2010: The Year That Was

My latest column for MMORPG.com is up. Time travel was involved.

  • Count Nerfedalot

    Cute list. I think you cut Funcom a little too much slack with STO though. My 2010 predictions are a bit bleaker:

    Barring a Beta catastrophe (unlikely since there wont be much of a Beta to screw up in) I think it will be a HUGE release, with well over a million boxes sold, possibly pushing 2 million. And the game won’t be finished, won’t be stable, especially not under that load, and Funcom will be forced to go to lengthy login queues to avoid having STO have a worse release experience than Anarchy Online. Then, just as Funcom gets enough servers set up to handle the initial demand, since the game won’t be nearly as easy/fun/complete/forgiving/polished as WoW, players will abandon it in droves and most of those servers will turn into ghost towns overnight. Funcom wont care though, as all it was after was the box sale revenues and the guilty parties will have already gotten their release-on-time and sell-x-boxes-in-two-weeks bonuses and promotions and will be off working on the next project, leaving the whole mess in the hands of a badly understaffed and woefully inexperienced live team.

    Meanwhile, EVE will suffer through but survive yet another PR disaster involving staff helping their friends out in unfair ways.

    Age of Conan and Everquest 2 will continue to refine and polish and be/become the best MMO’s nobody plays.

    Somebody will come up with a decent multiplayer game for the iPhone and AT&T will be forced to change to a tiered pricing model just to manage the crush of a million people playing it simultaneously. Oh wait, that doesn’t come till 2011, sorry.

  • http://dsob.wordpress.com geldonyetich

    My reply on MMORPG.com forums.

    So far reception of these predictions hasn’t been that great… granted, this is the MMORPG.com forum we’re talking about. I think the average age of poster is about 14 years old – mentally, if not physically.

    I think you cut Funcom a little too much slack with STO though

    Cryptic Studios. Funcom made the Conan game.

    500k is a fairly good estimate. What STO has going for it is a major license. Millions tried Star Wars Galaxies, even though a virtual world focus wasn’t really suitable for an action adventure license, and about 300-500k stayed before the NGE obliterated them.

    I’m in the beta, I can’t say anything substantial about Star Trek Online, but I will make the incredibly-abstract-and-bereft-of-either-positive-or-negative-judgment-comment that I feel it captured the market better than Star Wars Galaxies. That being the case, 500k is not that unreasonable.

  • Eclectic

    I think this is the first you mentioned Star Trek Online, which will launch in February, not March, though I think it could be argued March would be better considering its short dev cycle. I just found it surprising such a big IP wouldn’t get mentioned until so soon before launch.

    That said, I think 500k is a reasonable guess. If they can pull it off in time they could do even better. I wouldn’t be surprised if it sold a million boxes all told though how many stay will depend on how well the game holds up at launch.

  • Freakazoid

    You aren’t being pessimistic enough. I disagree with at least half of that shit.

    All I’ll put my bets on though is STO flopping. Not even 100k. Closed beta leaks already confirm they have the same if not more problems CO had.

  • Skelanth

    Who cares about 2010 and 2011? Around Christmas in 2012 it will be the appointed time that Lum leads us to the promised mmo and this will usher in the end of civilization as we know it.

  • http://bdadv.wordpress.com Bonedead

    Somebody made a har har.

  • Matt

    Hmm, wasn’t COH/COV, more like peak of 200,000, not 500,000?
    Thats what MMOCharts still says as well.

  • Igni

    If you’re not still writing columns for MMORPG.com next year, will you still be able to comment on your predictions?

  • Count Nerfedalot

    Argh! Cryptic Funcom. *facepalm* I blame the sinus meds.

  • http://oddfellowstudios.com Shava Nerad

    So, I have to admit it, as one of the sandbox favoring SWG vets (who already thought about the canyon-like maps of Bioware RPGs and SW:TOR vs SWG) you got me giggling on the article on MMORPG. But it was a double whammy when you postulated the sale of Second Life to SOE. You really know how to hurt a grrl, don’t you?

  • Innoe

    Should FFIV or SWOTOR flop, I think Ill just move on from the MMO scene all together. I have played since meridian and dragons gate and hate where the genre is now.

