Category Archives: Warhammer

"We Want Negativity!": Five Things I Didn't Like About Warhammer

I swear to god, I got 5 IMs from people last night all saying variations of “Now I REALLY want to see the next part.” You people and your rancid negativity! (I include myself in that statement, of course.)

Ironically, there isn’t that much. Warhammer dodged a lot of possible pitfalls simply because it takes the road heavily travelled. Paul Barnett’s averrals to the contrary, Warhammer takes a lot of cues from its immediate ancestors World of Warcraft and (especially) Dark Age of Camelot. Much of the nuts and bolts of the game design is iterative, not revolutionary. So the parts where it falls down are mostly details of implementation. Like:

Grindgrindgrindgrindgrind. Yeah, this is the big one, and what is going to kill retention for Warhammer if anything not with the initials “WotLK” does. Anecdotal evidence from beta testers all claim that the levelling curve was radically “adjusted” immediately before the game shipped. This was a mistake. If there’s any game that shouldn’t be afraid of their users reaching max level, it’s Warhammer. Yet the last minute holy-crap-we-don’t-have-enough-to-keep-people-busy reaction from a development team seems to be a time-honored tradition of late. One could make a case that with many games, levelling is artifically accelerated in beta, then tuned to the release version just before shipping. That pretty clearly isn’t the case with Warhammer, since after the 2nd “tier” of content… you run out. Note: this is when you make levelling faster, not slower. It’s probably no coincidence that one of the first rewards granted to underpopulated realms has been faster levelling speed. That shouldn’t be a reward – it should be the default.

The Hibernian Protest lives again. It’s painfully obvious the High Elf and Dark Elf content pairings were… well… they’re kind of rushed. Of course the answer here is simple, just take your elf character somewhere else at level 1. But still, Mythic has a history of doing Elves at the last minute for some reason. And given history, I fully expect the first expansion to have the most lavishly rendered goddamn Elf areas this side of Rivendell.

Dude, Where’s My Balance. The game has some pretty clear balancing issues which PvP brings into sharp, immediate focus durning PvP levelling. Ranged DPS is generally king. This is somewhat mitigated by the two primary tanking classes, Black Orc and Ironbreaker, being Concentrated Awesome. Which probably means they’re overpowered. But melee DPS classes fare poorly, because they do about the same damage as ranged DPS (sometimes less) with the drawback of having to close to the target. This does seem to get better as classes gain levels (oh, sorry, RANKS) and gain access to more alpha-strike dump skills, but it makes levelling them pretty painful.  It’s hard to tell what balance will be like at the top end since, well, thanks to the grindgrindgrindgrindgrind hardly anyone knows what that’s like.  But I suspect Squig Herders will still be at the bottom of the food chain!

What do you know, PvE isn’t all that. I hesitate to ding Warhammer on this too much, because I suspect a lot of my fatigue with their PvE is simply my Being. Really. Tired. Of. Being. Told. To. Go. Kill. Six. Things. By. A. Generic. Fantasy. Character. I knew I was in trouble when my character turned a corner, encountered a vista of 5 or 6 NPCs all with the quest available icon over their head, and my first, immediate, unbidden reaction was “Oh God, no.” Generally, when you dread the arrival of more content, this is not a good thing. Of course, you can ditch PvE entirely and just play scenarios until your eyes bleed, but then that becomes yet another grind.

Community Shammunity. You know what Warhammer SHOULD have copied from World of Warcraft? The forums. Yes, I’m going to disagree pretty strongly with my homegirl here, because as a ordinary everyday average player, I don’t feel as though there’s a central zone of news and rumor dissemination. The “War Herald” is workable, but the news isn’t very detailed, and there seem to be a balkanization of forums – the primary forums SEEM to be Warhammer Alliance, but there isn’t a lot of traffic there, at least what you’d expect from 3/4 of a million subscribers. If anything, Warhammer’s convinced me that MMOs need officially sanctioned/operated forums just due to the perception that in the 21st century EVERY company does. (And yes, I am aware that Mythic operates or used to operate private forums, and I HOPE YOU SPECIAL PEOPLE ENJOY THEM VERY MUCH.)

