Darkfall Update 2: In Which Some Darkfall Is Played

So, with little fanfare, apparently Darkfall’s released now! The store is open all 24 hours that most days have, and if you want to buy it, by cracky, it seems you can. So I did. After a long download, and a long install, and a long patch, finally, I was ready to master the game of Darkfall. AND MASTER IT I SHALL. verily.

I decided, given the recent foofrah about another website that dared to say unkind things about the One True PvP Game, that when writing these updates, I would follow some basic ground rules. To wit:

I would keep an open mind. Sure, Darkfall has already become almost legendary in its community’s ….uncompromising attitude, but forum hijinks and what occurs within an MMO are almost always two different things. (See: Shadowbane) By god, if there is enjoyment to be had, I would find it! Note: I enjoy killing people in video games, so this shouldn’t be that hard!

I would be an anonymous player. No trading on net.fame here! (Although given the history of this blog and Darkfall, it may be more of a self-defense mechanism.)

I walk through the valley of the shadow of death, but Ayu-chan will comfort me.

I will walk through the valley of the shadow of virtual death, but Ayu-chan will comfort me.

And most importantly, I would listen to appropriate music while playing. This was difficult. What is the most appropriate soundtrack for the dark, harsh, brutal lands of Darkfall? Evanescence? Mercyful Fate? Epica? Type O Negative? Nightwish? Mayhem? Finally I settled on something I felt would help me keep the proper attitude. I would not play Darkfall without listening to music by the Empress of Tokyo Pop, Ayumi Hamasaki.

With that, it was time to play Darkfall.

Or at least, try.

The patcher for Darkfall is… let’s just call it finicky. Perhaps it’s the first step in the long culling process to make sure you’re really ready for Darkfall. Sometimes it would display that it was patching. Sometimes it would display that I had a position in the queue (despite there not being a queue, that I could tell). And sometimes, it would just say, well, this:

denied

Mind you, this is with no “browser and instant messaging applications” open. I was kind of at a loss here for a bit. I checked Darkfall’s technical support, but Darkfall doesn’t have any, nor a technical support forum (even though the in-game help refers to it), nor any apparent CS that I could find, or a manual, or even a README.TXT file. Clearly I was on my own for figuring this out. Fine, I’m hard core, I’m PLAYING DARKFALL. Well, not really, yet. I’m trying to. But, this is another test, and I CAN HANDLE IT. I did have Ayumi’s “Rainy Day” playing in Windows Media Player. Perhaps Darkfall didn’t like “Rainy Day”. I switched to “Step You” and Darkfall launched fine. Fine, everyone’s a critic.

Oh, HELL no.

Oh, HELL no.

The next step involved creating a character. Choices involved picking between the ugliest race ever to be seen in an MMO since Mythic decided undead gremlins would do well for an expansion – and of course, the description tells you that they are dark, emo elves that hate EVERYONE. Well, that’s nice. Then there’s the nice light elves, that I probably should have picked because they had a 0.5% archery bonus or something, but, yeah, elves. No. Then you had the Mahrin, which look like just the thing for aspiring PKers who want you to be killed, then raped, by a huge furry bear. This would be amusing normally, but I already have a Second Life account. So I just picked human, and went through my customization options, which mostly involved piercings.

I made a female character, because if I’m going to play Darkfall, I’m going to by god PLAY DARKFALL, and ensure that the rape references I was fully expecting when breaking my “keeping an open mind” rule would at least be heterosexual in nature. I named her after my favorite NPC in Everquest, and we were off!

I logged in, and was completely naked save for a leather bikini and a dagger that was helpfully called useless in the mouseover. Yeah, this is going to be fun. HARDCORE FUN.

running1

In the grim world of Darkfall, there is only leather bikini.

So, after a few minutes of goblinsmashing and wrenching items off of their carcasses, here you can see some good things about Darkfall. The world itself is pretty well rendered, with nice use of shadowing. You can also see damage modeling where goblins violently objected to my stealing their things. So far, so good.

Then you have the not so good parts. (Note to Darkfall partisans eager to yell EUROGAMER in my face, some notes: yes, this is only after a few hours of play. Also I know that the forums have helpful newbie guides that are only somewhat wildly out of date. Also yes I know you are supposed to join a guild within seconds of opening a Darkfall account or you are a loser and should pray for death. Also yes I know only newbs use anything besides archery and magic missile. Also yes I play World of Warcraft and enjoy it. On an RP server. Eating roast piggeth.)

r_mirdain

What, you needed to know MORE? Carebear.

