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	<title>Comments on: Darkfall Psychoanalytics</title>
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	<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Viz</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-5/#comment-21585</link>
		<dc:creator>Viz</dc:creator>
		<pubDate>Tue, 03 Mar 2009 01:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21585</guid>
		<description>&lt;a href=&quot;#comment-22143&quot; rel=&quot;nofollow&quot;&gt;@Hyu &lt;/a&gt;
If you&#039;re not trying to convince people, what are you doing?  There are fundamentally only three reasons to argue anything: to convince someone (not necessarily the person you&#039;re arguing against), to better understand the issues at hand, or because you love the sound of your own voice.  Your tone of argument basically precludes the second option and you yourself disclaim the first, so what does that leave?</description>
		<content:encoded><![CDATA[<p><a href="#comment-22143" rel="nofollow">@Hyu </a><br />
If you&#8217;re not trying to convince people, what are you doing?  There are fundamentally only three reasons to argue anything: to convince someone (not necessarily the person you&#8217;re arguing against), to better understand the issues at hand, or because you love the sound of your own voice.  Your tone of argument basically precludes the second option and you yourself disclaim the first, so what does that leave?</p>
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		<title>By: Hyu</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-5/#comment-21584</link>
		<dc:creator>Hyu</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21584</guid>
		<description>&quot;&quot;It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess. Yikes.&quot;&quot;

Not in all respects, but in some?  Sure.  Their attachment to their loot which they might lose/gain on any given day should be about like a Chess-player&#039;s attachment to his pieces.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8221;It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess. Yikes.&#8221;"</p>
<p>Not in all respects, but in some?  Sure.  Their attachment to their loot which they might lose/gain on any given day should be about like a Chess-player&#8217;s attachment to his pieces.</p>
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	<item>
		<title>By: Hyu</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-5/#comment-21583</link>
		<dc:creator>Hyu</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21583</guid>
		<description>And as a post-mortem, since it seems we&#039;re done for the day and I&#039;m off to bed (Beijing time), I&#039;ll leave with a link to this:

http://www.brokentoys.org/2001/01/03/one-shot-one-kill-author-lum-the-mad/

Old Lum was a lot more attuned to the relationship between the dominant paradigm of MMO design (with all the ways it caters to pathology) and prevalent flaws in the human psyche than New Lum.</description>
		<content:encoded><![CDATA[<p>And as a post-mortem, since it seems we&#8217;re done for the day and I&#8217;m off to bed (Beijing time), I&#8217;ll leave with a link to this:</p>
<p><a href="http://www.brokentoys.org/2001/01/03/one-shot-one-kill-author-lum-the-mad/" rel="nofollow">http://www.brokentoys.org/2001/01/03/one-shot-one-kill-author-lum-the-mad/</a></p>
<p>Old Lum was a lot more attuned to the relationship between the dominant paradigm of MMO design (with all the ways it caters to pathology) and prevalent flaws in the human psyche than New Lum.</p>
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		<title>By: Todd Ogrin</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21582</link>
		<dc:creator>Todd Ogrin</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21582</guid>
		<description>It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess.  Yikes.</description>
		<content:encoded><![CDATA[<p>It is a tremendous analogical failure to say people need to think of FFA PVP MMOs more like chess.  Yikes.</p>
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		<title>By: Hyu</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21581</link>
		<dc:creator>Hyu</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21581</guid>
		<description>&quot;&quot;I know! I’m about at my limit after one day.&quot;&quot;

Well, at least this serves as a monument to anyone wondering why I get banned from most DIKU-friendly forums eventually. (The straw that broke the camel&#039;s back over at F13 was making the argument that Diablo epitomizes everything wrong with a certain type of game, and points to something wrong with the people who play them.)</description>
		<content:encoded><![CDATA[<p>&#8220;&#8221;I know! I’m about at my limit after one day.&#8221;"</p>
<p>Well, at least this serves as a monument to anyone wondering why I get banned from most DIKU-friendly forums eventually. (The straw that broke the camel&#8217;s back over at F13 was making the argument that Diablo epitomizes everything wrong with a certain type of game, and points to something wrong with the people who play them.)</p>
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		<title>By: Scott Jennings</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21580</link>
		<dc:creator>Scott Jennings</dc:creator>
		<pubDate>Mon, 02 Mar 2009 18:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21580</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-22203&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-22203&quot; rel=&quot;nofollow&quot;&gt;Hyu&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;And rarely do the devs offer such a golden opportunity to repeatedly rub their noses in their design faults like that. I mean, if I were you guys, *I* sure as hell wouldn’t have put up with a year of that from me.  But it was quite satisfying, in that way that only telling people they’re wrong on the internet can be.&lt;/p&gt;
&lt;/blockquote&gt;

