You've Got To Curse At ALL The Players!

Eric Heimburg at Elder Game on why superheroes have potty mouths.

Jim in QA gets tasked with testing the new profanity filter. He doesn’t know how to make a test plan, and Marty the engineer didn’t have time to make one for him, so Jim just loads up the game and starts typing in cuss words. It seems to work. But he knows that he needs to file a bug on the feature. When QA is in trouble, they always file a token bug on each feature if they can. That way they look like they’re working. (In fact, you can tell if a QA department is borked by how many token bugs they submit versus the number of serious issues they find.) It takes a while but Jim finds something to complain about.

  • Sullee

    Meh.

    Not really a fan of the pathetic oversimplification of the process and the painting of all involved as buffoons.

    What I know about language filters and gaming is that sometimes companies need to have a filter to keep their rating and continue to market to kids. So I see the bug and stupidity of filtering NPC text but that people found (even trivial) ways to circumvent the filter? Not so much.

    Being brutally honest the games industry isn’t doing a very good job policing itself. IMO this does involve chat filters but also things like intentionally designing gameplay to be addictive. At some point the policing will be done externally. A chat filter is not a substitute for public channel moderation. Yet companies like blizzard do not even try.

  • UnSub

    It’s a funny bug, imo. Although it does point to a QA issue, it’s something quirky people tend to remember.

    Ultimately I just want my massive graphics issues fixed so I can at least get to lvl 40.

  • http://dsob.wordpress.com geldonyetich

    The players are only submitting 1200 bugs a day? Must have a ratio of players who bother to fill out bug reports of something like 1:1000.

    Anywho, I do know that Champions Online is in deep trouble, but I don’t think they’re quite to the “relegated to the role of red-headed stepchild” phase. It’s their one and only cash cow until when/if Star Trek Online comes out, so they’d have to be stupid to put it to slaughter.

    I know that the silly profanity filter is something I complained quite a few times about. They aught to )@#(! better one in. I have also noticed that, even in beta, quite a few tickets I submitted were misinterpreted in a manner suggesting a significant portion of their ticket handlers might not be native English speakers.

    We (the players of Champions Online) still got the same CSR talking on the forums now that we did before release (Daeke) so this idea that they swapped out CSR team a week after release is silly. I’m inclined to believe the ElderGames guy is just blowing a lot of smoke in Cryptic’s bonnet hoping they’d get out of their stupor and fix their game faster.

  • http://stabbedup.blogspot.com/ Stabs

    “Meh.

    Not really a fan of the pathetic oversimplification of the process and the painting of all involved as buffoons.”

    Care to explain how that went live if they are not buffoons?

  • Mercury

    Broken dev process. How does QA know what is broken when there is no documentation to describe what should happen?

    Double-bad on PM’s for being idiots.
    Single-bad on dev and QA for not knowing obvious broken process.
    1/2-bad on Scott for taking easy joke on broken process.

  • Freakazoid

    He probably can’t get Kim Jong Il past the first crisis (hint: ditch robots, use chainsaw gauntlet). You can’t really complain about everything else if the game doesn’t give you the time to experience other complaints!

  • http://www.muckbeast.com Muckbeast

    CO is on its last leg. Recently at 9pm on a Thursday night, I did a count of all the zones in CO:

    Canada: 739
    Desert: 529
    Millenium City: 883
    Monster Island: 178
    Lemuria: 71

    That’s a total of 2,400.

    Keep in mind, CO doesn’t have servers. That’s the ENTIRE game population.

    There are MUDs that hit a peak of 500+ users.

    And today they release that full respecs cost $13 RL dollars.

    ROFL. Bill Roper strikes again.

  • Vetarnias

    @Muckbeast
    I don’t know, I don’t hear much about Champions Online anywhere, but these numbers seem especially pathetic, even worse if you consider it’s just been launched.

    I don’t know if it’s because of the controversies, or because CoH/CoV is still around, but naming a zone Canada doesn’t exactly convey excitement, eh?

