Penny Arcade deconstructs Final Fantasy X

I spent much of Sunday leveling up near a save point, and though I told myself that it was in preparation to complete the game, I knew deep down this wasn’t so. And I can give or take the AP, which is Japanese for XP. I did it because nothing else matters to me anymore aside from the victory theme that accompanies each successful battle. Some weird-ass vegetable guys will get in my grill, and I will summon an agonized being that ravages them with the knowledge that he exists suspended in torment. That’s an attack for Chrissake, you can choose it from a menu. This is assuming that they don’t piss him off enough to see his Overdrive attack, which deals (on average) around fifty-thousand more hit points than the vegetable man’s entire civilization. I destroy him and his kind, partly because they started it but mostly to hear the pretty music. They might learn to stay away, if any of them ever survived the desolation, the blowing up or the catching on fire.

He’s right, of course. Once you get this guy:

…the game’s over. You just hit the Summon button until you get the powerup and win the game! My only disappointment was that Anima couldn’t actually play blitzball.

And in case you were wondering, FFX does firmly follow the holy Squaresoft rule: if your enemy’s special attack is actually visible from orbit, it’s probably going to hurt a lot.