…Or IS He?

The Grouchy Gamer disbelieves that Brad McQuaid really came out of his burrow to predict four more years of WoW.

Here’s what Darren and most of you probably didn’t know. bradmcquaid.com’s domain registration expired in February. What you also don’t know is that on a flyer, I took a shot at picking it up when it expired. I didn’t get it. It was scooped up by;

(Official Domain Registration Information follows;)

Registrant:
Keith Sharward

Considering that his first post was “you really should try Vanguard“, I think if it is a spoof, it’s a very subtle one.

(Edit: McQuaid comments on his blog. It’s almost like he’s reading this stuff or something!)

  • Gx1080

    Hmmm. And the plot thickens. And the question is: Who the fuck is Keith Sharward?

    http://www.myspace.com/sharward

    I know. An Internet nobody, like the rest of us. Just that this one is talking BS. (BTW, Ferraro beat him in that one. And a bunch of people before that).

  • http://killtenrats.com Ravious

    Hmmm… impersonation is not a fun thing to be liable for…

  • CaesarsGhost

    anybody can jump on the internet fame wagon…

  • http://hudshideout.com/blog Hudson

    Hey if our beloved Governor Blago and his wife can pop up all over television I have no doubts.

    I am pretty sure that Brad is done in this industry anyway.

    People still cuddle up to him like he is a God, which I find hilarious. Stop making excuses for him and just move on. He is basically the Derek Smart of MMO’s now

  • Vetarnias

    Hudson :
    I am pretty sure that Brad is done in this industry anyway.

    Still, impersonation is impersonation; if this is the case here, the real Brad McQuaid ought to make it known.

  • http://xorakis.wordpress.com/ Xorakis

    He just updated his blog and it looks like its the real deal. As for Brad himself he deserves another chance. Other MMO’s have failed and don’t get anywhere near the hatred that Brad received.

  • http://virtualgunmen.douglasdesign.org Noel Walling

    Keith’s a friend of Brad’s, who just happened to re-up the domain. Not much news here, really.

  • http://emergentfuture.com Arrakiv

    The only reason I’d be terribly skeptical is that his posts aren’t nearly verbose enough.

  • http://blog.weflyspitfires.com We Fly Spitfires

    I think Keith Sharwood is just a mate of Brad McQuaid. There’s a photo of them together on his blog.

  • Jeff

    My gut tells me this is not the real Brad.

    Maybe if he ever posts three pages of why death has to hurt for MMO’s to be fun along with other McQuadian fallacies I might start to buy into it, but for now I smell a phony.

  • Gx1080

    Maybe it isnt the real Brad. Or maybe he got tired of getting asked the same questions over and over again. I dont know, I just used Google-fu. Besides, cut some slack to the guy, maybe he fixed the things with his co-workers in private and/or get a girlfriend/wife/mistress or something. As ive said, i dont know, im just shooting arrows at random.

    Vanguard in itself it isnt that bad, its floating enough, its just another “meh” MMO, but it works. Honestly, i dont think that an MMO will be as or more succesfull as WoW in its peak in a long time. If ever.

    And being asked about the shit over and over and over again for some “game journalists” that just want to air the shit for profit or for the lulz its must be
    incredible annoying. Its time to get over it. “Life, as they said, moves on”. (5 points to the ones that name the mythical videogame creature that said that).

  • Gx1080

    Although the constant reminder of “Im not blaming anyone here” its sound like the Brad in the f13 interview:

    http://f13.net/index.php?itemid=562

    Judge yourselves.

  • http://thegrouchygamer.com Genda

    I was wrong.

    I got confirmation today that it is indeed Brad.

    If I would have known I may not have been QUITE as snarky.

  • Keith

    Oh, for Pete’s sake people: Brad and I have been friends since 1985. I offered to register a domain name for him, and he accepted, so I did. I’ll eventually transfer ownership and control of the domain name to him, probably next time we get together.

    Thanks for allowing me the opportunity to be in a “thickening plot.” That was really exciting!

  • Raad

    Oh I love the drama. The sweet sweet drama.

