History: People Unclear On The Concept From Gamespot: Crown of Glory is a turn-based strategy game that takes place 200 years after the start of the Napoleanic Wars. …which would be around 2005.\’c2\~
Ultima 3: Exodus 20:1-17: In which Moses comes down from the mountain and sees the users cavorting amongst level-based systems Only Raph gets away with this stuff. Why? Honor thy ancestors, for they solved most of thy design problems. Oh, OK then. They’re all pretty dead on, by the way. Even if he violated more than a few in his career. THAT’S HOW YOU LEARN!
Going Home Ag’n The new EQ1 (yes, EQ1) servers “The Combine” and “The Sleeper” went up last Wednesday. They’re using a new “classic” ruleset where content from expansions must be unlocked by someone on the server. To open the planes, you have to down Nagafen and Vox, to open Kunark you have
Crafty Thoughts Recently, the EQ2 Blogger Cartel posted some interesting thoughts about crafting. Blackguard in particular pretty much nailed the various interplays between loot-centric and craft-centric systems, and how the two pressure groups tend to battle for dominance within games. My reaction to this: \’e2\’80\’9cHuh.\’e2\’80\’9d
“The First Thing We Do, Let’s Kill All The Blue” Here’s an interesting post: everything you know about community management is wrong. This relationship is readily apparent in World of Warcraft. Every time there is a new patch, the users complain on the forums, and the Community Managers get fed up with the users, and the users think that
“Well, if that’s the best they can do…” Settling the eternal Star Trek vs Star Wars debate – FOREVER.
“I want my. I want my. I want my RMT.” From Dan Rubenfield’s modest proposal: If you run the game, your cost of goods for item sales will ALWAYS be lower than the gold farmers. So you want to beat them and make cash on the side? Change the playing field. You sell the items. You sell the gold.