It’s nicely done, although for awhile there I couldn’t tell if this was an anti-RMT message or something making fun of the other three hypocritical players.
Cedia
Um… you would think NCSoft would have enough money to pay actors.
Vetarnias
What Jones is saying. But it’s probably futile to fight off gold spammers as long as they still have people buying from them; and to what extent are you shooting yourself in the foot if you go after them instead?
But what this video really lacks is a “Hi, I’m Scott Jennings, and this is a community announcement.” Preferably delivered from Alistair Cooke’s old Masterpiece Theater set. And ideally dressed in Hugh Hefner’s bathrobe.
sugoi_monogatari
So the ncsoft community coordinators pretend to be a couple of griefing ass holes that report their own friends and cheer when they get banned? Yah, that’s gonna stop real money trading. Especially with ncsoft opening up more and more real money trading cash shop items. I mean services. Wink wink.
Belsameth
Uhm… The microsoft add was less painfull to watch… The long haired lady was nice tho :p
http://tagn.wordpress.com/ wilhelm2451
Hrmm… a bit long for what it was. If it is not better than a rock and roll song, it ought not to be longer than one. And as I recall, Pete Townsend once put the upper limit of a rock and roll song at two minutes and fifty seconds.
Is the owl on the one guy’s sweater just an owl, or something Harry Potter related?
ethereal.wolf
So the ncsoft community coordinators pretend to be a couple of griefing ass holes that report their own friends and cheer when they get banned?Yah, that’s gonna stop real money trading. Especially with ncsoft opening up more and more real money trading cash shop items. I mean services. Wink wink.
I like the fact that SOE has the Station Exchange so players can sell legitimately to other players. A progressive attitude in an industry hobbled by backwards thinking as far as RMT goes. When are the other companies going to get with the times? Players like convenience and will continue to patronize grey market RMT vendors if they have no officially sanctioned option. The current attitude toward RMT by MMO companies seems very similar to the whole Napster vs Big Music scene of the 90s.
Octopaganini
Do you have to LARP before you ban someone too, Lum?
Vetarnias
Players like convenience and will continue to patronize grey market RMT vendors if they have no officially sanctioned option. The current attitude toward RMT by MMO companies seems very similar to the whole Napster vs Big Music scene of the 90s.
An officially sanctioned option just means the publishers can get double-dipping, milking you off for a subscription, then “convince” you to pay more because you want convenience. So you could get cases where publishers deliberately make a game as grindfest-heavy as possible, because there’s more money to be made that way.
I don’t think there’s that much of a comparison between this and Big Music. Napster was all about flouting copyright law, and the only “legitimate” use I can find for technically illegal file sharing is in the case of a product not otherwise available to the public, like a book out of print for 40 years (which means nobody’s making money off it at present, not even the rightful owner, if there is one; see orphan works), not legally for sale where you live (such as an European show not released in Region 1), or otherwise impossible to find through legitimate means. But Napster and current file-sharing sites aren’t really about that, are they? They mostly offer what you’re already deluged with but don’t want to pay a red cent for.
Big Music should have embraced the legal sharing market sooner, and it would have worked (iTunes does), but there is no parallel with what might happen with games if they followed your model. There is no real ethical consideration in Big Music’s case.
Zapp
Funny and wonderful, I just wonder if they hate it so much why do they make their games so grindy that I have to choose between buying kinah (thus risk getting banned) and have the time to go out drinking with friends or stay at home farming kinah. I usually find it better to just quit the MMO and hope a new less grindy game gets released.
http://www.arksark.org/blog/ Arkenor
Was kind of weird that the advert seemed to be suggesting that griefing/exploiting is normal behaviour in an MMO, but that buying gold is a step too far. Not the lesson I would have chose to teach.
Fondue
It’s not called, “Crab Norris”, it’s called the “Rape Crab”.
Actually, they probably don’t like people calling it a ‘rape crab’ but honestly that’s what it does. A Chuck Norris crab would at least say something pithy to you and give you warning that it’s going to kick your ass. This crab doesn’t announce its entrance.
http://chrome.blogspot.com Chrome
Creating new levels of stupid…
RMT only happens in poorly designed games developed my mentally retarded cannibalistic chimpanzees on crystal meth.
http://chrome.blogspot.com Chrome
You probably hadn’t noticed that all MMRPG developers were narcissists bordering on psychopathic because you are so self centred.
