Doubt Thou The Stars Are Fire

How PvP works:

Step 1: Global war between bitter enemies rages for years and years and years

dinc-noammo-ruinyourlife

Step 2: As part of that war, someone tries to join one of the warring parties, and after paying his entry fee is told “thanks, no thanks” (this being a common scam, since the side in question is, well, griefing the entire game as a hobby).

goonad

Step 3: Said someone says “No, wait, I’m actually an alt of one of the leaders of your enemy alliance. I can help you.

haargoth

Step 4: Response to said someone: “Hmmmm…. You don’t say.

mitanni

Step 5: Weltanschauung

mittanisendshisregardsat425

Step 6: Kriegsnachwirkung

swarm

Step 7: Ragnarok

step1

The day before…

step2

And the day after.

I’m sure there’s a few design, development, and community implications to be learned here. Just how much power do you want to give your players to screw each other over, anyway? Because with unlimited power comes unlimited hijinks.

  • http://bdadv.blogspot.com Bonedead

    I like how everyone is saying “oh man this shouldn’t be allowed to happen” or “it’s ccp’s fault” etc etc. Anyone ever stop to think it was working as intended?

  • Tetsul

    How would that be the end ala Shadowbane? It looks like there are a lot of big groups by that map and I don’t think they’ll sit idly by while the goons take everything. If nothing else it’s like a expansion, a war between many different groups to land grab while the remnants try to hold them off long enough to reform. It’s enough to make me want to play, more MMORPGs should have such things in it to break the tedium of clicking the monster equivalent of a cow over and over.

    Too bad I’ve seen a video of the gameplay before and all I got out of it was a bunch of triangles on a map with had no fricking clue what the hell was happening, so no I’m out.

  • Kemor

    @EpicSquirt

    Don’t get me wrong, I think EVE is a great accomplishment for CCP, it’s another level of gaming altogether and to be honest, I always WANTED to have a part in it. I also love the idea of players running the game while the dev just tweak things here and there, it reminds me of UO before the split in a way.
    But there has to be limits and I agree with you that multiple account/characters is a huge part in what is wrong, at least to me. When you are trying to simulate a realistic economical and political system, you have to maintain what makes such systems as they are in real world and that limit, at the end of the day, is simple: We are all unique and we are all mortals.
    I wonder how many subscribers EVE would have if they imposed a 1 character/account and 1 account per IP limit.

  • slog

    I can’t believe the amount of people who think this is a bad game mechanic. As guild/corp/alliance grows bigger, it should be harder and harder to keep it together, or else you end up with a stagnant politics.

    In Eve, the players and their actions actually matter.

  • Jarnis

    They will not roll this back.

    CCP actually promoted both this BoB disband / sov loss and the “assasination” during recent EVE tournament to the press in a mailing yesterday. Offered even to sort out interviews with the parties involved…

    The only way I could see it rolling back is if there is actual solid proof that someone’s EVE account got hacked related to this, but as far as I know, that ain’t the case here.

  • Amaranthar

    Queso :
    Just so you guys know, New BoB has taken back most of their space.

    This is very interesting. What I’m waiting to see is how many players quit, or if not many quit, and what kind of leadership would be involved in that regrouping.

    I mean, did building such a huge guild require such a gluing effect of it’s members that they won’t have any trouble regrouping?

    It still seems like a mistake in design, to allow one guy to pull the pin, as it were. But this is fascinating to watch play out.

  • http://www.gawaintheblind.com GTB

    @Vetarnias

    That’s not really true from a new player’s perspective though. Once you join a corporation, this kind of thing becomes important, but not unless you’re one of the top level people in your corp. Mind you, its been several years since I played, but for new players and low to midlevel corp members (and I mean “level” as in level of importance to the corp, obviously) Your days are mostly filled with mining and travel. I’m not sure you’re “missing out” on the meta content, because in the beginning you really don’t want anything to do with it until you’re more firmly established. I would equate it to the high-level dungeon raids on other games maybe- you don’t get to take part in those until you are of an appropriate experience level. This is a similar thing. You have to just assume that the higher-ups in your corp are not going to let something like what happened to BoB happen to you.

