<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: This Just In: The Sky Is Not Falling</title>
	<atom:link href="http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/</link>
	<description>Random Comments About Gaming And Tractors</description>
	<lastBuildDate>Thu, 09 Feb 2012 01:02:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Success or failure of MMOGs (part 1/3)</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19696</link>
		<dc:creator>Success or failure of MMOGs (part 1/3)</dc:creator>
		<pubDate>Mon, 02 Feb 2009 17:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19696</guid>
		<description>[...] came LTM Scott Jennings: This just in the sky is not falling Huge megaprojects like Tabula Rasa that don’t have a clear goal and defined market will fail - [...]</description>
		<content:encoded><![CDATA[<p>[...] came LTM Scott Jennings: This just in the sky is not falling Huge megaprojects like Tabula Rasa that don’t have a clear goal and defined market will fail &#8211; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RJL</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19695</link>
		<dc:creator>RJL</dc:creator>
		<pubDate>Wed, 28 Jan 2009 11:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19695</guid>
		<description>Tabula Rasa is a tragedy because it will only re-enforce the established idea that only fantasy sells, and that nobody wants more twitch-based mechanics in an MMO.</description>
		<content:encoded><![CDATA[<p>Tabula Rasa is a tragedy because it will only re-enforce the established idea that only fantasy sells, and that nobody wants more twitch-based mechanics in an MMO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What Happened to Tabula Rasa? &#171; Double Buffered</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19694</link>
		<dc:creator>What Happened to Tabula Rasa? &#171; Double Buffered</dc:creator>
		<pubDate>Mon, 19 Jan 2009 08:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19694</guid>
		<description>[...] that NCSoft employees &#8220;let&#8221; Tabula Rasa fail. Scott Jennings (aka Lum the Mad) posted a response as well. If you&#8217;re curious about how the rest of NCSoft felt about Tabula Rasa, go give both [...]</description>
		<content:encoded><![CDATA[<p>[...] that NCSoft employees &#8220;let&#8221; Tabula Rasa fail. Scott Jennings (aka Lum the Mad) posted a response as well. If you&#8217;re curious about how the rest of NCSoft felt about Tabula Rasa, go give both [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; We need to talk about Tabula Rasa; when will we talk about Tabula Rasa?</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19693</link>
		<dc:creator>T=Machine &#187; We need to talk about Tabula Rasa; when will we talk about Tabula Rasa?</dc:creator>
		<pubDate>Fri, 16 Jan 2009 07:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19693</guid>
		<description>[...] Unlike Scott, I actually (superficially speaking) agree with this statement as to why Tabula Rasa, Age of Conan, Pirates of the Burning Sea, and Hellgate:London failed (TR, AoC, PotBS, and HL from now now&#8230;)  &#8220;No, these games failed because their developers let it happen.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Unlike Scott, I actually (superficially speaking) agree with this statement as to why Tabula Rasa, Age of Conan, Pirates of the Burning Sea, and Hellgate:London failed (TR, AoC, PotBS, and HL from now now&#8230;)  &#8220;No, these games failed because their developers let it happen.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bonedead</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19692</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Thu, 15 Jan 2009 19:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19692</guid>
		<description>What about SWG?  People still act like their childhood was raped.</description>
		<content:encoded><![CDATA[<p>What about SWG?  People still act like their childhood was raped.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dirk</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19691</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Thu, 15 Jan 2009 17:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19691</guid>
		<description>here&#039;s a thought for devs; listen (at least a little) to what your customers think. Sure, we don&#039;t always know exactly the right way to fix something but when a good portion of people tell you &quot;disables suck!&quot;, then maybe you should listen or not be surprised when people cancel their sub.

yes, I was just playing Warhammer... *sigh*

Funny thing is, I just popped into the 10-day free trial in WoW and its amazing how smooth it runs, and how little bugs there are. I&#039;m not a WoW fanboi but they are doing it right and making it fun, at least for short increments of time.</description>
		<content:encoded><![CDATA[<p>here&#8217;s a thought for devs; listen (at least a little) to what your customers think. Sure, we don&#8217;t always know exactly the right way to fix something but when a good portion of people tell you &#8220;disables suck!&#8221;, then maybe you should listen or not be surprised when people cancel their sub.</p>
<p>yes, I was just playing Warhammer&#8230; *sigh*</p>
<p>Funny thing is, I just popped into the 10-day free trial in WoW and its amazing how smooth it runs, and how little bugs there are. I&#8217;m not a WoW fanboi but they are doing it right and making it fun, at least for short increments of time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sheepherder</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19690</link>
		<dc:creator>Sheepherder</dc:creator>
		<pubDate>Thu, 15 Jan 2009 08:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19690</guid>
		<description>How many players does WoW have?  How many players did all other MMO&#039;s have combined prior to the release of WoW?  How many players do current MMO&#039;s have compared to WoW?

Most games leech players off to an extent, but they all seem to return back to WoW after their free trials for other games are over.</description>
		<content:encoded><![CDATA[<p>How many players does WoW have?  How many players did all other MMO&#8217;s have combined prior to the release of WoW?  How many players do current MMO&#8217;s have compared to WoW?</p>
<p>Most games leech players off to an extent, but they all seem to return back to WoW after their free trials for other games are over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Claw</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19689</link>
		<dc:creator>The Claw</dc:creator>
		<pubDate>Thu, 15 Jan 2009 04:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19689</guid>
		<description>&quot;Yet I look at the mistakes made, and wonder what kind of work environment these people live in.&quot;

Sentack, my bet would be that they&#039;re well into the desperation of territory where they approach every task with the desire to just get it done, with any care as to doing it WELL having been left behind long ago. That was the mindset most developers (myself included) fell into at a couple of the (failing) game companies I worked at.

