Category Archives: Serious Business

Law And Order: Special ERP Unit

In the World of Warcraft, sexually based erotic roleplaying (ERP) is considered especially heinous. On the Moon Guard server, the dedicated game masters who investigate these vicious terms of service violations are members of an elite squad known as the Special ERP Unit.

These are their stories.

After the break, more with Law and Order: SEU and this week’s special guest, Britney Spears as Lauranthalassasaa Half-Vampire!

But now, a word from our sponsor.

Social Anonymity

Thanks to the miracle of RSS aggregators, I occasionally read Prokofy Neva’s blog. Part of it is because I still log into Second Life on occasion (if nothing else, it’s an online world entirely unlike my day job) and he is one of the few commentators on that. Part of it is because it’s just randomly fulfilling to see exactly how ad-hominem someone can go in one’s undying hatred for the net.intelligentsia that Prokofy roundly loathes. And occasionally, part of it is because he gets something right.

Like today, in the midst of yet another flamewar with another well-known SL blogger, Prokofy writes:

Of course, despite the always-on, always-share, Exposed Me quality of social media, we’re not supposed to ask what is behind what already seems like a deep exposure. We don’t Need to Know whether someone is 20 pounds less or ate burritos or clumps of spinach for lunch, but we’re told this Too Much Information and then…we’re supposed to shut up.

This is what I mean by social media as being such a burning lie — such a subterfuge even as it discloses and exposes.

In real life, your very close friends who would tell just you — and not the entire world — that they were losing weight because their doctor warned them of a heart attack or because they needed a new girlfriend. That is, their valiant acts would come bundled with other relavant just-for-you news.

In social media fake life. somebody broadcasts their diets all day and their health eating and you feel like you’re getting bulletins from Susan Powter and Richard, the sweating to the oldies guy, but you aren’t hearing what’s *really* up. And you don’t dare comment or ask, except in a superficial way, because then you’re rude, etc.

Social media like Second Life (which I clump together with this phenomenon, although they’re different) also creates such fake and false friends. You think someone you’ve talked to nearly every day pleasantly, with understanding, with solidarity, with shared insights, with cameraderie is your “friend,” but they aren’t really. Of course you don’t know them and can’t see their *real* setting.

Whis is true. We post things daily, hourly, minute-by-minute about our lives, not to reveal things about ourselves, but to throw out chaff so that the radar of other people can’t lock on to us. I dare say that most of you know very little about *me*, the person, because I don’t care to reveal much beyond the public persona. If you’ve friended me on Facebook you may know a bit more. If you know me in RL you may know a bit more still.

I’m pretty sure the count of people who know I’m trying to lose weight right now, and why, number at about 3.

And I don’t think the Internet, or social media, or any other buzzword, harbors responsibility for this essential alienation. I think our culture in general teaches us that we keep our enemies far and our friends farther. We don’t know our neighbors. (I’ve spoken to mine only a few times; when the police came by to inform us that one was a fugitive and asked if we had any information on him we could only shrug eloquently) We fear revealing too much online, entirely correctly, and then reveal entirely inappropriately too much at random moments (such as myself, one paragraph above this one) that, because of the shock of the reveal, is ignored and perhaps filed away to solve later, like some sort of mystery.

And tales of the sordid everyday lives of others are some of the most popular entertainment that we have. It’s not that we don’t want that connection, it’s just that we don’t particularly know what to do with it when we have it. And this is also why we flock to online worlds, for at least some of us – because it gives us very low-impact and low-danger social connections; communication outside of ourselves and our little packets of worlds.

And which is why ‘guild drama’ are some of the most compelling stories from online worlds – because we want the soap opera. We want that participation in the lives of others, even when – especially when – it all goes sour. Because it’s something outside of ourselves.

Or we could just go outside and meet other people and talk to them about things. But that’s overrated. I mean, it’s HOT out there this time of year.

Today's False Victorian Accent Brought To You By…

Trey Ratcliff, social media monstrosity, game developer, photographer and now author, gives a dramatic reading of his poor reviews.

Well, That's That, Then. Maybe.

SMASH THE FOREIGN LEVEL DESIGNERS AND THEIR MARKETING LACKEYS

SMASH THE FOREIGN LEVEL DESIGNERS AND THEIR MARKETING LACKEYS

China quits flirting with blocking foreigners from their online gaming market and just flat out says “yeah, you ferengi aren’t welcome“.

China’s video game industry regulator the General Administration of Press and Publication (GAPP) and copyright watchdog issued a circular on Saturday prohibiting foreign investment in domestic online gaming operations through joint ventures, wholly owned enterprises and cooperatives.

The new directive also disallows foreign firms from indirectly influencing Chinese gaming firms through agreements or technology support.

It remains to be seen how this will effect large joint ventures already in place in China. This blog implies that part of the issue is a turf war between two powerful government agencies.

Interestingly, a Ministry of Culture (MoC) official “expressed his shock” (link in Chinese) at GAPP’s latest announcements, saying it clearly violates the State Council’s earlier guidelines. It’s quite rare to see different branches of the government argue in public, but the MoC will probably take some further actions to protect their turf.

That same blog also includes quotes to Chinese market commentators saying that at a minimum this means another closure for World of Warcraft while they pay the correct bribes get their paperwork in order.

In any event I’m sure this was all a pleasant surprise for all the Westerners in town for GDC China this week!

Internet: Serious Business

NY Times: Blogging Will Kill You

“I was a corporate lawyer and an entrepreneur, and I know about working all the time. But now, you’re always worried a big story is breaking in your e-mail, and if you wait an hour, you’ll miss it. Every morning when I wake up, the panic hits and I have to see my e-mail as soon as possible.”

Clearly I am far too slack a blogger. I pretty much never wake up with panic attacks about this blog, ever.