First is the polish. Or rather, the lack thereof. I’ve already hit on the difficulty in just getting Darkfall to launch. A good portion of the user interface has “This button is temporarily disabled” placeholders. Others, like taking screenshots within the game or shifting camera angles, apparently don’t work. A disturbing amount of in-game text is misspelled or otherwise grammatically mangled. The animations… um… humans don’t move like that. It’s very distracting when in third person view and watching your character have such a strange gait that you want Dr. House to tell you it’s not lupus. The combat animations are… clumsy. Compared with the well-executed world art, it’s quite dissonant.

Of course, that has little to do with gameplay. I’d like to tell you about the gameplay, but I can’t do a good job of it, since I simply don’t know that much. The in-game documentation consists of a helpfile that is enough information to get you into combat mode and little else, although it does helpfully tell you about cannons and warhulks and mechanaughts or whatever the hell else it taunts you with, but it neglects to explain the magic system, beyond a very cursory “drag the icon to your hotbar” introduction. Even with the low bar set by ‘documentation’ in other MMOs, this sets a new low.

What you do learn quickly is that Darkfall’s interface is complex. Or, put another way, cumbersome. To attack something, you unsheathe your weapon with the R key, and then swing/shoot (Oblivion-style, in real time – which is a point in its favor and seems, at least with first experimenting, to work well). Once something dies, it spawns a grave. You then press R to sheathe your weapon, then highlight the grave, then press F to open it, then press B to open your own backpack, and then hurriedly try to drag each item, one by one, into your backpack before someone else opens up the grave and helps themselves. I’m sure there’s a perfectly valid justification for this involving slowing down player looting and realism and tactical decisions and whatnot, but when your first experience is fumbling around pointing vaguely at a gravestone while other goblins whale at your back and other players helpfully loot your kills for you, there tends to be fewer second experiences.

"someone else" knows what's up.

"someone else" knows what's up.

One problem with the client is the fact that most of the interface is actually a web application. This means that there’s a significant delay when opening a dialog and seeing the browser instantiate in the dialog box, and also that the dialog is usually focused on, say, the bottom fourth of what you’re actually looking at, and you’ll need to resize the dialog and scroll around to find, say, a guild listing. This is, like much else in Darkfall apparently, serviceable after a fashion, but only just. The irritants pile up quickly.

Of course, I’m sure most people reading this and having followed the Darkfall saga here, you would probably expect me to regale you with tales of random PKing, abusive “suck it up” tells, and the like. Well, that didn’t happen. The few users I saw while playing were… quiet. Also obviously not new, since they were in full armor as opposed to my leather bikini and using arrows with wild abandon whereas I had to painstakingly collect mine from goblin corpses (I suspect they were there to harvest them). They did loot my kills whenever possible, but didn’t try to flag or otherwise be griefy. I suspect they really didn’t care enough to. Not as dramatic, but more realistic. What, are they going to steal my goblin axe?

But of course, the fun in Darkfall is in joining a clan, right? And laying waste to your enemies! I bet that’s lots of fun, especially as a level zero character that specializes in running away. We’ll see. But for now, enjoy some Darkfall theme music.

  • Daniel

    Sometimes I think Scott you missed your calling in life as a comedian. That was funny. Or maybe it’s just been a long week. Anyway, I laughed. And that’s good.

  • Amaranthar

    Not like anyone familiar with Darkfall can’t figure out who your character is now. *rolls eyes*

    This is Friday night, most of the heavy PvPers are fighting city battles. Wait ’till a little later, they’ll swing by where you are for their “run for the newbies”.

    As an alternative, you can check out the NPC for the quests they offer, helpfully listed under the “services” heading. They’ll teach you the wonders of harvesting. You get to grind harvesting, and earn gold by selling that or use it to grind crafting. After a while, “a while” being defined in the same manner as downloading the game, you will start to accumulate some wealth. Then you can buy some nicer things. Then when the PKers come around, you can d0n8 to the cause.

    Oh, don’t forget to switch your chat tab to the “monster” tab just to check out what the MOBs are saying while you kill them. And check out the “trade” tab to get an idea of what things are selling for, the “Race alliance” tab to get an idea of PKers running around, and the “race” tab if you want to hear guild recruitment spam. Meanwhile, the guy next to you might be asking you a question in the “general” tab chat.

