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	<title>Comments on: Well, That&#039;s Nice</title>
	<atom:link href="http://www.brokentoys.org/2009/09/15/well-thats-nice/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Iconic</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27599</link>
		<dc:creator>Iconic</dc:creator>
		<pubDate>Mon, 21 Sep 2009 17:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27599</guid>
		<description>CEOs of successful businesses care more about the bottom line than about aesthetic ideals.  More news at 11.</description>
		<content:encoded><![CDATA[<p>CEOs of successful businesses care more about the bottom line than about aesthetic ideals.  More news at 11.</p>
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		<title>By: Viz</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27598</link>
		<dc:creator>Viz</dc:creator>
		<pubDate>Mon, 21 Sep 2009 09:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27598</guid>
		<description>Blizzard&#039;s strength has always been execution rather than creativity.</description>
		<content:encoded><![CDATA[<p>Blizzard&#8217;s strength has always been execution rather than creativity.</p>
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		<title>By: Tremayne</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27597</link>
		<dc:creator>Tremayne</dc:creator>
		<pubDate>Sat, 19 Sep 2009 10:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27597</guid>
		<description>Xanthippe - with all due respect to Blizzard, &quot;focuses on sequels rather than original launches&quot; already sums them up. Or, to be kinder, they focus on making good use of the IP they have rather than taking a punt on creating new ones.</description>
		<content:encoded><![CDATA[<p>Xanthippe &#8211; with all due respect to Blizzard, &#8220;focuses on sequels rather than original launches&#8221; already sums them up. Or, to be kinder, they focus on making good use of the IP they have rather than taking a punt on creating new ones.</p>
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		<title>By: Psychochild&#8217;s Blog &#187; Playing the blame game</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27596</link>
		<dc:creator>Psychochild&#8217;s Blog &#187; Playing the blame game</dc:creator>
		<pubDate>Sat, 19 Sep 2009 09:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27596</guid>
		<description>[...] fun. He references some comments that Robert Kotick, CEO of Activision Blizzard, made about how &quot;The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ag... All work and no play make Jack a highly productive resource, I [...]</description>
		<content:encoded><![CDATA[<p>[...] fun. He references some comments that Robert Kotick, CEO of Activision Blizzard, made about how &quot;The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ag&#8230; All work and no play make Jack a highly productive resource, I [...]</p>
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		<title>By: Xanthippe</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27595</link>
		<dc:creator>Xanthippe</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27595</guid>
		<description>Maybe Kotick&#039;s attitude is the chief reason why Activision is not a creative house - why it focuses on sequels rather than original launches.

Time will tell whether this attitude poisons the magic that Blizzard possesses.</description>
		<content:encoded><![CDATA[<p>Maybe Kotick&#8217;s attitude is the chief reason why Activision is not a creative house &#8211; why it focuses on sequels rather than original launches.</p>
<p>Time will tell whether this attitude poisons the magic that Blizzard possesses.</p>
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		<title>By: Ibn</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27594</link>
		<dc:creator>Ibn</dc:creator>
		<pubDate>Fri, 18 Sep 2009 05:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27594</guid>
		<description>I love it when people take Bobby Kotick quotes and use them as proof that he&#039;s going to run Activision into the ground, forgetting that these same management philosophies are what turned Activision from the near-bankrupt Mediagenic company in 1991 or so to the #1 publisher in the world.

The man is a businessman, pure and simple. Remember that in the 90s EA was buying up developers and then obliterating their souls -- Westwood, Origin, etc. Activision&#039;s philosophy on buying studios these is to let them keep their independence and corporate culture as much as possible. That&#039;s why Blizzard is nearly totally autonomous and folks at Infinity Ward can publicly criticize Activision PR/marketing people.

Does he do this because he likes his employees? Does he do this because it&#039;s good for people, because it&#039;s cool? No. He does it because it&#039;s profitable for successful studios that make successful games to keep making them. Replace &quot;games&quot; with &quot;chicken soup&quot; and the same philosophies apply. It&#039;s about making money. Making good games is a good way to make money, but if you can also make money making mediocre games, well let&#039;s do that too. Do you have any idea how profitable the Cabela hunting games are?