    The metagaming hasn’t been allowed to run amok, it STARTED that way. From the beginning, the Eve developers made it very clear that they weren’t going to sides in anything unless there was actual code hacking or exploiting. Anything that doesn’t artificially break the client is A-Ok with them.

    As for multi-accounts, that is an issue that every mmo has, and very few of them are going to stop it, because its an additional source of revenue for them. Remember Team Wizzy? http://www.teamwizzy.com/

    Eve attracts new players because of the meta game. (for other reasons too, notably the fact that its one of the only spaced-based mmos right now… RIP Earth & Beyond :( ) The meta game (covert forum spying, traitors joining other factions, etc) is sort of like enforced roleplaying, except that it is a natural result of the Eve Dev’s stance on rule enforcement rather than an artificial system put in place. There is an extra level of “story” that takes place in and outside the game, with covert operatives, and corp security. Nobody is roleplaying their eve character, but EVERYONE is roleplaying an Eve PLAYER, if that makes sense. In that way, the game is more dynamic than a typical mmo – the things you do can have very real impact on the eve universe.

    And of course all of this is awesome, but their skill system is still the worst system in any mmo i’ve ever played – so its not all beer flavored nipples. Additionally the interface is a mess (at least it was, I hear there has been some changes?) and travel time can be ridiculously long. Also, you’ll get hunted, stuffed, and mounted by other players if you venture outside of patrolled space without a corp, or at the very least escorts, which can get annoying if – like me – you’re not a team player. I was essentially forced to join a corp for safety, just like every other new player.

  • Nirgal

    Queso :
    Just so you guys know, New BoB has taken back most of their space.

    This is a bit misleading. The structures that hold sovereignty are owned by corporations (guilds), but sovereignty goes to the alliance. When the old BoB corps joined a new alliance, they immediately established sovereignty claims for the new alliance. HOWEVER, the benefits of sovereignty build up over time and those they have to start over on. It will take them another 21 days to regain the level of benefits and protections they had prior to this incident, during which time they are vulnerable.

    As I type this, GoonSwarm is evacuating its sovereign space into BoB’s old space and our enemies are starting to contest the sovereignty in our own home systems. We’re not fighting back in our home space — damn the torpedoes and full speed ahead.

  • VPellen

    I think the people here talking about the design implications of these events are overlook the fact that all of this is incredibly awesome.

  • Nirgal

    Yeah, all sorts of people are coming out of the woodwork to take part in this. This is a nice shakeup of the status quo that many people have been waiting for. A similar thing happened when a Russian faction turned on GoonSwarm a couple of months ago. Anything that stirs up drama is generally pretty good for the game.

  • Nirgal

    GTB :
    And of course all of this is awesome, but their skill system is still the worst system in any mmo i’ve ever played – so its not all beer flavored nipples.

    Wait, what don’t you like about the skill system? I think that’s one of the best parts of the game to be honest. Limitless development, can be effective in specific roles within weeks of signing up, no skill/xp grinding.

  • Raelyf

    @GTB

    EVE’s skill system is both one of its biggest strengths and its biggest weaknesses. As a new player, its incredibly frustrating to be constantly waiting on your skills to shape up before you can move on to doing whatever it is you want to do. After you’ve been around a couple of months though, it becomes much less of an issue. Its can still be frustrating waiting for skills, but generally time and Isk ( cash ) are the limiting factors.
    Now that I’ve been playing almost 2 years, I really enjoy EVE’s system. I can fly 20 plus types of ships, so it’s hard to get bored and I don’t find myself really waiting around for my skills. I took a break for a month or so from EVE awhile back while I was moving, and it was nice to come back to be able to fly some new ship I hadn’t before.

  • VPellen

    I’ve personally always thought Eve’s biggest flaw was that the game itself is remarkably tedious. The metagame is great, but the game itself? Meh.

  • http://lost-war.org Mist

    The combat is zzzzz boring, especially the PvE. PvP in sub-battleship class ships is pretty fun, and that’s about it.