    And remember, Have Fun!

  • sidereal

    The irritances pile up quickly.

    Irritations? Irritants? Instances of ire? Is this a new Darkfall word that carebears do not recognize?

  • bloo

    Will there be any taxiing, to victory or otherwise?

  • Freakazoid

    Besides technical and UI problems, that sounded like a tame experience. I guess they aren’t as hardcore as I was lead to believe.

  • http://www.killtenrats.com Julian

    Amaranthar :

    Oh, don’t forget to switch your chat tab to the “monster” tab just to check out what the MOBs are saying while you kill them. And check out the “trade” tab to get an idea of what things are selling for, the “Race alliance” tab to get an idea of PKers running around, and the “race” tab if you want to hear guild recruitment spam. Meanwhile, the guy next to you might be asking you a question in the “general” tab chat.

    Why aren’t people talking more about this achievement? Someone goes to all the trouble of making a chat system that is worse than Guild Wars’ and nobody notices?

    Tonight I shall drink from the blood of ten designers in your honor, Darkfall team. Qapla’!

  • http://www.damnedvulpine.com J.

    So this means you gave them money.

  • Gx1080

    All the work went to the gameplay and the scenary. That isnt bad, in fact its very good, but UI and the host download service… look like done in last minute. Aka at least they could put a tutorial that explains how to use magic. And a tech-support forum.

    And i tried WAR a couple months ago and my character twisted and the sheathe animation its clunky. So polish wasnt expected but a browser chat and UI?? Thats a new level of chunch-rush crap.

  • Amaranthar

    Heh, the chat system really isn’t too much worse than other MMOs. I just thought it was funny to put the monster chat separate. I mean, who’s ever looking at it? But the entire modern day MMO chat system, while very convenient, leaves a lot of strangers never talking to each other, players never “overhearing” conversations that pique their interest in something in the game, and overall very bad for immersion and socialization. Darkfall just took it a step farther. But their system actually is pretty well done for it’s kind even though it’s still buggy. You can drag a tab outside of the window and drop it so it goes into the background, and some other nice features. I really don’t remember how well it’s documented in the /help, nor how well some things work. It’s one of those things that remind you just how incomplete the game is.

  • Sullee

    Any semi-current WMP hosts a browser. I know we all like to think we are super technical but with respect to installing applications you should close out of everything as a first troubleshooting step. I’m not saying that was the cause but it could have been.

  • http://www.brokentoys.org/ Scott Jennings

    > Irritations? Irritants? Instances of ire? Is this a
    > new Darkfall word that carebears do not recognize?

    Um… sort of!

    Re: the WMP thing above: if Darkfall is demanding an exclusive lock on all IE processes, then… well, that’s pretty frightening all by itself. Regardless, I was still thankfully able to play my chirpy J-Pop while playing Darkfall.

    Also, chat isn’t a web application. It looked like anything database-driven (like guild lists and such) was loading some sort of web app; it was pretty easy to tell when it was doing so because there would be a delay in anything being displayed and then the formatting of the window itself would be screwy.

  • Dave Rickey

    So is that a typo, or is the name for the werewolf race “Mahrin”? Or did you name your werewolf Mahrin?

    –The artist formerly known as Mahrin Skel

  • Coppertopper

    You’ve already gained more cred then zitron – at this point would you give it more then 2/10?

  • Aetius

    Scott,

    The wolf-people are named Mahirim.

    The patcher uses IE (or Firefox, if it is all you have – that’s what Wine uses) to view the server status page.

    The only parts of the interface that are web-based are the clan and journal interfaces. And yes, they are terrible – it is a Java wrapper around IE and doesn’t really like to share.

  • http://hudshideout.com/blog Hudson

    This is going to be awesome. Please keep playing and ripping this trash

  • http://deathknightspree.blogspot.com/ Stabs

    Waits with interest for the Corpsecampers are Bastards!!!111222 update.

    Good stuff, Scott!

  • Dirk

    I think Rammstein would be more appropriate music…

  • Vetarnias

    Can’t wait to see you tackle the question of exploiting/macroing.

    Just to get you in the mood: http://www.mmorpg.com/discussion2.cfm/thread/236919/page/1 (Well worth reading.)

  • http://syncaine.wordpress.com Syncaine

    “But of course, the fun in Darkfall is in joining a clan, right? And laying waste to your enemies! I bet that’s lots of fun, especially as a level zero character that specializes in running away.”