    On the other had, I was talking to some buddies who feel the same way and I brung up the fact that pretty much we wouldn’t be seeing another EQ “style”, game ever again. A buddy said, “What if we paid more?” All of us being in our late 30′s agreed. We would be willing to pay 50 to 100 bucks a month for a real game world. One that was more suited to harder and more in depth PVE. This pricing would in my opinion, keep out most of worse elements that plague MMO’s today as far as community. And if the game was good. I mean good enough for people like us to pay this amount. how many others would do so even if they dont at this moment like harder PvE?

    Even if the total subscriber count was 300k X 50 bucks a month. At 50 or even 100 bucks a month, Id still be getting my moneys worth compared to other forms of entertainment. Hell to take my wife out to the movies and dinner 1 time a month can run me 150 easily.

  • Innoe

    Just to add. Make the world alive. create the world first then add in features. Doesnt have to be sandboxish. But a real world. One of the best things about EQ in the beginning was that it was a world. It was dangerous. It was expansive. Todays MMO worlds are nothing more than rooms with toys to play with in each one connected by doors. I am just tired of being cooped up in the house.

  • Tremayne

    Innoe – sounds like what you are looking for is “Vanguard done right” :)

    Actually, that might not be a bad idea. All of the games that have aimed at a niche recently have aimed at the same niche – ‘hardcore’ PvP. Hardcore PvE would probably attract at least as many people, and they would be less prone to drive each other straight out of your game world.

  • http://dsob.wordpress.com geldonyetich

    Innoe – sounds like what you are looking for is “Vanguard done right”

    More like “what Vanguard tried to do right, but doing it right is hard, especially when you’re rushed to market.”

    Concepts are easy. The devil is in the implementation.

  • Innoe

    Pretty much altho they world would need to be more fleshed out and populated. I dare say tho at 50 bucks a month, monthly content wouldnt be a problem either. <ake it with as much polish as WoW and youd capture all of the older MMo vets and a good portion of the new even at its higher pricing model. People are spending 20 to 40 monthly on crappy free to play model games. All you have to do is read over some sites like MMORPG and see the current discontent with todays games and a longing for a real fleshed out world.

  • Innoe

    Companies are making it harder than it should be by designing features before the world. Design the world first. Flesh it out. Make it breathe with danger and anticipation. Then add features. people used to make fun of verant for saying, “Your in our world now!” maybe they were on to something.

  • Innoe

    I hate you cant edit here. But as an example take the movie Avatar. The story is overdone, the characters are typical, but the world….the world makes the movie come alive. Not its actors or the story.

  • http://dsob.wordpress.com geldonyetich

    I think the trouble might be that MMORPG developers now realize that MMORPGs are no different than any other games in that they need to be good games and not just virtual worlds.

    That said, they haven’t completely figured out that the virtual world aspect is the only thing unique to the MMORPG platform and if they’re going to go 100% “lets make this hold the appeal of a single player game” then they might as well not bother charging a monthly subscription.

  • Innoe

    agree. Now we need to find a developer, backing for the project, and a strict almost militaristic manager to make it happen. “sigh”

  • http://dsob.wordpress.com geldonyetich
  • Innoe

    Nice site altho my talents are in other areas.

  • http://dsob.wordpress.com geldonyetich

    Fair enough. I’ll tell you though, “I’ve got a bare concept I’ve yet to prototype – lets find a developer, backing, and a strict manager and make it happen” is probably responsible for 95% of the suck on the market.

  • Innoe

    Id have to disagree. To me the management part is the most lacking combined with your concept of trying to make an MMO into a single player game.

  • http://beafraid.com helfire

    The information coming out of BioWare recently about gameplay elements and how the story will be told has significantly dialed back my enthusiasm for Old Republic. It really looks like they’re just cramming KoTOR into a MMO framework. In one video I watched earlier this week one of the producers remarked that you will be able to play the entire game solo. I’m not sure I see the point if that’s the case. It would have been cheaper to make a really super awesome KoTOR-3 and win every Game of the Year award on Earth.

    Is it a reflection of the companies involved or the licenses that we’ll easily believe STO will failboat while accepting everything BioWare says with cautious optimism?

  • http://dsob.wordpress.com geldonyetich

    You’re free to disagree, of course, but take a close look at the end of the beta in any recent MMORPG and you’ll see a whole lot of backtracking and lack of direction that lead to them being out of time – all of that could have been avoided with adequate prototyping.

