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	<title>Comments on: I Post There, So That I May Post Here</title>
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	<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/</link>
	<description>Random Comments About Gaming And Tractors</description>
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		<title>By: Peter S.</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28699</link>
		<dc:creator>Peter S.</dc:creator>
		<pubDate>Mon, 21 Dec 2009 23:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28699</guid>
		<description>&quot;Remove artificial level based damage modifiers. 50 Level 1’s should be able to take down 1 Level 50.&quot;

It would take calculus to show why satisfying both maxims here is theoretically possible but completely impractical.  Not to mention, it doesn&#039;t satisfy the underlying issue of the Level 50 still being able to pick fights he knows in advance he won&#039;t lose.

&quot;How many of us are present?&quot;
&quot;49, sir.&quot;
&quot;And what level is he?&quot;
&quot;50, sir.&quot;
&quot;...&quot;
&quot;We&#039;re boned, aren&#039;t we sir?&quot;

But, to make a more practical contribution, I think the core conflict between PvP and PvE, from the side of the designer, is that the goals of each directly conflict.  PvE is about intentionally creating an uneven playing field, full of weaker and stronger monsters, gear, abilities, etc., starting the player at one end of said field and giving them the privilege of marching through to the other.  In PvP, an even playing field is necessary for the majority of people to feel comfortable playing.

Having PvE with an even playing field is a challenge as there&#039;s no progression in the traditional, expected senses.  Saying that everyone effectively starts at max level would be a hard sell to management (not impossible, though, given examples like Guild Wars).

I&#039;m sure that eventually WoW and TF2 will converge somewhere, and there will be much rejoicing.  But, for now, PvP is a secondary focus of the former type of game and the sole focus of the latter.</description>
		<content:encoded><![CDATA[<p>&#8220;Remove artificial level based damage modifiers. 50 Level 1’s should be able to take down 1 Level 50.&#8221;</p>
<p>It would take calculus to show why satisfying both maxims here is theoretically possible but completely impractical.  Not to mention, it doesn&#8217;t satisfy the underlying issue of the Level 50 still being able to pick fights he knows in advance he won&#8217;t lose.</p>
<p>&#8220;How many of us are present?&#8221;<br />
&#8220;49, sir.&#8221;<br />
&#8220;And what level is he?&#8221;<br />
&#8220;50, sir.&#8221;<br />
&#8220;&#8230;&#8221;<br />
&#8220;We&#8217;re boned, aren&#8217;t we sir?&#8221;</p>
<p>But, to make a more practical contribution, I think the core conflict between PvP and PvE, from the side of the designer, is that the goals of each directly conflict.  PvE is about intentionally creating an uneven playing field, full of weaker and stronger monsters, gear, abilities, etc., starting the player at one end of said field and giving them the privilege of marching through to the other.  In PvP, an even playing field is necessary for the majority of people to feel comfortable playing.</p>
<p>Having PvE with an even playing field is a challenge as there&#8217;s no progression in the traditional, expected senses.  Saying that everyone effectively starts at max level would be a hard sell to management (not impossible, though, given examples like Guild Wars).</p>
<p>I&#8217;m sure that eventually WoW and TF2 will converge somewhere, and there will be much rejoicing.  But, for now, PvP is a secondary focus of the former type of game and the sole focus of the latter.</p>
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		<title>By: Gx1080</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28698</link>
		<dc:creator>Gx1080</dc:creator>
		<pubDate>Sun, 20 Dec 2009 03:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28698</guid>
		<description>Good point, MMO players would LOVE anything that is superior to WoW. Although we are talking about PvP games, so I&#039;ll stick with my theory.</description>
		<content:encoded><![CDATA[<p>Good point, MMO players would LOVE anything that is superior to WoW. Although we are talking about PvP games, so I&#8217;ll stick with my theory.</p>
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		<title>By: Fear</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28697</link>
		<dc:creator>Fear</dc:creator>
		<pubDate>Sat, 19 Dec 2009 21:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28697</guid>
		<description>Ahh Lummy... Once more into the fire. Gotta love those comments though.</description>
		<content:encoded><![CDATA[<p>Ahh Lummy&#8230; Once more into the fire. Gotta love those comments though.</p>
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		<title>By: morphene</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28696</link>
		<dc:creator>morphene</dc:creator>
		<pubDate>Sat, 19 Dec 2009 05:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28696</guid>
		<description>Agreeing with Raelyf and Vetarnias that budgetary problems and player expectations are killing most chances of pvp centric mmos these days, or really most niche products. For that matter, in the subscription markets what games have launched in the last half decade that have had a positive ROI? Could only be a tiny percentage at best.

