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	<title>Comments on: Taking Theorycrafting To An Entirely New Level Of Nerdosity</title>
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	<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Vash</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25683</link>
		<dc:creator>Vash</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25683</guid>
		<description>&lt;a href=&quot;#comment-29603&quot; rel=&quot;nofollow&quot;&gt;@geldonyetich  &lt;/a&gt;

The reason this information is kept from the players is not because developers look down on players as simpletons.  Quite the contrary, it is to keep them from giving it the once over with a fine tooth comb and pointing out all the errors, inconsistencies, and poor decisions.  They don&#039;t like everyone being able to look under the hood and see a bunch of string, duct tape, and twist ties holding everything together.

&quot;Theorycrafters&quot; get through all this cloak and dagger nonsense eventually, but usually not without some considerable effort.  Even after considerable effort it is still only theory unless the developers confirm it as fact.  Thus it is a very effective buffer or insurance policy at the least, allowing things to run wild until they can be fixed and/or the players stop blissfully ignoring them.</description>
		<content:encoded><![CDATA[<p><a href="#comment-29603" rel="nofollow">@geldonyetich  </a></p>
<p>The reason this information is kept from the players is not because developers look down on players as simpletons.  Quite the contrary, it is to keep them from giving it the once over with a fine tooth comb and pointing out all the errors, inconsistencies, and poor decisions.  They don&#8217;t like everyone being able to look under the hood and see a bunch of string, duct tape, and twist ties holding everything together.</p>
<p>&#8220;Theorycrafters&#8221; get through all this cloak and dagger nonsense eventually, but usually not without some considerable effort.  Even after considerable effort it is still only theory unless the developers confirm it as fact.  Thus it is a very effective buffer or insurance policy at the least, allowing things to run wild until they can be fixed and/or the players stop blissfully ignoring them.</p>
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		<title>By: Bonedead</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25682</link>
		<dc:creator>Bonedead</dc:creator>
		<pubDate>Mon, 29 Jun 2009 17:07:47 +0000</pubDate>
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		<description>So the &quot;browser&quot; does what exactly?  Opens a few websites automatically and comes with a premade list for whatever RSS reader you use?  I&#039;m not really trying to knock it, but there&#039;s no way I&#039;m going to use it as I don&#039;t play WoW nor read EJ.

But on the topic of DAoC class boards, Wyrd was the man, he figured out like everything.</description>
		<content:encoded><![CDATA[<p>So the &#8220;browser&#8221; does what exactly?  Opens a few websites automatically and comes with a premade list for whatever RSS reader you use?  I&#8217;m not really trying to knock it, but there&#8217;s no way I&#8217;m going to use it as I don&#8217;t play WoW nor read EJ.</p>
<p>But on the topic of DAoC class boards, Wyrd was the man, he figured out like everything.</p>
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		<title>By: Random Poster</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25681</link>
		<dc:creator>Random Poster</dc:creator>
		<pubDate>Mon, 29 Jun 2009 12:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25681</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-29605&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-29605&quot; rel=&quot;nofollow&quot;&gt;JuJutsu &lt;/a&gt; :&lt;/strong&gt;“…I can’t think of a single other game in which this level of attention is paid to the most minute detail of optimization.”
Ever play EVE Online?&lt;/blockquote&gt;