  • http://www.crymore.de EpicSquirt

    Once upon a time, it was funny to PvP in EVE. But then the carebears invented the capital ship blob and kill boards.

  • Mandella

    On the question of how many of BoB’s members will now bail from the game for good, I imagine the number will be pretty low. Eve has the same advantage that UO had back in the day — they’re the only game in town, at least for that kind of gameplay.

  • http://dsob.blogspot.com geldonyetich

    I just got done ranting in my old-school anal retentive manner on a Escapist thread about this (not my best work) and it so the core of the matter is pretty fresh upon my ravaged brain.

    The destruction of years of man hours of players’ work is permitted because CCP has simply adapted the policy to leave this sort of thing out of their EULA. That much we know, but beyond that lay dragons.

    Some players find what happened to BoB repulsive because, insofar as having a level playing field and fair play is involved, EVE Online does not.

    Other players find this awesome because they absolutely love the drama and figure that destroying a level playing field through treachery is a vitally needed part of the game.

    Who’s right? Nobody knows, and CCP is being remarkably closed lipped about it. As long as that subscription money keeps flowing, that’s staying the course. It’d probably take a massive old school Ultima Online style subscription hemorrhage to get them to change their policies, and that’s probably not going to happen this time.

  • http://dsob.blogspot.com geldonyetich

    To forward my own theory, I’d say the reason open-griefing failed in Ultima Online and works fine in EVE Online is because of the quality of the game itself.

    In Ultima Online, you had things to do and people to see, and your assets were an important part of your involvement in the game that were a cause for great annoyance when they were picked from your still-twitching corpse.

    In EVE Online, there’s really nothing of value to do in the blackness of space but build up a bunch of ships and components. After enough stagnation sets in, the boredom has reached such a great and catastrophic level that a massive social upheaval caused by a corporate backstabbing is a breath of fresh air.

    So, yes, under certain conditions, grief play can exist as a successful business model.

  • ahoythematey

    What a great, great ending. Goonswarm and Haargoth, you really took that ball and fucking ran with it. So awesome.

    Geldon, I just finished reading that escapist thread. My God. Can you even participate in a forum discussion without being such a gigantic troll?

    You know what, it doesn’t matter. I already know you can’t and I’m still elated from seeing bob go down to bother.

  • http://dsob.wordpress.com geldonyetich

    I’m better on most threads over there, but I had a touch of the old school anal retentiveness in that one, no argument there. I’m lucky it’s not a forum where lack of popularity is grounds for a ban.

  • Queso

    Vetarnias yada yada yada.

    The overall tone of your posts just scream to me that you need to stay away from eve cause you couldnt handle it.

    There will be no roll back. BoB trusted someone they shouldnt have.

    You have ethical concerns? I for one have never ripped anyone off in EvE and there are more that havn’t. (Granted we might be a minority). In this game you can do whatever you want to do.

    Whining about Metagaming? Dude, you might as well just play single player games then.

    Since it now seems to have become a travesty of a sandbox game, how does EVE keep on attracting new members under such circumstances?

    Are you kidding? People love this shit. You cant do this on any other game. Otherwise would it have not made it on the first page of so many websites?

  • Queso

    AmarantharYada Yada

    Ill be honest I dont understand nil sec. But it does seem that most people that invaded have been pushed out for the most part. Im sure people will still try though.

    Anyway I dont think that this is going to be as bad for them as I intially thought when I first heard the news. All they really lost was one member and a name it seems. Im sure their regions are going thru a bit of pandamoniam, but I doubt itll last.

  • Rapewaffle

    This is kind of a weird article, running through it is a kind of implication that the goons are spoiling the game, that what happened to BoB is somehow broken, and that goons are griefers who do everything for the lulz.

    Which isn’t really fair. Goons in Eve try to create a community for other goons. They try to make money and conquer space same as everyone else.

    Scott uses a propaganda poster made by the goons’ enemies and the example of recruitment scams to demonstrate that they are ‘griefing the game’.