  • http://www.thisisnotacommunity.org D-0ne

    Brad loves the attention…

  • http://dsob.wordpress.com geldonyetich

    Apparently we love giving Brad the attention even more than he loves it.

    Brad: “Hey guys, I’m still kicking around. Yeah, yeah, I know – that whole Vanguard thing kinda sucked. BTW, check it out, this is me mountain biking.”

    Internet: “OMG! Brad McQuaid! ROFTCOPTER! O rly? No, not rly, he’s fake, look at the DNS n00b.”

    Brad: “Yeah, I had a buddy of mine register my domain awhile back, it’s really me. You know, I’m reading some of these comments I’m getting, and I think Vanguard turned out okay after all.”

    Internet: “OMG it was Brad McQuaid! Ima firin’ my laser! Pewpewpew!”

    Brad: “… Why do I make games for you people again?”

  • Triforcer

    What was this man’s crime again? To help make the first popular 3d MMO? Or did he say insensitive things in a blog post when they changed cleric aggro mechanics in 2000, MERITING YOUR ETERNAL HATRED?

    I mean, seriously. EQ was great for its time, even though I wouldn’t play a game with those mechanics today. But by all means, nerdrage at him for not making a game exactly like WoW circa 2009 ten years before WoW 2009.

  • Nerd Rage

    I actually did go ahead and grab the vanguard trial. I liked it reasonably well in the open beta but could tell it wasn’t nearly finished, so with that experience combined with the post-release fallout I decided to avoid it for a while. It’s been a while, and so far it’s not terrible. It is at least playable now, which means I might get far enough this time to find out if it’s any good.

  • Raad

    @Triforcer
    VAAAAAAAAAAAAAAAAAAAANNNNNNNNNGUUUUUUUUAAAAAAAARRRDD. Also, jet bikes. Also, monies. With teh bank accounts and the pidgeons inside it needing cleaning.

  • Triforcer

    So he likes to ride bikes and that seemed insensitive because others lose their job?

    newsflash: All execs do things that us little people can’t afford to do. Apparently, his horrific crime was mentioning it on an Internet word-posting forum!

    If you hate McQuaid exactly as much as you hate every other bigwig in the gaming industry, you are being consistent. If not, its just pointless nerdraging and “I will NEVER forgive you for the Manastone nerf in 1999!” wankery.

  • http://dsob.wordpress.com geldonyetich

    A lot of people blamed the fact that EverQuest failed to completely fellate them on Brad McQuaid having a “Vision ™.”

    It was bad enough that I seem to recall a great deal of chat around F13, way back when Vanguard was first announced, where they were pretty much hoping the game would fail just so McQuaid would be revealed as the hack they desperately want everybody to know he is. Honestly, I have no idea why McQuaid agreed to be interviewed by them – he either didn’t know that they very much wanted him to fail, or he thought he deserved the most harsh interview possible.

    Ultimately, McQuaid’s a game developer. I don’t hold them as being inherently worse or better than any other game developer. All game developers have a “vision ™” – though few will come right out and say it, all games are a product of a vision. All game developers will put their products through as many levels of refinement as they feel is necessary for release. Often, these levels of refinement aren’t enough, and substandard games result.

    I guess what I’m trying to say is that nothing that McQuaid is being maligned for is to uniquely McQuaid thing.

    Neither is this nasty way Sigil’s closure was handled. When a business can no longer afford you, they typically will just give you your walking papers. If they’re worried you’re going to destroy the office, maybe they’ll pull something underhanded to get you outside of the office first. In the long run, the differences are minor semantics – fired is fired.

    So I’m boggled that a lot of people call McQuaid a coward for not firing people personally. In no job I’ve ever had did the head of the company come down and send me on your way. That’s typically HR’s job – if you’re lucky – usually it’s just “oh, that’s strange, there seems to be a sheet of pink paper attached to my check.”

    Frankly, that McQuaid said he was too emotionally bent-out-of-shape at the time to handle it tells me he was probably as much a victim as anyone else at that point. Probably more – it’s one thing to lose a job, it’s another to lose your company.

