I Hate WoW Achievements

As the title says, I hate WoW achievements.

Why?

Because I enjoy PvP in WoW. Specifically, in battlegrounds. Yes, I’m sure that’s not hardcore enough for you leet gank groups that cut your teeth on the blood of the damned in Darkfall or blow up Titans in Eve with your tackler or whatever. I enjoy killing things, and WoW lets me do that and rewards me with points so I can buy new pants. It’s a win-win, usually.

I can’t play this week. Why? Because Blizzard’s version of Children’s Week this week has, as a quest to unlock an achievement, capping flags in several popular battlegrounds.

Note: in a given game of Warsong Gulch or Arathi Basin, not everyone caps a flag. That’s not how the game is designed. It’s designed to be played as a cooperative team endeavor. In fact, everyone can’t cap a flag because only one person can at a time. And don’t even get me started about Eye of the Storm, because (a) the flag is in one spot where you are basically turned to paste anyway and (b) I play Alliance, and Alliance are never allowed to win Eye of the Storm. It’s in the rules. But hey! Someone thought it would be a brilliant idea to make an achievement for taking your little orphan sprog out to the battlegrounds, and spent about 3 minutes writing it up. Awesome.

Which means, currently, battlegrounds in WoW currently consist of nothing but achievement hustlers, frantically trying to unlock the achievement in the one week open to them before next year so they can get their purple pulsating flying manhood compensator (the flying mount, the fastest in the game, that you get for unlocking all the event-based achievements) trying desperately to outclick other players in clicking a flag, regardless of what actually is going on around him. Or, even worse, the achievement for Warsong Gulch where you have to return a dropped flag. Which results in entire teams camped around their flag in the hope that one foolhardy opponent actually tries to play the game as intended.

This is monumentally retarded, and here’s why.

  • You don’t force people into PvP who don’t enjoy it. My god, this is basic MMO Design 101. Blizzard usually plays in the big leagues, and then goes and makes a junior varsity mistake like this that makes me wonder if the adult designers went on holiday this month. PvP is an entirely different playstyle. You incentivize it, you reward it, you don’t make it a requirement, and you especially don’t make it a requirement for achievement playstyles who are collecting achievements instead of, you know, doing PvP.
  • You don’t make single player achievements that screw over other players. I literally wonder if the designer who made this achievement ever set foot in a battleground, so disruptive is it to gameplay. This incentivizes players – who, thanks to the point above, are there even though they have no interest in the actual gameplay – to screw over their teammates and be the first to win the CLICK CLICK CLICKY contest to unlock their precious little dingy achievement unlocked window so they can stop trying to screw over their presumptive allies and go back to doing what they enjoy. This is not good design. This is not even bad design. This is incompetent design. Anything that rewards players for pissing off other players is incompetent design.

I know. It’s only for a week. At least they didn’t include my favorite BG (though it seems awfully hard to queue for lately!) I should stop being a whiny …whatever the insult is for someone who just wants to kill people and right now wants nothing more than to kill his own presumptive allies (and lest we forget – I play Alliance. I *already* have a burning, unslaked desire to kill night elves) because Blizzard decided it’d be funny to direct the locust swarm of achievement whores through the wilds of PvP.

 

Just in case you think I’m being a whiny baby? Here’s what noted rantsite WoW Insider had to say:

Nightmare.

 

This…is not going to be a lot of fun.

School of Hard Knocks requires you to enter the four pre-Wrath battlegrounds and capture/return flags or assault nodes with your orphan out. It may sound simple, but think about the length and frustration factor of the average pugged battleground, and then think about the length and frustration factor of a pugged battleground where your own team’s sole concern is beating everyone else to an individual achievement.

This is going to work in one of two ways: either you get these achievements for being close to a captured/returned flag or a captured node, or you have to do it yourself. If it’s the former, then this achievement is suddenly a lot less nightmarish. (Editor’s note: it’s not. You have to be the one to return/cap the flag.) If it’s the latter…I really don’t know what to tell you that might help. Your best bet is to try to organize a premade (if your guild isn’t doing one already), rotate people into flag and node captures, and hope everyone sticks around long enough for everyone to get their achievements done, although this is obviously going to be a tall order by the time you hit the 40-man AV.

I’m looking forward (well, not really) to seeing a series of Warsong Gulches where no one plays offense, Arathi Basins where no one plays defense, Alterac Valleys where no one plays defense, and EOTS where the entire game is a writhing, howling mass of players clustered around the center trying to be the first to click the flag. Oh, and to make things even better, with the huge decline in arena participation and the relative ease of raiding, few players at 80 have serious resilience gear, making it easy for burst DPS on the opposing team to annihilate people in the run for a flag or node.

I return to my previous statement; nightmare.

Hey! Blizzard! Why not for next month’s event? Make an achievement that requires you to get an arena rating of 2000! That’ll be a hoot!

 

I hate WoW achievements. I want my game back, goddamit.

  • Steve

    Who are you, and what did you do with Lum. You’re either putting on a brilliant display of irony as a writing tool, or you’re just a massive pile of QQ. I can’t decide which yet.

    So battlegrounds are a big cluster-cluster this week. That’s tragic. On the other hand, no one is holding a gun to your head (I presume), forcing you to go into the mean, awful BGs. On the gripping hand, BG participation is as high as I’ve seen it since WotLK came out, even if that means they’re chock full of carebears.

    I played a grand total of seven BGs in order to get my Children’s Week wrapped up. 1xEotS, 2xAB, 3xWSG, and 1xAV. The AB’s, incidentally, were two of the most intense AB matches that I can recall. I think this achievement actually made AB more exciting.

    I agree that it made WSG more tedious than usual. The second match I played in, the alli’s (I play Horde) ventured out of their base a grand total of one time, and one of my teammates got the flag return credit. On the other hand, we did win, so I’m trying to see the bright side here.

    In any case, it’ll all be over soon. It’ll just be a few days, and you’ll get your long BG queue times back.

  • neispace

    I think another problem is that achievement systems in games should never be tied to in-game rewards. You shouldn’t win a mount, or anything beyond points on your gamertag. Achievements are best when they are designed for pure fun and interesting play.

    Tying rewards to them, especially in an MMO, is just asking for player dissatisfaction as people who don’t enjoy the events feel forced to do it to gain the swag, and people who do the events and achievements get annoyed because now they have tremendous competition.

  • Mihn_KT

    Im sick of the achievement system, it needs to die. It has turned a once helpful guild into a bunch of epeen strokers. You used to be able to get people to come back to help you with old content, now, no one will go unless they need the acheivement. It sickens me.