  • Einherjer

    I don’t know what you’re talking about. I’m having lot’s of fun with Champions Online and my other game is Darkfall. You can call me a Hardcare Corebearz. :)
    I am almost reaching 40 with one character and am really looking forward to do it all again with my alts. The game is fun and the same quest with completely different power sets is almost something completely different.

    For me, the biggest problem with the game is the lack of a proper LFG tool and more importantly the lack of incentive for the average player to group. I know that this is a worn old discussion but do people really like MMO’s? For me, playing in a group wihout any morons is a reward in itself. If said group is also polite and interesting than it’s MMO heaven. Today you have games where LFG is a quest in itself that can take 2 to 3 hours to complete or is so loose that you don’t even realize you are in a group.

    Is there any material you can point me at that discusses this issue?

  • Brask Mumei

    Errors like this suggest you need less QA, not more. Developers should never submit something in that state to QA to test in the first place.

  • Einherjer

    Hel, that will teach me to go to the oficial forums (geldonyetich url).
    I thought I was having fun and that the game was good. Turns out I’m not having fun and the game is crap. :D
    Seriously though, it seems that nowadays it’s like “hey, i’m not having fun for 5 minutes now. time to unsub.” If money isn’t a problem at least give yourself a months notice before leaving. You may discover that the things you hate are about to get fixed.

  • Zuzax

    This is not why CO is stumbling. There’s hardly a market for one Superhero MMO, yet alone two. Practically anyone who played CoX got invited to the CO beta. Few stayed. CO is cursed by being both too similar and too different than CoX to make potential take-away customers comfortable.

    More interesting speculation is who will end up with the Star Trek IP as CO drags Cryptic into liquidation, and not how happy Cryptic’s QA is at the moment.

  • http://dsob.wordpress.com geldonyetich

    CO is on its last leg. Recently at 9pm on a Thursday night, I did a count of all the zones in CO:

    Canada: 739
    Desert: 529
    Millenium City: 883
    Monster Island: 178
    Lemuria: 71

    That’s a total of 2,400.

    Keep in mind, CO doesn’t have servers. That’s the ENTIRE game population.

    Oh, so that was you.

    Well, I’m not so sure, really. First off, you’re not looking at those who might be in the character generation (a major feature of the game – rerolling was where a lot of the appeal of CoX is too), instances (‘help a citizen’, nemesis, UNITY, crisis zones), or simply offline on a Thursday.

    I don’t know – most MMORPGs don’t break half a dozen servers, most of the zones are nearly empty most of the time, Champions Online load-balances things quite a bit – it seems that those numbers are fairly decent. The overwhelming number of players are casual, you can expect them to be online less than 2 hours a day, so one sample out of a 24 hour period isn’t that great.

  • Belsameth

    Also, that sample ignores the EU userbase. The way Cryptic handles servers means there’s less of a real peak time.

    Also, Daeke is the CM not a CSR so they could still have swapped them out :)

  • JuJutsu

    “…naming a zone Canada doesn’t exactly convey excitement, eh?”

    Bingo. For excitement it should’ve been Toronto. For a gritty noir feel, Monteal. If they really wanted boring and bucolic they should’ve gone with Ottawa.
    :D

  • Vetarnias

    “If they really wanted boring and bucolic they should’ve gone with Ottawa.”

    Shouldn’t that read “boring and bureaucratic”?

    More like Saskatoon.

  • DoubleD

    You think these things would be something standard across all MMORPGS. Basics like a decent language filter. Seems like a lot of trouble is re-inventing the ‘wheel’ for each project. Surprised there isn’t a middleware solution providers for this stuff.

  • http://dsob.wordpress.com geldonyetich

    Eric Heimburg is spinning theories. As far as anyone knows, this is a middleware solution.

  • darwtick

    All games should be like D2.

    No filter no limits.

  • http://dsob.wordpress.com geldonyetich

    Okay, now I’m thinking Champions Online’s subscription base is suffering:

    The game’s been out a month. Price dropped $10 already.