  • Freakazoid

    Everyone forgot the fatal flaw behind the impersonation conspiracy: Who would WANT to pretend to be Brad McQuaid?

    But now that we know it’s really him, I feel as though I have been cheated of delicious drama. Brad, please pretend to be someone else. Who knows, maybe your blogging and mmo design will improve!

  • Jeff

    Wayne’s World Rewind to the “I knew it was Brad all along!” ending:

    My gut tells me this IS the real Brad.

    Maybe if he ever posts three pages of why death has to hurt for MMO’s to be fun along with other McQuadian fallacies I might start to mock him, but for now I’m glad he’s back and I hoped he’s learned a thing or two.

  • Vetarnias

    I’ve never played any of Brad McQuaid’s games, but I think Geld is correct when he says that McQuaid was pretty much a victim by that stage, not stepping outside his office and letting the other guys run the company by proxy. This is the premise of a tragedy, not a revenge fantasy.

    You add on top of that the much-maligned “vision”. I’d rather have game designer who have them but fail to bring them to life instead of WoW copycats who just want to make money by being as unimaginative as possible and tapping into the lowest-common-denominator-market.

  • Raad

    @Triforcer
    I am being consistent.

  • Raad

    @Triforcer
    Actually I am consistent throughout every industry.

  • Raad

    @Vetarnias
    “No game developer wakes up in the morning and dreams of making WoW. Executives on the other hand, do.” HURF DURF BRAIN IS CLOES TO FIzEL

  • Gx1080

    @Raad
    Amen. Damn executives.

    About the “vision”, its just the believe that a game needs to be a piece of art, not just pasting things around, you need a base (a solid, detailed one) of what the game is supoused to be. And, finally, Microsoft (the guys that put the money) decided to put all their resources in the console wars, not in the MMO wars. Just as simple. And despite that, Vanguard works.

  • Drakks

    You guys are so bitter about your video games.. Sheesh.

    The fact the guy made games capable of mustering such a response at the sheer mention of his name should probably tell you something.

  • tmp

    Vetarnias :I think Geld is correct when he says that McQuaid was pretty much a victim by that stage, not stepping outside his office and letting the other guys run the company by proxy.

    Is that not being a “victim” but rather incompetent?

  • http://www.whatwouldmattdo.com Matthew

    The Vision™. That alone decides I shall never play another Brad game. They only way they got away with what they did is that they were the “only” game in town at the point.

  • Bonedead

    VG was pretty cool in open beta. But then 4 people could play it once it released. Now there are maybe 3 people who play it and they’re all max level. So even if you do give the trial a go, you wont run into a single person, and by the time you solo your way to max level the game will have a month left before it gets put down. Or somethin like that.

  • http://www.epicslant.com Ferrel

    Most likely a fraud but who knows these days. At any rate… I really hope nobody ever lets the man run a game again. Brad is a great ideas guy but he should never have any sort of final say or management responsibility.

  • http://cnn.com ubvman

    @Gx1080

    The Vision(tm) as a work of art… If you like your “art” to come up to you and kick you in the balls numerous times if you don’t happen to “enjoy” the art as the artist demands it be enjoyed. Even if you do like the Vision “as it was intended”, you still get kicked in the balls regardless because…. well, its in the Vision(tm).

    Brad McQuaid got lucky being the first to copy dikumud into a 3D client. Nothing more. For all his pretensions of being a “Game God”, Vanguard totally exposed the Emperor had no clothes to begin with.

  • serlev

    @Matthew
    They were not the only game in town.

  • http://dsob.wordpress.com geldonyetich

    So we’ve switched to dumping on EverQuest now.

    You know, all things said and done about EverQuest, it wasn’t such a bad game – at least if you take into account it being 10 years old and forgive it for being an atrocious grind. You can’t sell 14 expansions – and counting – for a genuinely bad game.