    Dont get me wrong, I love my guild, been with them through Gruuls and all the way to Ulduar. But, the pursuant of acheivements, is killing the real reaon people are in guilds, to help others, not “What acheivement do I get if I help them”.

    Oh well. Maybe its time to give it up.

  • ShannonB

    I hate achievements since they seem to have become mandatory.

    When it started, I assumed they were a fun diversion for players who needed a direction to make the game fun for themselves in other ways. Something silly to pursue when you have 10 minutes to spare while waiting for something.

    When did it become this all out GOTTA CATCH ‘EM ALL OR DIE OMFG NAO! thing?

    I also didn’t realize the violet proto-drake was essentially a mandatory, free mount for every single person on the server at the end of the year. Because that’s what it’s become. OMG! I can’t finish my achievements I won’t get the drake!!!

    Bloody hell people, it’s just a goddamned mount. Nothing says you’re entitled to it either. Blizzard doesn’t need to nerf every achievement so that every single player can get the thing with a bare minimum of effort.

    I’ve come to the conclusion that it doesn’t matter what Blizzard introduces, players will find a way to ruin it with their general stupidity and greed.

  • Blackblade

    You know, I’ve never once gone out of my way to do any achievement.. Why do people kill themselves over these things? I understand there are those that want to do everything possible and get the full experience, but seriously. How many of them achieved Grand Marshal? Woops.. Something they’ll never get, they might as well give up now. Whenever I do manage to get one, it’s a surprise to me.

    Oh, and if you need to win in EotS, come to the battle group where Steamwheedle Cartel is located. Alliance wins EVERY match.

  • http://www.gamingtrend.com Jason

    Now, I don’t dislike PVP, but I dislike what this achievement has done to PVP, and that it forces me to do PVP in a style that I don’t want to do, just to get this achievement.

    What I hate /more/ though, by far, is the general reaction from the PVPers to this, basically blaming the NON-PVPERS for being in PVP. Hey, fuckstick. Instead of bitching at the non-PVPer for wanting his or her achievement, how about working with them to let them get it, so they GET THE FUCK OUT OF YOUR WAY.

    Running WSG? Someone take control and put 3-4 people with Orphans in the flag room. Let them defend, and when they pick up the flag….cycle them out and replace with another. Wash, Rinse, Repeat.

    Alterac Valley? This requires Alliance and Horde putting aside their general hatred of each other to put a group of Horde in one of the Alliance towers with a willing alliance to keep taking the tower back so that the next person can take it, and get their achievement, and vice versa with the Alliance in the Horde tower.

    The same applies to Eye of the Storm, really. There’s no real reason that Alli and Horde can’t work together, and alternate flag captures. I know, I know. That’s not the point of the BGS at all. But here’s the thing: Blizzard put us in this situation, and the faster we get the achievements, the faster we get out of the BGs and let the PVPers do what they do best.

    So please, let’s not violate Rule 1 of Life: Thou Shalt Not Be An Asshole.

  • http://oracle.the-kgb.com Owain

    Lum, you really need to camp the DarkFall online store, and try to snag a copy. A pain, I know, but I think you really would find it worth your while. Roll an Alfar, and come to the KGB city, Khosgar, which lies on the south east coast of the main continent. Submit an application for citizenship on the KGB web site, oracle.the-kgb.com, and list Owain ab Arawn as your sponser. Shhhh. No else needs to know. This will be our secret. Except for everyone else who reads this.

    I’ve been in the game a couple of weeks now, and what I’ve found that there is not the non-stop universal gankage everyone seems to think that Darkfall will inevitably fall into. Granted, if you wander solo into the world, you will find no shortage of opportunities to be ganked, but no one does that. Instead, Darkfall seems like a continent wide battleground, but without the stupid stuff you are complaining about with WoW battlegrounds.

    Yesterday was very typical of this, from what I’ve seen so far. I checked in, got on the City Defense Ventrillo channel, and found that all was quiet on all fronts, so I went to the bank and got a few tools, and starting chopping wood and mining for stone, both to supply lumber and stone for the guild achitects for building supplies, and also to develop strength and other attributes.

    After about 20 minutes of this, somebody comes into Vent and announces that infiltrators have gotten over the walls and are moving towards the city bank, where most folks hang out macroing skills, and dropping off harvested supplies. I stow my pickaxe and equip a bow, and join the hunt. Thanks to the quick warning we drop the ones inside the walls pretty quick, but there are more outside the walls, both to the north and to the south. I run to the north wall and man the siege cannon and start firing at troops in the open, scattering them quickly.

    They move out of my visual range soon after I start firing, but we have spotters out in the field that direct my fire on their location, and soon they are in full retreat towards a local enemy hamlet. We armor up, mount up, and move out on a retaliatory strike.

    They have no siege weapons, so we sweep through their village without much difficulty, and catch them in the open. We overpower those we find, and withdraw before they can mount a counter attack. Things quiet down after that, so we go back to foraging. I strip off my equipment and go for an ocean crossing swim to build other attributes, and carry a fishing pole with me as well. A lad has to eat, you know.

    30 minutes later, the city is under attack again. I am half a continent away, fishing, so I do a bindstone recall, and reappear in the city in the middle of the attack, unarmored. I make it to the wall and start sniping with my bow. I get pretty well fried by their mages, but somehow manage not to die, and eventually we clean them out of the city, so it’s time to armor up again, and we have big fight south of the city. Neither side can make much headway, so both sides disengage and withdraw. Back to the city, where we defend against intermittent probing attacks and feints, but no large engagements for a while.

    No where in this are points awarded to permit me to buy a pair of uber pants. There are no flags to cap, no achievements to unlock, no artificial carrots to entice players, no flying mounts, nor quest rails to follow. But also, no non-stop ganks or fighting just for the sake of fighting. We are harvesting resources and crafting supplies, and our enemies seek to disrupt our operations and claim our resources for their own, all the while we are training and develping our skills to better defend our expanding sphere of influence. Some days, we get no probing attacks at all, so we harvest mobs, and forage for resources. Other days, we face waves of attacks.

    I’ve played battlegrounds on WoW and in DarkFall, but these feel more like sporting events than actual combat. There must be a strong attraction there for that kind of game play, because a LOT of people take part in it. Nothing ever changes in that setting though. Once you get through with the map, it starts again, and again, and again. The same fight over and over again. Groundhog Day, with swords.

