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	<title>Comments on: Helpful Lum Is Helpful: Design Blogs And You</title>
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	<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: XueyuanZhang</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-2/#comment-23340</link>
		<dc:creator>XueyuanZhang</dc:creator>
		<pubDate>Tue, 05 May 2009 02:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23340</guid>
		<description>i am really agree with your ideas about a game desiner especially mmo designer need read lots of other designers by useing internet
.Actrually,  many femous designers do that already. A designer can get many useful ideas form others comments eventhough they many
get lots useless things. But i still have some advice to you, like you said that read bolgs is not very important for
future of design. in may opion, it would and must be more inportant in future when internet becomes more comman.


eventhoug, there are may many designers would talk many valueable things, like longasc said  blizzard staff,they
would not talk about their work or their designs. but we all know that, bilizzard alway are very secrective, like starcraft when know this game when the game in testing already. the reasons for that i think could be staff make
some secreted contrast with the company.

also , i strongly agree longasc&#039;s  idea about that mmo-games need much money for getting ideas, if the designer can
get ideas by free from their bolgs  is pretty good.

but the difficult thing is that how to select a good designer&#039;s bolgs, when we focus a game designer&#039;s bolgs for one
month or longer, then we find that all things are useless, it&#039;s so bad for the wasted time.</description>
		<content:encoded><![CDATA[<p>i am really agree with your ideas about a game desiner especially mmo designer need read lots of other designers by useing internet<br />
.Actrually,  many femous designers do that already. A designer can get many useful ideas form others comments eventhough they many<br />
get lots useless things. But i still have some advice to you, like you said that read bolgs is not very important for<br />
future of design. in may opion, it would and must be more inportant in future when internet becomes more comman.</p>
<p>eventhoug, there are may many designers would talk many valueable things, like longasc said  blizzard staff,they<br />
would not talk about their work or their designs. but we all know that, bilizzard alway are very secrective, like starcraft when know this game when the game in testing already. the reasons for that i think could be staff make<br />
some secreted contrast with the company.</p>
<p>also , i strongly agree longasc&#8217;s  idea about that mmo-games need much money for getting ideas, if the designer can<br />
get ideas by free from their bolgs  is pretty good.</p>
<p>but the difficult thing is that how to select a good designer&#8217;s bolgs, when we focus a game designer&#8217;s bolgs for one<br />
month or longer, then we find that all things are useless, it&#8217;s so bad for the wasted time.</p>
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		<title>By: Knurd</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23339</link>
		<dc:creator>Knurd</dc:creator>
		<pubDate>Sat, 02 May 2009 10:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23339</guid>
		<description>&#039;fucks sake, Lum. What has your blog turned into?

&quot;You can have your anonymous pirate name back when you leave the industry or post on an unrelated forum.&quot;

Lol. Not always. Sometimes they take your name as corporate property.</description>
		<content:encoded><![CDATA[<p>&#8216;fucks sake, Lum. What has your blog turned into?</p>
<p>&#8220;You can have your anonymous pirate name back when you leave the industry or post on an unrelated forum.&#8221;</p>
<p>Lol. Not always. Sometimes they take your name as corporate property.</p>
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		<title>By: Potpourri &#171; Tish Tosh Tesh</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23338</link>
		<dc:creator>Potpourri &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23338</guid>
		<description>[...] World of Goo dev blog (they must not be very good designers if they are blogging, eh, wot?) [...]</description>
		<content:encoded><![CDATA[<p>[...] World of Goo dev blog (they must not be very good designers if they are blogging, eh, wot?) [...]</p>
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		<title>By: West Karana » Daily Blogroll 4/28 &#8212; Hug &#38; Squeeze Edition</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23337</link>
		<dc:creator>West Karana » Daily Blogroll 4/28 &#8212; Hug &#38; Squeeze Edition</dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23337</guid>
		<description>[...] Player-centric blogger Tobold loves Free Realm&#8217;s collectible card game. If you want to get in on the fun and not look like a newb Pokemon player with a hand fall of Charmanders, check out his Deckbuilding 101 guide. [...]</description>
		<content:encoded><![CDATA[<p>[...] Player-centric blogger Tobold loves Free Realm&#8217;s collectible card game. If you want to get in on the fun and not look like a newb Pokemon player with a hand fall of Charmanders, check out his Deckbuilding 101 guide. [...]</p>
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		<title>By: Appeal to Authority &#171; Fool&#8217;s Age</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23336</link>
		<dc:creator>Appeal to Authority &#171; Fool&#8217;s Age</dc:creator>
		<pubDate>Mon, 27 Apr 2009 18:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23336</guid>
		<description>[...] going to toss in my tuppence here.  Cuppy refined her original post by saying, &#8220;design bloggers….you’re all full of shit, and relevant people in the [...]</description>
		<content:encoded><![CDATA[<p>[...] going to toss in my tuppence here.  Cuppy refined her original post by saying, &#8220;design bloggers….you’re all full of shit, and relevant people in the [...]</p>
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		<title>By: foolsage</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23335</link>
		<dc:creator>foolsage</dc:creator>
		<pubDate>Mon, 27 Apr 2009 17:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23335</guid>
		<description>&lt;a href=&quot;#comment-24686&quot; rel=&quot;nofollow&quot;&gt;@Cuppycake&lt;/a&gt; Hrm.  Overgeneralize much? :D  I agree with Stabs: this is a misapplication of Sturgeon&#039;s Law.