    But if you bear in mind that the only way to get into goonfleet is to be a goon or be sponsored by a goon, that puts the scams in a different light. You have people who are trying to circumvent the normal signup process and saying ‘I’ll pay you to pretend to be my friend and sponsor me’ or who are too stupid to type ‘how to join goonswarm’ into google. People who get taken in by GS recruitment scams, then, are not innocent victims but rather people who really should have known better.

    From a design perspective, a long-term game of this sort faces the twin challenges of chaos and stagnation. In WAR, for example, keeps change hands constantly during the day; capturing a keep is not a meaningful act within the gameworld, it’s just a way of getting renown and the chance at phat lewt.

    In Eve, alliances such as BoB have held their space for years. If once you get big and powerful enough you become immovable, well, that’s bad game design. The fact that they could be harmed from an unexpected quarter, and that now they’ve lost their name and have contested (not lost) sovereignty over their systems is hardly evidence that the game is broken, in fact it’s reassuring.

  • http://www.mrluigi.com Tom

    There was no need to roll it back. Anyways I cheered for the Goons on this one. As they suck at the game.

  • UnSub

    If CCP’s World of Darkness MMO has 1/10th the drama of Eve, it will fit the source material perfectly.

    If it’s got 1/2 the drama of Eve… well, I don’t think there is enough mascara in the world for that. ;-)

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  • http://www.gawaintheblind.com GTB

    Nirgal :

    GTB :
    And of course all of this is awesome, but their skill system is still the worst system in any mmo i’ve ever played – so its not all beer flavored nipples.

    Wait, what don’t you like about the skill system? I think that’s one of the best parts of the game to be honest. Limitless development, can be effective in specific roles within weeks of signing up, no skill/xp grinding.

    I don’t like skills to be affected by Subscription Time rather than Play Time. To me it seems like I’m just paying for a skill point generator. It’s a brilliant way to keep people paying, but it just doesn’t feel right to me. I don’t like the typical mmo grind either, but at the same time, I want my actions within the game world to effect my character progression. But I understand that people play Eve for the opposite reason too, they like that aspect of it. Different strokes for different folks.

  • http://antipwn.wordpress.com IainC

    Just to round up a few misconceptions. There are ways to prevent this sort of thing from happening. To those of you saying ‘a single person shouldn’t have that power’ it is possible to have a shareholder system where all decisions require a quorum of shareholders. Most corps don’t bother with that however because if shareholders quit or go dormant, you have problems getting things done.

    Secondly to Kemor and the others wondering about the multiple account angle, it’s the player and not the accounts he owns that is the problem. If the player had only one account he’d still have wanted to defect, all that would have happened is that things would have gone directly to the ‘eviscerate BoB’ stage bypassing all the stuff at the start.

    Also Epicsquirt, you are wrong when you say that EvE legitimises goldselling. It really doesn’t work that way. Cash in EvE is not the resource that it is in other games. You can ‘buy Isk’ but you can’t buy progress, also you can’t (legitimately) make real money from selling Isk which is where the bone of contention usually lies.

  • http://lost-war.org Mist

    geldonyetich :
    In Ultima Online, you had things to do and people to see, and your assets were an important part of your involvement in the game that were a cause for great annoyance when they were picked from your still-twitching corpse.

    Did you play the same UO? That game was completely content-devoid. Treasure maps were about the closest thing to actual content the game offered, and those were much, much later.

  • http://www.crymore.de EpicSquirt

    @IainC
    ISK is everything in EVE. ISK in EVE is the ultimate progress. When you run out of ISK and can’t afford to go on, it’s over for you.

    With ISK you can buy a new character that would take years to train normally. With ISK you can buy implants and replacements that speed up training. You can buy and replace ships and modules that make PvP and PvE easier, increasing ISK gain. With ISK you can buy custom contracts (finance war, peace, space rental…). With ISK you can play market games.

    Someone spending $1000 on ETCs, selling them in game should make ~17-20b ISK. Now if this isn’t progress through buying ISK then I don’t know! CCP and retailers selling the ETCs are getting the money, the buyers are getting playtime (potential progress) but they can chose to put the play time on the in game market or the web site and sell the play time for ISK.