    In DarkFall, no two fights are ever the same. The areas change, the tactics change, the objectives change, and depending on your success or lack thereof on the battle field, your over all strategies change. One week, you may be triumphantly expanding, and the next week, you may be desperately defending your civilization. Either way, things are never boring. And no “purple pulsating flying manhood compensators.”

    All in all, not bad for my first few weeks in a brand new game.

  • Mercury

    This is typical of some of the strange design choices that have gone into the game lately. It falls right in with the recent “PVP-only” change to Exorcism, which was giving paladins too much damage. That flub was hilariously explained by Ghostcrawler who said they were getting too much damage because they “could use Exorcism to cause damage while closing to melee”*. Somehow, this extremely obvious scenario escaped the designers, when it easily could have been datamined or discovered in 5 minutes of dogfooding.

    The children’s week mistake falls right in line as another easily-avoided, stupid move. If you put that achievement on a piece of paper and handed it to a bunch of WoW players, half of them would instantly say “this is going to suck for me” without a second thought. It’s that obvious. Everyone’s going for the mount.

    I think it would have been a great deal less painful to simply require winning the four battlegrounds, as there is enough balance to get all 4 on either faction over a week. And then if the battlegrounds are flooded with PVErs, at least they’re trying to win and not do stupid shit that helps nobody.

    For my part, I simply didn’t heal anyone with an orphan out in battlegrounds. Unfortunately, I can’t control where my ProM bounces, so I’m sure it picked up a few of those buffoons. Alas. At least they got no Penance.

    * = yes, that is the actual quote from Blizzard staff, word for word.

  • Drey

    @Brian ‘Psychochild’ Green

    Winterveil as a feral druid was indeed very, very painful.

  • Cedia

    So please, let’s not violate Rule 1 of Life: Thou Shalt Not Be An Asshole.

    Unfortunately, this goes against Blizzard’s game design.

  • The Alien

    I like the achievement system in WoW. I also liked the badge system in CoH.

    I think the School of Hard Knocks achievement was a mistake, for the reasons Lum gave.

    I’m going for all the holiday achievements and yes, they’ve sunk a lot of time. But I’m in a situation where I can’t seem to get into a successful raid with my two out of three guildmates who share my play schedule. We’re all RL friends and playing together is much of why we play.

    So instead, I can satisfy my diamond-y impulses with the achievement system. Who is to say that a new title is worth less of a time investment than a new wand?

  • http://selenite.livejournal.com/ Karl Gallagher

    I’m wondering if Blizz has a specific target number for how many people should get the holiday drakes. There’s been repeated comments that it should be rare and hard to get. So next week somebody’s going to sit down and calculate how many players have all the holiday achivements so far. If it’s higher than they like are they going to accept a sky full of purple, or add some tough BG achivements to Midsummer and Brewfest?

  • http://evilbastages.blogspot.com Grimhawke[EB]

    @Owain
    Great post Owain.

  • Redwolf

    I agree completely, even if I’m on the other side of the field as far as PVP goes. I generally don’t enjoy it. An attempt at this achievement resulted in me spending about a half hour completely miserable in Alterac Valley without any success.

    I have since written it (eventual speedy flying mount and all) off. I didn’t make this decision because I felt I couldn’t accomplish the achievement, but rather because doing so would be the antithesis of fun. I could do it, but I’d hate every minute and that means it’s not worth it to me.

  • http://[email protected] Owain

    Grimhawke[EB] :@Owain Great post Owain.

    I hope this isn’t a duplicate post, but the last one didn’t seem to take.

    Thanks Grimhawke.

    I need to clarify one comment I made so folks won’t be confused. At one point, I wrote, “I’ve played battlegrounds on WoW and in DarkFall,” when what I meant was, “I’ve played battlegrounds on WoW and in WarHammer…”

    I don’t see any way to edits posts submitted here, but that sure would be a handy function sometimes.

  • http://beafraid.com hellfire

    You can only edit for 5 minutes after posting.

    At any rate, someone above said that conflict was the whole point of PvP. I don’t disagree on spec (ie that assholism is fine since you can be ganked for being an asshole) but we’re not talking about solo open-world PKing.

    The achievements for this meta are in team-based battlegrounds. The achievements in this meta are constructed in a way that is a) counter to the actual goal of the battlegrounds in question and b) counter to actual TEAM PvP.

  • Ed

    I gotta admit, any system that can provide a basis for this sort of comedy is good by me. http://www.zwixy.com/Obama_Barack_World_of_Warcraft_achievement.jpg

  • http://www.gopets.com ErikBethke

    This is too funny, I read your blog often, saw this post and wondered what was the big deal.

    I pride myself on being the laid back kind of pvp-er, the kind of guy who cant stand raiding because people are so uptight and hardcore when raiding.

    Last night I was simply trying to clear my EOTS daily and for 13 games in a row we lost because of people just going for the flag and failing to 3-cap.

    This is the only time in years I lost my cool and started to berate the other players.

    -Erik

  • bejeavis

    The only cheev that is worthless is the EoTS one. The other cheevs are positive things to happen in a BG. Or in other words if you aren’t also trying for the cheev yourself, you can’t really say that someone killing the EFC, returning a flag or assaulting a tower is bad. Hell, if you are in WSG and have 4 people that are rediculously over-zealous about camping the FR and killing the EFC, then you really should just get your ass on offense and count yourself as lucky, because you are in a group that is better than 60% of all WSG pugs. But everyone worth their salt knows that flags don’t freakin mean dick in EoTS games. That cheev is just pure fail.

  • ml

    I hate achievements, I haven’t gone out of my way to do any other than when other people in my group/raid wanted to do them. I am also exalted with all BGs on several characters.

    I actually liked this event, but only because it brought change to BGs that have been exactly the same for 4 years now. I understand why other people hate them, but this type of events, if designed intelligently could actually bring some fun to the daily honor grind.

  • http://dsob.wordpress.com/ geldonyetich

    When dealing with a particular aspect of a game that gets my goat, I like to get the bottom of it: why does it bother me?

    Take the mother of all MMORPG killers: the grind. Why does the grind bother me? At first blush, you’d think it’s because there’s levels and experience points. Some people swear off games with levels because of this. However, the true problem with the grind is simply that you’re bored solid of the individual repetitive activities that constituted filling that experience bar. That experience and levels exist was never really the problem.

    In this same approach, we look at World of Warcraft achievements. Is the fact that people can earn a dandy title for committing to certain difficult tasks the problem? No – we know this because City of Heroes has the same thing and it hasn’t broke that game. It seems to me the real problem with WoW is that players are heavily incentivising to earn the achievements. No badge in City of Heroes earns you can epic mount, so you can live without it.

