Category Archives: NCsoft

Our Legal System Continues To Suffer From Random Drooling

As the latest pool of saliva in point, a patent lawsuit filed against NCsoft for creating MMOs. That’ll show ‘em!

Specifically, the suit claims that NCsoft has infringed on patent 7,181,690, “System and Method for Enabling Users to Interact in a Virtual Space” through its games, including City of Heroes, City of Villains, Dungeon Runners, Exteel, Guild Wars, Lineage, Lineage II, and Tablula Rasa.

This, despite the fact that about 9 seconds of research would turn up quite a few “systems and methods for enabling users to interact in a virtual space” prior to the patent’s filing in 2000 – one of which was even listed in the complaint (Edit: as pointed out in comments, the patent refers to an earlier filing date of 1996 – which just barely precludes most Internet-era MMOs with the exception of Meridian:59 -  but there’s still no shortage of earlier titles.)

 

So why was NCsoft targeted specifically, and not, say, a somewhat larger and more well known company with thousands of slavering lawyers on standby ACHING to take your call? Well, as another lawyer speculated, Texas is like a whole other country.

“Being a foreign defendant in Texas is not a pleasant thing,” he said of NCsoft, which is primarily a Korean company. “The juries are, many would say, biased towards American plaintiffs and have a propensity to offer high damages. Some defendants might view them as an unfriendly jury and it might make the defendant more likely to settle.”

Uh huh. Riiiiight.

 

Worlds.com, when not targeting frivolous lawsuits on racial grounds, develops branded versions of the antediluvian “ActiveWorlds” system.

This dance happens quite often in the high tech industry – a company with no actual products files ridiculous patents, and then basically blackmails larger companies to take them to court, where (after the appropriate legal fees are paid out by all parties) the patent is thrown out as spurious after a clerk with five minutes of time on Google defines “prior art“.

And that brings us back to East Texas. Spectres of good upstanding Texas cowboys standing up to those uppity Asians raised by the quoted patent lawyer aside, the suit was filed in that district for a somewhat more mercenary reason.

Conditions never have been better for patent pirates. Patent cases in general are getting more expensive and difficult to defend. According to the 2003 American Intellectual Property Lawyers Association Economic Survey, it will cost a defendant in a patent action filed in Texas with between $1 million and $25 million at stake roughly $1.5 million just to get through discovery. Even worse, for that same amount at stake, the defendant is looking at spending more than $2.5 million if it has to go through trial.

OK, so that’s why they’re filing an obviously absurd claim… but why east Texas?

Texas, particularly the Eastern District of Texas, has become a favorite venue of these pirates for two reasons: our judges and our juries. First, many of our federal courts have relatively quick dockets and judges with greater-than-average experience in patent cases. For instance, judges in the Eastern District have dealt with hundreds of patent cases, and some judges have developed special rules for dealing with them. Unlike the Northern District of California, which also has its own patent rules, courts in the Eastern District of Texas typically try to set a trial date in a patent case within 18 months or less from its filing date. This threat of imminent trial is the “gun to the head” that the patent pirate needs to execute his strategy.

 

Perhaps more important, many in the patent bar know that juries typically have little technical training or knowledge, and often even less interest in technically complex arguments, so they’re not inclined to consider fully the merits of a difficult infringement analysis. Juries in East Texas, unlike those in Houston, Dallas or Austin, are much less likely to have a member with any technical training or education, which exacerbates the problem from the defense perspective, but makes East Texas federal courts an attractive venue for would-be plaintiffs, who know that the jury will, instead, gravitate toward softer or superficial issues that are difficult to predict.

Randy Farmer, one of the developers of Habitat, isn’t too happy either, and retells his last adventure with patent trolls here.

 

Our legal system: totally awesome.

Tabula Rasa To Close

And it’s official.

Good luck to everyone at NC affected by this news.

Androgynous Angels: Our Last, Best Hope For The MMO Industry

The Korea Times reports on the state of the MMO market in Korea. Hint: it’s lookin’ grim.

The demise of ZerA touches off a sentimental response from Nexon and other Korean game publishers, as it had been anointed one of the “big three” from the class of 2006 ― along with Webzen’s “SUN” and HanbitSoft’s “Granado Espada.”

At the time of their releases, the trio shouldered hopes to expand an industry that looked to be just entering its peak. Nearly three nondescript years later, the games have been reduced to examples of what can go wrong.

The article goes on to proclaim NCsoft’s Aion the next big thing based on, well, Korea needing a next big thing.

“The local gaming industry hasn’t seen a mega hit like Linaege or World of Warcraft in recent years, which increases the chances for Aion to create an immediate following,” said Janice Lee, an analyst from Woori Investment and Securities.

Of course, it wouldn’t be an NCsoft news story without somebody talking smack about Tabula Rasa, would it?

NCsoft, the kingpin of the local gaming industry, also has its own demons that need exorcising. The company is now reluctantly discussing whether to pull the plug on “Tabula Rasa,” developed by famed game developer Richard Garriott and the product of a seven-year, 100 billion won ($69m) investment.

Tabula Rasa is now looking more and more like a monumental bust, earning less than four billion won ($2.7m) in the first-half of this year. NCsoft can ill-afford having another expensive project blow up in its face.

Bear in mind that the Korea Times specifically has a long history of declaring Tabula Rasa totally dead, dude. Then again, this isn’t really limited to the Korea Times lately. Then again, NCsoft’s announcement of NC West would seemingly back up a distancing from the Austin studio. Then again, they totally said that it was full steam ahead for Tabula Rasa. Then again, what the hell do I know?

PlayNoEvil hits on another aspect of the story: when Nexon closed ZerA, a free-to-play microtransaction title, they let players cash out their assets for Nexon cash. Not quite the same thing as a refund (since it simply means you spend that money on other Nexon games) but still an interesting precedent, backing up the inherent percieved value of F2P microtransactions.

Oh, That Explains It

NCsoft announces record losses, blames Olympics

As A Replacement For McCain-Obama, We Bring You Reid-Jennings

Massively gets me to mouth off about my last employer. Hopefully in a reasonably civil fashion (I don’t have anything against David Reid personally – we just have disagreements on market strategy!)

"Drama" Being The Key Word

Well, what do you know, the execs of NCsoft do apparently know how to make connecting flights.

“The Austin office has been the subject of some speculation which is erroneous,” [David] Reid told Edge in a Wednesday phone interview. “Austin continues to be a critically important space for NCsoft. The Tabula Rasa team is still there, along with customer service and QA.”

He continued, “We do expect this office to grow, particularly as we think about launching Aion next year and some efforts we have not announced on behalf of some of our other franchises.

“We really do believe that Austin is going to grow at a fairly dramatic pace over the next few years to support those products.”

That whiplash you may be feeling is from having to run to make that connection in Dallas.

Flying Is Hard

Why is NCsoft Austin moving to Seattle?

Although some of the restructuring is philosophical, with the company now focusing more intently on “AAA list” titles like Guild Wars and Lineage II, some of the motivation for the decision to move the publishing headquarters from Austin to Seattle was strictly practical.

“On the basic level, it is very difficult, and in fact now impossible, to get a nonstop flight from Austin to Seattle,” explained Reid.

…yeah. I think I’ll refrain from comment. And stuff.

Work News

New boss at NC North America

True story about working with Robert Garriott; he took an interest in our project and was playing a very (very) early prototype last year. He really liked it and kept saying “This is great fun!” despite there being no actual gameplay implemented yet. My emailed response:

Fun has not yet been implemented. If you find yourself having fun, please report it as a bug. Thanks!

I hope he was amused!