    Even more so than EVE, a fresh character can join his guild in PvP or PvE as soon as he logs in. Will you be as effective? Of course not, but then again the enemy won’t know you are fresh, and will consider you just as big a threat as the guy next to you, especially since any establish guild will give you some half decent armor. And since PvP combat comes down more to player skill than in-game stats, you can actually contribute a fair bit.

  • http://oracle.the-kgb.com Owain

    Very good writeup Scott. I didn’t get a chance to get in game yesterday, but the servers were a bit twitchy Thursday. If the store is open full time now, they may be adjusting to a big influx of new players.

    I think the new interface clumsiness you are experiencing is just that, adjusting to a new interface. I find that now muscle memory is taking hold, and I can unsheath, attack, switch weapons/toolbars, and sheath and loot without having to think about it much.

    Playing solo right now in the noob areas isn’t a big problem, but eventually, you will want to hook up with a clan. For one thing, some training and gear is only available in player cities, not in the generic race npc cities. Further, you get access to resources, both PvE and crafting, with greater security that numbers provides. Also, much of the game play does involve group pvp and city sieges, so you should participate in those activities as well, sooner or later, to see more of what Darkfall offers.

    I look forward to reading your further impressions. It will be interesting to see how they compare with my own.

  • Gx1080

    About macroing, i got this from the source:

    http://forums.darkfallonline.com/showthread.php?t=188024

    That “fix” already was with melee skills, so bye bye macroers. I wonder if they will reset the server?

  • Vetarnias

    Gx1080 :
    About macroing, i got this from the source:
    http://forums.darkfallonline.com/showthread.php?t=188024
    That “fix” already was with melee skills, so bye bye macroers. I wonder if they will reset the server?

    In Tasos we trust?

  • http://crymore.de EpicSquirt

    Why are people bothering?

    I was interested in the game before it came out, but hey, getting in line in order to mass exploit and all what a GM would do would be to kick the people so they can relog and continue is just sick ( http://www.youtube.com/watch?v=bj0FoLMDR98 ).

  • Longasc

    sounds awesome…^^

  • hanshotfirst

    So that’s what Tila Tequila would look like without fake boobs and tattoos? Nice.

  • http://iggepsrealm.blogspot.com/ Iggep

    Dude… that music… um… wow….

  • http://iggepsrealm.blogspot.com/ Iggep

    EpicSquirt :
    Why are people bothering?
    I was interested in the game before it came out, but hey, getting in line in order to mass exploit and all what a GM would do would be to kick the people so they can relog and continue is just sick ( http://www.youtube.com/watch?v=bj0FoLMDR98 ).

    What the heck was I seeing there? lol

  • http://oracle.the-kgb.com Owain

    What that was was a rigor party. Players found that an AOE spell, earthquake, would cause the rigor player attribute to go up. Rigor helps a player defend against most if not all kinds of damage. Casting it against clan/alliance members would cause no damage (I think, kind of fuzzy here, since I didn’t do this myself). So, to maximize the benefit, people would form player pyramids and have casters chain cast the spell so everyone in the pile would gain rigor.

    There wasn’t much if any guidance from devs/GMs at first whether this was a valid technique or an expoit. When I first heard of it, I thought it was similar to a common practice in Ultima Online, casting an AOE spell like Firewall or Poison Feild, and then having people run through the resulting wall/field to gain in the Magic Resist spell. By the time this video was taken, the devs had deciced it was a bug, not a feature.

    Apparently, the GMs have limited power to control things like this, since they just kicked the offenders instead of banning them. Within a day or so, a new patch came out that fixed the bug, so I guess they figured it wasn’t a big deal.

    I don’t think it’s a very big deal, either. The players in the vid should have stopped when told by the GM, but it doesn’t make much if any difference with game play. I’ve found that my rigor has been building just fine by sparring with clan/alliance members, so I have nearly the same benefit as those who attended rigor parties, but I didn’t have to burn up 750+ sulpher reagents to do it.

  • http://dsob.wordpress.com geldonyetich

    It’s sadly ironic that this blog has attracted one or two Darkfall players to refute the horrible, horrible things that Mr. Jennings is apparently saying about their game. Why, that could very well be a sizable fraction of the entire existing playerbase left in the game!