    As we know from old school Ultima Online incentives turning the first graphical virtual world into a gankfest, incentivising people to make the game suck is easy to do.

    Honestly, I don’t regard what WoW does as all that important. Sure, they got millions of subscribers, but I’m more or less convinced that most of those millions are from the Blizzard brand name fishing in new players to the genre. WoW didn’t need to be good, it just needed to have the EverQuest hook, and the millions were assured. Nobody else can replicate WoW’s success because they’re not Blizzard and they don’t have millions of fans sitting in the wings waiting to jump that bandwagon.

    So, my formula for MMORPG success? Develop for niches on a shoestring budget, because WoW was a one time deal. Either that, or find a whole other pack of people who never played MMORPGs before and pull them onboard. (Good luck without a brand recognition grapevine working for you.)

  • AcidCat

    Though I am 3 months clean from WoW, during the last few months of my playtime Achievements started annoying me. I played with a decent sized casual guild (real casual, barely did more than a token old world raid) and almost everybody was enamored with achievements. During any holiday it was the worst, constant chatter in guildchat about who had done what achievement, who needed to do X to get Y achievement, blah blah. After a while I just felt like the odd man out because I couldn’t be bothered to give a shit.

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  • http://oracle.the-kgb.com Owain

    “As we know from old school Ultima Online incentives turning the first graphical virtual world into a gankfest, incentivising people to make the game suck is easy to do.”

    This is not true so much as UO made both griefing and solo PvE too easy. It was easy for the griefers because hit and run gankage was easy. You hit the guy soloing outside town, and even if you had friends in close proximity, the murderer only had to recall and he was home free, so there were always solo PKs to contend with because there was nothing anyone could do to prevent them from ganking targets of opportunity.

    On the other hand, they weren’t all that wide spread that people absolutely couldn’t solo PvE. You always had secure cities to fall back on, and if you were smart, you could still play solo because you also had the recall escape spell as well. Live was easier in a guild, but not overwhelmingly so.

    My problem with WoW and it’s clones is that, in many ways, they really aren’t role playing games. This is reflected in the way people now refer to them as MMO games (massive multiple online games) instead of the older term, MMORPG (massive multiple online role playing games). WoW-esque games are exercise in grindage, whether it’s level grinding, gear grinding, achievement grinding, grinding, grinding, grinding. Grinding for what? For the success of your faction? Can’t be that, because it wouldn’t matter to your faction if you have the highest levels, the best gear, or whatever, Humans never lose Stormwind, and Orcs never lose Orgrimmar. The world is static.

    The situation in a game like DarkFall is dramatically different. I am very much a citizen of the city state of Khosgar. I actively contribute to the success of my city, both through supplies gathered to improve our infrastructure, and through defense of the city from direct attack. If I lose on this ‘battlefield’, it doesn’t mean just a few repairs to my otherwise immortal gear. My supplies, my gear, and my mount may all be lost, suddenly and permanantly (at least until replaced). If the clan loses the battle and the city falls, suddenly we are all refugees in a hostile world. This is a level of role playing beyond anything WoW offers. MMO indeed.

    On the other hand, outside of the newbie areas, I haven’t seen much of the griefing gankage that was common on UO. There are permanant faction cities, but they are vastly inferior to player cities. There are some unguilded solo players, but the overwhelming majority of players belong to clans, both large and small, so you don’t find many solo PKs or solo PvE players. The solo PKs and PvEers are both rare because you don’t have the fast recall ‘escape hatch’. Most players I encounter do not operate solo, so a solo player has to almost always contend with a group, which quickly results in a dead player. Actions have consequences in DF for both good guys and bad guys, which was less the case in UO.

    You do have rival raiding parties, but at least in our case, they run significant risks because reinforcements are only a voice chat call away, and the hunters can quickly become the hunted unless they are very careful.

    “However, the true problem with the grind is simply that you’re bored solid of the individual repetitive activities that constituted filling that experience bar.”

    This represents the best argument I can think of both for and against games like WoW. The fact that you can be bored by doing the chief activities designed into the game says a lot. The fact that Wow in particular has so many subscribers demonstrates that many players don’t particularly want to be challenged, and are content with endlessly repeating simple tasks that are not particularly difficult as long the carrot of the next level, or the next bit of gear, or the next ‘achievement’ is available. Skill is not necessarily needed, but simple endurance most definately is. Thus, WoW successfully has a lot of subscribers. For many players, myself included, pure grindage games are no longer viable.

    Darkfall has it’s share of grindage, to be sure. Mining and lumberjacking are not the most stimulating of activities, but they do have the advantage of yielding supplies and building attributes that contribute directly to my survival, both short term and long term. And since I never know when the next raiding party will show up, being bored is not something I have had to worry about for long.

    If Darkfall will be a long term success, it will be because it followed at least part of Geldonyetich’s advice. “So, my formula for MMORPG success? Develop for niches…” Darkfall is very much a niche game, as Eve is a niche game, and as ShadowBane was a niche game before either of them. If you find yourself chafing at the odd design decisions taken by WoW and others, DF may be a niche that fits better than you think.

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  • Eric Kearns

    I just play for the reasons I like the game and when some achievement pops up I am usually surprised a bit and think, “hey… I didnt know that was coming” then I move on. The lengths people go to in ranting about this seems a bit overzealous to me. It’s just added content for people who care about it. I do agree adding it into a PVP model is not a good idea as it certainly forces people to jump into a gameplay mode that isnt their cup of tea. Oh well. I wouldnt have done that if it were me I guess.

  • Ingmar

    The problems are generally exaggerated. AV has already been back to normal for the last couple days on my battlegroup, Strand (which is awesome) isn’t affected at all. Arathi Basin is just spazzier than normal on flag flips. Only WSG and Eye are really adversely affected, and IMO anyone who actually enjoys WSG is adversely affected in the head anyway. :P

  • Ingmar

    I should throw in, nobody is being ‘forced’ to PVP. The Violet Proto-Drake is a reward that requires some PVP to get. Truly OCD achievement hounds are *already* PVPing, because there are a ton of PVP achievements, including ones that require high arena skill.

    Characterizing this as a purely PVE reward for something that “should” be a purely PVE endeavor is just wrong.

  • Asimo

    Even if you believe that to be the case Ingmar, there’s still the critical point in the fact it’s simply a poorly designed achievement. It requires players to act contrary to the good of the battleground, directly or indirectly, and forces competition over limited resources that would be irrelavent if not for the achievement.

