Apparently Brazil’s legal system has about an 8 year lag time, as they’ve just banned the top online games of 2000.
Both games allow players, typically teenage boys, to connect online to fantasy worlds where they interact with other players, form groups and carry out joint missions usually involving combat.
Kotaku has more details, which may or may not make things clearer, depending:
It’s alleged EverQuest is harmful because players are asked to accept both “good” and “bad” quests, the psychological burden of which is said to cause problems.
Well, that’s that, then.