    Nor did McQuaid and co behind EverQuest simply garner fame from doing a Dikumud cut and paste job in creating EverQuest. First, because EverQuest wasn’t the first 3D Dikumud out there – look at Meridian 59. Second, because making the transition from 2D to 3D isn’t that easy — you have to invent some game mechanics for it to work. If EverQuest had any big advantage of being a first, it would simply be that it had SOE behind it to promote it. It’s a really interesting sign that so many clones failed to steal EverQuest’s thunder for years.

    The important thing to consider is that whole new game mechanics were invented that you don’t see prior to EverQuest’s main predecessor. A lot of the vernacular we use in MMORPGs was made popular through EverQuest – tanking, conning, pulling, raids, ect. Before EverQuest, the concept of the “holy trinity” (Tank, Healer, DPS) was not nearly as solid. The idea of having class specific niches (something only your class could do that would be in demand by teams) emerged as a major gameplay component – perhaps out of trying to satisfy everybody complaining on the message boards.

    It’s really easy to look back at EverQuest and see things you could do better, but you can do the same thing about any of the firsts in MMORPGs. EverQuest was largely in the same boat as Ultima Online in the early decisions they made… all things considered, they fared a lot better.

    Vanguard was a pity though. They bit off more than they could chew, taking the game back to the drawing board a few more times than they could afford. Water under the bridge now, though.

  • UnSub

    Raad :
    @Vetarnias
    “No game developer wakes up in the morning and dreams of making WoW. Executives on the other hand, do.” HURF DURF BRAIN IS CLOES TO FIzEL

    That’s because the devs are dreaming of making WoW while they are asleep. It is when they wake up they realise it’s back to WAR for them.

  • http://dsob.wordpress.com geldonyetich

    In my take on the WoW imitation situation, it’s really a lot more to do with big budget necessity. WoW didn’t do EverQuest so much better as they did accessibly and well-refined. Then its population was largely turbocharged by Blizzard rep.

    If you’re developing a game whose budget is expected to run into the millions, do you make a game that’s deep and satisfying for the veteran gamers, or do you make a game that’s made to smoothly transition a much larger casual public into a skinners’ box? The later, because the veteran gamers are outnumbered severalfold, but everybody pays the same subscription fees.

    Voila: conditions are now prepped for the veteran gamers to be repeatedly draw the conclusion that the reason why games keep sucking is because people are shit.

    Me, I’ve gone to the next stage. Screw the industry, if I want to make a game that interests me, I’ll just have to do it myself. There’s no money in my pockets, it’ll be a tile-based fossil on a borrowed engine, but it’ll still have better gameplay than a game whose development budget is so wildly out of proportion that they have no choice but to cater to people who aren’t gamers.

  • Sullee

    @geldonyetich

    Ugh.

    Holy trinity was tank, healer, enchanter and it wasn’t designed so much as a result of players solving the puzzle of what worked best. It also isn’t any feather in EQ’s cap.. the trinity was hated because it involved required classes (as healer pretty much meant cleric). Tanking and conning existed before eq also (con is short for consider which was the command in a lot of muds).

    I’m not trying to be arguementative I just don’t see much value in posts with crap like: “A lot of people blamed the fact that EverQuest failed to completely fellate them on Brad McQuaid having a “Vision ™.” mixed with revisionist history.

  • Raad

    @UnSub
    That was a quote from Scott that I fully agree with. Find the post and argue about it there.

  • http://www.ihaspc.com Chris F

    Keith said: “Oh, for Pete’s sake people: Brad and I have been friends..”

    Who is this PETE you speak of? What does he have to do with all of this? ANOTHER TWIST IN THE DRAMA! I blame PETE!

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  • http://dsob.wordpress.com geldonyetich

    Sullee :
    I’m not trying to be arguementative I just don’t see much value in posts with crap like: “A lot of people blamed the fact that EverQuest failed to completely fellate them on Brad McQuaid having a “Vision ™.” mixed with revisionist history.

    Neither would I.

    However, I’m pretty sure you’ll find more than one definition of Holy Trinity. Just doing a quick search on Google, I see my case is supported by at least one other player, though I can see cases which support you as well.