Was kind of weird that the advert seemed to be suggesting that griefing/exploiting is normal behaviour in an MMO, but that buying gold is a step too far. Not the lesson I would have chose to teach.
http://hirvox.blogspot.com/ Hirvox
Poe’s law is strong with this one.
JeremyT
I find myself strangely sympathetic to Bass Player, if only because I know how horrible the Aion grind is and how much time he’s saving by outsourcing. Who cares what those 3 douchebags think?
Athryn
The Aion team should be talking to the City of Heroes team on how to better combat the in game RMT stuff. CoH does a great job by comparison.
Mist
Is there anything even worth a crap to sell in CoH?
Dana
There’s items that sell on the market for close to the cap on how much inf you can have in CoH. That indicates probably… or hyperinflation, or possibly both.
Athryn
Yes, they added a whole loot and crafting system, and crafted enhancements sell for millions of influence. There are farmers in the game but there are features (like a option to set it so you can only receive mail from friends and SG members) that prevent much goldpsam from happening.
Of course, some could argue that obscurity is a good defense against goldfarming.
As far as the hyperinflation goes, I think part of that problem was that players didn’t have anything to spend their influence on for a good long time before they put in the crafting stuff.
wufiavelli
And of course they make the evil guy a bass player.
I am sick of being stereotyped.
http://geldonsgaming.blogspot.com geldonyetich
You probably hadn’t noticed that all MMRPG developers were narcissists bordering on psychopathic because you are so self centred.
And to think we questioned Derek Smart’s qualifications.
dartwick
Why dont they just call it “gold’ like everyone else? Pompous twits.
Gx1080
I liked more the bearded guy that Pompous Windbag and his 2 annoying yappers.
Also, Aion sounds like another Korean Grindtastic game. I pass.
coppertopper
LOL! Lum please tell us you had nothing to do with that video being made!!!! What’s next – links to ‘Reefer Madness’ as a public service announcement against smoking dope???
If RMT destroys game worlds, why hasn’t WOW been destroyed after all these years of RMT?
http://geldonsgaming.blogspot.com geldonyetich
If RMT destroys game worlds, why hasn’t WOW been destroyed after all these years of RMT? Hatch
If crime erodes the fabric of society, why hasn’t society completely dissolved after all these centuries?
The other day, there was a fly in my soup. Inexplicably, some soup remained.
Come to think of it, there was a point in which I was employed and making money. Why it is that, when I look at the balance in my checking account, there’s a number there instead of, “all money?”
(Yes, this is a collection of ridiculous strawmen, but their purpose is to be three humorous examples of the same logical fallacy you’re making here. Hmm, I’m not really so rigidly into the labels to know what to call it, this one, maybe. Though this one might be more appropriate to RMT as a whole.)
JuJutsu
If RMT destroys game worlds, why hasn’t WOW been destroyed after all these years of RMT? [Quote this in reply]
Apparently it’s because of flies in soup and bank statements. I know it might sound strange but pundits don’t feel the same need for coherency that most of us feel.
http://geldonsgaming.blogspot.com geldonyetich
Apparently it’s because of flies in soup and bank statements. I know it might sound strange but pundits don’t feel the same need for coherency that most of us feel.
This is because I now firmly believe that attempting to convince anyone of anything on the Internet simply doesn’t work. Upon anything anyone has taken a stand upon on the Internet, the walls of their conviction are shored up by an unlimited supply of minimal effort required to creatively misinterpret anything you have written that may undermine them.
The bottom line is that they’re usually way too emotionally invested in keeping their walls up to be talked out of it, either because I’m coming off as an arrogant prick (as I usually do) and they’ve now an emotional need to defy me or because of a pre-existing condition which has created an emotional stake (e.g. Hatch does RMT is under an obligation to defend his doing so).
Because of this, I’ve been experimenting with alternative approaches. The easiest is probably just to entice them out with promises of free beer via an simple emotional appeal, but honestly I think that’s a bit unethical because it doesn’t really address the logic of what’s on the table. What I’m doing here is pointing out they’ve built their castle on the side of a cliff and seeing if gravity will assert itself.
