<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Oh Come On, It&#039;s Been Five Years</title>
	<atom:link href="http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/</link>
	<description>Random Comments About Gaming And Tractors</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:52:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Jeff</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-2/#comment-24819</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 10 Jun 2009 11:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24819</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-28277&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-28277&quot; rel=&quot;nofollow&quot;&gt;geldonyetich&lt;/a&gt; :&lt;/strong&gt;
Technically, EQ2 does have voices for their PCs.  You specify the type of voice you have on your character sheet, and there’s these emotes that people barely ever use which say things like, “CHARGE!” or “Heal Me!”  However, that’s a far cry from voicing every single dialogue of plot - maybe that’s Bioware’s goal.
&lt;/blockquote&gt;

Yup, it is fully voiced for the PCs, like Sheppard in ME.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-28277"><p>
<strong><a href="#comment-28277" rel="nofollow">geldonyetich</a> :</strong><br />
Technically, EQ2 does have voices for their PCs.  You specify the type of voice you have on your character sheet, and there’s these emotes that people barely ever use which say things like, “CHARGE!” or “Heal Me!”  However, that’s a far cry from voicing every single dialogue of plot &#8211; maybe that’s Bioware’s goal.
</p></blockquote>
<p>Yup, it is fully voiced for the PCs, like Sheppard in ME.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-2/#comment-24818</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Wed, 10 Jun 2009 00:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24818</guid>
		<description>Technically, EQ2 does have voices for their PCs.  You specify the type of voice you have on your character sheet, and there&#039;s these emotes that people barely ever use which say things like, &quot;CHARGE!&quot; or &quot;Heal Me!&quot;  However, that&#039;s a far cry from voicing every single dialogue of plot - maybe that&#039;s Bioware&#039;s goal.</description>
		<content:encoded><![CDATA[<p>Technically, EQ2 does have voices for their PCs.  You specify the type of voice you have on your character sheet, and there&#8217;s these emotes that people barely ever use which say things like, &#8220;CHARGE!&#8221; or &#8220;Heal Me!&#8221;  However, that&#8217;s a far cry from voicing every single dialogue of plot &#8211; maybe that&#8217;s Bioware&#8217;s goal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24817</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 10 Jun 2009 00:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24817</guid>
		<description>They are actually correct in their claim.

In SWTOR the Player Character will have a voice as well, like Bioware did for Commander Sheppard in Mass Effect.

EQ2 only had voices for the NPCs.</description>
		<content:encoded><![CDATA[<p>They are actually correct in their claim.</p>
<p>In SWTOR the Player Character will have a voice as well, like Bioware did for Commander Sheppard in Mass Effect.</p>
<p>EQ2 only had voices for the NPCs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spitt</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24816</link>
		<dc:creator>Spitt</dc:creator>
		<pubDate>Wed, 03 Jun 2009 18:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24816</guid>
		<description>I think, unless it is able to be turned off, I would not play.  I don&#039;t play most games with sound on looking instead for visual cues, and prefer to play with music playing instead.

For the record, I dont even read the quests, I just simply accept and then goto X spot and farm X mob for X drop, as needed.</description>
		<content:encoded><![CDATA[<p>I think, unless it is able to be turned off, I would not play.  I don&#8217;t play most games with sound on looking instead for visual cues, and prefer to play with music playing instead.</p>
<p>For the record, I dont even read the quests, I just simply accept and then goto X spot and farm X mob for X drop, as needed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DoubleD</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24815</link>
		<dc:creator>DoubleD</dc:creator>
		<pubDate>Wed, 03 Jun 2009 18:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24815</guid>
		<description>Man I would love to have a sith character sound like Ozzie.</description>
		<content:encoded><![CDATA[<p>Man I would love to have a sith character sound like Ozzie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JuJutsu</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24814</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Wed, 03 Jun 2009 11:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24814</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-27685&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-27685&quot; rel=&quot;nofollow&quot;&gt;Noel Walling &lt;/a&gt; :&lt;/strong&gt;Ouch. I hope there’s a pretty wide selection of player voices.  &lt;/blockquote&gt;

