Category Archives: Doh

We Little Known Blog Sites Kind Of Stick Together

Derek Smart, the most effective manager of an MMO ever ever ever, when called on the carpet re: PR plagiarism (in a comment on ‘little known blog site’ Kill Ten Rats):

And yes, those were John’s words at that 2004 fair in New Orleans. Everyone is quick to point the finger, but when push comes to shove, nobody wants to do the actualy work of sourcing corrections. Nice.

John Smedley, talking to ‘little known blog site’ n3rfed:

Um. I’ve never been to New Orleans. That was the one year I missed it for family reasons.

Why yes, no one does want to go to the work of sourcing statements, following up on public pronouncements, or ensuring that what you say is accurate. Except for ‘little known blog sites’. We don’t count. Just ask Smart!

Both F13 and KTR are little read blogs. They are not mainstream media. Hence the distinction. Just because a bunch of fanboys get together to scratch each other’s backs while poking fun at the flavor du jour doesn’t qualify them as a credible source.

You know, given that Derek Smart is overseeing an independently produced MMO with zero marketing, completely and totally dependent on grassroots word of mouth to gain any business whatsoever – one would hope that he didn’t actually antagonize the very opinion-leader MMO commentary sites that drive his own publicity train, feed stories to major news sites like Massively, and in a very direct sense contribute to his bottom line.

Then again, given recent history, Smart probably didn’t actually write that quote above. Mikhail Gorbachev did, while he was in New Orleans advocating violent revolution.

This Is Relevant To My Interests!

Thanks, Amazon.

amazon-huh

Noted Industry Analyst Exhorts Small People To Be Quiet, Comments That His Sports Car Requires Work

I don’t think (online multiplayer games) get impacted at all (by the current recession), because people who play them are addicts … Losing their jobs makes them more likely to play because they have more time to play.

– Michael Pachter, gaming industry analyst

(via Massively) (explanation of post title for you newer addicts)

A Modest Proposal

Adam Martin has a plan for dealing with recruiters.

I’ve never failed to appreciate the sheer… gumption of recruiters who call you on your work phone. “Hi, this is Scott. How’d you get this number. Oh, you got it from my business card passed down from three other people, right. No, I’m not looking for another job. Yes, I’m a lead designer. No, I’m not wanting to move to Shanghai. No, really. I’m sure. Yep. Yes, if I ever get so angsty that I’m willing to discuss jumping ship in the middle of an open workspace with 8 of my team members listening in, I will definitely give you a call. No, really, YOU have a nice day.”

Now THIS Is A Well Targeted Ad Buy

Protip: when selling advertising on your official forums, be careful who you sell it to.

eh-blizz-forum-gold-ads

Original story at WowInsider

G4 Fails In An Epic Fashion

As seen on Massively, G4 decides every MMO released since WoW doesn’t exist in their world.

A quick look at 2004 and 2005′s E3 rundown reveals dozens of MMOs either in development or planned. WoW killed or crippled all of them. The reasons are many, but a huge contributing factor is simply how good World of Warcraft is as a game.

But what makes this an epic fail: G4 apparently forgot that their two examples for post-WoW MMOs, SWG and TSO, launched before WoW. Clearly, WoW transcends time and space.

Arguably, you could say that they were simply saying the MMO market itself was destroyed by WoW’s launch, and launch dates are irrelevant. Of course, then you have to ignore Eve, and City of Heroes, and Lord of the Rings, and Everquest 2, and… OK, I’ll stop, since almost literally every MMO launched in the past decade has been profitable, and continues to be in the post World of Warcraft world.

What G4 fails to realize, since WoW’s numbers are sooooo huge, is that you don’t actually have to be #1 in the market to deliver a good return on investment. MMOs traditionally have fantastic ROI, even with budgets the size of World of Warcraft’s, simply because players keep paying to play on a regular basis. The longer an MMO runs, the better that return. Assuming Ultima Online still has ~ 100,000 subscribers, that means that EA is collecting $1 million a month on a game which completed its original development ten years ago.

But that’s boring. Better to mock everything not WoW, preferably with pictures of lolcats. That’s most assuredly the way to get some innovation!

G4: Home of awesome MMO commentary.