Now that you mention it, this whole situation is a whole lot more conductive to legitimate punditry than I realized. I need to find better ways to spend my time than Internet forums. I’m getting too good at it, and that can be likened to learning to think madness in order to better interface with the residents of the asylum.
http://geldonsgaming.blogspot.com geldonyetich
Just to try to steer things away from me (I’m fascinating, I know, but try to resist that) and back on topic – the “emotional appeal” approach is basically what they’re trying to do here in the video.
They know they can’t argue RMT as being an absolute wrong. Although as GMs they do encounter a lot of credit fraud, hacked accounts, and diminished play experiences brought about by the existence of RMT, they still can’t convince the average player that bribing an advantage from third parties is wrong. This is because of a lot of the reasons I outlined above – emotional stakes (probably nerves rubbed raw from the grind) leading to fortified mental positions… or it could just be a lot of those players don’t care.
So, what they’ve done instead is give you a happy fun video where act goofy and try to encourage everybody to laugh along with some of the more common (perhaps exaggerated) stereotypes they’ve encountered on the job. Forget the details of the crap they deal with every day, “it destroys worlds,” okay? They hope that this “soft sell” strategy will sway some of these people whose naive cavorting with Chinese gold farmers is funding digital terrorism from the perspective of trying to combat it.
I suppose a “soft sell” is exactly what I’m trying to get good at doing lately in my arguments. Hard sells don’t work in internet debates, the overwhelming majority of people feel their role is not to listen to what you have to say so much as to find some way to disagree with it. Which is as easy as it is effective in preventing any progress from being made on a matter.
ethereal.wolf
Apparently it’s because of flies in soup and bank statements. I know it might sound strange but pundits don’t feel the same need for coherency that most of us feel.
lol
Harsesis
Oma Desala teaches that the only way to win the fight against real money trading is to deny it battle. Stop designing your games as giant time wasters. It makes sense when you are in an asian market, in a pc bang, changing by the hour or doing “f2p”. It doesn’t make sense when your customers are paying a monthly fee. We know that this is a cheap trick to make content last longer but that’s your fault, not ours. It makes me so angry when I read an ncsoft community release, it’s always empty promises of something coming soon, or an insulting message about how -we- are the reason the game has problems.
You want a quick fix to get rid of gold farmers and power level services? Bump the drop rate and exp rate by something ridiculous like 10 and watch the gold sellers go out of business. Of course the trade off for this is that the whole server will be level 50 in a month and realize that this game has no “endgame” content what so ever so they will all quit anyways. But again, that is ncsoft’s fault, not ours.
http://geldonsgaming.blogspot.com geldonyetich
Stop designing your games as giant time wasters. It makes sense when you are in an asian market, in a pc bang, changing by the hour or doing “f2p”. It doesn’t make sense when your customers are paying a monthly fee. We know that this is a cheap trick to make content last longer but that’s your fault, not ours.
[...]
You want a quick fix to get rid of gold farmers and power level services? Bump the drop rate and exp rate by something ridiculous like 10 and watch the gold sellers go out of business.
Hell, yes this is a problem. But, to interject a complication: a major draw of MMORPGs is the existence of power acquisition mechanics. Killing the grind does more than remove the necessity of gold farmers. It removes a major part of what it is that makes MMORPGs worth playing by making achievement too trivial.
I think you can keep the grind, but what you need to do is make sure the game is fun to play. It’s a kneejerk reaction to think that filling the leveling bar is the problem. No, the problem is that you no longer enjoy the activities that fill it. If you are enjoying those activities, it’s hard to even refer to it as a grind anymore.
The tricky problem behind this is that different people get bored at different times. If you base your power acquisition mechanic mostly on x amount of time to get y levels, and you shoot for the average rate of burnout, you’re sure to cause anyone who has less tolerance than the average rate of burnout to be grinding.
The solution? Offer shortcuts. This is what gold sellers do… but you shouldn’t patronize them because they cause a lot of damage in the process. Their motive isn’t to make players happy or to protect the integrity of the game world, they typically steal from the former and damage the later in their dealings. Their only motive is to make money. The game developers should be the ones providing the shortcuts. Perhaps allowing players to earn levels instantly based off of where the challenges appropriate to them exist.
Vetarnias
The problem here is that Aion is a subscription game. If it were free to play, I would have no qualms with the publisher giving players the option to buy gold, since this is what F2P business models revolve around anyway. I probably wouldn’t play such a game, especially if buying gold became necessary to go anywhere, but the developer offering it wouldn’t bother me.