If the larger pve market rarely can make a good go of it, certainly a niche market game is going to have a harder time. At least in my world, execution is king and most indie studios seem to be swinging and missing there no matter what their target market is. Some exceptions must exist of course, but sadly none in the pvp market.

As for the advice given on the mmorpg article, it all seems quite solid. But it also seems to apply equally well even if your players will mostly be bouncing on gumdrops in rainbow land.</description>
		<content:encoded><![CDATA[<p>Agreeing with Raelyf and Vetarnias that budgetary problems and player expectations are killing most chances of pvp centric mmos these days, or really most niche products. For that matter, in the subscription markets what games have launched in the last half decade that have had a positive ROI? Could only be a tiny percentage at best.</p>
<p>If the larger pve market rarely can make a good go of it, certainly a niche market game is going to have a harder time. At least in my world, execution is king and most indie studios seem to be swinging and missing there no matter what their target market is. Some exceptions must exist of course, but sadly none in the pvp market.</p>
<p>As for the advice given on the mmorpg article, it all seems quite solid. But it also seems to apply equally well even if your players will mostly be bouncing on gumdrops in rainbow land.</p>
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		<title>By: dartwick</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28695</link>
		<dc:creator>dartwick</dc:creator>
		<pubDate>Sat, 19 Dec 2009 05:38:13 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28695</guid>
		<description>EVE doesnt have classes - it has multiple outfit choices.</description>
		<content:encoded><![CDATA[<p>EVE doesnt have classes &#8211; it has multiple outfit choices.</p>
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		<title>By: Votan</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28694</link>
		<dc:creator>Votan</dc:creator>
		<pubDate>Sat, 19 Dec 2009 04:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28694</guid>
		<description>PVP can be done corretly however it can not be done correctly using the same tired model that has been used in every single fantasy game since EQ1.  Developers rather churn out the same product we have played with new paint and some bells and whistles.
&gt;
How about a game without some arcane tread mill grind to the mythical end game, that would be a nice change however no one in the MMO business particallly fantasy is willing or able to think outside the same tired model we have been stuck with for the last 12+ years. A PVP game can not have players widely seperated in power do to level or gear.  That is fail.</description>
		<content:encoded><![CDATA[<p>PVP can be done corretly however it can not be done correctly using the same tired model that has been used in every single fantasy game since EQ1.  Developers rather churn out the same product we have played with new paint and some bells and whistles.<br />
&gt;<br />
How about a game without some arcane tread mill grind to the mythical end game, that would be a nice change however no one in the MMO business particallly fantasy is willing or able to think outside the same tired model we have been stuck with for the last 12+ years. A PVP game can not have players widely seperated in power do to level or gear.  That is fail.</p>
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		<title>By: Vetarnias</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28693</link>
		<dc:creator>Vetarnias</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28693</guid>
		<description>@Raelyf

I agree, but I&#039;d have to see how much it cost to make a game just ten years ago, in comparison to today.  If you still could get away with making an isometric MMO in the style of UO (and I mean something a little more sophisticated than, say, what Haven &amp; Hearth is doing, which in itself is quite fine but would be even better if it didn&#039;t have such a crappy community full of 12-year-old griefers) and be financially successful at it, maybe you&#039;d get more full-PvP games.  If, however, you have to go with the latest in &quot;Boob Dynamics&quot; technology because that&#039;s how you think you can get gamers, then you won&#039;t ever get a full PvP game made by a major studio or that won&#039;t take six years to be released.

