Prognostimarfication Is Hard

A yearly tradition I have is making wild predictions, and then noting how badly a job I did of it a year ago so that you can feel free to ignore what I did. Far be it for me to mess with success and/or failure!

Here’s last year’s predictions, hosted elsewhere as I was writing for money due to sudden unemployment at the time (something 10% of you are familiar with).

PREDICTION 1: BLIZZARD SELLS LOTS OF THINGS

November saw the release of World of Warcraft’s latest expansion, Cataclysm. Complaints about the low number of high-end raids released with this expansion paled next to the roar of millions of new goblins and worgen rushing through the revamped introductory zones as swiftly as they can, so that they could get to the endgame of high-end raids that they could complain about. The huge lines at Cataclysm release date parties attract a great deal of media attention (especially the scantily clad female goblin cosplayers), but the total revenue for the weekend of $275 million globally, while record setting for an MMO release, fails to dent Modern Warfare 2′s record of $310 million sales on its first day. Some industry analysts begin to wonder if the MMO market in general has peaked, thanks in large part to some industry analysts confusing the words “MMO market” and “World of Warcraft.”

WHAT ACTUALLY HAPPENED?

Total revenue for Cataclysm’s first day: $130 million (based on 3.3 million box sales at $40), which is record-setting not only for MMOs, but for a PC game in general. But still not in console-record territory:

But while ‘Cataclysm’ may be the fastest-selling PC game, it did not topple the record for fastest-selling video game overall. “Call of Duty: Black Ops” — launched just last month — still holds that title. The first-person shooter for Xbox 360, PlayStation 3, Wii and PC sold 5.5 million copies in its first 24 hours on sale.

DID I GET IT RIGHT?

Pretty much, though my wild huge guess at sales figure the first weekend was off, and there wasn’t that much doomcasting over Blizzard not actually outselling every other game ever made in 3 hours. It’s a bad idea to bet against Blizzard.

PREDICTION 2: OLD REPUBLIC ENTERS BETA, INTERWEB EXPLODES

Bioware finally lifts the veil on The Old Republic with a “limited open beta” in October. (Some wags speculate that EA forces Bioware’s hand to steal some of Blizzard’s thunder as Cataclysm’s impending launch begins a media feeding frenzy.)

WHAT ACTUALLY HAPPENED?

It didn’t.

DID I GET IT RIGHT?

Nope. It’s still scheduled to ship in 2011. Note the word “scheduled”.

PREDICTION 3: LINDEN LAB SELLS SECOND LIFE

Virtual worlds receive a shock as Linden Lab, bleeding cash, announces a sale of Second Life to Sony Online Entertainment in August so that a (much smaller) Linden studio can fund a newer VW in development.

WHAT ACTUALLY HAPPENED?

Despite many rumors of buyout offers and talks, and Linden Labs indeed becoming much smaller, the former bete-noire of the mass media continues to lurch forward, with seemingly little planning for the future save very surreal Facebook ads.

DID I GET IT RIGHT?

Nope, though to be fair this one was pretty intentionally a Hail Mary pass of a prediction. If you phrase it more generally as “Linden Lab has issues”, then definitely.

PREDICTION 4: FINAL FANTASY 14 SHIPS ON CONSOLES

Revisiting Final Fantasy 11′s trailblazing and somewhat difficult release on the PS2, Final Fantasy 14 comes out for the PS3 in September, causing Japan to basically shut down and roll Moogle Red Mages, er, I mean Lalafell Thaumaturges. The Windows release is “delayed”, and difficulties with integrating an MMO into the Playstation Network cause woes that last into the remainder of the year, putting a damper on worldwide sales.

WHAT ACTUALLY HAPPENED?

Instead of the PS3 release delaying the PC release, the PC release delayed the PS3 release, primarily due to the PC release being, by most reports, one of the worst MMOs ever to ship, in fact having so many ‘difficulties’ (including rumors of the entire thing being essentially farmed to China, rumors which Square themselves vehemently deny) that Square has effectively extended the “free trial period” that comes with the game indefinitely, amidst news of the management of the game commiting ritual suicide in the backdrop of an epic drop in Square’s revenue. The world is no longer Square, and my inner pixel-dragoon fanboy is sad for this.

DID I GET IT RIGHT?

Nope. I don’t think anyone could have predicted just how badly Square mishandled the launch of their flagship product.