One thing I retain from your post, and I think it’s really what matters, is that grinding isn’t a problem if the game remains fun to play. But you will get bored, sooner or later. However, some games are much better than others at emphasizing the journey than the destination.
The best of these which I have tried recently is Dungeons & Dragons Online, and, paradoxically, this very success at journey over destination is probably to account for its failure as a subscription game. It was a game you enjoyed for the present moment, rather than for whatever carrot they were dangling in front of you, such as loot (most of which was useless not because it was junk, but because too much of it was overpowered — a magic item ought to be scarce) or experience. Playing it, I realized that the whole Skinner box model for MMO’s was completely absent, unlike World of Warcraft. I never got to the WoW endgame, but just seeing those guilds advertising raids with shifts as rigid as what you’d get at McDonalds convinced me this was one large experiment in repetition, for what exactly? To get a complete suit of armour? Even some of the quests were designed to foster repetition: one required a drop that had less than a 5% chance of spawning; you won’t be surprised that I never finished it.
Yet even World of Warcraft tried to maintain variety, and to offer an appealing package, even if it were just gilt on the hamster wheel. If I had to mention, from my first-hand experience, one game where repetition became the norm, to the extent that even the slightest consideration of fun in playing the game was jettisoned in favor of whatever made leveling up/gathering money more efficient, it would have to be Navy Field. Despite the different types of battles and the various maps offered, there’s always one or two battles ever used, always using the one same map, which reduces tactics to an endless repetition of the same movements, over and over and over again. Whoever gets better at this repetition (and, as smaller ships are useless, this means the big boys) always wins the game; and I was surprised by how many wins were actually achieved by wide margins, despite both sides being theoretically balanced at the beginning.
The best example I got of that recently was with battle types “Great Battle 1″ and “Great Battle 2″. In “Great Battle 1″, you would have to sink all enemy ships or let the timer run out. In “Great Battle 2″, your side could have the most ships left, but if you lost your flagship, you had five minutes to sink the enemy’s flagship before losing the game. Everyone used to play “Great Battle 1″, until a recent patch kicked in, which increased the amount of experience for “Great Battle 2″. Now, everybody strangely thinks “Great Battle 2″ is more fun to play, except for those brandishing statistics on the forums trying to prove that “Great Battle 1″ is still better for XP. Little lemmings who have stopped long ago to play the game because they thought it fun, and who now just play based on what’s the shortest road to what lies ahead. Worse, while the XP is good, the money in “Great Battle 2″ is actually inferior to what they’d get in other battle types; and as it turns out, it’s the money I need, but nobody bothers with anything except “Great Battle 2″ these days. And then they wonder why the game is bleeding players….
The inexplicable thing with Navy Field is that even though it’s funded by a store, you still mostly have to grind your level up to the items you’ve bought. Which might explain why everybody’s after XP these days.
Disdena
Two things make it hard for me to see anything positive in this video:
First, the “nobody’s perfect” angle is ruined by the girl who claims that she trains elite mobs onto newbies. All of the other things mentioned (fake DC, crossgender characters, spending the bugged trillion kinah) are fully accepted as reasonable behavior by the majority. Okay, so the last one might not be, but that was a rare occurence and a chaotic shitstorm to boot, with no lasting damage done thanks to the (obviously inevitable) rollback. Training mobs for fun goes beyond “mildly unacceptable behavior to some” and well into “majorly frowned upon behavior by nearly all” as well as being a punishable violation of the game rules. The message that RMT is less acceptable than training mobs is a bizarre addition to this video, especially when you consider that training has a much more direct and much more immediate negative effect on other players.
Second, how does buying kinah = getting your account hacked? Using a bot program? Yes, that would do it. Handing over your username and password to a powerleveling service? Well DUH. But short of contacting NCSoft with your CC number to find out your account name and reset your password (if that’s even possible without knowing additional information), there’s no possible way that you’re in danger of getting hacked when you buy kinah. If you were to use a different CC than you used for your game account, I feel pretty confident in saying 0% chance.
So the lesson doesn’t make sense. If you RMT, NCSoft will know to banhammernate you because a.) the people you walk around telling about it will report you, and b.) somehow the RMT company will take over your account. Neither of those things are even remotely threatening to anyone with an ounce of sense. And neither is the threat of having even people who are jerks (and griefers) dislike you if they find out. A message about how easy it is for NCSoft to catch you participating in RMT would have been a far more effective video…
…if they were in fact good at catching people at it.