    This part is legalized as CCP holds the authority and control over it. It has severe impact on the game.

    And then there are black markets for people who don’t want to share the profit with CCP, what’s not available on eBay US is available on eBay Germany, it has been like that since 2003.

    Flawed system. Back then it hurt when you have lost a Battleships, now through all the ETC trading and moon mining exploits you have people undocking in their officer fitted capital ships, just to lose em, undocking 5 minutes later in an identically fitted ship.

    Progress.

  • http://dsob.wordpress.com geldonyetich

    Mist :

    geldonyetich :
    In Ultima Online, you had things to do and people to see, and your assets were an important part of your involvement in the game that were a cause for great annoyance when they were picked from your still-twitching corpse.

    Did you play the same UO? That game was completely content-devoid. Treasure maps were about the closest thing to actual content the game offered, and those were much, much later.

    Yeah, I’d have to qualify that quite a bit.

    When I was playing EVE Online, it did seem like a big empty void. There were asteroids to mind for crafting. There were a batch of nondescript stations out there in which crafting took place. There were NPC ships which ranged in threat from annoying gnats to giant doom vacuum cleaners depending on what you were flying. There were other players who either wanted to be left alone or gank you, and that was pretty much it.

    When I was playing Ultima Online, it was an attempt to realize Britannia. There were forests, rivers, towns. You were invited to plop down a house if you could afford it. You could purchase ships, ect. You could adopt a pet. You could explore a dungeon. You advanced your skills through use, so there was a reason to practice.

    I think we’ll both agree that Ultima Online and EVE Online were different enough that there’s very few tangents between them. It’s the different execution that made Ultima Online a game where being griefed actually felt like an impediment to some. In EVE Online, grief play is pretty much all there is of interest anyway. There is no dungeons to explore, houses to decorate, or player events to participate in – there’s just the empty void of space which you desperately hope to fill with something, even if you’ve got to lose a lot of progress to do it.

  • Raelyf

    EpicSquirt – I think the effect of isk buying on the game is pretty minimal really. Whether it costs you a billion isk or 25$, most people can’t afford to just throw away faction battleships. An officer fit capital ship can grow upwards of 20bil easily; which is around 500$ worth of GTCs.. while there’s crazy people who actually spend that kind of cash on the game, I’m sure, its not common place.
    I’m a lowsec pirate who’s never bought any isk, and I love isk buyers. Really, there’s nothing better to find than a nice faction fit BS with a pilot who’s got no idea how to fly it. It’s money in MY pocket. Experience and teamwork count for much, much more in EVE than raw ISK.

  • Kemor

    @IainC
    IainC, hey there.
    You know as well as I do that players themselves cannot, on a large majority, be trusted by default. A limit on account/character number would be one of the best solution to this kind of problem (though would cut down membership by a lot) simply because players rarely risk everything they have on their main character. For the BoB event, I’m not so sure that the defector would have popped up, would have been trusted and that this whole thing would have gone the way it has. Don’t get me wrong, I think it’s great that it has gone that way, for the potential of it, I just think it sucks that it was an alt thing, much like all the spying going around.
    The whole “make an alt” process when you have such important geopolitics going around in a game is just a bad game design.

    As for ISKs not being important, well it sure quickly becomes THE key of everything once you play a bit because apart from the initial rush, progress is kinda secondary after some time and you need hard cash.

  • Mordur

    Well it’s fairly obvious that so far this hasn’t run players out of EVE… in fact quite the opposite.

    There are record number of players playing EVE record tonight, 51.005 and going up.

  • Nakki

    This is just why EVE is awesome.

  • http://dsob.wordpress.com geldonyetich

    Epiphany: it was ultimately boredom of EVE Online that killed BoB.

    Take a look at the supposed chat log of the scam being originated, and the player who facilitated the whole thing basically said he hates everybody on BoB and doesn’t even care if he loses his progress.

    It’s that later bit which sets it apart as not being petty revenge but boredom that pushed this act to completion. What we interpreted as BoB being undermined as a spy was actually just a BoB director deciding to commit EVE Online suicide.