Not everyone with talent to design games is working in that industry; it&#039;s arrogant and foolish to believe anything else.  If you stop to consider the terrible reimbursement and lousy working conditions endemic to the industry (thank you, ea_spouse), it should be obvious that quite a lot of people have been turned off from something they might have enjoyed and been skilled at.  Some of them might choose to blog about it, and some of those blogs might have some good ideas in them.  Again, Sturgeon&#039;s Law applies; find the 10% that isn&#039;t crap.  Some people who don&#039;t design games for a living still have things to contribute.

Further, not everyone currently working to design games, and certainly not everyone who&#039;s ever previously worked to design games, is incredibly skilled at it.  There are some truly stupid design flaws that have sunk games, even AAA titles in the last year, that make this point blatantly obvious: some people who design games for a living shouldn&#039;t be.

For myself, I don&#039;t blog because I expect people in the industry to be swept away by my insight.  I blog because it&#039;s a subject that&#039;s interesting to me and I like to write.  My blog isn&#039;t lessened by the number of people making kickass games who don&#039;t read it.  And if somebody does read it and laughs at it, then hey, I brought some laughter into the world.  I can&#039;t help but think that&#039;s better than manufacturing negativity based on ivory-tower elitism, though the latter approach does get more page hits. :D</description>
		<content:encoded><![CDATA[<p><a href="#comment-24686" rel="nofollow">@Cuppycake</a> Hrm.  Overgeneralize much? <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   I agree with Stabs: this is a misapplication of Sturgeon&#8217;s Law.</p>
<p>Not everyone with talent to design games is working in that industry; it&#8217;s arrogant and foolish to believe anything else.  If you stop to consider the terrible reimbursement and lousy working conditions endemic to the industry (thank you, ea_spouse), it should be obvious that quite a lot of people have been turned off from something they might have enjoyed and been skilled at.  Some of them might choose to blog about it, and some of those blogs might have some good ideas in them.  Again, Sturgeon&#8217;s Law applies; find the 10% that isn&#8217;t crap.  Some people who don&#8217;t design games for a living still have things to contribute.</p>
<p>Further, not everyone currently working to design games, and certainly not everyone who&#8217;s ever previously worked to design games, is incredibly skilled at it.  There are some truly stupid design flaws that have sunk games, even AAA titles in the last year, that make this point blatantly obvious: some people who design games for a living shouldn&#8217;t be.</p>
<p>For myself, I don&#8217;t blog because I expect people in the industry to be swept away by my insight.  I blog because it&#8217;s a subject that&#8217;s interesting to me and I like to write.  My blog isn&#8217;t lessened by the number of people making kickass games who don&#8217;t read it.  And if somebody does read it and laughs at it, then hey, I brought some laughter into the world.  I can&#8217;t help but think that&#8217;s better than manufacturing negativity based on ivory-tower elitism, though the latter approach does get more page hits. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Sanya</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23334</link>
		<dc:creator>Sanya</dc:creator>
		<pubDate>Mon, 27 Apr 2009 14:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23334</guid>
		<description>@Vivianne - to be fair, he was trying to be ironic. Most developers don&#039;t make any of the money that flows in from subs. Most players do not realize that, so the joke fell flat.