Vetarnias
@Disdena
I agree with you to some extent, especially since you have “reputable” virtual currency sellers these days, who illegitimate though they may be as far as the game publisher is concerned, haven’t done anything remotely punishable according to the law (credit card fraud, etc.). Those sellers wouldn’t build their reputation by hacking into their clients’ accounts, and in that sort of thing, word of mouth gets around quickly.
What that video demonstrates is that, apart from vague threats of using the banhammer on you (or, more likely, on the seller) if you’re found out, there isn’t really a compelling argument against buying gold — which in turn goes back to what Geldon was saying. I just wish a good reason not to buy gold existed, because I despise the practice, but it certainly didn’t come from this video. As you said, a message such as “don’t do it, you’ll be caught” would have been more effective.
I’m also wondering why Mr. Jennings decided to bring this video to our attention, as he obviously can’t comment on it himself. Is he suggesting that this video should be mercilessly lambasted by linking to it on his blog? I’m guessing that neither he nor anyone working in his uber-taskforce unit had a hand in its making; this has whiffs of your average PR department, by which I mean both ignorant of the reality of the problem and not really interested in finding out more about it, because they just do what the boss tells them to.
http://geldonsgaming.blogspot.com geldonyetich
However, some games are much better than others at emphasizing the journey than the destination.[...]The best of these which I have tried recently is Dungeons & Dragons Online, and, paradoxically, this very success at journey over destination is probably to account for its failure as a subscription game. It was a game you enjoyed for the present moment, rather than for whatever carrot they were dangling in front of you
The way I look at Dungeons and Dragons online, its inability to be a subscription-based game was not based on the gameplay — which was excellent, compared to most MMORPG’s “sandwich combat.” (So named because you might as well just turn on autoattack, go get a sandwich, and come back.)
Instead, it was something else entirely: the game was too heavily instanced. It wasn’t worldly enough. In a way, a subscription price rests on a player’s psyche as a key to a virtual place. When you instance the game heavily enough, the gameplay becomes too much like any other game. The primary thing a game is selling is an experience, and if the experience you get from a subscription-based game is the same as the experience you get from a non-subscription-based game, why pay extra?
I don’t find having a compelling “carrot” and good gameplay to be mutually exclusive things. I think there exist such games, although they are rare and not particularly perfect in their implementation of one or the other. Lets not go giving developers the wrong ideas that they need to make their games boring or else they won’t hook players.
[In Navy Field,] Whoever gets better at this repetition (and, as smaller ships are useless, this means the big boys) always wins the game; and I was surprised by how many wins were actually achieved by wide margins, despite both sides being theoretically balanced at the beginning.
I have played MMORPGs whose PvP was balanced in such a way that a first level character can actually harm a top level character. Win? Not likely, but the lowbie could contribute meaningfully. So, again, I’d like to suggest this is an unrelated aspect to the existence of the grind (other than, perhaps, to point out that a grind does bring about some power differential that benefits the persistent more than the skilled — something that could also be solved via an alternate mechanic).
Training mobs for fun goes beyond “mildly unacceptable behavior to some” and well into “majorly frowned upon behavior by nearly all” as well as being a punishable violation of the game rules.
It was a deliberately exaggerated example to indicate that buying RMT is so much worse than that.
Second, how does buying kinah = getting your account hacked?
Actually, even in this supposedly innocent transaction, you leave yourself vulnerable in lots of ways.
In buying the gold, you might have used a credit card, which also required passing your name and billing address for the transaction to complete. You’ve now provided them with all the information they need to call up the customer service of the MMORPG and convince them that they’re the real owner of your account – it’s not like you give NCSoft your social security number. “Oh deer, forgot password and phone no work. Halp!”
Just in coming in contact with them, they find out you’re an active player, apparently one whose account might be lined with bought gold. They can procure your login name either by weaseling it out of you or simply finding it out on one of the many MMORPGs that does a bad job of hiding it. That goes on their list of accounts they attempt to hijack through brute force password hacking.
And yes, identity theft and brute force password hacking are two things they have been known to do.