    In the wider scheme of MMOs, I suspect my definition is the more universal. This is because crowd control is often optional, but doing without DPS can be an exercise in tedium under many games’ balances. Even in EverQuest, you might be able to do without crowd control if you find a nice spot without wandering mobs, but doing without DPS s slow going

    Also, I didn’t say that EverQuest invented those concepts – that would be silly – I was saying it was pivotal enough to popularize the terminology.

    So, overall, this isn’t me doing revisionist history. This is you having a different (not necessarily incorrect) perspective in the first case and misinterpreting me in the later.

  • Brask Mumei

    geldonyetich :
    A lot of people blamed the fact that EverQuest failed to completely fellate them on Brad McQuaid having a “Vision ™.”

    This is what people are responding to. Such a statement is either troll bait or written by someone who didn’t play EQ in the early days when the Vision was pure.

    The vision, as a matter of record, was about ball-kicking, not fellation. The correct statement would be:

    “A lot of people blamed the fact that EverQuest kept kicking them in the balls on Brad McQuaid having a “Vision ™.

    Now where did they get this idea? It was pretty straightforward. After some enjoyable play, the game would kick them in the balls. They would complain about the game mechanic that did that. They would be told by the high priests that it was part of the Vision.

    You are correct, of course, that Vision is essential for a developer. Indeed, this is why I am rather annoyed at the whole EQ debacle is that it has tainted the idea of “Vision” in player’s minds to be a code word for “We’ll kick you in the balls”.

    For better or worse, the holy trinity isn’t the only concept EQ introduced to the MMORPG mind-space. Vision is the other concept.

  • http://dsob.wordpress.com geldonyetich

    Brask Mumei :

    geldonyetich :
    A lot of people blamed the fact that EverQuest failed to completely fellate them on Brad McQuaid having a “Vision ™.”

    This is what people are responding to. Such a statement is either troll bait or written by someone who didn’t play EQ in the early days when the Vision was pure.

    No, that wasn’t troll bait, that was a fair theory.

    I think a lot of people dislike Brad McQuaid simply because EverQuest got boring and they blamed him. Though it is a bit of an exaggeration to refer to this as “failing to completely fellate them,” the prime sentiment beneath it is true. They have taken their lack of satisfaction largely stemming from their own irrational desires and pinned it on McQuaid for failing to meet them.

    Again, that’s just my theory why all this McQuaid angst is floating out there. I invite you to provide your own. (And, no, the way he didn’t personally lay off everybody when Sigil folded doesn’t count – I’m preferring to hatred that existed well before Vanguard.)

  • schild

    Brask, Geldon doesn’t know how to troll. He honestly believes everything he types.

    As for Brad being back, I’m simply not understanding why it matters. It’s like catching a glimpse of a gorilla at a zoo while he’s eating. Great. A gorilla is eating and you got to see him. Wooooooooo! Excitement. But ultimately, it doesn’t matter even a little.

  • http://dsob.wordpress.com geldonyetich

    It’s less that I don’t know how to troll, and more that I abstain for moral reasons, and end up trolling inadvertently anyway because my method of thinking and/or writing is removed enough from the mainstream that the inevitable misinterpretations of those who don’t take sufficient time to think/read well enough to meet me half way will bring about a flame war over imagined differences in opinion in no time at all.

    Thus, I troll without trolling. It’d be very Zen were it not so very much the fallout of ignorance born from a cross between the human condition and those who do not regard the Internet as serious business.

    I’d like to say this is a uniquely me thing, but it seems to be the common reaction to anyone with more than four braincells to rub together.

  • http://[email protected] JuJutsu

    “I’d like to say this is a uniquely me thing, but it seems to be the common reaction to anyone with more than four braincells to rub together.”

    I love having you around, you make me look like a nice guy.

  • http://www.thisisnotacommunity.org D-0ne

    I created a web page in 1996 and then a web blog in 1999 to be ignored. Not.

    Brad loves the attention. He has the common sense God gave a garden slug and the work ethic of said garden slug.