    You can get away with this sort of “do it backwards!” design in PVE since it’s both easier to design around and presumably everyone in a raid is willing and informed to do it a specific way. But in a battleground, you’re both facing an uncontrollable opposition and surrounded by random people who want to do things properly – perhaps still even while they’re going for the achievement.

  • Sullee

    Yes, you too can own* your very own mount that is 10.7% faster on inane treadmills! Wheeeee.

    To purchase just complete these following few tasks. Please hurry as these tasks are only available during limited times.

    *Must subscribe at least one year to be eligible to purchase. Mounts not valid for first 7 levels of any new expansion. All purchases are final.

  • Mark Asher

    There’s nothing wrong with game design that encourages players to try parts of games they might otherwise shy away from. Maybe Blizzard could have made the achievement progress for the battlegrounds simply winning one of each, though, or even win one or lose two — something like that.

  • http://wowenomics.wordpress.com/ Jederus

    Couldn’t agree more with your assessement. Particularly in regards to the mistake of ‘encouraging’ gameplay in the BGs that is counter-productive to team play and hence, winning the damn thing.

    For what it’s worth, we’ve covered some basic strategy for the achievement over at http://wowenomics.wordpress.com/2009/05/03/a-tutor-for-the-school-of-hard-knocks/ in the hopes that it gets PVEers in and out of the BGs faster. Sadly, however, I have to agree that the best approach for those of us that actually like the BGs is to simply wait a week. What were the designers thinking? Or were they thinking at all?

  • Gx1080

    Ha. The anger against archievements is an old one. I mean its the Blizzard’s way of making busisness: Put a purple manhood/self-esteem compensator in the finish line, and people will do any stupid-grindy-content strech thing any day of the week.

    When the year passes and only 2-3 people have the Purple Drake i can bet that they will be called no-lifers for the rest despite the fact that they tried too.

    When that happens the “holiday archievement frenzy” will slow down a lot.

    I could say that people are stupid, but the problem is that the average WoW player thoughts are: Me no like think. Me think hard all day so Me want to sit ass in front of computer and do brain-dead activities that a monkey could do.

    Winning BGs is harder that sit and click the flag all day. Thats why the archievements are things like that, after all is just Blizzard catering to their costumers.

  • http://dsob.wordpress.com/ geldonyetich

    Owain :
    “As we know from old school Ultima Online incentives turning the first graphical virtual world into a gankfest, incentivising people to make the game suck is easy to do.”
    This is not true so much as UO made both griefing and solo PvE too easy. It was easy for the griefers because hit and run gankage was easy. You hit the guy soloing outside town, and even if you had friends in close proximity, the murderer only had to recall and he was home free, so there were always solo PKs to contend with because there was nothing anyone could do to prevent them from ganking targets of opportunity.

    It’s true that being able to escape easily was part of the reason why ganking became such an out-of-control problem. If we could track down every ganker, and if they couldn’t just “I ban thee” themselves to safety, it would certainly put a sense of accountability into their actions.

    However, I suspect a larger portion of this was because ganking was a means to circumvent the grind. Would you rather spend several hours mining and smelting, or 5 minutes killing the miner and swiping their ingots?

    The incentives were definitely routing people directly to ganking, especially after the novelty of the individual activities (what little there was to be had in “click, wait, sort inventory”) wore off.

    Skill is not necessarily needed, but simple endurance most definately is. Thus, WoW successfully has a lot of subscribers. For many players, myself included, pure grindage games are no longer viable.

    Personally, I can see WoW simply walking in the steps of EverQuest here. The reason why people were willing to tolerate WoW was because, for them, it was their first grind and the activities didn’t quote lose their novelty. But now the novelty has severely worn off and they’re mostly all bored and shopping around for a better game.

    It’s an identical pattern, just on the scale of dragging new people to the table, and we know this happened because WoW’s subscription base is about twenty times bigger than EverQuest’s ever was.

    The tricky thing is that no game is an everlasting gobstopper, even if reward persistence over skill. Eventually, the players will master each activity you throw at them, or else they’re suffering from a learning disability that prevents them from doing so.

    The solution is relatively straightforward, but not easy: make advanced gameplay modes available (requiring advanced game design) and also provide a variety of gameplay modes (requiring multiple game designs).

    If Darkfall will be a long term success, it will be because it followed at least part of Geldonyetich’s advice. “So, my formula for MMORPG success? Develop for niches…” Darkfall is very much a niche game, as Eve is a niche game, and as ShadowBane was a niche game before either of them. If you find yourself chafing at the odd design decisions taken by WoW and others, DF may be a niche that fits better than you think.

    There’s two things that are keeping me out of Darkfall:

    1. The PvP is completely unrestricted, meaning that individual player skill is second to how many people you can drag to the battlefield. It doesn’t matter how good you are, your village is dust the minute some guild bigger than yours, or perhaps simply on another time zone than you, decides they want to destroy it.

    2. The gameplay mechanic boasts no activity I haven’t already bored of in another game.

    The former assures that the game itself is an unbalanced travesty of a shadow of a game, and the later assures that in order to find novelty in the game I’d have to convince myself it’s something’s it’s not.

  • http://oracle.the-kgb.com Owain

    “However, I suspect a larger portion of this was because ganking was a means to circumvent the grind. Would you rather spend several hours mining and smelting, or 5 minutes killing the miner and swiping their ingots?”

    For the one thing, miners very rarely carried ingots. They carried ore, which required mining skill to refine, and was VERY heavy, so it was generally useless to the PKs. They would frequently steal ore, kill an animal, and then leave it on the corpse so it would vanish when the corpse decayed. It was more trouble to steal than it was worth as far as value was concerned. They robbed the miner not so much to profit from it, but rather to deny him the use of the ore. As mentioned, there was little downside to the activity in UO because it was so easy to get away with it. It’s a lot harder in Darkfall, and because they can’t get away as easily, attackers frequently die when trying it, so at least in my experience, solo PKs are FAR more rare than they were in UO.

    “There’s two things that are keeping me out of Darkfall:

    1. The PvP is completely unrestricted, meaning that individual player skill is second to how many people you can drag to the battlefield. It doesn’t matter how good you are, your village is dust the minute some guild bigger than yours, or perhaps simply on another time zone than you, decides they want to destroy it.”

    I have not participated in a siege in the couple of weeks I have been playing, so I cannot comment on it in detail. From what I understand, it’s a major undertaking, it’s VERY expensive, and it involves huge risks for both sides, so it is not entered into lightly. Once I have a better understanding of the siege system, I’ll see if I can expand on that, but it would seem that DarkFall learned from mistakes made by ShadowBane where city building was an enormously difficult enterprise, but conducting sieges was trivial in comparison. There is a lot more involved than big guilds rolling over small guilds. If that were the case, sieges would be far more common than they are.