I’m also wondering why Mr. Jennings decided to bring this video to our attention, as he obviously can’t comment on it himself
Seems clear enough to me. If you previously worked for NCSoft’s anti-gold seller division and saw this, wouldn’t you? Bonus points if those were really some of his ex-coworkers and not actors.
Vetarnias
@Geldonyetich
On DDO: Yeah, I agree with you on the heavy instancing/failure as a virtual world (which I mentioned in passing in that other thread), but that’s why I wrote that, in the case of DDO, the emphasis of journey over destination was the cause of its failure: the destination is underwhelming, in this case progress in a virtual world. You get the impression of going nowhere in particular, even though you’re enjoying the drive; and you can only drive aimlessly for so long before it becomes tiresome.
World of Warcraft, on the other hand, is very good at this carrot-dangling thing: distinctive gear (which you can even spot on the WoW Armory if inside the game isn’t enough) and enough common locations where one can be seen — something DDO rather made a mess of, because all gear looks alike, because it isn’t particularly worthy of respect (because it is overpowered across the board), and because it lacks communal areas that serve a social purpose, not even those inns, which should have served as ideal locations. Every example of a communal location is better achieved in WoW (the inn-auctioneer-mailbox nexus), even though I don’t really hold that game in high regard. Better still, they’ll repeat the carrot-dangling right until you hit 80, and even beyond it, while DDO seems to send the message you don’t really miss out on anything by stopping at any given point.
Between the two, I prefer DDO nonetheless, but I can see why WoW succeeded where it didn’t. The good gameplay of DDO lacked the carrot to keep you going; which was fine by me, really.
As for the unbalanced PvP question, you have emphasized the correct point that explains why Navy Field is a bad example at design: This is “an unrelated aspect to the existence of the grind” only if you have an alternative to it, which Navy Field does not really offer. The “missions” offered are lackluster and not even close to something we could call PvE; and while the game does offer a “Blitzkrieg” battle that emphasizes smaller ships, everyone is so entangled in the grinding process that the only people who play in Blitzkrieg are those who don’t have a better ship, or are leveling up an alternate crew. Most of the established players would just ignore Blitzkrieg and go for those Great Battles I mentioned previously. Blitzkriegs would take forever to start, and with maybe half, or even a third, of the number of people playing in the average Great Battle.
You could easily compare Navy Field battles to the port battles of Pirates of the Burning Sea, as large ships have the same quadruple advantage over smaller ships: longer range, larger caliber, more guns, and better resistance. It’s not uncommon to one-shot the smallest opponents with the best ships in both games, if played correctly. But at least Pirates of the Burning Sea is the more honest and accomplished of the two, by offering other things to do, like trading, or PvE, even though they could have given purpose to small ships by introducing “shallows”, an idea often suggested on the forums. Navy Field, on the other hand, pretends to be a WWII naval simulation, which doesn’t really hold up under scrutiny, since submarines weren’t even in the game until a year or more after release, so the naval tactics, assuming they were at all realistic, were antiquated by at least one war. Except for the presence of aircraft carriers, this might as well be the Battle of Jutland, or even Tsushima.
Smaller ships in NF theoretically can play a role (otherwise, they’re accused of “leeching”), playing as anti-aircraft or anti-submarine warfare auxiliaries; except that, in the absence of any other meaningful role, they predictably all do so. And while a “Great Battle 2″ includes 20 battleships overall, it only includes 8 aircraft carriers; and I have never seen more than 4 submarines on each side. In other words, slim pickings, divided between everybody who isn’t in a battleship and maybe a heavy cruiser (even aircraft carriers on your side play AA with local fighters), and otherwise not that much of a purpose.
Cavendish
If a game forces me to spend 100 hours getting something I need to play said game in a manner that is acceptable (say epic flying mounts in WoW) and I can just buy the in-game currency for cash that I can make in less then an hour at work, you bet your ass I will buy that currency and simply aquire the item needed. Its about the value of my time. When I get a few hours over I want to enjoy playing my MMO, I do not want to feel I come home from my work just to log into my “second job” where I have fun 20% of the time and the rest is devoted to timesinks ala “grind for epic mount” “grind for reputation” “grind for materials for the 2000 potions that you need to raid”.
Design the game without these timesinks and you will remove the reason people aquire ingame currency to start with. RTM is a sign of faulty design, not that people are assholes.
