WoW promotes skill in the first place.</p>
<p>WoW is about pure time investment. Skill has almost nothing to do with it. No death penalty, minimal ability to affect outcomes through skill instead of gear/spec/class, and the end result in a low-skill oriented game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saylah</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19187</link>
		<dc:creator>Saylah</dc:creator>
		<pubDate>Sun, 14 Dec 2008 15:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19187</guid>
		<description>I imagine veteran players would be incensed but the day I can purchase a higher level character would be a great day and bring me back to EQ2.  No other game as met my crafting fancy like EQ2 but I just-cant-stand-leveling its content.  I&#039;ve tried and tried.  I don&#039;t want to level just to be able to harvest in the necessary zones to be an EQ2 craft and run a little shop.

Until playing Wizard 101 I had ZERO interest in Free Realms.  But now I see what a real casual game is like that is a setting I enjoy which is fantasy.  It has all the trappings of the standard MMOs I&#039;ve played but a different combat mechanic and it is truly casual.  If FR is along these lines with more options it will be a good time.</description>
		<content:encoded><![CDATA[<p>I imagine veteran players would be incensed but the day I can purchase a higher level character would be a great day and bring me back to EQ2.  No other game as met my crafting fancy like EQ2 but I just-cant-stand-leveling its content.  I&#8217;ve tried and tried.  I don&#8217;t want to level just to be able to harvest in the necessary zones to be an EQ2 craft and run a little shop.</p>
<p>Until playing Wizard 101 I had ZERO interest in Free Realms.  But now I see what a real casual game is like that is a setting I enjoy which is fantasy.  It has all the trappings of the standard MMOs I&#8217;ve played but a different combat mechanic and it is truly casual.  If FR is along these lines with more options it will be a good time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: This is just the start</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19167</link>
		<dc:creator>This is just the start</dc:creator>
		<pubDate>Thu, 11 Dec 2008 20:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19167</guid>
		<description>[...] do agree with Lum in that it&#8217;s not really appropriate for a monthly pay based MMO, but idiocy and sillyness [...]</description>
		<content:encoded><![CDATA[<p>[...] do agree with Lum in that it&#8217;s not really appropriate for a monthly pay based MMO, but idiocy and sillyness [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Metzger</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19175</link>
		<dc:creator>Metzger</dc:creator>
		<pubDate>Wed, 10 Dec 2008 22:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19175</guid>
		<description>But can I use real world cash to buy ingame Station Cash to use the ingame system to order a real world pizza without ever leaving my PC?</description>
		<content:encoded><![CDATA[<p>But can I use real world cash to buy ingame Station Cash to use the ingame system to order a real world pizza without ever leaving my PC?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; The Slippery Slope of RMT Mordiceius&#8217; Gaming Blog</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19174</link>
		<dc:creator>&#187; The Slippery Slope of RMT Mordiceius&#8217; Gaming Blog</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19174</guid>
		<description>[...] making a pretty impulsive and short sighted response to Scott Jenning&#8217;s blog post about the RMT news , I&#8217;ve taken some time to reassess and refine my views on the RMT model in [...]</description>
		<content:encoded><![CDATA[<p>[...] making a pretty impulsive and short sighted response to Scott Jenning&#8217;s blog post about the RMT news , I&#8217;ve taken some time to reassess and refine my views on the RMT model in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19173</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19173</guid>
		<description>Whether you pay in time or in money, progress is individual.  Who cares how other players manage to get to the holy grail &quot;endgame&quot;?

The level/loot treadmill is far more of a cash grab than any business model that has the potential to increase the use base and earn the company more money.</description>
		<content:encoded><![CDATA[<p>Whether you pay in time or in money, progress is individual.  Who cares how other players manage to get to the holy grail &#8220;endgame&#8221;?</p>
<p>The level/loot treadmill is far more of a cash grab than any business model that has the potential to increase the use base and earn the company more money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Station Cash &#171; The Ancient Gaming Noob</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19172</link>
		<dc:creator>Station Cash &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Wed, 10 Dec 2008 15:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19172</guid>
		<description>[...] Sony Online Entertainment, entertainment.  Tags: Station Cash trackback  Everybody else is talking about Station Cash being introduced into EverQuest and EverQuest [...]</description>
		<content:encoded><![CDATA[<p>[...] Sony Online Entertainment, entertainment.  Tags: Station Cash trackback  Everybody else is talking about Station Cash being introduced into EverQuest and EverQuest [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Delmania</title>
		<link>http://www.brokentoys.org/2008/12/09/and-lo-the-seventh-seal-was-opened/comment-page-1/#comment-19171</link>
		<dc:creator>Delmania</dc:creator>
		<pubDate>Wed, 10 Dec 2008 15:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=3226#comment-19171</guid>
		<description>I think the title to this is very appropriate.  This could be very well the start of the rise of the ultimate MMO money machine: pay to play and pay to advance, and consumers will eat it up.

The MMO genre, despite being young, is really wearing thin on me. This may be very well the nail in the coffin.</description>
		<content:encoded><![CDATA[<p>I think the title to this is very appropriate.  This could be very well the start of the rise of the ultimate MMO money machine: pay to play and pay to advance, and consumers will eat it up.</p>
<p>The MMO genre, despite being young, is really wearing thin on me. This may be very well the nail in the coffin.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