    It’s ironic because, if they had bothered to read the archives they might have noticed that he wanted the game to succeed. I believe him when he says he took the game with an open mind here.

    That said, the man conducts comically lampooning MMORPG that are truly broken enough as a high culinary artist would the preparation of a truly delicious meal.

    MMORPG crafting has come along far enough that you just don’t see that many broken enough anymore. What is to satiate our palate in this world of mostly working but bland MMORPGs? What, ho: Darkfall deliverth “broken enough” in spades!

    That’s why Brokentoys has been largely featuring Darkfall for awhile now. The man was rooting for this turkey but, well, it’s dead now: let the feast begin. It’s nothing personal against those who enjoy the game, really.

    Maybe I’m taking this “commenting on an entry” thing a bit too literally.

  • Merkwurdigliebe

    Constipated Drow for great justice!

  • http://www.gawaintheblind.com GTB

    Best blog update in months. More!

  • Queso

    Great post!

    But I want to know more about the crafting system.

  • http://athtier.wordpress.com/ Athryn

    Man, you made me totally miss Iconnu, Lum. They were the best!

  • http://tishtoshtesh.wordpress.com/ Tesh

    Hmm… speaking of the “looting a goblin” trouble with loot ninjas, I wonder if an instanced intro zone would be helpful here. If nothing else, it would be nice to get a handle on the gameplay mechanics before you wind up dealing with ninjas.

    It’s one thing to toss players in at the deep end in an effort to teach them via hard knocks, but is that really the best way to keep people playing?

  • http://dsob.wordpress.com geldonyetich

    @Tesh
    Those are common sense answers, but thing you’ve got to realize about Darkfall Online is that they really trump it up as being a super hardcore game.

    Instancing? OMG, go back to WoW, carebear!
    School of hard knocks? Yeah, that’s just the way we like it, newb!

    Of course, that this hardcore focus might be covering for simple developer inexperience is probably too close to the truth.

  • Vetarnias

    @geldonyetich
    I guess that once the Darkfall fad has passed, we’ll have to be content with old-fashioned lambasting of failed WoW copycats.

  • Vetarnias

    @Vetarnias
    Typical MMORPG.com censorship, the thread is gone, but it was very enlightening while it was there (and I made a copy of the original post for safekeeping).

  • Vetarnias

    Vetarnias :
    @Vetarnias
    Typical MMORPG.com censorship, the thread is gone, but it was very enlightening while it was there (and I made a copy of the original post for safekeeping).

    Couple of backup links, in case anyone’s interested:
    http://www.mortalonline.com/forums/11490-darkfall-hacker-confession-not-me.html
    http://www.darkfallitalia.it/forum/viewtopic.php?f=30&p=8805

    (It’s probably the most insightful look into hacking in Darkfall, even though I question the guy’s motives.)

  • Gx1080

    @Vetarnias

    About that post, that was typical macroer bullshit: “Im not that bad as the other guys so i didnt do anything wrong and its fault of Adventurine because they cant stop me”. .

    Say it with me: Bullshit. Owain said it the best “if you expend two weeks macroing, you dont thing that you will miss something in the way?”.

    And the typical: “Im sorry but I DIDNT DO ANYTHING WRONG”. **rolleyes**

    A pathetic and egotistical excuse.

  • UnSub

    Of course Nietzsche would be playing Darkfall. Bet Jung plays WoW on an RP server, the carebear.

    Freud plays Second Life. Ayn Rand runs a corp in EvE.

  • Vetarnias

    UnSub :
    Of course Nietzsche would be playing Darkfall. Bet Jung plays WoW on an RP server, the carebear.
    Freud plays Second Life. Ayn Rand runs a corp in EvE.

    And Marx plays Hello Kitty Online?

  • Vetarnias

    @Gx1080
    What transpired of the MMORPG.com thread was that he was quitting because his second account, the clean one, had been banned, and he wanted to spill the beans on what he saw. If that didn’t happen, we’d never have gotten that thread.

    Plus one of the guys mentioned in the post (you know, the one who made that YouTube video proclaiming himself a legend with references to Darwin) showed up and started throwing abuse at those he regarded as his intellectual inferiors (i.e. everyone). (Note to the guy, if he’s reading this: Nobody cares whether you hacked or exploited or did anything remotely objectionable from the developers’ viewpoint. That’s because nobody cares about how leet you are.)