If the currency comes from hacking you can; Beef up the security, get identicators like Blizzard, use one-time codes, anything thats normal in internet banking should work just fine for MMO developers. Solutions DO exist for security, we are not stuck at “Enter username/password” these days.
Paks
If you want MMOs to be less grindy then stop paying for grindy MMOs. That’ll get the message across to developers quicker and better then anything else.
And a game doesn’t force anyone to do anything because there’s nothing in a game that we depend on for our survival. There’s always a choice each individual make. Always.
JuJutsu
If you want MMOs to be less grindy then stop paying for grindy MMOs. That’ll get the message across to developers quicker and better then anything else. And a game doesn’t force anyone to do anything because there’s nothing in a game that we depend on for our survival. There’s always a choice each individual make. Always. [Quote this in reply]
I don’t live in the black&white world you depict; I see more choices. For example you provide 2 choices: suck it up and play the grindy game and don’t play the grindy game. Like the poster before you I see a third choice: pay extra to avoid the non-fun portion. I prefer to pay extra to the company that owns the game such as time cards&plex in EVE online or the DDO shop in Dungeons & Dragons Online but I would be willing to give the money to a third party.
You prefer the stick: punish grindy developers by not buying the game. I prefer the carrot; show them that there is money to be made by doing rmt themselves.
http://www.antipwn.com/blog/ IainC
You prefer the stick: punish grindy developers by not buying the game. I prefer the carrot; show them that there is money to be made by doing rmt themselves.
The danger there of course is that the wrong lessons might be taken away from that and future games will add extra grind in order to further monetise the path past it. I’d rather pay for more fun than for less suck.
JuJutsu
The danger there of course is that the wrong lessons might be taken away from that and future games will add extra grind in order to further monetise the path past it. I’d rather pay for more fun than for less suck. [Quote this in reply]
I too would rather pay for more fun than for less suck. But in the short run I have to do the best I can with what I have to play with. Your point about the wrong lesson being learned is a good one…but lets talk about learning in the world of MMOs.
Here’s a mostly rhetorical question: after years of whinging about ‘grinding’ and millions of dollars spent on various forms of rmt allegedly spent to avoid ‘grinding’ why are there so many games with grinds? Is it stupid game developers that are really slow learners? I don’t think so. I don’t think they’re that much smarter than the rest of us but they’re not any dumber either. Personally I think there are sound economic reasons for developers to have some grind in games having to do with the psychology and motivations of players (Dr. Bartle and Raph Koster have been known to muse about this sort of thing).
I don’t expect developers to somehow learn that grind=bad and bring nirvana. I’ll be happy if they just include shortcuts. Since I have good disposable income I’ll settle for shortcuts based on spending money.
Paks
I don’t live in the black&white world you depict; I see more choices. For example you provide 2 choices: suck it up and play the grindy game and don’t play the grindy game. Like the poster before you I see a third choice: pay extra to avoid the non-fun portion. I prefer to pay extra to the company that owns the game such as time cards&plex in EVE online or the DDO shop in Dungeons & Dragons Online but I would be willing to give the money to a third party.You prefer the stick: punish grindy developers by not buying the game. I prefer the carrot; show them that there is money to be made by doing rmt themselves.
I live in a world where if I don’t like something I don’t buy it, or I don’t continue paying for it, or I learn what to look for in the future and avoid whatever it was I didn’t like, or I accept that there’s something about the activity I won’t like and work within the system to change it. Note: Working within the system doesn’t mean engaging in prohibited activities.
If there are other viable choices then by all means players should work through them to get the results they want. What I find annoying is when gamers say I hate grinding, your game is a grind but I’ll play it anyway, and on top of that I’m gonna engage in RMT because your game is a grind, BUT it’s your fault I’m doing this cause you know… your game is a grind. No one wants to take responsibility for their own choices.
“Personally I think there are sound economic reasons for developers to have some grind in games having to do with the psychology and motivations of players (Dr. Bartle and Raph Koster have been known to muse about this sort of thing).”
I agree completely.
Oh and the video is a little confusing. I’m still not sure of the exact message it’s trying to convey.
http://geldonsgaming.blogspot.com geldonyetich
I don’t think of boycotting the game as punishing the developers for making a grind.