    Guess you don’t have to be a long time gamer to find fault in it.

  • Sullee

    @Stabs

    “Care to explain how that went live if they are not buffoons?”

    Sure.

    Let’s be clear about the priority and severity of the bug we are talking about. NPC flavor text being filtered is probably a mid to low severity bug. It doesn’t break any gameplay, it isn’t a crash bug, a dupe bug, or anything even remotely severe. The only weight it has is because it is broad scope.. likely if you play the game you will see it. Even so this is not at all severe.

    Priority I cannot say because I don’t know what else is on their plate. However I can say for certain that this isn’t the highest priority bug they have or if the same bug would manifest in whatever MMO you choose to pick it wouldn’t be the highest priority bug it has either. The entire chat filter itself may be a low priority feature. I doubt that they have any interest in making it bullet-proof and the article author is naive for even mentioning that the kiddies worked around it quickly.

    So.. all the employees who work on an entire product are buffoons including all of the QA department who may or may not have even ever looked at the feature before it went in. The devs, test, pm, designers, who never touched this are all buffoons. Sorry, but that is such an ignorant viewpoint. The net it casts would certainly include everyone professionally involved with every MMO ever created.

  • http://www.muckbeast.com Muckbeast

    Yes, there are people in character creation and maybe a few other places. Yes, 9pm on a Thursday night is not peak throughout the whole entire world. But in my experience both as a gamer and as an owner of a game dev. company for 13+ years, Thursday night tends to be the busiest night of the week for gaming – yes, even busier than weekends in many cases.

    Obviously that 2,400 isn’t their entire user population. The general rule in MMOs is you take peak population and multiply it by 5, and that’s pretty close to your total subscribers. For some games that are more casual, you could raise that.

    So for CO, lets change that to x10.

    24,000 players? Less than 2 months after its release?

    There’s no way CO can survive long with that few subscribers.

    Another thing to keep in mind: there are reports all over the forums that even after your time runs out after a /cancel, it still lets you play. I’m interested in testing this in a few days. So it is possible/likely that this 2,400 people even includes non-paying customers.

    The game is in free fall right now, and announcing full respecs that cost $12.50 is definitely not going to help things at all.

  • Belsameth

    Actually, in that forum post you made someone corrected your calculation with what seemed to be far more realistic numbers. On top of that, as I said, those calculations don’t really go because CO has less of a specific peak. The whole world plays on the same server so it doesn’t have the sharp population drop region based products have…

  • http://www.muckbeast.com Muckbeast

    Nobody posted a correction. The numbers are 100% accurate and completely factual. Sure, people draw different conclusions, but that’s inevitable. Unless Cryptic releases their actual subscriber numbers, all we can do is make educated judgements based on the numbers we can obtain and general trends in the MMO industry.
    .

    But there is no getting away from the fact that 2,400 total people online at prime time in the main 5 zones of the game is pretty darn alarming. Perhaps more damning is the fact that this is down about 60-80% from a month ago.
    .

    So take from the numbers what you will. Estimate however many people you think are in the powerhouse, character creation, the newbie tutorial, or offline. It really doesn’t change things in a significant way. You could multiply that 2,400 number by ** 20 ** (giving you 48,000 subscribers) and it would still look extremely grim for CO. Again, in particular because of the fact that this is down so incredibly sharply from just a few weeks ago.
    .

  • EpicSquirt

    I wouldn’t mind playing with 2400 players only if the game would be good. Didn’t play CO (yet?), so I don’t know, but I am not sure what you’re arguing about.

    Obviously the fail-type launches with 750k-1m sold boxes are over now, after getting shafted with both Age of Conan and Warhammer, potential buyers are (should be) more cautious today.

  • http://www.muckbeast.com Muckbeast

    I blogged about the C-Store and Bill Roper’s insane influence over CO here:

    Bill Roper – Computer Game Poison?
    http://www.frogdice.com/muckbeast/business_models/bill-roper-computer-game-poison.html

  • fatbutt

    Huh, I thought Champs was doing pretty well. A shame, but I’m not sure if it’s different enough for me either way :I

    Paying for respecs sounds pretty stupid though, much like most microtransactions. $25 for a single WoW server transfer, man.