    “2. The gameplay mechanic boasts no activity I haven’t already bored of in another game.”

    Well, there’s nothing new under the sun, so until they start marketing holodecks, I guess you’re screwed, game-wise.

    Agreed, taken in isolation, there is nothing earthshaking about things in Darkfall. Other games feature ancient weapons, magic, dungeons, PvE, and PvP, although the PvP in most other games is pretty anemic. Darkfall does stray pretty far from the WoW model, so for gamers who are looking for a style of play that very different from the large number of WoW clones available.

    “The former assures that the game itself is an unbalanced travesty of a shadow of a game…”

    Now there is an unbiased statement spoken from the depths of an ignorance so pure it sparkles, and from an complete lack of first hand knowledge whatsoever, but do carry on. You are certainly among friends here.

    “…and the later assures that in order to find novelty in the game I’d have to convince myself it’s something’s it’s not.”

    So you should not be considered to be part of Darkfall’s target audience. Yeah. I got that. I did mention niche games, and Darkfall does fill a niche currently unserved by any other game I am aware of, with the possible exception of Eve, which belongs to a different genre entirely, so there should be little competition between the two.

    Some folks play WoW. Fine. Some folks play sports games. Good for them. Some folks play The Sims Online or Second Life. Well. There’s no accounting for taste. My one and only point is that players who are tired of riding the quest rails on a level based grindtastic game like WoW and it’s clones, a more wide open skill based sandbox game like Darkfall might be something to consider. In many ways, Darkfall seems more and more like a persistant first person shooter with elements of RTS build and conquer games. That is pretty different, at least in my experience, but then I’m not as thoroughly bored with it all as some.

    Your milage may vary.

  • http://dsob.wordpress.com/ geldonyetich

    “I have not participated in a siege in the couple of weeks I have been playing, so I cannot comment on it in detail. From what I understand, it’s a major undertaking, it’s VERY expensive, and it involves huge risks for both sides, so it is not entered into lightly”

    The relevance of this in addressing the issue of unrestricted sides is very poor: So what if it’s expensive? My guild plays more, severely outnumbers your guild, and we’re bored. Bored enough not to care about the risk, greatly mitigated by our massive numerical advantage, to raze your village just because we’re looking for targets.

    There’s really no way around it, unrestricted PvP might bear some fruit in spectacle factor, but otherwise makes for a pretty broken game. It’s not like it’s hard to add, just flag the players so they can gank eachother and you’re done.

    “Well, there’s nothing new under the sun, so until they start marketing holodecks, I guess you’re screwed, game-wise. ”

    Yeah, I am pretty screwed so long those who land jobs designing games are convinced there’s nothing new left to do.

    Fortunately, the few games created by those who actually have the creativity and talent to see otherwise keep me going.

    “Now there is an unbiased statement spoken from the depths of an ignorance so pure it sparkles”

    No, calling somebody’s statement ignorant without bothering to explore the reasons why is ignorant. Sadly, as a relatively enlightened individual, ignorance burns at the touch.

    Would you play a team game where anyone’s capable of joining any side regardless of numbers? I wouldn’t, because 24 on 2 is pretty sucky balance. Put those odds on any game, where any player is given an equal power lot, and an “unbalanced travesty of a shadow of a game” is a very apt description.

    I can tell because you keep dragging the conversation back to Darkfall that you’re here to defend it. Well, guess what? The people here actually know what they’re talking about. Darkfall is pretty dang broken in many fundamental ways.

    If you still enjoy it, that’s your business, but don’t waste your time trying to spin doctor it. Why, exactly, would you feel obligated to do so? I don’t think they’re paying you do to that, are they? The opinions expressed by Scott Jennings are not your responsibility.

  • http://dsob.wordpress.com/ geldonyetich

    (Of course, a quick look at his related link reveals a gung-ho PvP guild currently situated in Darkfall Online.

    I’m almost wise enough to remember that debating those who have arrived under the spell of a self-appointed crusade is inevitably fruitless. Such an individual is on a mission, and any claim that they’re here to learn is a ruse so profound that they themselves may believe it.)

  • Gx1080

    Yeah, you are so wise yet you critizice something that you havent actually tried. How i know that? Because DarkFall is like EVE in the zerg. That mean: the world is HUGE and it takes a long time to go between areas so zergs have to be coordinated because it means letting your things vulnerable to attack.

    It has been the EVE way since its creation and nobody complains more than the usual. Not every game has flying paths/portals.

    Its not perfect (macro land) but it has the EVE “spark” thats makes it fun. For “spark” in this case i mean potential for large BoB-death drama potential. And a game without a catch like that, becomes boring (See: WAR, although in WAR’s case it could be because its just hype and dissapointment, and people get tired of dissapointment, i mean the PvP there is as or less balanced that WoW)

  • http://dsob.wordpress.com/ geldonyetich

    Comparing Darkfall to EVE Online only acts as greater confirmation to me that I was indeed quite wise to know without trying in this case. This is because I criticize EVE Online along the exact same lines: the open, unbalanced PvP is not conductive to good gameplay.

    EVE Online is actually a bit worse than Darkfall on the grounds that you’ll never catch up to established players by design. Skills are gained by simply designating skills and waiting, and they’ve several years of waiting in front of you. Economically, it’s even worse, the established players are the only ones who can afford to profit off all the starting players – a newbie’s asteroid/mission grinding ultimately makes sure the rich stay richer than you, because it’s the veteran players who are backing all the buying and selling in the home sectors.

    That the BoB-death drama even happened is a massive indicator along the lines in which EVE Online is broken as a game. Why play EVE Online as a game – all that intergalactic resource acquisition, processing, and ship battles? If you want to make real progress, find somebody inside the corporation who is frustrated with how idiotic his fellow corp mates are, and has all the right permissions to destroy it. They’ll practically hand you the “win” button, and hand over hundreds of thousands of man hours of your corporation’s work to their enemies, because they can.

    That said, don’t misunderstand me. Yes, I’m calling them terrible games, but that’s only because I’m operating under a fairly reasonable design premise that a “good” game should be balanced and fair to the players. If you don’t care about that, you can certainly enjoy them. I never said they didn’t excel at being a spectacle. Hey, being a spectacle works for Reality TV.