So, yeah, not a whole lot of negativity there. I’m sure you’re all very disappointed! Now if you’ll excuse me, I’m told we have magic cookie bars here at the office. Which is somewhat frightening.

Five Things To Do In Altdorf When You're Dead: What I Like About Warhammer

People might get the cursory impression, from reading my blog, that I like making fun of Mark Jacobs. This is, in fact, true! Duh. I mean, come on, I used to work for the guy. Tell me you wouldn’t mind poking fun of your ex-boss on the Internet when he wears goofy glasses during an interview. There are some temptations man was not meant to pass up. And of course, before that I wrote a lot of pointy things about Paul Barnett. This was mainly because, at a certain point, 87% of my Google Reader headlines were various permutations of “OMG I WANT TO HAVE THE BABIES OF THIS BLOKE THAT TALKS ABOUT SETTING HERETICS ON FIRE WITH A FUNNY ACCENT” and I like to be different.

That being said, people might also think I was turning into some sort of bitter detractor on the Internet of all things Mythic in general and Warhammer in specific who does nothing but posting bitchy notes about how your online game of choice turns you stabby and full of hatred. You could call such a collection of vitriol a… hm… maybe a “rant site”? That could work. And I’m sure they are out there! But I don’t really have experience with writing one of those, so in the meantime, I’m going to point out things I actually like about Warhammer and why.

And yes, there is another, darker, harsher list – but ironically, it’s shorter. Today we are THIMKIN POSITIVELY.

So: my list, of all things great and small, what other MMOs should take away from Warhammer.

Instant PVP. You can do the PvP thing immediately following character creation, and what’s more, not completely suck.  Thanks to upranking you can sort-of kind-of contribute from level 1. Which is appropriate – the game still gives you a reason to level upward. The same applies to equipment – you gain access to a baseline of equipment through “renown gear” unlocked through PvP, but you’ll want to supplement it.  And entering a “scenario” (instanced PvP battle) is as easy as clicking a big helpful logo button. No fuss, no muss, no running somewhere, you get teleported to a battle, then teleported back. Makes no sense from a fantasy immersion standpoint, but then again, neither do instanced battles, so whatever!

And most importantly, you can advance your character this way as well. You gain experience and money through simply competing in scenarios, and level-appropriate gear can drop from other players as well.

So in short, you’re not waiting on the “endgame” for the fun. The fun’s right there. This is HUGE. This is your takeaway. Get players into the fun bits quickly and they can see whether or not it’s for them. And if it is, they’ll stay. This is Warhammer’s greatest triumph – in a class/level/combat-centric MMO, the “you must be this high to enjoy yourself” signs have been removed from the amusement park.

Open groups. A lot of people (including at Mythic) talk about Public Quests as Warhammer’s big innovation. I’m going to disagree – as implemented, from what I can see, they aren’t that different from other quests, and have issues of scale when no one else is around to help in completing them.

However, it does leverage Warhammer’s grouping paradigm — where most games default to “closed groups” where you invite other people to your party, in Warhammer the default is for all groups to be open admittance, and you can just decide which party to crash. The game’s interface shows open parties in your area, and critically, how far away they are and what they are doing (be it public quest or open-world PvP). Click a group, and you’re in it.  That simple.

Other games have had open groups, but critically, I think, Warhammer’s had them from day 1, built into the interface, so the game’s community has adopted them. The hit most designers make against open groups is that you are just a faceless mob, and this is for the most part true of groups that I’ve joined, but it isn’t always the case. I spent the better part of an evening on an RP server as an irritated Black Orc in an open group looking to kill as many people as I needed to to get a new choppa. (Because, hey, what else do Orcs look for in life?) This worked, partially because I was on an RP server where everyone believes themselves an actor, and it’s on the Greenskin side where all you have to do to be in character is talk like a British soccer hooligan.