  • http://dsob.wordpress.com geldonyetich

    But in my experience both as a gamer and as an owner of a game dev. company for 13+ years, Thursday night tends to be the busiest night of the week for gaming – yes, even busier than weekends in many cases.

    I don’t know, I’ve been gaming for 27+ years and your game dev company apparently runs two telnet-accessible MUDs. I’m sure they’re fine products, but niche enough that your Thursday night experiences are not truly reflective of the casual gamer.

    I blogged about the C-Store and Bill Roper’s insane influence over CO here:

    Bill Roper – Computer Game Poison?
    http://www.frogdice.com/muckbeast/business_models/bill-roper-computer-game-poison.html

    Citing your own work to prove a point is not terribly credible.

    Granted, I’m not sure exactly what it is that Roper does besides ride his ex-Blizzard fame into lucrative development positions.

  • http://dsob.wordpress.com geldonyetich

    Nobody posted a correction. The numbers are 100% accurate and completely factual. Sure, people draw different conclusions, but that’s inevitable.

    The numbers that you pulled from looking at the various zone lists are 100% accurate and completely factual.

    However, the part where you said there might be another 25% in instances, character generation, ect, and where you figure that there might be 10x the numbers you saw that represents the whole userbase, that is pure conjecture that even the most experienced people in the business would not attempt to eyeball for the obvious inability of humankind to take that kind of measurement. I’m not sure your “general rule in MMOs” exists anywhere but in your own theorycrafting based on very subjective experience.

    Another rather important skewing factor was that, at about the time you were running this test, many players were over on the test server preparing for the upcoming Bloodmoon event. There had been another one just a few days prior where the players had been introduced to the test server and discovered that here was a level-up NPC they could play with there.

    I do expect quite a few less players than immediate following a release because this is standard for MMORPGs. For most players, an MMORPG is like any other game: they see the box and buy it, play it for a bit, get bored of it, and stop playing it. It’s only those who like what they see that tend to hang around. The retention rate right at release, when hype meets reality, is perhaps the worst retention rate of an MMORPG’s life cycle.

  • Belsameth

    A couple of points missing from your blog post.
    1) CoH has been selling costumes and such for quite a bit longer then CO has yet suddenly it’s horrid because Roper is involved?

    2) They can do it like this or wait a year and put it in a paid expansion. Same difference.

    3) You conveniently forget to mention that you can also do respecs with in game currency. Sure, it’s expensive, but quite possible.

    I do agree that 12,50 is a bit much especially compared to the other items on sale, but to me it seems like you’re more concerned with some kind of personal crusade against roper instead of being actually bothered bu it.

  • Brask Mumei

    I’m opposed to $12 for a full respec because of conflict of interest. The game designer suddenly has a financial incentive to nerf my current configuration to force me to respec, or to lead me down a garden path that forces a respec later.

    Like most conflicts of interest, it matters not if game developers are professional people that won’t let a measily $12 influence their decisions. Perception is everything.

    I think the only sane course for respecs is to make them completely free with a real world cool down timer to reduce flip-flopping. The usual counter argument is that everyone will then just clone the same build, but I say:
    1) So what? They can also declone to different builds.
    2) Is it better to lock people into crappy builds they don’t like just so that the designer can pat themselves on the back and say “Everything is balanced cause there are many different builds!”

  • http://mmomisanthrope.wordpress.com/ Dblade

    Muckbeast:

    I used to do the same with FFXI, and on peak times we got about 2400 people in all zones. I don’t know though if CO has an /anonymous feature which hides players, but it’s very hard to go with that to measure population. FFXI has 32 servers, but population is unknown. Estimates are at 500k, so that would put pop at about 15k per server.

    While there are multiple servers, on Siren I never got the sense that the game was empty, and considering that most of the zones top 500 people in a single server on a thursday night at 9 pm est (which is dead, in my experience games population really climb at around 10 est as the west coast gets online) your projections may not be dire as you think.