I&#039;ve played that off and on (mostly off) for 4 years now and I still have no clue what I am doing most of the time. It makes my brain hurt :(</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-29605"><p>
<strong><a href="#comment-29605" rel="nofollow">JuJutsu </a> :</strong>“…I can’t think of a single other game in which this level of attention is paid to the most minute detail of optimization.”<br />
Ever play EVE Online?</p></blockquote>
<p>I&#8217;ve played that off and on (mostly off) for 4 years now and I still have no clue what I am doing most of the time. It makes my brain hurt <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: TPRJones</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25680</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Sun, 28 Jun 2009 03:37:30 +0000</pubDate>
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		<description>I&#039;ve just randomly started up Eve again myself.  So far it&#039;s much improved from before, IMO.  Although I&#039;m sure I&#039;ll find that the end game is still pedantic.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just randomly started up Eve again myself.  So far it&#8217;s much improved from before, IMO.  Although I&#8217;m sure I&#8217;ll find that the end game is still pedantic.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25679</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Sun, 28 Jun 2009 00:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25679</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-29655&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-29655&quot; rel=&quot;nofollow&quot;&gt;Drey &lt;/a&gt; :&lt;/strong&gt;&lt;a href=&quot;#comment-29605&quot; rel=&quot;nofollow&quot;&gt;@JuJutsu &lt;/A&gt;You mean ’spreadsheets in space’? I’ve been meaning to give it a try.&lt;/blockquote&gt;
Heh heh. You should give it a whirl. I tried it once before, a couple of years ago. I&#039;m having a great time this go around...</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-29655"><p>
<strong><a href="#comment-29655" rel="nofollow">Drey </a> :</strong><a href="#comment-29605" rel="nofollow">@JuJutsu </a>You mean ’spreadsheets in space’? I’ve been meaning to give it a try.</p></blockquote>
<p>Heh heh. You should give it a whirl. I tried it once before, a couple of years ago. I&#8217;m having a great time this go around&#8230;</p>
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		<title>By: Drey</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25678</link>
		<dc:creator>Drey</dc:creator>
		<pubDate>Sat, 27 Jun 2009 21:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25678</guid>
		<description>&lt;a href=&quot;#comment-29605&quot; rel=&quot;nofollow&quot;&gt;@JuJutsu &lt;/a&gt;
You mean &#039;spreadsheets in space&#039;? I&#039;ve been meaning to give it a try.</description>
		<content:encoded><![CDATA[<p><a href="#comment-29605" rel="nofollow">@JuJutsu </a><br />
You mean &#8216;spreadsheets in space&#8217;? I&#8217;ve been meaning to give it a try.</p>
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		<title>By: Guy</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25677</link>
		<dc:creator>Guy</dc:creator>
		<pubDate>Sat, 27 Jun 2009 14:59:01 +0000</pubDate>
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		<description>Min-maxing is everywhere, and that&#039;s really what &quot;theorycrafting&quot; refers to. The &quot;equation discovery&quot; part happened extremely early and quickly.</description>
		<content:encoded><![CDATA[<p>Min-maxing is everywhere, and that&#8217;s really what &#8220;theorycrafting&#8221; refers to. The &#8220;equation discovery&#8221; part happened extremely early and quickly.</p>
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		<title>By: Gx1080</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25676</link>
		<dc:creator>Gx1080</dc:creator>
		<pubDate>Sat, 27 Jun 2009 03:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25676</guid>
		<description>Meh. Several games have the formulas and the numbers right off the bat, like City of Heroes/Villains and EVE Online.

But i think that it isnt put in most games because a)People, in general, dont like an equation right when they start in the game and b)Writing those numbers and formulas in every single ability takes time, without mentioning that its not like theres a lot of documentaion about the abilities (aka you are going to need search in the source code for the formulas, good luck with that one ;))

And im not a minority, i just have a different opinion that yours.</description>
		<content:encoded><![CDATA[<p>Meh. Several games have the formulas and the numbers right off the bat, like City of Heroes/Villains and EVE Online.</p>
<p>But i think that it isnt put in most games because a)People, in general, dont like an equation right when they start in the game and b)Writing those numbers and formulas in every single ability takes time, without mentioning that its not like theres a lot of documentaion about the abilities (aka you are going to need search in the source code for the formulas, good luck with that one <img src='http://www.brokentoys.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
<p>And im not a minority, i just have a different opinion that yours.</p>
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		<title>By: dartwick</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25675</link>
		<dc:creator>dartwick</dc:creator>
		<pubDate>Sat, 27 Jun 2009 03:08:03 +0000</pubDate>
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		<description>EVE is min max heaven.</description>
		<content:encoded><![CDATA[<p>EVE is min max heaven.</p>
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		<title>By: JuJutsu</title>
		<link>http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/comment-page-1/#comment-25674</link>
		<dc:creator>JuJutsu</dc:creator>
		<pubDate>Sat, 27 Jun 2009 02:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brokentoys.org/2009/06/26/taking-theorycrafting-to-an-entirely-new-level-of-nerdosity/#comment-25674</guid>
		<description>&quot;...I can’t think of a single other game in which this level of attention is paid to the most minute detail of optimization.&quot;

Ever play EVE Online?</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;I can’t think of a single other game in which this level of attention is paid to the most minute detail of optimization.&#8221;</p>
<p>Ever play EVE Online?</p>
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