Open groups encourage socialization, and in the long term draw people into guilds. And being part of the core game from the start instead of the result of various reactionary patches (such as WoW has seen) ensures community adoption.

I’m busy, and also, I’m dumb. No, really, I am. I don’t want to spend hours to figure out where something is. Warhammer understands this. I can pop open my map and it’ll tell me where I need to go to finish a quest. There are addons for WoW that do this – in Warhammer it’s inherently part of the game. It saves me the step of looking up online where I need to go to do something, which everyone does anyway, so acknowledging this is a good thing. No really, we can’t do everything. Have at it. Speaking of addons, Warhammer also has opened up their client scripting interface, and quite a few useful things have already been crafted up. This really needs to be a requirement from every game going forward – the client is how we interface with the game, and everyone tends to have different preferences with how all that information flows from server to eyeballs and fingertips.

Tome of Knowledge = Concentrated Awesome. What happens when you keep a quest journal in the basement, feed it the blood of pixies and write in it with the ink drawn from the tears of Nobel laureates? You get something much like the ToK, which effortlessly unlocks tons of backstory for wherever you are at any given moment, but in a very passive behind the scenes way so it isn’t just WALL OF TEXT IN YOUR FACE when you’re trying to play. It also steals very smartly from Xbox Achievements, giving you the Pavlovian ACHIEVEMENT UNLOCKED dialogues whenever you do… well, anything.

And yes, I spent half an hour on a character doing swan dives off a cliff, just so I could have AAAAAAHHHHH show up as a title under my name. Because it’s always key to get things exactly right.

It Is A Mystery To Discover

Previously, on Broken Toys, with J’s help we pointed out to you Mark Jacobs’ protective eye gear.

Today, we have uncovered a disturbing image, from Mythic’s Warhammer credits video:

This MEANS something, I know it does. What could it be…?

Mythic, IGDA Reach Agreement On Warhammer Credits

Haven’t seen this anywhere online but Quarter to Three message board, but apparently this was in their latest newsletter:

When the credits story first appeared, Mark Jacobs, the GM of Mythic, was in the middle of a series of interviews in New York. After an interview with N’Gai Croal of Newsweek and Level Up blog, Mark asked N’Gai for his thoughts on the subject. N’Gai suggested simply putting the full credits online. Mark is in the process of implementing N’Gai’s suggestion, and in doing so, Mythic will move towards a greater level of credits inclusiveness.

I’ve known Mark for more than 10 years now, and he’s always been a strong proponent of the online games industry and an ethical businessman. Mark was honest about a difficult subject and immediately after the interviews ended, he began a process of formulating new credit policies. Unfortunately, when the previous newsletter was sent out, Mark, unbeknownst to the me, was quietly continuing to work on a new credit policy for the studio. Mark, I regret that my comments caused you personal and professional distress.

The Mythic team is also taking the following steps to address credit policies:
- In-game and manual credits will be reserved for the launch team.
- Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games.
- Mythic has committed to working with the IGDA, leading game industry history and credit sites and other interested parties to establish a credits feed, listing all contributors, to promote fair and accurate credit reporting across the industry.
- Mark Jacobs will consult with the IGDA Credits Standard Committee to offer guidance on the issues and challenges posed specifically by MMOs.

Fair and accurate credits and transparent standards for crediting remain a pervasive problem in the industry, and I applaud Mythic for taking steps to address this issue. I’m personally looking forward to Mark’s involvement with the Credit Standards Committee, not only because of his depth of experience in online games, but because, more importantly, his personal commitment to fair and accurate credits sets an outstanding example for industry leadership.

There are also a few ex-Mythic employees that I recognized listed in the “Special Thanks” section of the Warhammer credits that appear in the client, so there was some give on that as well. (I bought the electronic delivery version, so I don’t know what’s in the manual.)