  • http://dsob.wordpress.com geldonyetich

    I’m opposed to $12 for a full respec because of conflict of interest. The game designer suddenly has a financial incentive to nerf my current configuration to force me to respec, or to lead me down a garden path that forces a respec later.

    Like most conflicts of interest, it matters not if game developers are professional people that won’t let a measily $12 influence their decisions. Perception is everything.

    Part of me agrees. Another part of me sees that they’re offering full retcons at all as potentially sabotaging their ability to fleece profit out of the players.

    In City of Heroes, a respec meant you’re choosing the order and which powers you take, but you’re still pretty much locked into the same primary/secondary power set.

    In Champions Online, a full retcon means completely rebuilding your character from scratch. It’s essentially rerolling a new character but keeping your level, equipment, and quest progression, name (which can be changed via another kind of token) and nemeses.

    It’s unprecedented. It means that once you hit level 40 with one character, if you want to take another character to level 40 you now have two choices: grind for the pre-requisite number of hours to pull that off, or spend $12.50 to full retcon your existing level 40 character into a new character.

    That this choice is even offered is exceedingly generous. It might take a casual player several months to hit 40, at $15/mo, but now they don’t have to: they can get and become bored of their new level 40 character in mere hours.

  • http://stabbedup.blogspot.com/ Stabs

    @ Sullee

    Well, I guess we’ll just beg to differ. To me you’re a buffoon if people are laughing at you. Your defence is basically they probably didn’t particularly care which to my mind makes them even more risible.

    Anyway buffoon is your word, not Eric’s. Even if we take your version as the likely explanation it’s still comical to see a game filtering out “put a” and “hero in” however it happened.

  • Gx1080

    First, they didn’t put an space filter in their word checker. No offense, but that’s basic coding 101. Damn, they must have been overworked. Second, retcons and skill systems are…at odds. But, they are a must if the skill points are limited. And it’s fine if max-level players can’t go to the flavor of the month so easily, but new players can’t get screwed in a game that hopes to last.

  • http://www.muckbeast.com Muckbeast

    geldonyetich: I love watching people try to explain away an 80% drop in usage, and a total number of users less than a single server on most other MMOs. “They’re on the test server! They are in character creation! They went to their mom’s birthday party.” Yeah, whatever. The numbers are what they are. Deal.
    .

    Belsameth: I’ve never been a supporter of CoH doing it either, and its a major reason I canceled my CoH account. I’d prefer a full paid expansion. At least then they’d have the burden of an actual expansion worth of content. Not a trickle of costumes that they SHOULD be providing with the subscription fee.
    .

    It costs 990g for a full retcon. That’s over 100 hours of in game money farming. And I didn’t leave it off, that wasn’t the subject of the article.
    .

    Brask Mumei and Gx1080: I agree with your posts on retcons 100%. Well said.

  • Brask Mumei

    geldonyetich: And here I thought you didn’t like grinding?

    If the only thing keeping players in your game is the need to grind up their 6th alt to level 40 to see content variety #4, your game is already a failure.

    I really hate the complete lack of faith that game developers have in the stickiness of their game. Or perhaps it is a complete misunderstanding in *what* makes MMORPGs sticky? People *should* be bored of the level 40 character. They shouldn’t be playing because the character excites them. They should be playing because they enjoy hanging out with the cool fellow people and regularly challenging themselves to the in-game “games” of monster bashing.

    It’s not content that keeps people. It’s people.

    It would be entirely reasonable and correct for an MMORPG to present a level 40 player a cut scene that says: “You won. There is no more leveling. You can quit now if you wish.” Maybe even present a /cancel button right there? If the player is treating it as a single player game, you *want* them to quit when they are done. That way they aren’t burned out, have a good feeling of your game, will re-up with the expansion pack, etc.