  • http://oracle.the-kgb.com Owain

    geldonyetich :MMORPG crafting has come along far enough that you just don’t see that many broken enough anymore. What is to satiate our palate in this world of mostly working but bland MMORPGs? What, ho: Darkfall deliverth “broken enough” in spades!

    You keep saying that, but still, you give no specifics, and I’m still not seeing it.  The game seems to be following an ordered release, at least according to my theory of why they are doing some of the things they are doing.  The released slowly, on one server, limiting the number of downloads so they could control server load.  They gradually expanded their capacity as they tuned their server.  Initally they had server login queue issues, the solved those and expanded the population further.  They’ve had regular patches that have corrected problems as they have encountered them, and now, according to Lum, the online store is open continuously.  This is broken?

    That’s why Brokentoys has been largely featuring Darkfall for awhile now. The man was rooting for this turkey but, well, it’s dead now: let the feast begin. It’s nothing personal against those who enjoy the game, really.Maybe I’m taking this “commenting on an entry” thing a bit too literally.

    It sounds more like Lum considered that maybe they’ve made good progress overcoming their initial problems, and decided that this was a good opportunity to see for himself what was going on.  And SURPRISE, many of the darkest misconceptions held by many did not come to pass. 

    According to Scott:
    Of course, I’m sure most people reading this and having followed the Darkfall saga here, you would probably expect me to regale you with tales of random PKing, abusive “suck it up” tells, and the like. Well, that didn’t happen. The few users I saw while playing were… quiet. Also obviously not new, since they were in full armor as opposed to my leather bikini and using arrows with wild abandon whereas I had to painstakingly collect mine from goblin corpses (I suspect they were there to harvest them). They did loot my kills whenever possible, but didn’t try to flag or otherwise be griefy. I suspect they really didn’t care enough to. Not as dramatic, but more realistic. What, are they going to steal my goblin axe?

    Darkfall’s ‘broken’ seems to exist only in the minds of those who have not played it.

  • Gx1080

    @Vetarnias
    The issue is that i just saw a bunch of excuses for the OP about his macroism while hes pointing to others. All guys whos have been busted doing something illegal trow a tantrum like that.

    And i said that was typical. How i know?

    http://www.eve-mag.com/wordpress/archives/the-sky-is-falling

    More of the same. “Im just a regular guy like you so i can get away with a EULA violation”. I believe that player skill should matter more than programming skill. But thats me.

    Of course, the “nice guys” are less annoying that the “im uber-leet and all of you are going to be pwned and ass raped for me”. But they arent better.

  • Nakki

    I played Darkfall beta. Before I got an invite when a friend borrowed me his account for a few hours and then I got my own invite afterwards. It did not take long to notice that the game would not be a big hit. Biggest things were outright balance issues and bugs, which obviously could be fixed, so not that big problem other than that the game was due to be release in under a month and there were loads of problems. That was clearly visible at release as they didn’t even fix the awesome bug to turn off NPC AI etc ;)

    Apart from that the world was really empty, their graphics’ engine crappy (changing settings did pretty little to change fps anywhere, even though I did have a high end computer so it did not really matter. Also, face it, it isn’t particularily beautiful engine). The world itself was quite ok, if awfully static due to scrapped player housing and very strictly placed clan cities, but the character models and especially animations were the most horrible I’ve seen in a long while.

    I was willing to forgive all that – Darkfall was what I hoped to be atleast decent new pvp game. Sadly very few things were actually well implemented. Actually, I can’t really say any. Guard towers which shoot lightning instead of actual guards, total of like 4 npcs per town and many others were strongly killing any immersion (well, yeah, the story behind Darkfall is awful with a somewhat round world shared to 6 about equally sized slices of pie for each race as a crown on the top).

    Crafting was dissapointing, worse than many systems in many other games instead of the “interesting and complex” system that was promised. “Quake bot level NPCs” were actually boring and very buggy relatively simply scripted generic npcs, the best way to kill which was generally bug their AI and shoot from range until it dies. UI was awkward.

    Well, yeah, I wanted Darkfall to be a pvp game, even though I prefer to play games where doing things in world matter, not games where only pvp matters, which is why I loved EVE until I got bored with it after 4 years, because PVP is the thing that most often fails in mmorpgs. The biggest turnoff in PVP was the very retarded “stamina means everything”-approach which resulted in everyone running for ages before dying – gladly beta when I played had dramatically fewer guard towers than I hear the release has so it was harder to run to the safety of the guard towers. Other than that the bunny hopping and every single character being more or less the same (there was nor apparently is no point in specializing in one thing, generally you’ll have all three or magic and archery or melee. Mana to stamina just is too good to pass.) were huge turnoffs. The pvp required some player skill, I do grant that, but while the pvp generally wasn’t horrible apart from that sprintfest, it was not enough to complement the otherwise utterly horrible game.