  • Gx1080

    About the skills, since you are not going to believe my word:

    http://www.massively.com/2008/05/05/eve-evolved-skill-system-demystified-part-1

    Read it. Read the part 2 as well (link in the same page).

    About the economy, its a free-market world just like the real world. And just like the real market, its has to face the lie that Lenin said: “We are poor because the rich people exploit us”. Which sorry, but its pure unalterated BS.

    About the drama, its not that different of a guild leader cleaning the guild bank, changing name, and transfering to another server. Exept for the soverignity that its always changing anyways.

  • http://oracle.the-kgb.com Owain

    “There’s really no way around it, unrestricted PvP might bear some fruit in spectacle factor, but otherwise makes for a pretty broken game. It’s not like it’s hard to add, just flag the players so they can gank eachother and you’re done.”

    This is an interesting theory you have there, but it doesn’t match the facts on the ground. If it were true, the KGB would be the undisputed power in our little corner of the continent, but we aren’t. We currently have large numbers, and a reasonabley large city, but the way the siege system works, if we were to lay siege to one of the small hamlets near our city that disputes our authority, we’d have to challenge them, and if they ally with the many other groups in the area that are fighting against us and we fail to take their hamlet, we either lose our city, or we have to stake such an enormous amount of gold that the risks FAR outweigh the benefits. So right now, we are embroiled in a guerilla war against numerous smaller insurgent groups in our area, and we are constrained by the game mechanics from being able to use our greater numbers against them.

    That is good game design, and one we are not particularly upset about, because although we are limited in our capability to seize these smaller hamlets, we do enjoy a target rich environment where we can employ small group tactics over a very wide area, which brings us back to the relevance of this topic to this thread.

    Lum was originally complaining about changes that have been made to the WoW battlegrounds, namely the achievements. I have no direct experience with that, but it does sound like it truly sucks, so I’ll take his word for it. He ends his post thus: “I hate WoW achievements. I want my game back, goddamit.”

    I can’t help him there with respect to WoW, but I can suggest an alternative based on my own direct experience in Darkfall. At least with respect to a ‘battlefield’ situation, Darkfall does offer an environment that surpasses by far anything WoW has to offer in terms of size, scope, variety, and challenges. Alas, we have no “purple pulsating flying manhood compensators” to offer, but I think Lum would not consider that to be a bad thing.

    “Would you play a team game where anyone’s capable of joining any side regardless of numbers? I wouldn’t, because 24 on 2 is pretty sucky balance. Put those odds on any game, where any player is given an equal power lot, and an “unbalanced travesty of a shadow of a game” is a very apt description.”

    If you are talking football, yeah, that would make for a long afternoon, particularly if you are constrained to a regulation field. But this is the view of PvP as a sporting event that fails, in my opinion. I’ve played 2 v 24 odds on the short side, and as long as you don’t let them box you in and smother you, it can be hilareous, particularly if the mob isn’t very well organized. While they are milling about trying to figure out what to do, you can frequently pick one or two folks off who aren’t paying attention, and make it out before they know what’s happened.

    Sure, in cases like that, I almost invariably end up taking a dirt nap, but sometimes that’s intentional. The other day, I was out chopping some wood, gathering resources, and I was jumped by a party from a rival group. I knew I was going to die, but they were mounted and less maneuverable while I was on foot, and I was able to bob and weave and duck between them while they were hitting each other more than they were hitting me long enough that reinforcements from the city I had alerted over voice chat were able to arrive and roll over them. Yeah, I died, but I lost nothing, and they lost 5 mounts, plus all their gear. I count that as a win, and the biter ended up getting bit.

    If you want a guarantee, buy a toaster.

    “I can tell because you keep dragging the conversation back to Darkfall that you’re here to defend it. Well, guess what? The people here actually know what they’re talking about. Darkfall is pretty dang broken in many fundamental ways.”

    The reason I keep dragging the conversation back is because it’s relevant. People, like Lum, either point out problems with other games, and I point out that if that feature bothers you, here’s an alternative that doesn’t suffer from that problem. Alternatively, people lke you who have never played some game, in this case Darkfall, make sweeping that are contrary at least to my personal experience, so in the interest of clarifying the situation, I try to set the record straight.

    “Of course, a quick look at his related link reveals a gung-ho PvP guild currently situated in Darkfall Online.”

    I’m not sure how this is a bad thing. If any of Scott’s readers were to want to learn more about Darkfall, to whom should they turn? Should they listen to someone who has never played the game, is hostile to the genre in general, and whose conceptions about the game are contrary to how the game actually works, or should they listen to a person who is actively and enthusiastically playing? Before anyone drops their hard earned 50 bucks on Darkfall, by all means, drop by the KGB web site (oracle.the-kgb.com) and get a feel for what is really going on, good and bad. That way, you would be making a more informed decision than you would by listening to someone saying, “Yeah, I’ve never played it, but I heard Ultima Online sucked because it had unrestricted PvP, and EvE is just a non-stop gankathon, and don’t EVEN get me started about ShadowBane… So based on that, I know that Darkfall is an unbalanced travesty of a shadow of a game, or something.”

    As near as I can tell, you are calling it a terrible game either because there is no ‘Easy Win’ button, or no referee to make the sporting event you are looking for “fair”. It’s not so much a terrible game as it is a game that you don’t care for, which is fine. The last thing I want is to have someone buy any game and then whine about how ‘unfair’ it all is. To quote the immortal words of Gunnery Sergeant Hartmann from Full Metal Jacket, “… my orders are to weed out all non-hackers who do not pack the gear to serve in my beloved Corps. Do you maggots understand that?”

    Darkfall is not easy. It is not fair. You will die. A lot. And when I say a lot, I mean a LOT. From the start, your skills will suck, and they will suck hard for a very long time. Quests are limited, so if you are addicted to the glowing “!” over some npc’s head, move along. This is not the MMORPG you are looking for. You may join a small guild, start doing well, and the next week a bigger group will roll into your area and knock you on your collective butts. You may have to take to the hills and live by your wits, wishing you had eyes in the back of your head. Or, you may experience what is best in life! “To crush your enemies, to drive them before you, and to hear the lamentation of the women!”

    But you will not be bored.

    It’s that, or “purple pulsating flying manhood compensators.” (Heh! I love that phrase.) Your choice.

    Choose wisely.

    P.S. If you have any other faulty conceptions about how the game works, by all means, contribute them, and I will seek to clarify. I am here to serve.

  • Brask Mumei

    The early state of any MMORPG is always extremely different from the later state. If, after two years of Mudflation, Darkfall remains in this state where large guilds can be properly counterbalanced by small hamlets, I may very well try out the game.