PREDICTION 5: DC ONLINE SHIPS

SOE causes a stir when it announces in early 2010 that DC Universe Online will be the second major SOE title (after Freerealms) to be free-to-play. When DCU launches in August for the PS3, it becomes of the flagship games of the platform (though it struggles in its Windows incarnation versus Champions and the still-market-leader in men-in-tights games, City of Heroes)

WHAT ACTUALLY HAPPENED?

DC Online didn’t ship. It’s been postponed until early next year (though a beta just shipped for paying PSN members on the PS3 this week). Just for good measure to make sure I got everything wrong, they’ve also announced that the revenue model will be subscription-based.

DID I GET IT RIGHT?

Nope, in fact this prediction shows you should probably ignore anything I ever say, ever.

PREDICTION 6: STAR TREK ONLINE SHIPS, IS BIG HIT

Star Trek Online becomes Cryptic’s second huge hit (remember, they originally developed City of Heroes before selling it to NCsoft) with subscriber numbers stabilizing in the 500,000 range.

WHAT ACTUALLY HAPPENED?

While Cryptic’s never released subscriber numbers, it’s safe to say that STO wasn’t a huge hit – despite over a million in initial accounts, Cryptic’s Jack Emmert later stated in a podcast that the game had “well over 100,000 subscribers”. Many players, at least anecdotally, ran up against a lack of content fairly quickly and promptly left.

DID I GET IT RIGHT?

Who knows. They could have 500,000 subscribers. YOU’LL NEVER KNOW! (I would hazard a guess not, though.)

PREDICTION ZED: TINY LITTLE PREDICTIONS

All Points Bulletin, a technologically innovative open-world modern crime MMO which would ordinarily be much higher profile a release, but had the misfortune of releasing into the teeth of Catacylsm in December.

Did not get delayed to December. Probably should have.

Jumpgate: Evolution, which released in June to little fanfare and about 100,000 subscribers

Nope. Still not out.

Mortal Online, a hardcore PvP game released in March which attracted the roving attention of hardcore PvP guilds for about three months, who all proclaim it the next big thing in message boards before leaving complaining about a patch in May.

Mortal Online DID actually ship! Did you know that? Yeah, me either.

Predictions of Warhammer Online’s demise were exaggerated, for example (though not greatly so, as the game finally shrinks to a single server)

Warhammer is still alive, and still has 9 servers, at least according to their somewhat broken server status page.

Most MMOs not named World of Warcraft, from Aion to Everquest, to EVE to Darkfall, remain essentially static; holding on to a core of fans who have found communities that won’t go away any time soon despite the storm and thunder of The Next Big Thing

This is true – there’s been no real high profile implosions, and if you played a MMO not called World of Warcraft, you probably still do at some point.

And for those of us odd folk who actually try to make a living in this crazy industry, 2010 was something of a relief after 2009′s serial executions. A great many startups started to get funding again (Richard Garriott and Mark Jacobs in particular both attracting much attention, if not a lot of actual news) as investors started to realize that (a) MMOs do make a lot of money! Really! and (b) 2010 was a good year to hire a good deal of out-of-work people to make those. By the time 2010 closed out, the health of the MMO market, at least employment-wise, had started to return to where it was in 2008. (And yes, someday I’ll be able to tell you what I’m working on. Again.)

Eh. Mark Jacobs still hasn’t gone public with his plans, and Richard Garriott hasn’t gotten much traction with his save suing his former (and my current) employer. And while the economy is rebounding some, it’s still not to where it should be.

I can tell you what I work on though! Though I doubt you’d be interested in patcher technologies and authentication log queries.

  • http://idempot.net/blog/ Matthew Weigel


    Matthew Weigel:

    Quick note re: Modern Warfare 2 sales numbers: Black Ops surpassed it[1], raising the bar that Cataclysm didn’t reach even higher.
    1. http://news.teamxbox.com/xbox/23252/Call-of-Duty-Black-Ops-Sales-Top-360-Million/ as one URL Google returned.

    Also, I can’t tell the difference between quotes of previous prognostimarfications, and new statements.

  • http://www.facebook.com/acbeckers Alex Beckers

    I would be interested in patcher technologies and authentication log queries! Heck I would love to see Imaginary Cogs update again someday.

  • http://psychochild.org/ Brian ‘Psychochild’ Green

    Though I doubt you’d be interested in patcher technologies and authentication log queries.

    You, sir, would be mistaken. I suspect people still following you are of the geeky bent and wouldn’t mind a bit of behind-the-scenes information. As Alex points out, the Imaginary Cogs blog piqued a lot of interest then went away. There’s a niche to fill, my friend!

  • http://Website Technogeek

    Behind the scenes stuff in MMOs is always interesting, at least to me.