The rabid PvP gamers who blindly seek such games are also to blame.  Their UO nostalgia, or their endless praise for the borefest that is EVE, is seriously getting on my nerves, and they&#039;re otherwise so predictable in their lemming-like movements.  To wit: Those who rushed to pre-order Mortal Online, with no indication that the game would ever be ready by the time Star Vault said it would be, just so they could have access to the closed beta that came with the pre-order.  Their Leetnesses would not tolerate being left out of beta while others would get an advantage by learning every trick, so in they rushed. Never mind that this is a repugnant selling technique, especially for a game like this where advance knowledge means everything (whatever happened to the time when beta actually was for testing?), those players should have retained something from Darkfall&#039;s release.  But no, Their Leetnesses must be first.  Idiots.</description>
		<content:encoded><![CDATA[<p>@Raelyf</p>
<p>I agree, but I&#8217;d have to see how much it cost to make a game just ten years ago, in comparison to today.  If you still could get away with making an isometric MMO in the style of UO (and I mean something a little more sophisticated than, say, what Haven &amp; Hearth is doing, which in itself is quite fine but would be even better if it didn&#8217;t have such a crappy community full of 12-year-old griefers) and be financially successful at it, maybe you&#8217;d get more full-PvP games.  If, however, you have to go with the latest in &#8220;Boob Dynamics&#8221; technology because that&#8217;s how you think you can get gamers, then you won&#8217;t ever get a full PvP game made by a major studio or that won&#8217;t take six years to be released.</p>
<p>The rabid PvP gamers who blindly seek such games are also to blame.  Their UO nostalgia, or their endless praise for the borefest that is EVE, is seriously getting on my nerves, and they&#8217;re otherwise so predictable in their lemming-like movements.  To wit: Those who rushed to pre-order Mortal Online, with no indication that the game would ever be ready by the time Star Vault said it would be, just so they could have access to the closed beta that came with the pre-order.  Their Leetnesses would not tolerate being left out of beta while others would get an advantage by learning every trick, so in they rushed. Never mind that this is a repugnant selling technique, especially for a game like this where advance knowledge means everything (whatever happened to the time when beta actually was for testing?), those players should have retained something from Darkfall&#8217;s release.  But no, Their Leetnesses must be first.  Idiots.</p>
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		<title>By: Raelyf</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28692</link>
		<dc:creator>Raelyf</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28692</guid>
		<description>@Lum - give me an edit button you dirty carebear ^^</description>
		<content:encoded><![CDATA[<p>@Lum &#8211; give me an edit button you dirty carebear ^^</p>
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		<title>By: Raelyf</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28691</link>
		<dc:creator>Raelyf</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28691</guid>
		<description>@Vetarnias
&quot;I don’t know what type of budget they had to make Shadowbane, but you don’t blow a mainstream-level budget on a project that caters to a niche market.&quot;

PVP in MMOs is a niche market in the same way that MMOs as a whole were a niche market not so many years back - because none were made to a standard that was accessible, polished, user friendly, ect. until WoW came out and showed everyone how it could be. Stabs is absolutely right in that the problem with PVP in MMOs has been design and implementation, not a fundamental failure of concept. I think this is pretty well made self evident that player vs player is fundamental part of most gaming - be it chess or halo.

That said, you&#039;re absolutely right that no one will invest a AAA budget into a PVP MMO - but that&#039;s because it&#039;s a risky avenue without proven successful design. Big budget games are always iterations, not pioneers - or they wouldn&#039;t have the support to be big budget games.</description>
		<content:encoded><![CDATA[<p>@Vetarnias<br />
&#8220;I don’t know what type of budget they had to make Shadowbane, but you don’t blow a mainstream-level budget on a project that caters to a niche market.&#8221;</p>
<p>PVP in MMOs is a niche market in the same way that MMOs as a whole were a niche market not so many years back &#8211; because none were made to a standard that was accessible, polished, user friendly, ect. until WoW came out and showed everyone how it could be. Stabs is absolutely right in that the problem with PVP in MMOs has been design and implementation, not a fundamental failure of concept. I think this is pretty well made self evident that player vs player is fundamental part of most gaming &#8211; be it chess or halo.</p>
<p>That said, you&#8217;re absolutely right that no one will invest a AAA budget into a PVP MMO &#8211; but that&#8217;s because it&#8217;s a risky avenue without proven successful design. Big budget games are always iterations, not pioneers &#8211; or they wouldn&#8217;t have the support to be big budget games.</p>
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		<title>By: Vetarnias</title>
		<link>http://www.brokentoys.org/2009/12/17/i-post-there-so-that-i-may-post-here/comment-page-1/#comment-28690</link>
		<dc:creator>Vetarnias</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/?p=4162#comment-28690</guid>
		<description>I would not necessarily put it that way.  For some games, yes.  But the worst offenders were often WoW fanbois who never struck me as the guys who would use &quot;l33t expl0its&quot;.  What I see far more often -- and it&#039;s gotten endemic -- is jaded players who are still waiting for the next MMO just around the bend, in the hope that it&#039;s not going to be like the 27 games they&#039;ve already played and ditched, and you know they&#039;ll line up to pre-order it (not to mention praise it on the forums, months before release, out of the desire for a self-fulfilling prophesy) even though that&#039;s going to be precisely like those 27 games they can&#039;t bear the sight of anymore.</description>
		<content:encoded><![CDATA[<p>I would not necessarily put it that way.  For some games, yes.  But the worst offenders were often WoW fanbois who never struck me as the guys who would use &#8220;l33t expl0its&#8221;.  What I see far more often &#8212; and it&#8217;s gotten endemic &#8212; is jaded players who are still waiting for the next MMO just around the bend, in the hope that it&#8217;s not going to be like the 27 games they&#8217;ve already played and ditched, and you know they&#8217;ll line up to pre-order it (not to mention praise it on the forums, months before release, out of the desire for a self-fulfilling prophesy) even though that&#8217;s going to be precisely like those 27 games they can&#8217;t bear the sight of anymore.</p>
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