  • Rapewaffle

    >Epiphany: it was ultimately boredom of EVE Online that killed BoB.

    That’s not an epiphany, that’s a brainfart.

    [02:11:36] Haargoth Agamar > because Ive been thinking about leaving bob but I really had nowhere to go, I like the guys in your corp so far and wanted to stay
    [02:12:01] Haargoth Agamar > and I just got sick of bob members being arrogant f***ing ******s
    [02:12:08] Haargoth Agamar > and the leadership always being idiots
    [02:12:16] Haargoth Agamar > I just want to be a grunt and shoot s***
    [02:12:21] Haargoth Agamar > without OMG WE ARE BETTER THEN YOU
    [02:12:28] Haargoth Agamar > and I still want to be in 0.0

    I think he makes it quite clear he still enjoys the game but wants some nice people to play it with; he considers the goons nice people and dislikes the BoB players who he thinks are arrogant.

    He’s not ‘committing suicide’, he’s jumping ship.

    I think like Scott you just want to spin this to make a game you don’t like look bad. He’s just a lot more subtle and intelligent about it than you.

  • http://dsob.wordpress.com geldonyetich

    The parts I thought were interesting were:

    [01:40:58] Tamir Lenk > well, first of all, you know I cannot give you roles or hangar access at all now, right
    [01:41:11] Harkani > yeah thats fine
    [01:41:31] Harkani > take away my roles its no big deal
    [01:41:46] Harkani > well and kick me if you want, but that will be your loss :P

    If it fell through, he was willing to risk it all.

    Well, maybe it was less of a suicide and more of a kamikaze run.

    [02:26:01] Harkani > the only real issue I see, is if I get busted,I would want to join igne with all my chars
    [02:26:17] Tamir Lenk > downside is that it puts added time and degrees of separation between the intel and those who use it
    [02:26:33] Harkani > hmm that is true

    Apparently he did plan to get some out of his characters.

    If I hold on to anything of my original premise here, it’s that boredom did motivate this. He says he’s really ticked off at the leadership, but I think the reason why is because he’d been bored for awhile and they were just getting in his way. Well okay, this is self-evident, but here’s a ground in which you can attack EVE Online’s viability: maybe it wasn’t so boring, BoB would still be around.

    It’s not exactly that the pundit hates EVE Online and wants to destroy it.

    What Scott had to say really was not necessarily disparaging EVE Online — as he says on the bottom of what he wrote, it opens up certain questions, but that EVE Online isn’t circling the drain indicates that something works about it.

    What I’m doing, what I’ve been doing since noticing fiascos like this, is considering those questions: does it make for a better game?

    So far as I can tell, the answer goes something like: As a game, EVE Online isn’t that great, as having your progress ripped off behind your back by a defector is pretty much a massive nail in it. However, as an epic drama EVE Online is an unprecedented success.

  • Rapewaffle

    >He says he’s really ticked off at the leadership, but I think the reason why is because he’d been bored for awhile and they were just getting in his way.

    Internet mind-reader detected.

  • 0173

    I’m out of popcorn, can you guys spare some?

  • Amaranthar

    geldonyetich :

    However, as an epic drama EVE Online is an unprecedented success.

    Hell, Scott Jennings built his rep the same way. It can work.

  • http://dsob.wordpress.com geldonyetich

    Well, we are talking about a MMORPG here. The drama/bandwagon factor has always part of what makes the genre interesting.

  • http://www.gawaintheblind.com GTB

    geldonyetich :
    As a game, EVE Online isn’t that great, as having your progress ripped off behind your back by a defector is pretty much a massive nail in it. However, as an epic drama EVE Online is an unprecedented success.

    I guess losing ‘progress’ suddenly is something I consider a positive instead of a negative. Are we so used to having negligible risk in games now? That element of risk is part of what makes Eve different, and I think, much more interesting.

    I can’t believe how much i’m defending a game I don’t even play. I should at least be getting paid by their ad agency for fanboying, right?