  • http://Website Freakazoid

    I hope you’re more pessimistic this year! It seems that’s the way to go in this industry.

    Still, I technically got part of my STO prediction wrong, as they did reach 100k at least.

  • http://unsubject.wordpress.com UnSub

    Didn’t SWOR start a limited beta?

  • http://geldonsgaming.blogspot.com/ geldonyetich

    Jumpgate: Evolution is not only not out, but Netdevil is getting sued by Codemasters for delaying it.

    DC Universe Online delayed until Feb 2011? Damn, I had put that game on my Christmas wish list. That’s a very good thing after having been in the beta.

  • http:/www.thisisnotacommunity.org D-0ne

    I predict http://www.thisisnotacommunity.org will die in 2011.

  • http://www.gasbanditry.com Gas Bandit

    What do you mean “will die?” It haszn’t updated since january 2010… I’d say it’s already dead, isn’t it?

  • http://uk.europe1400.com Siegerich

    @Scott: I am very happy about this review of your predictions. Now do you have some for the next year, or do I have to find them in all the single blog entries of this year? Would be awesome if you made a summary predictions for 2011. While it will always be a wild guess with some reasonable foundation in general, we all LOVE to see prediction, don’t we, guys?

    What about web games and unity? What about that Onlive and Gaikai stuff? What about Client MMOs, web game MMOs, subscription, boxed and item sales models? What about social games (have you heard Steve Meretzky’s talk about them at GCD Europe 2010?)?
    What about Kinect?
    What about iPhone games and Windows phone games? What about Steam and other downloadable game platforms? When (if at all) will Blizzard do their next not WoW MMO?
    what about Activision-Blizzard and Blizzard itself? Will EA start making profit in 2011? Will Japanese games industry wake up by suddenly appearing small startup companies? What about Ubisoft and EA going for web games (and for Ubisoft MMOs)? what about the European Game Development Industry?

    Keep it up and hang in there, Scott. Some day soon we come with our space ship of the best most awesome next gen MMO and get you on board. Well, some of us. And if you don’t bother, guys, don’t forget about taking me on board, too. ;)

  • http://uk.europe1400.com Siegerich

    Forgot to ask two simple questions:
    Will Biowares first storytelling MMO with the Starwars IP fail? Will CCPs non-Eve-itself games fail?

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  • http://Website Iconic


    UnSub:

    Didn’t SWOR start a limited beta?

    Yes, it’s been in very limited beta for awhile now. Early returns indicate that the story telling innovations are indeed quite awesome, and the combat is pretty lame (at least, it’s not innovative on any level). It’ll probably have huge sales, and suck all the air out of the MMO world for a few months.

  • http://Website dartwick

    SWOR has had obvious combat/character issues since it was first announced.

    The ginormous FPS audience is going to find combat restrictive, simplistic and boring.

    The min/maxer and the RP gaming community is going to find character development restrictive, simplistic and boring.

    One group wants an action game that requires thinking and proactive choice making in combat, the other group wants to build powerful characters. Neither will be happy.

    The game wont be failure(its StarWars and it looks cool) but it wont be WOW style success either.

  • http://Website sinij

    New WoW seamless patching looks cool. They managed to solve “huge patch day” problem rather nicely.

    Too bad their design and balance teams are bunch of asshats running it into the ground and as of recently went into overdrive with stealth nerfs.

  • http://Website Borror0

    I just want to say I appreciate you reviewing your predictions to see whether you were right or wrong. If everyone did that (read: journalists and “experts”), we would have a much more sane conservation about most things.

  • http://Website Coppersworth

    Did the lead on FFXIV actually commit suicide, or is that just an expression used?

  • http://geldonsgaming.blogspot.com/ geldonyetich


    Coppersworth:

    Did the lead on FFXIV actually commit suicide, or is that just an expression used?

    Officially, the whole of it is that people in charge of FFXIV have been has been swapped out for another. Unofficially, the level of Japanese disgrace that may or may not be involved is a mystery to the western world. They may well have begged and been denied the right to seppuku.

  • http://Website Coppersworth

    I’ll take that as “It was an expression.”

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  • http://Website Mandella


    hookah:

    Hookah China manufacturers,Specialized in producing hookah,shisha supplier,hookah accessories,We have hookahs of all shapes,sizes,and prices.

    Is that spambot suggesting something about the readership here, or the author?
    :)

  • http://Website Tremayne


    Mandella:

    hookah:
    Hookah China manufacturers,Specialized in producing hookah,shisha supplier,hookah accessories,We have hookahs of all shapes,sizes,and prices.

