<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Yes, I Bought Modern Warfare 2 Because I Wanted It To Be Just Like A Michael Bay Movie</title>
	<atom:link href="http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/</link>
	<description>Random Comments About Gaming And Tractors</description>
	<lastBuildDate>Thu, 09 Feb 2012 19:52:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: David Allen And Derek Smart Can&#8217;t Stop Posting</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28397</link>
		<dc:creator>David Allen And Derek Smart Can&#8217;t Stop Posting</dc:creator>
		<pubDate>Tue, 07 Sep 2010 19:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28397</guid>
		<description>[...] to say that apparently David Allen never played Lord of the Rings Online, or, for that matter, Alganon. Derek has absolutely no qualifications to run QOL, let alone any MMOG company. He doesn’t really [...]</description>
		<content:encoded><![CDATA[<p>[...] to say that apparently David Allen never played Lord of the Rings Online, or, for that matter, Alganon. Derek has absolutely no qualifications to run QOL, let alone any MMOG company. He doesn’t really [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fatbutt</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28396</link>
		<dc:creator>fatbutt</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28396</guid>
		<description>Honestly, from what I&#039;ve seen, copying the GUI almost unflinchingly implies attempting to copy the GAME. Not to mention that interfaces should be designed for the game you&#039;re making: not every game has the same sensibilities as WoW or any of its million clones, and I&#039;d really prefer not to expect seeing the exact same interface again.

Sheepherder: Ultima 7 is quite a different, oldskool beast, and I&#039;m not sure what your point is.</description>
		<content:encoded><![CDATA[<p>Honestly, from what I&#8217;ve seen, copying the GUI almost unflinchingly implies attempting to copy the GAME. Not to mention that interfaces should be designed for the game you&#8217;re making: not every game has the same sensibilities as WoW or any of its million clones, and I&#8217;d really prefer not to expect seeing the exact same interface again.</p>
<p>Sheepherder: Ultima 7 is quite a different, oldskool beast, and I&#8217;m not sure what your point is.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iconic</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28395</link>
		<dc:creator>Iconic</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28395</guid>
		<description>This would be more interesting if it was really about how Modern Warfare 2 is like a Michael Bay movie.</description>
		<content:encoded><![CDATA[<p>This would be more interesting if it was really about how Modern Warfare 2 is like a Michael Bay movie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28394</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Thu, 19 Nov 2009 00:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28394</guid>
		<description>Well, to put the GUI in a more positive light, a popular saying in the industry is &quot;The GUI is the game.&quot;  The player&#039;s interaction with the GUI is, to a great extent, the whole of the activity.  If you give them the same GUI over and over again simply because it&#039;s &lt;i&gt;easier for them to grok&lt;/i&gt;, you will eventually hit a point in which the player feels there&#039;s absolutely nothing new to be found and move right along.

Thus, in my design philosophy (backed up by my resounding release of exactly 0 games) you &lt;i&gt;need&lt;/i&gt; to give players new things to learn.  You don&#039;t make learning too difficult, of course, the GUI should be intended to be easy enough for a beginner to pick up and come to understand.  However, there&#039;s a difference between this and simply giving the player the same game, by giving them the same GUI, that they just finished stopping playing.</description>
		<content:encoded><![CDATA[<p>Well, to put the GUI in a more positive light, a popular saying in the industry is &#8220;The GUI is the game.&#8221;  The player&#8217;s interaction with the GUI is, to a great extent, the whole of the activity.  If you give them the same GUI over and over again simply because it&#8217;s <i>easier for them to grok</i>, you will eventually hit a point in which the player feels there&#8217;s absolutely nothing new to be found and move right along.</p>
<p>Thus, in my design philosophy (backed up by my resounding release of exactly 0 games) you <i>need</i> to give players new things to learn.  You don&#8217;t make learning too difficult, of course, the GUI should be intended to be easy enough for a beginner to pick up and come to understand.  However, there&#8217;s a difference between this and simply giving the player the same game, by giving them the same GUI, that they just finished stopping playing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sheepherder</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28393</link>
		<dc:creator>Sheepherder</dc:creator>
		<pubDate>Wed, 18 Nov 2009 23:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28393</guid>
		<description>Just going to throw this out there:

The UI is one of the little &quot;puzzles&quot; that the player should not have to cover new ground in learning.  That&#039;s a sure shortcut to him getting pissed and quitting.  Pick up Ultima VII and play with the inventory if you don&#039;t believe me.</description>
		<content:encoded><![CDATA[<p>Just going to throw this out there:</p>
<p>The UI is one of the little &#8220;puzzles&#8221; that the player should not have to cover new ground in learning.  That&#8217;s a sure shortcut to him getting pissed and quitting.  Pick up Ultima VII and play with the inventory if you don&#8217;t believe me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J.</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28392</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Wed, 18 Nov 2009 21:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28392</guid>
		<description>DAVID ALLEN.
DID YOU NUMB NUTS FORGET ABOUT DAVID FUCKING ALLEN.
YES, I BET YOU DID.</description>
		<content:encoded><![CDATA[<p>DAVID ALLEN.<br />
DID YOU NUMB NUTS FORGET ABOUT DAVID FUCKING ALLEN.<br />
YES, I BET YOU DID.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28391</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28391</guid>
		<description>What&#039;s being previewed there isn&#039;t finished yet.  I&#039;m not saying they&#039;re deviate from WoW &lt;i&gt;much&lt;/i&gt; on account of how they&#039;re apparently resolved to duplicate WoW as much as possible, but it&#039;s possible that they&#039;re at least copy it &lt;i&gt;less poorly&lt;/i&gt; by release.</description>
		<content:encoded><![CDATA[<p>What&#8217;s being previewed there isn&#8217;t finished yet.  I&#8217;m not saying they&#8217;re deviate from WoW <i>much</i> on account of how they&#8217;re apparently resolved to duplicate WoW as much as possible, but it&#8217;s possible that they&#8217;re at least copy it <i>less poorly</i> by release.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arkazon</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28390</link>
		<dc:creator>Arkazon</dc:creator>
		<pubDate>Wed, 18 Nov 2009 16:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28390</guid>
		<description>Imitation is one thing.  Basing your construction off the foundation of another game is fine.  Doing a basic copy and paste is quite another.  Why would someone pay to play a game that copies another game poorly?</description>
		<content:encoded><![CDATA[<p>Imitation is one thing.  Basing your construction off the foundation of another game is fine.  Doing a basic copy and paste is quite another.  Why would someone pay to play a game that copies another game poorly?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28389</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Wed, 18 Nov 2009 14:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28389</guid>
		<description>I swear that some of their screenshots look like they were actually taken in WoW.  I guess that saves time during development?  As to the UI, aren&#039;t we glad look and feel is not copyrightable?  heh</description>
		<content:encoded><![CDATA[<p>I swear that some of their screenshots look like they were actually taken in WoW.  I guess that saves time during development?  As to the UI, aren&#8217;t we glad look and feel is not copyrightable?  heh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bonedead</title>
		<link>http://www.brokentoys.org/2009/11/15/yes-i-bought-modern-warfare-2-because-i-wanted-it-to-be-just-like-a-michael-bay-movie/comment-page-1/#comment-28388</link>
		<dc:creator>bonedead</dc:creator>
		<pubDate>Tue, 17 Nov 2009 19:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4138#comment-28388</guid>
		<description>Pretty sure you got MW2 to be like Ice T.

Because if there&#039;s one thing Ice T knows, it&#039;s lemonade.</description>
		<content:encoded><![CDATA[<p>Pretty sure you got MW2 to be like Ice T.</p>
<p>Because if there&#8217;s one thing Ice T knows, it&#8217;s lemonade.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