&quot;I seem to recall reading that, WoW’s success hasn’t float the MMO industry, but instead it leaches players from other MMO’s and drags them down&quot;

That really doesn&#039;t mesh with what I&#039;ve always heard to be the conventional wisdom. I know mmogchart isn&#039;t 100% reliable but if you look at http://www.mmogchart.com/Chart4.html they certainly estimate the total MMO subscriber base as having grown by roughly 10 million in the period of WoW being out there.</description>
		<content:encoded><![CDATA[<p>&#8220;Yet I look at the mistakes made, and wonder what kind of work environment these people live in.&#8221;</p>
<p>Sentack, my bet would be that they&#8217;re well into the desperation of territory where they approach every task with the desire to just get it done, with any care as to doing it WELL having been left behind long ago. That was the mindset most developers (myself included) fell into at a couple of the (failing) game companies I worked at.</p>
<p>&#8220;I seem to recall reading that, WoW’s success hasn’t float the MMO industry, but instead it leaches players from other MMO’s and drags them down&#8221;</p>
<p>That really doesn&#8217;t mesh with what I&#8217;ve always heard to be the conventional wisdom. I know mmogchart isn&#8217;t 100% reliable but if you look at <a href="http://www.mmogchart.com/Chart4.html" rel="nofollow">http://www.mmogchart.com/Chart4.html</a> they certainly estimate the total MMO subscriber base as having grown by roughly 10 million in the period of WoW being out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sentack</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19688</link>
		<dc:creator>Sentack</dc:creator>
		<pubDate>Wed, 14 Jan 2009 20:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19688</guid>
		<description>While in general, the whole statement, &quot;The developers let it happen.&quot; is clearly false.  There are select cases where developers act irrationally or with poor judgment.  And sadly, it seems that this happens a lot in the gaming industry in general.

What causes these poor management decisions, is beyond me.  I&#039;m just in the software industry, but not in gaming.  Yet I look at the mistakes made, and wonder what kind of work environment these people live in.  Do the managers manage or dictate?  Do they help or hinder?  Do developers and coders follow more modern software development approaches?  Or is the all mighty deadline still to blame?  I don&#039;t know.  I really do wonder at times.

Blizzard is one of those rare companies that seems to have the cash flow, and the structure to get things done really well.  But I&#039;m not going to say that if a company does everything right, they&#039;ll have equal success.  I seem to recall reading that, WoW&#039;s success hasn&#039;t float the MMO industry, but instead it leaches players from other MMO&#039;s and drags them down, while rising above.</description>
		<content:encoded><![CDATA[<p>While in general, the whole statement, &#8220;The developers let it happen.&#8221; is clearly false.  There are select cases where developers act irrationally or with poor judgment.  And sadly, it seems that this happens a lot in the gaming industry in general.</p>
<p>What causes these poor management decisions, is beyond me.  I&#8217;m just in the software industry, but not in gaming.  Yet I look at the mistakes made, and wonder what kind of work environment these people live in.  Do the managers manage or dictate?  Do they help or hinder?  Do developers and coders follow more modern software development approaches?  Or is the all mighty deadline still to blame?  I don&#8217;t know.  I really do wonder at times.</p>
<p>Blizzard is one of those rare companies that seems to have the cash flow, and the structure to get things done really well.  But I&#8217;m not going to say that if a company does everything right, they&#8217;ll have equal success.  I seem to recall reading that, WoW&#8217;s success hasn&#8217;t float the MMO industry, but instead it leaches players from other MMO&#8217;s and drags them down, while rising above.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sullee</title>
		<link>http://www.brokentoys.org/2009/01/12/this-just-in-the-sky-is-not-falling/comment-page-1/#comment-19687</link>
		<dc:creator>Sullee</dc:creator>
		<pubDate>Wed, 14 Jan 2009 17:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3300#comment-19687</guid>
		<description>The market evolution concept is nice on paper but it doesn&#039;t hold water as you&#039;ve presented.  Mostly because the only point you are really making is choosing to mince popularity and financial success with quality.

Your dismissal of HG:L is off as is your WoW fanboiism.  The McDonalds analogy that people toss around is apt here.

I&#039;m not sure how anyone who slogs through the uninspired MOTS that is WoW can for a second knock the repetition in anything else.  End of the day I would think the insiders would be beacons of insight rather than trying to foist off some good game (play) vs. bad game (don&#039;t play) model that has no basis in reality.</description>
		<content:encoded><![CDATA[<p>The market evolution concept is nice on paper but it doesn&#8217;t hold water as you&#8217;ve presented.  Mostly because the only point you are really making is choosing to mince popularity and financial success with quality.</p>
<p>Your dismissal of HG:L is off as is your WoW fanboiism.  The McDonalds analogy that people toss around is apt here.</p>
<p>I&#8217;m not sure how anyone who slogs through the uninspired MOTS that is WoW can for a second knock the repetition in anything else.  End of the day I would think the insiders would be beacons of insight rather than trying to foist off some good game (play) vs. bad game (don&#8217;t play) model that has no basis in reality.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