  • Innoe

    Yea i saw that 2 Helfire. Altho there has to be some “hook” if they expect people to pay each month. If people can “beat” the game in the 1st month, there wont be any reason to pay the 1st sub price.

  • Innoe

    Geld, I own and manage 2 gyms in Dallas and Waco. I wont try and say that i know anything beyond rudimentary knowledge of the whole MMO process. But I think we can both agree that the current MMO genre is in need of some serious direction. I would like to see that direction go more towards a living world( and i feel that many more people would also) and i am willing to pay to make that happen.

  • http://dsob.wordpress.com geldonyetich

    I picked up that impression about KoToR awhile back. It could be interesting though. They’re basically trying to allow all the players to build their own parties of intimate companions just like most Bioware games. However, the game probably be severely instanced, and I expect that player teaming will be something along the lines of Phantasy Star Online or Guild Wars. *waves hand* This is not the virtual world you are looking for.

  • Triforcer

    It all sounds reasonable, except the STO getting 500k subs and stabilizing there bit. That is pure cracksmokery, unless you know something we don’t.

  • http://beafraid.com hellfire

    If STO is bug-free and let’s me fly the Defiant around the galaxy blowing the piss out of stuff with relatively little impediments I’d pay in a heartbeat. Full stop. That’s ALL I want from a Trek MMO. That seems like a pretty low bar to me, so I can imagine others have similar “easy” goals that they’d be happy to shell out some cash to enjoy. What we’ll actually GET, on the other hand, is anyone’s guess.

    Barring any major asscrackery in the beta I can’t imagine a scenario where I don’t pick up an Old Republic box on launch day. Deep down, everyone wants another shot at “lightsabers done right”. I just hope that BioWare carefully examined some of the things that SWG actually did right while constructing their ultimate weapon. I’d absolutely LOVE to see a deep and meaningful crafting system as opposed to the standard BioWare ham-fisted mush. They could mold the philosophy to fit their game pretty easily, I think. Ease up on the resource meta-game and focus on the combine infrastructure. Massage things into an “easy to learn, difficult to master” type of scheme where any day-1 nub can whip out generic blasters all the way up to the highest skill levels, but the true artisans who select good materials and take time to master the process generate doubleplus awesome +5 whamadoodles.

  • http://cantsleepmustraid.wordpress.com/ Straw Fellow

    Eh, personally I see STO stabilizing if they’re able to capitalize on their license and the fan base. They could carve out a niche market, as long as they don’t try to pull what SWG did and change the game’s entire focus midway.

    As for the virtual world topic, I think it is really based on the focus of the game. Lean towards virtual world and you have alot of open ended gameplay but a lack of focus, such as early SWG. There were people who didn’t enjoy that kind of undirected gameplay, but it certinly held a market for itself. Then there is more of a focused game which I think SWTOR is going for. It revolves around the class story and the player’s decisions in that framework rather than building yourself a comfy little house on Tatooine. Not that Tatooine should ever be decribed as comfortable.

  • Wendelius

    Your blog is not blocked at work. MMORPG.COM is. :(

    More content here please.

  • http://beafraid.com hellfire

    In Old Republic’s case I just don’t see there being enough content available at any level IF they stick to the story is all you get mentality. Even under the best of circumstances assuming that all players will enjoy rerolling as a different faction/class is a cheap hack and is NOT the same thing as “enough content”. I really, REALLY don’t want to play a Sith Warrior, Agent, Bounty Hunter and then cancel. I might as well have just replayed KotOR.

    The “story” has to end at some point. If we’re lucky it doesn’t coincide at all with max-level and the really juicy/powerful bits are actually the beginnings of the elder game. But I’m not really even sure what their intent is for their elder game at this point.

  • Innoe

    My earlier discussion with geld, made me go do some in depth research into SWTOR. After reading everything I could find I’ve come to the conclusion the game will be a lot like Guildwars and will have F2P elements such as paying for added area or story unlocks. They are testing their process with DA origins and its the only sub model I can foresee that they could use.

    To me its another slip down the o’l “slippery slope” and another nail in the coffin of the genre. It pains me as a member of said genre, who helped establish it, to see just how badly, in my mind, it has gone downhill.