If making money and keeping folks focused on being profitable -- for example by keeping them cognizant of the global financial situation -- is bad, you may not be cut out for capitalism. A company that is fun and cool and makes cool games but isn&#039;t profitable won&#039;t be making cool games for very long.</description>
		<content:encoded><![CDATA[<p>I love it when people take Bobby Kotick quotes and use them as proof that he&#8217;s going to run Activision into the ground, forgetting that these same management philosophies are what turned Activision from the near-bankrupt Mediagenic company in 1991 or so to the #1 publisher in the world.</p>
<p>The man is a businessman, pure and simple. Remember that in the 90s EA was buying up developers and then obliterating their souls &#8212; Westwood, Origin, etc. Activision&#8217;s philosophy on buying studios these is to let them keep their independence and corporate culture as much as possible. That&#8217;s why Blizzard is nearly totally autonomous and folks at Infinity Ward can publicly criticize Activision PR/marketing people.</p>
<p>Does he do this because he likes his employees? Does he do this because it&#8217;s good for people, because it&#8217;s cool? No. He does it because it&#8217;s profitable for successful studios that make successful games to keep making them. Replace &#8220;games&#8221; with &#8220;chicken soup&#8221; and the same philosophies apply. It&#8217;s about making money. Making good games is a good way to make money, but if you can also make money making mediocre games, well let&#8217;s do that too. Do you have any idea how profitable the Cabela hunting games are?</p>
<p>If making money and keeping folks focused on being profitable &#8212; for example by keeping them cognizant of the global financial situation &#8212; is bad, you may not be cut out for capitalism. A company that is fun and cool and makes cool games but isn&#8217;t profitable won&#8217;t be making cool games for very long.</p>
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		<title>By: D-0ne</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27593</link>
		<dc:creator>D-0ne</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27593</guid>
		<description>It&#039;s easy to manage and hard to lead.  What bothers me more than anything after 20+ years in the work force is this, I&#039;ve seen ONE example of an individual who was both a good leader and a good manager.

I&#039;ve seen a lot of good leaders who were absolutely terrible managers.  They couldn&#039;t accurately predict how long your average person&#039;s BM would take or how many people it would take to get it done, let alone predict times and labor for an actual job.

Every good manager I&#039;ve seen was a terrible leader.

I&#039;d much rather work for a good manager with poor leadership than a good leader with poor management skills.</description>
		<content:encoded><![CDATA[<p>It&#8217;s easy to manage and hard to lead.  What bothers me more than anything after 20+ years in the work force is this, I&#8217;ve seen ONE example of an individual who was both a good leader and a good manager.</p>
<p>I&#8217;ve seen a lot of good leaders who were absolutely terrible managers.  They couldn&#8217;t accurately predict how long your average person&#8217;s BM would take or how many people it would take to get it done, let alone predict times and labor for an actual job.</p>
<p>Every good manager I&#8217;ve seen was a terrible leader.</p>
<p>I&#8217;d much rather work for a good manager with poor leadership than a good leader with poor management skills.</p>
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		<title>By: Doug</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-2/#comment-27592</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27592</guid>
		<description>Clearly you forgot about liberal arts majors Yunk.</description>
		<content:encoded><![CDATA[<p>Clearly you forgot about liberal arts majors Yunk.</p>
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		<title>By: yunk</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-1/#comment-27591</link>
		<dc:creator>yunk</dc:creator>
		<pubDate>Thu, 17 Sep 2009 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27591</guid>
		<description>TPRJones &lt;i&gt;
You know what they say:

“Those who can, do. Those who can’t, teach. And then there’s management.”&lt;/i&gt;

really I always put journalists as the third.</description>
		<content:encoded><![CDATA[<p>TPRJones <i><br />
You know what they say:</p>
<p>“Those who can, do. Those who can’t, teach. And then there’s management.”</i></p>
<p>really I always put journalists as the third.</p>
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		<title>By: Doug</title>
		<link>http://www.brokentoys.org/2009/09/15/well-thats-nice/comment-page-1/#comment-27590</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 17 Sep 2009 13:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4059#comment-27590</guid>
		<description>@Amaranthar

If Kirk is the ruler by which you measure leadership then uh... well... you need to get out more. All I am saying is that Kirk is only a fine example of having an odd cadence of speech. Actually he&#039;s a second rate example as long as we have Christopher Walken boldly injecting pauses where no pause has been before.

This guy clearly is the same as a verbally abusive spouse. Perhaps the state needs to send counseling into his offices.</description>
		<content:encoded><![CDATA[<p>@Amaranthar</p>
<p>If Kirk is the ruler by which you measure leadership then uh&#8230; well&#8230; you need to get out more. All I am saying is that Kirk is only a fine example of having an odd cadence of speech. Actually he&#8217;s a second rate example as long as we have Christopher Walken boldly injecting pauses where no pause has been before.</p>
<p>This guy clearly is the same as a verbally abusive spouse. Perhaps the state needs to send counseling into his offices.</p>
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