Too Much Stuff

I’m playing Warhammer, because I can be a Bright Wizard and set things on fire. Longtime readers will know that this is a key requirement of my MMO experience. On the positive side, Warhammer is tons more stable than Age of Conan was, and I can actually run it. On the minus side, I’ve heard rumors that there is an NDA’d test server with a “SECRET PATCH” waiting to go out with class balance changes. If Mythic actually has managed to run a test server with an NDA… well, that’s certainly original. After all, no one really cares about the details of upcoming patches, especially when they contain class balance changes! So on the positive side from that, that is definitely something World of Warcraft isn’t doing. Take that, haters!

But then there’s the Witcher. The Witcher is a great RPG from Poland which lets you play an amoral drugged-up medieval vigilante that leaves a path of sex and violence in his wake. I find this concept cool for some reason. And they just issued an Enhanced Edition which features an English translation that doesn’t suck. No, really. It’s a FEATURE. To be fair, I don’t think anyone really expected a deep RPG from Eastern Europe to have great dialogue that shouldn’t be cheaped out on. But anyway, I should really play that.

But there’s the Force Unleashed. It lets you be a DARK JEDI and THROW STORMTROOPERS AGAINST A WALL.

But there’s Rock Band 2, which is like Rock Band, but TWO!

But there’s my old World of Warcraft guild, which occasionally sends me plaintive IMs asking me to come back, promising they’ll never return to Molten Core ever again!

But there’s

But there’s

But there’s

But there’s not enough hours in the day.

See, This Is Why They Are Analysts And You Are Not

Edge Online quotes an industry analyst as predicting a 250,000-300,000 subscriber base for Warhammer Online based on… well… I’m not sure, really. Maybe he liked the number 250.

Arvind Bhatia at Stern Agee told Edge on Tuesday he came to the 250,000 subscriptions figure based on EA’s goal to break even on the game.

So all you late adopters in a couple months had better not buy the game, because EA will have broken even, and that will totally control your buying decisions.

However, the winner for industry analysis is Mark “Future’s So Bright, Gotta Wear Shades” Jacobs, who is quoted in the same article as having…

estimated the subscriber base to be “More than EverQuest (at its peak) and less than [World of Warcraft],” or between 550,000 and 11 million.

Well hell, that leaves out negative numbers, irrational numbers, and variations of π. He’s TAKIN’ THE PREDICTIVE RISKS.

DPS Killed The RPG Star

Interesting read on the hype machine behind “the Rockstars of WAR“.

But more importantly to Mythic, when people were talking about the verbal fast jabbing Carrie Gouskos, or the laid-back Josh Drescher and comparing them to the dynamic zealotry of Paul Barnett or the strong leader vibe of Jeff Hickman, they were promoting the product that all of these people were working day and night to produce. They were really talking about WAR.

Crunchy Bits O' News

Something for everyone today (well, unless you don’t play MMOs with levels and classes…)

World of Warcraft:

* It’s official: Wrath of the Lich King ships November 13. Well, that gives everyone else two more months!
* During a stockholder/analyst call, Blizzard disclosed some large numbers: 11 million subscribers, $500 million in profit last year, and a total of $200 million spent on WoW’s expenses to date. Possibly WoW might bail out AIG.
* Speaking of AIG, probably the most clueless comment ever on the interwebs had someone gleefully pointing out that Blizzard’s stock dropped 4% this week because Warhammer shipped. Not explained: EA’s stock also drops 4%, entire stock market also drops 4%. Note to Internet: the financial markets are a bit busy, they’ll get to your “fix my hunter” rants later.

Age of Conan:

* Hey, look, PVP!
* Hey, look, producer walks out the door and trashes his own game!

Warhammer: Age Of War’s Reckoning At War: The Final Conflict:

* LAUNCH!!!! fshhhhhhhhh Looks to be going great, if you play Order. Like Destruction? Hope you like half-hour login queues! Thus proving once again that gamers are suckers for Cockney orcs, barely dressed dark elves, and hopefully not some combination of the two.
* Newsflash: Paul Barnett is not always 100% serious, especially when trashing his own company. Note to Paul: we colonials are still working on that “humor” thing. For example, he’s probably joking when he spends half an interview talking smack about his game’s competitor:

You know, I quite like the fact that we’ve don’t have item damage, and you won’t have to keep spending money to make your sword sharp. That’s cool, that is. I like the fact that you don’t have to run miles from the graveyard to get back into the action. I like the fact that you don’t have to go to someone with a stupid celebrity name to buy a bag to put stuff in.

