Right now it\’e2\’80\’99s a little crazy with the tank-fest going on and we\’e2\’80\’99re exploring things that will help with game balance a bit…. We continue to hammer away on the optimizations and we\’e2\’80\’99ll have some good ones coming out soon. As we get them in and tested we\’e2\’80\’99ll be releasing them. Sorry they are taking some time, but we need to make sure that we tackle the issues surrounding them before we release. –Michael “Gryf” Weber, WW2O game manager, June 24

You’re leaving now

It’s in your eyes

There’s no disguising it

It really comes as no surprise

To find that you planned it all along

We are currently working hard on version 1.20 and it will have some new features that ya\’e2\’80\’99ll should enjoy. We do not have a solid date on release, but do not expect it this week. Soonest would be NEXT WEEK and we\’e2\’80\’99ll tell you more at that time. Most of the features for 1.20 have been announced already so I\’e2\’80\’99ll just leave it at that. We may have added a thing or two we haven\’e2\’80\’99t announced but I\’e2\’80\’99ll just leave that as a surprise for ya\’e2\’80\’99ll. — Gryf, July 4

The 1.20 update is coming around very well. It\’e2\’80\’99s been slow going but we have now got all the features and fixes in, and are currently in a CODE FREEZE. Internal testing is going well, and we\’e2\’80\’99ll be shipping this out to the closed beta team to hammer on over the weekend. We\’e2\’80\’99re aiming for a release EARLY THIS COMING WEEK — Chris “Mo” Sherland, WW2O producer, July 11

I see it now

It becomes so clear

Your insincerity

And me all starry-eyed

You think that I would have known by now…

1.20 testing went very well over the weekend. There were a couple of issues brought to light that we are addressing today. Some small art changes, and some code work still need to be done, then a quick test or two and we should be good to go… Some final testing still to be done, then we\’e2\’80\’99ll wrap it up, double check the data patcher, test the installer, and let her fly. NO DEFINITE DAY/TIME, but we are close here! — Mo, July 16

Fixed the Autogun bug, and the grenade bug as well. Tomorrow we will re-compile the client with any last minute fixes and bundle it up, then spank this server around a bit and make it jump through a hoop or two. If that all looks sweet\’e2\’80\’a6well\’e2\’80\’a6who knows? (grin) — Mo, July 17

Now, sure as the sun will cross the sky

The lie is over

Lost, like the tears that used to tide me over

Anyway\’e2\’80\’a6the data is done, we knocked out all the bugs that the beta crew found, and some that surfaced in-house as well. Corn [Neil “Corn” Huntley] is building the installer now, and after we test the following last items, we\’e2\’80\’99ll give it back to the beta team for a few hours just to be sure, and then we\’e2\’80\’99ll be ready to roll it out to you guys. TONIGHT? TOMORROW? I CAN’T SAY FOR SURE, but we don\’e2\’80\’99t release on Fridays, and there\’e2\’80\’99ll be a mob at the door by Saturday, so our choices are limited. — Mo, July 18

Ok, it\’e2\’80\’99s all packed up and we are sending it to the testers for the evening. If they don\’e2\’80\’99t burst into flames, we look good for getting it onto the version servers and getting 120 out to \’e2\’80\’9cy\’e2\’80\’99all\’e2\’80\’9d… Ok, look for the next update to be from Gryf in the AM, or near then. He will get the release out as I\’e2\’80\’99ll be on my way to VT for A LONG WEEKEND WITH THE IN-LAWS –Mo again, same day

One thing is sure

That time will tell

If you were wrong

The brightest ring around the moon

Will darken when I die…

Here\’e2\’80\’99s the word on 1.2.0: WE ARE NOT GOING TO RELEASE IT TODAY. Since I know we\’e2\’80\’99re going to catch some flames for this, I\’e2\’80\’99ll explain the situation a little so you can understand our position… We\’e2\’80\’99ve finalized the features and the data for the patch. We will not be adding anything new to this build while we track down this connection bug because that would negate the testing process. What we are doing is everything possible to fix connection problems that may be cropping up due to increased traffic between host and client. This is the root cause for most all of the host connection problems and we have SOME SOLID EVIDENCE where it lies. — Gryf, this afternoon

As you know we have a weekend is \’e2\’80\’9cplay only\’e2\’80\’9d policy and we do not want to interrupt that for the patch. Especially considering how involved the 1.20 patch is. So in light of that, WE WILL NOT RELEASE THE 1.20 PATCH [until July 23 at the earliest]. –Gryf, earlier this evening

You’re on your own inside your room

You’re claiming victory

You were just using me

And there is no one you can use now…