I know! I&#039;m about at my limit after one day.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-22203"><p>
<strong><a href="#comment-22203" rel="nofollow">Hyu</a> :</strong></p>
<p>And rarely do the devs offer such a golden opportunity to repeatedly rub their noses in their design faults like that. I mean, if I were you guys, *I* sure as hell wouldn’t have put up with a year of that from me.  But it was quite satisfying, in that way that only telling people they’re wrong on the internet can be.</p>
</blockquote>
<p>I know! I&#8217;m about at my limit after one day.</p>
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		<title>By: Hyu</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21579</link>
		<dc:creator>Hyu</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21579</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-22201&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-22201&quot; rel=&quot;nofollow&quot;&gt;Scott Jennings&lt;/a&gt; :&lt;/strong&gt;
&lt;blockquote cite=&quot;#commentbody-22197&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-22197&quot; rel=&quot;nofollow&quot;&gt;Hyu&lt;/a&gt; :&lt;/strong&gt;
You’re not beating him in RL?  You’re beating him in a video-game?
&lt;/blockquote&gt;
The time investment said victim put in is real, which is why full-loot PvP games are somewhat more *HARDCORE* *EXTREME* than a kill in TF2.
Why do you have “major issues” with the entertainment of others (’oh my god, someone is enjoying a JRPG! They’re WRONG!’), yet object so strenuously when others express issues with the entertainment you enjoy? Sauce for the goose is sauce for the gander.
&lt;/blockquote&gt;

I&#039;m not objecting to the fact that they&#039;re challenging my choice of entertainment; I&#039;m simply pointing out that their objections are logically flawed.  I can back up my arguments for the problems in the entertainment of others with sound logic.

Also, I don&#039;t think full-loot PvP games are &#039;hardcore&#039; or &#039;extreme&#039; at all.  They only feel that way if you have an unreasonable/vaguely pathological attachment to the items your character&#039;s accumulated.  I wouldn&#039;t argue that AC Darktide or Darkfall are &#039;hardcore&#039; or &#039;extreme&#039; games, except if you mean &#039;extreme&#039; in the very technical sense of being an outlier among the current crop of MMOs.

The guy I car-jacked in the game wasn&#039;t &quot;investing&quot; time at all.  He was simply playing the game, same as me.

If he saw it as an investment, well, that&#039;s pathological, and I&#039;m only so responsible for how pathological people approach a perfectly healthy game.

Saying it&#039;s my fault if he&#039;s bent out of shape about the car-jacking is like saying it&#039;s my fault if someone cries after I beat them at chess. (I&#039;m awful at chess, but hey, it&#039;s an analogy.)  He&#039;s the one &#039;doing it wrong&#039;.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-22201"><p>
<strong><a href="#comment-22201" rel="nofollow">Scott Jennings</a> :</strong></p>
<blockquote cite="#commentbody-22197"><p>
<strong><a href="#comment-22197" rel="nofollow">Hyu</a> :</strong><br />
You’re not beating him in RL?  You’re beating him in a video-game?
</p></blockquote>
<p>The time investment said victim put in is real, which is why full-loot PvP games are somewhat more *HARDCORE* *EXTREME* than a kill in TF2.<br />
Why do you have “major issues” with the entertainment of others (’oh my god, someone is enjoying a JRPG! They’re WRONG!’), yet object so strenuously when others express issues with the entertainment you enjoy? Sauce for the goose is sauce for the gander.
</p></blockquote>
<p>I&#8217;m not objecting to the fact that they&#8217;re challenging my choice of entertainment; I&#8217;m simply pointing out that their objections are logically flawed.  I can back up my arguments for the problems in the entertainment of others with sound logic.</p>
<p>Also, I don&#8217;t think full-loot PvP games are &#8216;hardcore&#8217; or &#8216;extreme&#8217; at all.  They only feel that way if you have an unreasonable/vaguely pathological attachment to the items your character&#8217;s accumulated.  I wouldn&#8217;t argue that AC Darktide or Darkfall are &#8216;hardcore&#8217; or &#8216;extreme&#8217; games, except if you mean &#8216;extreme&#8217; in the very technical sense of being an outlier among the current crop of MMOs.</p>
<p>The guy I car-jacked in the game wasn&#8217;t &#8220;investing&#8221; time at all.  He was simply playing the game, same as me.</p>
<p>If he saw it as an investment, well, that&#8217;s pathological, and I&#8217;m only so responsible for how pathological people approach a perfectly healthy game.</p>
<p>Saying it&#8217;s my fault if he&#8217;s bent out of shape about the car-jacking is like saying it&#8217;s my fault if someone cries after I beat them at chess. (I&#8217;m awful at chess, but hey, it&#8217;s an analogy.)  He&#8217;s the one &#8216;doing it wrong&#8217;.</p>
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		<title>By: Hyu</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21578</link>
		<dc:creator>Hyu</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21578</guid>
		<description>&quot;&quot;Oh, I remember your time there well, and how every post you made was about how DAOC would be so much better if it were identical to AC Darktide, and how you were finally kicked off when you let slip that not only had you never gotten a character past some ridiculously low level but that you no longer even had an active account. Unbelievably, this was not considered helpful feedback.&quot;&quot;

Okay, I&#039;ll at least admit that making THOSE posts *definitely* put a silly grin on my face.