Well, hey, at least we know now he’s played WoW! Oh, wait:

Surprisingly, he noted that he does not play other MMOs, including the ubiquitous World of Warcraft…. “I can’t tell what is flaw and what is genius in WoW, so I don’t want to get sucked into copying things in case I get the wrong one,” the amusing Barnett continued. “‘No one’s going to play our game unless it also had elephants!’ No. Don’t be swayed. And stop playing World Of Warcraft.”

OK…. so at least he’s seen a screenshot of Haris Pilton on the web somewhere. That is progress!

I’m a WOW player, Lich King’s around the corner and I’m excited about it. Convince me to play your game instead.

I really like Blackpool, it’s marvellous. Got a tower, you know. They sell fish and chips and it’s got a golden mile, a whole mile of things to do. But you know what, I went on holiday to Blackpool 17 years in a row. Sometimes you just want to go to Vegas.

Yeeeah, metaphors like that always go over well.

Legal Gets Their Waaugh On

Dislike the latest trend in EULAs that ‘force you to read them’ by checking to see if you scroll ALLLLLL the way to the bottom before clicking “Yes, I agree to everything you put in this tiny dialog box, including having no virtual property rights, you can ban me at will, installing this game means you actually own my computer now, I’m now forbidden to have children until I unlock a tier 5 dungeon YES YES YES LET ME PLAY”?

Irked that World of Warcraft makes you do that every patch, even though the turgid legalese that actual humans are discouraged from reading hasn’t changed since 2005?

Well, Warhammer Online makes you do it EVERY TIME YOU CONNECT.

Get knocked off the server for whatever reason? You get to read the EULA again!

Oh, and there’s two. A EULA *AND* a Code of Conduct. So the installing this game means you actually own my computer is in the first dialog, and the forbidding you to have children until you get realm rank 17 is in the second dialog. And you have to scroll down, then click accept *every time you log in*.

No, really. This is a feature!

This is intentional for legal reasons. Each time you play WAR, you’re actively using a service and must therefore agree to the terms of that service. Adhering to the EULA and COC is not a once-off flare; it is a continuous commitment. So why not make the procedure of accepting these terms more user-friendly, such as having the ‘agree’ box checked by default? One answer to this is that the less effort required to agree to something, the less is its juridical weight.

 

Whereas being annoyed about this feature is understandable, it may be useful to put things into perspective. It takes me some two seconds to scroll down, check the box and press the button. Repeating this for both the EULA and COC is a five second procedure. Repeating this a couple of times a day and even crashing a few times still only adds up to half a minute of your day. A small price for hours and hours of glorious WAR I’d say.

Personally, I thought my subscription fee was a small price to pay for hours and hours of glorious WAR.

 

In most enterprises open to the public, since the public contains Bad Actors by definition, there is a constant war between security and usability. Password security is a good example of this. If you have no password policy set, your accountant upstairs will keep using “sexy” as his password, never change it, and then three years and five unamused secretaries later, someone will clean out your bank accounts. If you have the Bastard Operator From Hell managing your servers, you have a password security policy that requires it to be at least 16 characters long, contains mixed-case letters, at least three numbers, and at least two punctuation characters, thus ensuring that the only way you can actually get a valid password is using BOfH’s secure password generator keyfob that he ordered from ThinkGeek along with the Darth Maul nerf light saber, and also neatly insuring that no one ever logs into the servers (thus saving the BOfH a lot of time better used playing with his new light saber).

The point being that when you institute a policy clearly concieved and approved by lawyers, you forget that the purpose of your product isn’t to make your company safe for lawyers, but to actually deliver a fun experience for your customers. Forcing 100% of your customers to suffer continued poke-in-the-eye level inconveniences like wrestling with a ha-ha-made-you-scroll EULA boxes every time they connect to your servers on the off chance that when the one pinhead who thinks he can unleash his brother the patent lawyer to litigate back your Cloudsong from that ninja looter comes calling, you’ll have 23% more chance to quash his frivolous lawsuit? That’s just bad math. And bad service.