I will not pay an unauthorized third party, who I know sabotages everybody else’s play experience to operate, and whose dealings are known to put my very identity at risk, out of desperation to circumvent what I feel is an unacceptable play experience.
No, I simply try to avoid the situation outright by avoiding paying for that unacceptable play experience to begin with (with varying level of success depending on how good I am at detecting it). That not wanting to play or pay for their game harms the developers isn’t punishment. It’s simple Darwinism.
Disdena
The problem I have always had with the “remove the grind and you remove the RMT demand” argument is that it implies that players who will resort to RMT at the drop (or lack of a drop) of a hat make for a good target audience. These are people who do not know what they want. They are willing to pay money for a game service and then pay EXTRA money to not have to play it. It’s like buying a movie and then paying someone else to watch it for you. A game designed to appeal to this caliber of player wouldn’t necessarily be appealing to the mainstream MMO crowd if you ask me.
JuJutsu
“It’s like buying a movie and then paying someone else to watch it for you.”
No, it’s like paying my cable company for access to movies but using technology to watch shows and movies when its convenient for me instead of when the cable companies have it scheduled.
“No, I simply try to avoid the situation outright by avoiding paying for that unacceptable play experience to begin with…”
So what games are you playing these days Geldon? What provides you with no unacceptable play experiences?
Harsesis
Seems clear enough to me.If you previously worked for NCSoft’s anti-gold seller division and saw this, wouldn’t you?Bonus points if those were really some of his ex-coworkers and not actors.
Yes, they are all members of the community team. Pretty much all they have been doing for the past 6 months (as far as the community has seen, i’m sure they do some sort of actual office work) are making these silly little videos and answers (1) made up soft ball question per week in their weekly addresses. It’s shameful, really.
http://geldonsgaming.blogspot.com geldonyetich
“No, I simply try to avoid the situation outright by avoiding paying for that unacceptable play experience to begin with…”
So what games are you playing these days Geldon? What provides you with no unacceptable play experiences?
There’s a difference between having “no unacceptable play experiences” and “avoiding paying for that unacceptable play experience” in that the former suggests that the game is flawless – and no game is – while the later suggests that if the game has an overall poor overall play experience one shouldn’t pay for it (some F2P grinds actually get off the hook with me provided I can find something novel about them).
It’s a good question, though, it does put me on the spot. Truth be told, I don’t grind a whole lot these days. I stopped caring about virtual baubles completely in my 20s. I’ve been looking for some other reason to play. To go down the rest of Bartle’s stereotypes:
* Socialization would have been that reason, I’m even fairly content with pick-up-groups, but with so much casual-friendly focus these days everybody’s soloing.
* Killing would have been that reason, but I honestly never got that much satisfaction out of tormenting/besting others.
* Exploration would have been that reason, but the “wow” effect of virtual terrain gets exhausted quickly, especially when instancing is involved (and it typically is these days).
I’m left with the aspects that make me a gamer in the purist meaning of the word: I play for the novelty of the gameplay alone. (It’s part of the reason why I’m so against RMT: it deeply undermines the gameplay element by both providing an alternative and interfering with legitimate players.) In terms of gameplay, EverQuest was novel for awhile. Most everything that followed has been novel specifically in the way in which they deviated from EverQuest, which is not a whole lot.
So, what have I been playing lately? Mostly things that aren’t MMORPGs. It’s not from lack of trying. There’s a few on that list I think I can wring some more enjoyment out of the mechanic. However, for the most part, I’ve stopped fooling myself by trying to enjoy something that I don’t. Instead, I play offline games that don’t target the casual niche (which I couldn’t be any further from). It’s been an approach that’s paid off – games suddenly seem fun again. I’ve even tried making my own, a deep and satisfying game in itself, but I’ve yet to see through a completed artifact.
Do you really enjoy MMORPGs? What aspect makes them enjoyable to you? If it’s for the achievement, exploration, or killer mechanics, doesn’t having these things handed to you without earning them diminish their meaning? It would totally blow it for me. I could understand the social hook, that you’re paying RMT to keep up with your friends, but it’s sort of like you’re being stringed along without there being any merit to the game at all.
Honestly, I hope you can think of some reason. Maybe it would revitalize my interest in the genre. If you can’t find any reason, it begs a certain question: could it be that you’re just paying a bunch of criminals who harm peoples’ play experience to trick yourself into thinking you enjoy playing?