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	<title>Broken Toys &#187; Champions</title>
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		<title>Busy, But Not Too Busy To Be Bitchy About Games</title>
		<link>http://www.brokentoys.org/2009/09/09/busy-but-not-too-busy-to-be-bitchy-about-games/</link>
		<comments>http://www.brokentoys.org/2009/09/09/busy-but-not-too-busy-to-be-bitchy-about-games/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 17:04:33 +0000</pubDate>
		<dc:creator>Scott Jennings</dc:creator>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://brokentoys.org/?p=4050</guid>
		<description><![CDATA[So as I&#8217;m sure everyone noticed (or failed to, if you haven&#8217;t seen anything in your RSS reader) I&#8217;ve been neglecting this blog. This is 100% due to my day job going into overdrive; we have a pretty major milestone &#8230; <a href="http://www.brokentoys.org/2009/09/09/busy-but-not-too-busy-to-be-bitchy-about-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So as I&#8217;m sure everyone noticed (or failed to, if you haven&#8217;t seen anything in your RSS reader) I&#8217;ve been neglecting this blog. This is 100% due to my day job going into overdrive; we have a pretty major milestone coming up (and in fact I&#8217;ll be giving AGDC a miss, though I&#8217;ll be cadging beers in the evening; if you have beers to cadge, <a href="mailto:its-my-email-which-is-sjennings-at-brokentoys-org-doesnt-spam-suck?">hit me up</a>!) and it has been keeping me focused.</p>
<p>However I did pick up Champions last week. I like superhero games &#8211; I played City of Heroes since it launched, and still do, on and off &#8211; even though I&#8217;m not really a <a href="http://en.wikipedia.org/wiki/Comic_Book_Guy">comic book guy</a>. Plus, I have a sort of history with Paragon (CoH&#8217;s current developer) and Cryptic before that, given that I worked at their publisher, worked for years with one of their lead writers/designers, and once had Jack Emmert lecture me at Gen Con about my Latin pronunciation while wearing a silver lamé cape.</p>
<p>So, I really wanted to like Champions. I even had a hero all ready to go.</p>
<div style="text-align:center;"><img src="http://brokentoys.org/wp-content/uploads/2009/09/dearleader1.jpg" alt="dearleader.jpg" border="0" width="400" height="456" /></div>
<p>The Dear Leader, Kim Jong Il. He specializes in dark, fell sorcery. And robots!</p>
<p>Unfortunately, there was a few things to harsh my buzz.</p>
<p>First, apparently the entire game was nerfed on launch day. It wasn&#8217;t technically a nerf unless you pre-ordered. I did pre-order, but apparently not soon enough to play during the pre-order, so I didn&#8217;t play in the blissful 3 days of pre-nerf nirvana. However there was, as you might expect, a bit of a community explosion over changing the balance of the entire game overnight. Or, to quote a community person who was the first to announce the news:</p>
<blockquote><p>Good news! Defensive passives are getting a decrease in their effectiveness very soon. That&#8217;s all the detail I have for now. </p></blockquote>
<p>This is quite possibly the most awesome post from a community person ever. &#8220;Guys! Guys! You&#8217;re going to be weaker and take more damage soon! Isn&#8217;t that great? Talk to you later!&#8221;</p>
<p>But, really, that didn&#8217;t bother me either, because I didn&#8217;t play during the pre-order phase, and the board explosions didn&#8217;t bother me because, well, I didn&#8217;t read the boards.</p>
<p>What did bother me was the character skill system. And my reaction to it I actually find kind of interesting. Normally I&#8217;m pretty hardcore about character builds. I like analyzing things to death &#8211; it&#8217;s why I constantly reroll new characters. Well, that and I get bored.</p>
<p>With Champions, I felt as though I wasn&#8217;t qualified to do that. It was too complex and opaque to me, despite most things having liberal tooltip explanations and the developers helpfully supplying a &#8220;danger room&#8221; where you can test new skill purchases for free. Thanks to the ridiculously expensive respec costs, I felt as though every decision I made about my character was final. And I resented it. Perhaps I was spoiled from WoW, where a talent respec cost maybe a day&#8217;s worth of daily quests. I didn&#8217;t feel like I really knew what I was doing &#8211; which for a game like this, with a rich skill system like this is normal. Yet I felt like not knowing what I was doing was critical. I made characters which rapidly were unplayable. Kim, for existence. Turns out mixing robots and sorcery doesn&#8217;t work well. Guess he&#8217;s shelved. As was my fire blaster. As was my dual blades guy. I would plow through the tutorial, whose corny jokes and earnest Golden-Age-of-Comics demeanor wore more and more on me with each repetition, get to the first real zone, and fall flat on my face if I pulled more than one enemy.  Clearly, this was not City of Heroes, where you plow through dozens of henchmen while laughing loudly. The game was letting me fail.</p>
<p>This is a necessary evil of a rich, classless skill system &#8211; the game <strong>has</strong> to let you fail. And it irritated me. Probably because of the punitive respec costs. I&#8217;m thinking that a cheap and available respec is a necessity for a game like this. Sure, you can fail, but the cost should be going to an instructor and saying &#8220;I&#8217;m sowwy&#8221; while pawing the dirt with your shoes, not shelving your character as Failure #12 after going through yet another session of Captain Stupendous intoning that you have to deactivate ALL the consoles!</p>
<p>The lack of content at release bugs me as well &#8211; it means that every character goes through the same content every time without fail &#8211; but realistically, that always gets fixed if the game gets successful. Content is easy. An interesting, yet essentially forgiving skills-based system? Not that easy. And Champions is <strong>almost</strong> there.</p>
<p>But not yet. And that frustration, at least for me, is a learning experience.</p>
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		<slash:comments>92</slash:comments>
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		<title>Eh, What The Hell, It&#039;s All Men In Tights</title>
		<link>http://www.brokentoys.org/2009/03/17/eh-what-the-hell-its-all-men-in-tights/</link>
		<comments>http://www.brokentoys.org/2009/03/17/eh-what-the-hell-its-all-men-in-tights/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 18:59:07 +0000</pubDate>
		<dc:creator>Scott Jennings</dc:creator>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Cryptic]]></category>
		<category><![CDATA[_]]></category>

		<guid isPermaLink="false">http://www.brokentoys.org/2009/03/17/eh-what-the-hell-its-all-men-in-tights/</guid>
		<description><![CDATA[F13 with the story of Cryptic using City of Heroes as a recruiting tool for Champions Online. As I mentioned in the thread, pretty sure I remember Blizzard doing much the same in Everquest for WoW, but of course now &#8230; <a href="http://www.brokentoys.org/2009/03/17/eh-what-the-hell-its-all-men-in-tights/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>F13 with the story of <a href="http://forums.f13.net/index.php?topic=16433.0">Cryptic using City of Heroes as a recruiting tool for Champions Online</a>.</p>
<p>As I mentioned in the thread, pretty sure I remember Blizzard doing much the same in Everquest for WoW, but of course now with better community tools poaching your competitor&#8217;s client base becomes a bit easier!</p>
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		<slash:comments>31</slash:comments>
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