  • http://dsob.wordpress.com geldonyetich

    If it were lost progress due to risk and reward, I’d say all is going according to plan. However, outside of being able to read minds and know this guy was about to turn, there’s nothing BoB could have done to prevent this. At best, they were able to minimalist their losses. However, it’s not risk versus reward.

    That’s what bothers me the most about it in terms of considering game viability.

  • http://www.gawaintheblind.com GTB

    geldonyetich :
    If it were lost progress due to risk and reward, I’d say all is going according to plan. However, outside of being able to read minds and know this guy was about to turn, there’s nothing BoB could have done to prevent this. At best, they were able to minimalist their losses. However, it’s not risk versus reward.
    That’s what bothers me the most about it in terms of considering game viability.

    You may be right. But not having ever made my own corporation in Eve i couldn’t say. I assume that you can assign permissions for each “level” in the guild, like every other mmo. I guess if I was the CEO of a corp and I knew that this kind of thing was possible, I would just make sure that I was the only one who had access to important stuff.

  • VPellen

    At the risk of derailing this thread into an RMT debate, I feel the need to point out that the whole “Buy timecodes sell for ISK” thing is more about real money manipulating the virtual economy than it is about inflation. If ETC trade didn’t exist, the economy would still have the same amount of ISK, it’d just be less dispersed.

  • http://antipwn.wordpress.com IainC

    Hey Kemor, glad you remembered me. Of course you can’t take the base assumption that all players can always be trusted but I’m realyl not seeing the argument that multiple accounts are the issue. Even if that were the case and you did feel it was a problem that needed solving (and CCP seems to take the opposite view), I’m not seeing a way to realistically prevent multiple account ownership.

  • Kemor

    @IainC
    ‘Course remember you, hope the new job is cool.
    And no, it’s not realistic at all, just one of the hardcore solutions to a problem that will need to be dealt with should any other MMO follow in the tracks of EVE or you’ll get the exact same issue over and over.
    If you don’t, then your games’ most important features lose meaning, and players’ actions become dependent on out of the game things totally out of their control.
    Bit like cross-realming in DAoC or WAR (or any other PVP-oriented MMO) in a way where you can have huge plans for an attack completely ruined just because some kid in a friendly guild is an alt (or a friend) in an enemy territory and spill the beans.
    So now you have no immersion, no purpose and since it’s a MMO, well you sure don’t have any story…So what’s left? Social networks? Heck, gimme real life then :)

    Note: and that’s why games like WOW don’t have to deal with all that because everything happens within very small boundaries with pretty much no liberties offered to players (hence why new content is so important, there is nothing else). When you look at WOW and how it’s played, a BOT with proper scripting could play the game while it sure isn’t possible in a PVP game like EVE or DAoC.

  • Rapewaffle

    >However, outside of being able to read minds and know this guy was about to turn, there’s nothing BoB could have done to prevent this.

    This is false and you know it.

  • Tamir Lenk

    There are several core design elements that made this possible and/or interesting.

    1. A single-server with no accommodations for time-zones, PvP/PvE, etc. encourage and requires players to form much larger organizations than sharded games.

    2. CCP’s commitment to an amoral and mercantile setting, even when the uglier sides of that setting emerge (e.g., scamming, espionage, alliance assassination).

    3. The organizational cultures that emerge in EVE corps/alliances. After all, the basic motive for Haargoth was a rejection of BoB culture in favor of Goon’s approach.

    4. Dumb luck. The facts differ slightly from many of the reports, including the initial story told by The Mitanni. Although Haargoth’s alt was facing expulsion, that had not been presented to him when he offered to turn on BoB. He may have seen the writing on the wall, and that may have motivated him to offer intel, but it was not as direct as people have stated (e.g., don’t kick me, I can help you, etc.).

    At bottom, the fall of BoB has far more to do with BoB’s cultural failures and poor organizational security than any gimmicky game mechanics. EVE gives each alliance the tools to form and to disband. BoB was careless in granting those powers to its directors and failed to limit those roles properly. It then aggravated the problem when it ignored and otherwise slighted one of the players that it had entrusted with those powers. Put another way, don’t take the red stapler from a guy who could set the building on fire.

    Tamir Lenk (yes, that one)