@Scott - AAAAAAAAAAAARG. You SUCK. Make an anonymous account to post? NO. NONONONONONONONO. First, players will always figure it out eventually, and then there is Drama. Second, the mods figure it out immediately, because it says EA or Sony or whatever in the identifying line that doesn&#039;t display to users, and the mods will either rat you out OR be unable to resist bragging about the caliber of lurker at their board.

No. If you work for the industry, and are posting on industry related boards, you use your real name, or put your real name in your sig. You cannot go all that wrong being aboveboard and honest, assuming you are not a full metal moron.

You can have your anonymous pirate name back when you leave the industry or post on an unrelated forum.</description>
		<content:encoded><![CDATA[<p>@Vivianne &#8211; to be fair, he was trying to be ironic. Most developers don&#8217;t make any of the money that flows in from subs. Most players do not realize that, so the joke fell flat.</p>
<p>@Scott &#8211; AAAAAAAAAAAARG. You SUCK. Make an anonymous account to post? NO. NONONONONONONONO. First, players will always figure it out eventually, and then there is Drama. Second, the mods figure it out immediately, because it says EA or Sony or whatever in the identifying line that doesn&#8217;t display to users, and the mods will either rat you out OR be unable to resist bragging about the caliber of lurker at their board.</p>
<p>No. If you work for the industry, and are posting on industry related boards, you use your real name, or put your real name in your sig. You cannot go all that wrong being aboveboard and honest, assuming you are not a full metal moron.</p>
<p>You can have your anonymous pirate name back when you leave the industry or post on an unrelated forum.</p>
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		<title>By: Why a design blog? &#171; Dancing Elephants</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23333</link>
		<dc:creator>Why a design blog? &#171; Dancing Elephants</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23333</guid>
		<description>[...] blogs asking whether designers actually knew anything, which she later clarified (in a comment on Lum’s response) into design bloggers being full of shit. She scored high marks in what - paint me cynical – she [...]</description>
		<content:encoded><![CDATA[<p>[...] blogs asking whether designers actually knew anything, which she later clarified (in a comment on Lum’s response) into design bloggers being full of shit. She scored high marks in what &#8211; paint me cynical – she [...]</p>
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		<title>By: sinij</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23332</link>
		<dc:creator>sinij</dc:creator>
		<pubDate>Sun, 26 Apr 2009 04:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23332</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-24731&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24731&quot; rel=&quot;nofollow&quot;&gt;J.&lt;/a&gt; :&lt;/strong&gt;
&lt;blockquote cite=&quot;#commentbody-24725&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-24725&quot; rel=&quot;nofollow&quot;&gt;Arkazon&lt;/a&gt; :&lt;/strong&gt;
But Scott….don’t you blog fairly often?  *cough*
&lt;/blockquote&gt;
Historically, he does it a lot more when he’s about to be unemployed.
&lt;/blockquote&gt;

Vultures already circling his job.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-24731"><p>
<strong><a href="#comment-24731" rel="nofollow">J.</a> :</strong></p>
<blockquote cite="#commentbody-24725"><p>
<strong><a href="#comment-24725" rel="nofollow">Arkazon</a> :</strong><br />
But Scott….don’t you blog fairly often?  *cough*
</p></blockquote>
<p>Historically, he does it a lot more when he’s about to be unemployed.
</p></blockquote>
<p>Vultures already circling his job.</p>
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		<title>By: Psychochild&#8217;s Blog &#187; Why do you waste your time here?</title>
		<link>http://www.brokentoys.org/2009/04/23/helpful-lum-is-helpful-design-blogs-and-you/comment-page-1/#comment-23331</link>
		<dc:creator>Psychochild&#8217;s Blog &#187; Why do you waste your time here?</dc:creator>
		<pubDate>Sun, 26 Apr 2009 03:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/?p=3721#comment-23331</guid>
		<description>[...] technical background. Raph has a bit more academic bent to his blog, for example. By contrast, Scott Jennings brings a much more direct perspective, having worked is way to game design from an avid fan on a [...]</description>
		<content:encoded><![CDATA[<p>[...] technical background. Raph has a bit more academic bent to his blog, for example. By contrast, Scott Jennings brings a much more direct perspective, having worked is way to game design from an avid fan on a [...]</p>
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