I want my avatar to sound like Pee-wee Herman.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-27685"><p>
<strong><a href="#comment-27685" rel="nofollow">Noel Walling </a> :</strong>Ouch. I hope there’s a pretty wide selection of player voices.  </p></blockquote>
<p>I want my avatar to sound like Pee-wee Herman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ingmar</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24813</link>
		<dc:creator>Ingmar</dc:creator>
		<pubDate>Wed, 03 Jun 2009 04:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24813</guid>
		<description>AFAIK the claim here is legitimate. EQ2 didn&#039;t voice the *player&#039;s* character; SWTOR is.</description>
		<content:encoded><![CDATA[<p>AFAIK the claim here is legitimate. EQ2 didn&#8217;t voice the *player&#8217;s* character; SWTOR is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Rozak</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24812</link>
		<dc:creator>Mike Rozak</dc:creator>
		<pubDate>Wed, 03 Jun 2009 03:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24812</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-27615&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-27615&quot; rel=&quot;nofollow&quot;&gt;xzzy &lt;/a&gt; :&lt;/strong&gt;&lt;BLOCKQUOTE cite=&quot;#commentbody-27613&quot;&gt;
&lt;STRONG&gt;&lt;a href=&quot;#comment-27613&quot; rel=&quot;nofollow&quot;&gt;Owain&lt;/A&gt; :&lt;/STRONG&gt;Maybe this will serve as an incentive for game companies to develop more realistic voice synthesizers. &lt;/BLOCKQUOTE&gt;
Several universities have built entire programs around the research of speech synthesis, and they’ve yet to develop something that sounds natural. I don’t think at this point a game company could do much better.
Unless you are populating your game with robots. Then speech synthesis is ready to go.&lt;/blockquote&gt;


Actually, some of the syntheziers, while still distinguishable from real voices (just as 3D graphics don&#039;t look like the real world objects), are quite good. The biggest problem they have is that they don&#039;t convey much emotion, and sound like bored (or overly-chirpy) telephone operators.

And now for shameless plug for said universities: Every year they run a friendly competition to see who can produce the best text-to-speech voice, all generated from the same recordings of a real person. They put the listening test on the web so people (aka: you) can listen to the voices and rate them from 1 (completely un-natural) to 5 (sounds like the real thing). If you have a chance, please take this year&#039;s test at http://groups.inf.ed.ac.uk/blizzard/blizzard2009/english/register-ER.html . Every section of the test includes samples from each of the 17(?) research organizations that submitted voices. Some of them are very good.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-27615"><p>
<strong><a href="#comment-27615" rel="nofollow">xzzy </a> :</strong><br />
<blockquote cite="#commentbody-27613">
<strong><a href="#comment-27613" rel="nofollow">Owain</a> :</strong>Maybe this will serve as an incentive for game companies to develop more realistic voice synthesizers. </p></blockquote>
<p>Several universities have built entire programs around the research of speech synthesis, and they’ve yet to develop something that sounds natural. I don’t think at this point a game company could do much better.<br />
Unless you are populating your game with robots. Then speech synthesis is ready to go.</p></blockquote>
<p>Actually, some of the syntheziers, while still distinguishable from real voices (just as 3D graphics don&#8217;t look like the real world objects), are quite good. The biggest problem they have is that they don&#8217;t convey much emotion, and sound like bored (or overly-chirpy) telephone operators.</p>
<p>And now for shameless plug for said universities: Every year they run a friendly competition to see who can produce the best text-to-speech voice, all generated from the same recordings of a real person. They put the listening test on the web so people (aka: you) can listen to the voices and rate them from 1 (completely un-natural) to 5 (sounds like the real thing). If you have a chance, please take this year&#8217;s test at <a href="http://groups.inf.ed.ac.uk/blizzard/blizzard2009/english/register-ER.html" rel="nofollow">http://groups.inf.ed.ac.uk/blizzard/blizzard2009/english/register-ER.html</a> . Every section of the test includes samples from each of the 17(?) research organizations that submitted voices. Some of them are very good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noel Walling</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24811</link>
		<dc:creator>Noel Walling</dc:creator>
		<pubDate>Wed, 03 Jun 2009 03:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24811</guid>
		<description>Ouch. I hope there&#039;s a pretty wide selection of player voices. ;)</description>
		<content:encoded><![CDATA[<p>Ouch. I hope there&#8217;s a pretty wide selection of player voices. <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damion Schubert</title>
		<link>http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/comment-page-1/#comment-24810</link>
		<dc:creator>Damion Schubert</dc:creator>
		<pubDate>Wed, 03 Jun 2009 02:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/01/oh-come-on-its-been-five-years/#comment-24810</guid>
		<description>Just for the record, when we say &#039;full VO&#039;, we mean including the player&#039;s dialogue.  I know, for example, that that&#039;s certainly not true regarding Tortage in Conan.</description>
		<content:encoded><![CDATA[<p>Just for the record, when we say &#8216;full VO&#8217;, we mean including the player&#8217;s dialogue.  I know, for example, that that&#8217;s certainly not true regarding Tortage in Conan.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