    Is that spambot suggesting something about the readership here, or the author?

    Could be either. I suggest we wait for Scott’s 2011 predictions before passing judgement on what he’s been smoking.

  • http:/www.thisisnotacommunity.org D-0ne


    Gas Bandit:

    What do you mean “will die?” It haszn’t updated since january 2010… I’d say it’s already dead, isn’t it?

    Correct. URL will die in 2011.

  • http://geldonsgaming.blogspot.com/ geldonyetich

    Also, WoW is doomed. Won’t last two years.

    Er, I meant doomed to mediocrity. Yeah, that’s it.

  • http://Website JuJutsu

    Well, we know what Geldon has been smoking :)

  • http://Website Vetarnias

    What a bummer year 2011 is gearing out to be. I can’t say that I’m likely to try any of the major releases: no computer to run them, no money to waste on them, and no interest in them.

    Another Star Wars MMO? Yawn. Am I the only person on this planet whom Star Wars leaves cold?

    Another superhero MMO? No thanks.

    World of Warcraft? No, I’m done. Won’t return. Good work Blizzard, keep on adding new floors to your moneymaking skyscraper, but don’t you hear that groaning sound at the base?

    Guess I’ll have to follow my own interests and hope there’s something under the radar that I can like. Uncharted Waters Online, for that matter, isn’t bad, even though it’s an Asian grindfest wrapped in a batter of anime, and even though I think the publisher has no understanding of the western MMO market. Oh well, if I’m to waste my time, I’d rather do it there than in Blizzard’s latest license to print money.

  • http://Website Guy

    Cheer up… there’s a bunch of Steam sales, pick something out cheap and give it a whirl. MMO industry’s weird, but there’s plenty more.

  • http://geldonsgaming.blogspot.com/ geldonyetich

    MMORPGs in general haven’t really been hitting any good notes with me lately. I think I outgrew the desire for achieving virtual baubles years ago, and once that’s gone, there’s not a whole lot to the greater majority of them.

    There are the rare interesting exception of MMORPGs which either severely mitigate the grind or do not make it the primary focus, but they’re damn hard to find amidst the deluge of those that do.

    Many modern ones seem to be doing this. DC Universe Online is primarily an action game. The Old Republic’s predominant feature will be a dynamic story generating mechanic. Guild Wars 2 promises world changing (as many did before it) but then Guild Wars always was a game heavy on the end game side.

  • http://Website Gx1080

    Maybe this year FINALLY made executives realize that pumping a lot of money on an MMO doesn’t guaranteee sucess and, usually, it actually works against it.

    If not, we can always see SW: TOR crash and burn. Will be preparing the popcorn.

    Having the will to rework the entry to your MMO is still harder to hype than adding more stuff, but is neccesary.

  • http://Website Rich Bryant


    Gx1080:

    Maybe this year FINALLY made executives realize that pumping a lot of money on an MMO doesn’t guaranteee sucess and, usually, it actually works against it.

    wat

    While it takes more than just money, you’re going to get nowhere without it. Don’t forget, time is money and vice versa. Money is time to polish, refine and correct. Money is an extension of development time.

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  • http://Website Mark Asher

    “Another Star Wars MMO? Yawn. Am I the only person on this planet whom Star Wars leaves cold?”

    Nah, Star Wars as a setting is meaningless to me. The last three movies were laughable. I don’t care about the setting. I do hope BioWare puts out a good game, but the storytelling stuff isn’t interesting to me either. I’m one of those gamers who doesn’t read quest text and I hit esc to skip cutscenes most of the time so story isn’t a draw.

    I think Guild Wars 2 and Diablo 3 are the MMOish games I am most looking forward to. I’m a bit bummed about Jumpgate: Evolution, too. That one had my interest.

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  • http://Website Gx1080


    Rich Bryant:


    Gx1080:

    Maybe this year FINALLY made executives realize that pumping a lot of money on an MMO doesn’t guaranteee sucess and, usually, it actually works against it.

    wat
    While it takes more than just money, you’re going to get nowhere without it. Don’t forget, time is money and vice versa. Money is time to polish, refine and correct. Money is an extension of development time.

    Yeah, because the 50+ million investments could move their impossible deadlines. Oh wait…

  • http://arewenewatthis.wordpress.com/ Bronte

    Cool idea. I think i will start doing my own for 2011!

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  • Please

    We all want to read your predictions for this year, Scott. Hurry up. 2011 is growing shorter.

    Thanks.