  • http://dsob.wordpress.com geldonyetich

    geldonyetich: I love watching people try to explain away an 80% drop in usage, and a total number of users less than a single server on most other MMOs. “They’re on the test server! They are in character creation! They went to their mom’s birthday party.” Yeah, whatever. The numbers are what they are. Deal.

    I offered some very fair explanations why the numbers were what they were. If blowing them off is your reaction, then you’re the delusional one who is ignoring the facts, not I.

    geldonyetich: And here I thought you didn’t like grinding?

    I don’t like grinding. However, the allure of an achievement mechanic for a significant demographic of players (usually adolescents and post adolescents) is well known.

    It would be entirely reasonable and correct for an MMORPG to present a level 40 player a cut scene that says: “You won. There is no more leveling. You can quit now if you wish.” Maybe even present a /cancel button right there? If the player is treating it as a single player game, you *want* them to quit when they are done. That way they aren’t burned out, have a good feeling of your game, will re-up with the expansion pack, etc.

    If they used Guild Wars payment model, or were free to play with micropayments, this would be a viable approach. However, they’re doing the old fashioned monthly subscription thing. Consequently, they’re financial incentivized to keep players playing as long as possible, and doing what you suggest here is basically saying, “stop paying us money, stop paying our server fees, and stop keeping our production team employed!”

  • http://dsob.wordpress.com geldonyetich

    Just to clarify, I am somewhat a “games are art” freak, and so I’m not really in favor of the almighty dollar corrupting a work. Rather, I am very aware that it will.

    It would be awesome of Champions Online went F2P and was completely supported by Micropayments. It wouldn’t be the first MMORPG to do this. It may even be a sign of the times that this si how MMORPGs have to be now that the industry is so glutted (Smedley certainly seems to think so, and Free Realms would seem to confirm it). However, until that day, Cryptic is more or less stuck trying to keep players subscribed as long as they can. They’re probably fairly locked into it thanks to the Lifetime subscription offer at release.

  • Vetarnias

    $12.50 for a full respec? It’s exactly as Brask Mumei said before: conflict of interest. But since they also maintain a subscription fee, it’s also double-dipping. Even Evony (*shudder*) is theorically free to play.

    I won’t go anywhere near that game.

  • http://dsob.wordpress.com geldonyetich

    It’s interesting to contrast Champions Online with City of Heroes. City of Heroes is also a subscription based game with these micropayment options for respecs, rename tokens, server moves (inapplicable to CO), costumes, ect. However, Champions Online differs because they bring it to the forefront – City of Heroes sort of hides it in the background.

  • Guy

    I feel like there’s a misunderstanding of what “grinding” means to different people. To me, and I believe to Geldon, “grinding” is a purely negative appraisal of something. There is no “good grinding”. There is leveling up in a fun and engaging manner, accumulating interesting skills, and fighting a variety of entertaining content, be it PVP or PVE. That’s when a game works, and is fun.

    When it turns into “grinding” is when it turns into a not-fun version of everything I just mentioned: there is leveling up, but it is no longer fun; you accumulate skills, but they are not interesting; you fight content, but it is not varied enough, or entertaining and engaging enough, or both.

    To put it simply (too simply, but it’ll do), to me “grinding” doesn’t mean “leveling”. To me “grinding” means “BAD leveling”. The leveling can be good or bad. When it’s good it’s fun, when it’s bad it’s “grinding”.

    But I see that many people don’t think of it this way, which is where are the confusion sets in. To some others, “grinding” simply means leveling, whether it is good or bad. To them there is “fun grinding” and “bad grinding”. But to me, there is no such thing as “fun grinding”, because “grinding” is “BAD leveling”. There is simply “fun leveling” and “grinding”.

    And to yet others, “grinding” is the “job” you have to do to have the fun later on. So it can’t even *be* fun, because it is merely a means to an end. All I can say to this is I don’t approach games that way, but it’s OK if others do.

    Hope that clears up the discussion somewhat… perhaps in the future the term needs to be qualified, or avoided altogether, for clarity’s sake.

  • http://dsob.wordpress.com geldonyetich

    @Guy
    Spot on, I’d say.