    Personally I got banned from the beta about a week before release when they took off the nda and I started telling on public forums why I didn’t like Darkfall.

    On a side note, btw, why do so many small mmo developers insist on making their own usually very crappy graphics engine? It’s a big resource sink and you could probably spend more time polishing the game to actually not suck in most areas when you just use someone else’s engine.

    What I am interested on now is, how much Mortal Online will suck (hopefully not at all, but I am not that hopeful) and when it’ll actually be released (hopefully before next fall like they promise, but believing that is even more hopeful). I say that because from what material they’ve released it seems like it’s more thought out Darkfall with less generic races and no big, cool but quite useless things like ships implemented ;)

  • http://oracle.the-kgb.com Owain

    @Nakki

    I think it’s premature to judge a game by the beta. By definition, the game will have a lot of bugs in beta. That’s why it’s called a beta TEST. Since release, the devs have done a good job of addressing problems. There are still areas that could be improved, to be sure, but I find the game far more playable at this point than Age of Conan, for example. I eventually had to quit that game because it kept forcing my system to reboot, which was a problem that hit many players.

    The world will be empty during a beta as well, because they will be no where near full capacity. Darkfall has steadily increased the population and addressed capacity issues since release, so that now, as Scott notes, the online store is open continuously instead of only intermittently. I experienced the wall to wall houses and crowding of Ultima Online (aka Suburbia Online) where there was precious little wildnerness available due to player housing. I’d rather have wide open spaces than to be constantly tripping over players and buildings.

    What specifically did you find lacking in the crafting system? I’m not a crafter, primarily, but for the crafting I do, the system is adequate. Members of my clan who specialize in crafting are well pleased with it. Most players do not come to a game like Darkfall because it has cutting edge crafting play, anyway. ‘Adequate’ is probably good enough for 95% of DF players.

    As far as graphics go, again, DF is adequate. I didn’t buy the game for the eye candy. Vanguard was a very pretty game, but game play sucked. Age of Conan was very good looking, but outside of the the newbie zone on Tortage, game play was lacking, and some dungeons were unplayable due to bugs. And I hate crashes that force reboots. I have had no performance issues with DF, other than unavoidable lag during large city sieges.

    The game play on Darkfall is largely a matter of taste. I like the large scale battles, the city sieges, the small unit tactics, and so forth. You apparently do not, or perhaps didn’t have an opportunity to try things like that before being banned. Maybe the dev’s tweaked things since the beta, but for the most part, fights are over quickly, with no long distance sprint fests you mentioned.

    In the final analysis, I like DF, and you do not. No conclusions can be drawn from that, other than maybe the problems you saw in beta have been fixed, and people like to play the games they like to play. My point of view doesn’t make DF a wild success, nor does your point of view make DF a dismal failure.

    Right now, Darkfall seems to be doing reasonably well, and is better than many people thought it would be. Predictions beyond that are premature.

  • Gx1080

    Short version:

    The opinion of people that “were in beta” its pretty much worthless in a MMO. That, for definition is constantly changing.

  • http://crymore.de EpicSquirt

    @Owain
    Owain, to some, games like DF are perfectly suited for being judged without playing them.

    For me it is enough to read a couple of reviews and to watch some screenshots and videos.

    @Nakki
    I agree, when you plan to make an MMO you shouldn’t write your own 3d/game engine and/or networking middleware, you should buy/license it and focus on other aspects. I know pretty awesome software for cheap :-) .

  • http://crymore.de EpicSquirt

    @Gx1080
    Some games are so broken at the end of a beta, you can see it from there that they will stay this way until the end of time. See Warhammer for references.

  • http://dsob.wordpress.com geldonyetich

    Owain :
    You keep saying that, but still, you give no specifics, and I’m still not seeing it.

    I’ve given you specifics several times. You seem to forget them remarkably quickly, so it feels futile to do it again. Even reading Mr. Jenning’s entry here, it seems you’ve completely forgotten the parts where he points out the game has a remarkable amount of missing refinement.