(Because, well, yes, DAoC would have been significantly better if it&#039;d copied Asheron&#039;s Call&#039;s superior mechanics.  And rarely do the devs offer such a golden opportunity to repeatedly rub their noses in their design faults like that. I mean, if I were you guys, *I* sure as hell wouldn&#039;t have put up with a year of that from me.  But it was quite satisfying, in that way that only telling people they&#039;re wrong on the internet can be.)

The highest level I hit in DAoC was 30, I think.  Getting past that required me to kill mobs repeatedly in the hopes of eventually finding something fun to do at a higher level.  Quit CoH at the same level, for the same reason (though alts were more fun in CoH).

It&#039;s not like DAoC PvE was &#039;hard&#039;.  The fact that I only made it to level 30 before quitting was more a condemnation of your game design than anything else.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8221;Oh, I remember your time there well, and how every post you made was about how DAOC would be so much better if it were identical to AC Darktide, and how you were finally kicked off when you let slip that not only had you never gotten a character past some ridiculously low level but that you no longer even had an active account. Unbelievably, this was not considered helpful feedback.&#8221;"</p>
<p>Okay, I&#8217;ll at least admit that making THOSE posts *definitely* put a silly grin on my face.</p>
<p>(Because, well, yes, DAoC would have been significantly better if it&#8217;d copied Asheron&#8217;s Call&#8217;s superior mechanics.  And rarely do the devs offer such a golden opportunity to repeatedly rub their noses in their design faults like that. I mean, if I were you guys, *I* sure as hell wouldn&#8217;t have put up with a year of that from me.  But it was quite satisfying, in that way that only telling people they&#8217;re wrong on the internet can be.)</p>
<p>The highest level I hit in DAoC was 30, I think.  Getting past that required me to kill mobs repeatedly in the hopes of eventually finding something fun to do at a higher level.  Quit CoH at the same level, for the same reason (though alts were more fun in CoH).</p>
<p>It&#8217;s not like DAoC PvE was &#8216;hard&#8217;.  The fact that I only made it to level 30 before quitting was more a condemnation of your game design than anything else.</p>
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		<title>By: Triforcer</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21577</link>
		<dc:creator>Triforcer</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21577</guid>
		<description>I wondered how this got to 192 posts.  Then I saw the name Hyu.  Then I cried a little and turned on all the lights in my room so that he can&#039;t get me.</description>
		<content:encoded><![CDATA[<p>I wondered how this got to 192 posts.  Then I saw the name Hyu.  Then I cried a little and turned on all the lights in my room so that he can&#8217;t get me.</p>
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		<title>By: Scott Jennings</title>
		<link>http://www.brokentoys.org/2009/02/27/darkfall-psychoanalytics/comment-page-4/#comment-21576</link>
		<dc:creator>Scott Jennings</dc:creator>
		<pubDate>Mon, 02 Mar 2009 17:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3545#comment-21576</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-22197&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-22197&quot; rel=&quot;nofollow&quot;&gt;Hyu&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;You’re not beating him in RL?  You’re beating him in a video-game?&lt;/p&gt;
&lt;/blockquote&gt;

The time investment said victim put in is real, which is why full-loot PvP games are somewhat more *HARDCORE* *EXTREME* than a kill in TF2.

Why do you have &quot;major issues&quot; with the entertainment of others (&#039;oh my god, someone is enjoying a JRPG! They&#039;re WRONG!&#039;), yet object so strenuously when others express issues with the entertainment you enjoy? Sauce for the goose is sauce for the gander.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-22197"><p>
<strong><a href="#comment-22197" rel="nofollow">Hyu</a> :</strong></p>
<p>You’re not beating him in RL?  You’re beating him in a video-game?</p>
</blockquote>
<p>The time investment said victim put in is real, which is why full-loot PvP games are somewhat more *HARDCORE* *EXTREME* than a kill in TF2.</p>
<p>Why do you have &#8220;major issues&#8221; with the entertainment of others (&#8216;oh my god, someone is enjoying a JRPG! They&#8217;re WRONG!&#8217;), yet object so strenuously when others express issues with the entertainment you enjoy? Sauce for the goose is sauce for the gander.</p>
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