    My only quibble would be whether or not people would be right to find the “job” context appropriate. As far as I’m concerned, if you’re still enjoying yourself, it’s not a grind – the accumulation mechanic itself is not at fault. If you’re not enjoying yourself, if you feel you’re involvement in a game is a second job you’ll never get paid for, that’s a problem.

  • Njal

    To me grinding is repetitive killing of optimal xp/time mobs with little or no variance of tactics. As opposed to just going out with friends and moving around hunting or doing quests.

    Mind you if you know them well enough you can grind quests too.

  • Grinless

    Quotin Brask Mumei : “It’s not content that keeps people. It’s people.”

    I am baffled that some people still believe this nonsense in 2009…

    Do you have any idea how many peoples spend their entire MMORPG career soloing and could not care less about any kind of socializing.

    In 2009, you really want to put you blinders and keep thinking socialization is the end all be all of player retention ; really ?

    I have no doubt SOME people play MMORPG for the social interaction, but for me and quite some others, other peoples are at best scenery and at worst an annoyance.

  • Gx1080

    “It’s not content that keeps people. It’s people.”

    LOLOLOLOLOLOLOLOL.

    That was funny, but seriously, people can exchange their e-mail adress. So you need a reason for making people keep expending their money in your game. Namely, giving them stuff to do in there. Fun stuff, not a form of tedium bordering in torture.

    This is 2009, the marked is SATURATED with the corpses of games that had developers that thought that. Get real.

  • http://dsob.wordpress.com geldonyetich

    I’d say solo vs group is a problem of extremes. Right now, a lot of people are actually saying their primary complaint about Champions Online is that it’s actually very hard to group. Many quests aren’t sharable, and there’s very little incentive to hang around with a group who doesn’t have your quests because xp for just killing stiff is negligible. There’s some fixes coming for this in Blood Moon.

    So, while forced grouping is rightly frowned upon, so also is forced soloing. You do need to provide some reason for players to play along together, or you are undermining an important foundation of being an MMORPG to begin with.

    In fact, in many of these failed MMORPGs that the market is so SATURATED with, you will discover their solo content is not lacking. Tabula Rasa, Auto Assault – soloing was practically all you did in this games, there was zero incentive to group. Earth and Beyond… well, I think E&B’s problem was trying to do EverQuest in space when the average Sci-Fi is looking for something else.

  • Guy

    Geldon said: “If you’re not enjoying yourself, if you feel you’re involvement in a game is a second job you’ll never get paid for, that’s a problem.”

    Well, that’s how I feel, but who am I to tell another person that the carrot isn’t enough justification (whether or not it will be worth it or make it all fun or satisfying in retrospect). If people want to pass time like this, OK, but I’ve seen people do this and I’m not entirely sure they’re actually having fun. They’re getting something, though, so… fine. Some people definitely get into it for a sense of purpose, or bragging rights, or to keep up with friends, or to be able to boss people around and decide whether or not to kick them out of the guild or promote them. Not what I look for, of course, and perhaps not a sign of a great “game” if this is what’s keeping people in. But it only affects me very tangentially, in that it might divert resources from the production of a better game, or encourage more such unsatisfying games.

    I do believe that in the long run, people get sick of this too. Hence the mass burnout on WoW, and rapidfire jumping ship to multiple other games.

  • http://dsob.wordpress.com geldonyetich

    If people want to pass time like this, OK, but I’ve seen people do this and I’m not entirely sure they’re actually having fun. They’re getting something, though, so… fine.

    It’s tough to say what’s really going on in their head. It could be they’re getting something… or it could be that they’ve yet to realize they’re being played. I think it’s that sudden realization that, “hey, why the hell am I wasting my time doing this” that burns people out from MMORPGs.

    And you’re probably in agreement here.

    I do believe that in the long run, people get sick of this too. Hence the mass burnout on WoW, and rapidfire jumping ship to multiple other games.

  • http://link Maxx34

    In my 20′s, I thought haiku was bizarre. ,