Although not as bad as EA’s current poke-me-in-the-eye annoyance of sticking ad banners in games without even bothering to disclose it any more. Mercenaries 2, I’m looking at you. I’m pretty sure Venezuela does NOT have a cult of personality revolving around the latest Al Pacino flick, but you wouldn’t know it from turning a corner in Caracas and seeing 5 billboards for the same identical movie. Luckily, in Mercenaries 2 I can blow up those billboards with my tank. To date, I have not been able to burn Warhammer’s EULA with my Bright Wizard.

Update: “Hey, let’s only poke the customer in the eye ONCE.”

First, let’s start with a change to our Code of Conduct. After reviewing the CoC, we’ve decided that it is not necessary to have you click through it every time you enter the game. However, you will need to continue to scroll through the EUALA for the foreseeable future. While we are making it easier to do that it will remain as it is. I’m truly sorry that it is necessary but for now, due to legal reasons, it will still need to be scrolled through and accepted when you enter the game.

Emphasis in the original. Clearly, the law treats EA Mythic MMOs different from Blizzard MMOs, and due to those very real legal reasons, you will continue to have to pretend to read the EUALALALA every time you pretend to kill orcs.

 

Also, apparently I am a whinybutt.

Belgiumgate!

How about some Warhammer news not involving Mark Jacobs’ blog? Leave the man alone, he is allowed to blog just like the rest of us! Instead we have Tobold’s blog. Tobold is a guy who blogs about MMOs, in a fairly drama-free fashion. (This last bit differentiates him from… well… the rest of us.) Recently he made a fairly innocuous post:

In the interest of full disclosure I’d like to tell you that I accepted a free subscription for the US version of Warhammer Online: Age of Reckoning. Yeah, I know, it smells like a bribe, but my reporting on WAR is not going to be influenced.

This isn’t particularly news, save that someone at Mythic (or most likely Goa, Tobold being European) was clueful enough to toss Tobold a media account. “Media” is an account type – people who write about games for a living generally aren’t expected to pay for them. Web sites have had a history of kind of fudging that standard a bit – the gold standard of course being the web site that exists solely to gain its writers E3 passes – but in general if someone has a published byline, and more to the point, can get the game company in question some publicity, they get tossed a comped account.

 

This is, if not a secret, not really talked about that much. Writers don’t like to talk about it because it makes other people jealous and, of course, seems like a bribe. Which is funny, since game companies have a history of offering MUCH BETTER bribes. MMO companies don’t like to talk about it because, well, if you have a not very successful game, a significant portion of your subscriber base may well be media accounts!

And after this week, bloggers aren’t going to talk about it, because, well, it takes away your street cred from raging at the man or something.

We are simply gamers here, not press. There is no reason for anyone to give us free stuff. We aren’t trying to get gigs in the game industry, so we don’t care if we piss them off either.

Given the layoff news from the gaming industry of late, you might want to keep that writing gig anyway! And then you have some folks that are just plain jealous that someone is saving $15 a month:

Looking for 1.8 million more visitors and 1800 more subscribers. Apparently this might qualify me for a free Warhammer Online subscription…

From this insider’s perspective, Belgiumgate is kind of silly, and not just because I like typing the word “Belgium”. If you think a blog author is going to be bought off by a comped account worth a bit more than what I paid for a bowl of pho this afternoon… that must be damned good pho. And it wasn’t. I’d want AT least some Pad Kee Maw before I give up all my principles.

 

Full disclosure, since apparently this is something really important in the blogging community: I do not have a comped account for Warhammer Online. I do have a comped account for Dark Age of Camelot. You know, because I like, worked on it and stuff. I used to have a comped account for City of Heroes, too, but that got turned off. Sad face! I’m now going to write mean things about their next patch. That’ll show ‘em.