    In the early days of UO the PKs didn’t all Kal Ort Por on sight either. We were running around with “Apprentice Swordsman” glowing over our heads, living by our wits, and generally not being bored.

  • http://oracle.the-kgb.com Owain

    “The early state of any MMORPG is always extremely different from the later state.”

    Fair enough. As has been pointed out here and elsewhere, Darkfall is not without its problems. If it is still going strong in two years, no one will be happier than I, although I’m having bit of a hard time following the logic of a statement that says, in effect, “Well, it seems to be working to perfection right now, so of course I wouldn’t want to try it currently.”

    Of course, in two years, even if the current balance of power is maintained, you will have folks saying, “Joining Darkfall now is an exercise in futility. The established clans have been there two years, and new players stand no chance.” Whatever.

    I think it must be a ‘comfort zone’ thing, and few folks like to stray too far from theirs.

  • Gx1080

    In the recent DarkFall patch notes im seeing a difference between developer’s hype and actions. I like more the actions so i’m not borrowing much attention to the hype.

  • Gx1080

    Because its hype. Thats for shareholders and calming down trolls. And this is a Hardcore PvP game, a type of game that would be more enjoyable if didnt atract the community that atracts.

  • http://dsob.wordpress.com/ geldonyetich

    Owain :
    This is an interesting theory you have there, but it doesn’t match the facts on the ground. If it were true, the KGB would be the undisputed power in our little corner of the continent, but we aren’t. We currently have large numbers, and a reasonabley large city, but the way the siege system works, if we were to lay siege to one of the small hamlets near our city that disputes our authority, we’d have to challenge them, and if they ally with the many other groups in the area that are fighting against us and we fail to take their hamlet, we either lose our city, or we have to stake such an enormous amount of gold that the risks FAR outweigh the benefits. So right now, we are embroiled in a guerilla war against numerous smaller insurgent groups in our area, and we are constrained by the game mechanics from being able to use our greater numbers against them.

    I read this, and it looks good on the surface, but I get a little deeper and I see a lot of it is basically a matter of how you choose to look at the game.

    Where you see a big risk of your larger guild not attacking rival villages for risk of provoking them to band together for a massive counterattack , I see a bunch of unconfirmed speculation. Personally, I would speculate from past experience that the average player really does not have that much capacity or interest in organizing themselves.

    Where you say the gold put at risk in an attack wouldn’t be worth it considering the risks involved, I see there’s really no point to PvP in the first place in that game. Sure, you could level their village, but would you really gain anything from it? Having incentives in the wrong place is bad. Having no incentives at all to play is worse.

    Where you see a guerrilla war, all I see is ganking. In a guerrilla war, the participants are at least trying to accomplish something. Here, they’re mostly attacking eachother just to alleviate boredom.

    You’re basically spinning a lot of roleplay on top of a broken game mechanic in order to enjoy the game. Is that so wrong? Not at all. However, it doesn’t convince this aspiring game designer that Darkfall is a less broken game. It does, at least, confirm that the “EVE Spark” is indeed alive and well in Darkfall.

    Gx1080 :
    About the skills, since you are not going to believe my word:
    http://www.massively.com/2008/05/05/eve-evolved-skill-system-demystified-part-1
    Read it. Read the part 2 as well (link in the same page).

    I’ve actually played EVE Online and know all about the game mechanics. Taking a newbie guide off of massively.com and waving it around doesn’t prove anything.

    The “skills myths exposed” part is actually talking along a completely different tangent than what I am – that in order to fulfill a single role on EVE Online you don’t need to know all the skills.

    That’s all very well and good until you realize that you’re still not going to be piloting the very best ships with all the best possible equipment unless you have a very wide and diverse range of skills that would take a very, very long time to gather.

    I’m not talking a dreadnought, either. Just a good interceptor kitted out the right way would take somewhere along the lines of a year or two to get all the skills to kit out to maximum advantage.

    So, basically, this who guy wrote that guide on massively? Completely clueless. Probably not a newbie, but probably a veteran player who never had to deal with the newbie perspective and doesn’t realize just how much of an uphill battle it is.

    Actually, he might not be clueless. He was probably had an incentive to stretch the truth to entice new players into the game so he did a bit of “myth debunking” along the lines of stretching the truth by omitting the whole of it. Whether his incentive came from EVE’s developers paying him or just wanting to get more new blood in the game, I cannot say.

    Gx1080 :
    About the economy, its a free-market world just like the real world. And just like the real market, its has to face the lie that Lenin said: “We are poor because the rich people exploit us”. Which sorry, but its pure unalterated BS.

    “I am calling this pure, unalterated BS, therefore, I am correct.”

    This is not the way critical thought works.

    It’s actual the real-world significance which makes EVE Online’s economy so broken. There actually is a whole lot of evidence right now, during the current depression, about just how harmful a completely free-market economy without restrictions can be.

  • http://viviannedraper.blogspot.com Vivianne Draper

    I like the achievements, generally. But some of them are very frustrating. I am a kibbles and bits recipe away from getting my Chef achievement but despite doing the BC cooking quest on a daily basis for months, the recipe has not dropped. Similarly the SoHK achievement sux hard. I gave up.

    Alliance are not allowed to bitch about not winning EotS as they always friggin win AB and AV.

  • Cedia

    Vivianne Draper :
    Alliance are not allowed to bitch about not winning EotS as they always friggin win AB and AV.

    Come play on Emberstorm. Alliance wins nothing.

  • http://oracle.the-kgb.com Owain

    Vivianne Draper :I like the achievements, generally. But some of them are very frustrating. I am a kibbles and bits recipe away from getting my Chef achievement but despite doing the BC cooking quest on a daily basis for months, the recipe has not dropped. Similarly the SoHK achievement sux hard. I gave up.

    And geldonyedich calls Darkfall “an unbalanced travesty of a shadow of a game.” I read that, and started bleeding from the ears.

    Vivianne. I have no words. No human being should be subjected to that degree of suffering…

  • Gx1080

    Disclaimer: I dont mean to offense the many cool guys that play the game. Its just, well you are in your forums way more that i do and i feel it.

    The issue with games like DarkFall and EVE is that they are way too much like the real world and the real world its tough. Its not a theme park with “purple pulsating flying manhood compensators”(I also love the frase).

    But at the end of the day you can smack and talk shit all the day but its your actions that make the difference. Thats other thing, you can kill anybody that talk shit to/about you. So, you dont get offended, you just whistle while you stab the idiot that bugged you. Repedeatly.