This Just In: Lyndon LaRouche Hates Halo 3, World of Warcraft, You, and Second Life

DEEP THINKARIf you read Wikipedia, Lyndon LaRouche is one of the most influential political thinkers of our time, responsible for the Strategic Defensive Initiative, economic policy in Russia, and Wikipedia itself. He was a political prisoner, and a serious contender for the US Presidency.

If you read websites not called Wikipedia, Lyndon LaRouche is a fascist, a cult leader, an anti-Semite, and has an unhealthy fixation on the Queen of England.

However, a new article from the LaRouche Youth explains the real menace facing American life today: Dick Cheney’s plot to have us play computer games.

The more substantial subject for investigation is: How does one young adult get corrupted into becoming a psychotic-mass killer, or a mere useless drone for the likes of Anti-Nation-State Fascists, such as Felix Rohatyn, George Shultz, or even their dupe, Dick Cheney? The most obvious answer to any thinking individual— is to dehumanize the image of human beings. There are many tedious details and complexities that go behind the production of such games as Counterstrike, World of Warcraft, Entropia Universe, EVE-Online and Halo 3. However, once that dehumanizing process has been accomplished, the ability of making useless wars (like that of Iraq, today) and mass killing of innocent people, as in the case of the Virginia Tech incident, are stepping stones for the unleashing of a New Dark Age.

Then follows a chart. See?

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No, I don’t get it, either. Somehow, this explains why we play games instead of writing arpeggios or something. But thankfully, the LaRouche Youth Counter-Intelligence Squad is doing its job to counter intelligence and is on the case:

With that reality, an investigation by the current LaRouche Youth Movement counter-intelligence team is ongoing, to look at the deeper implications of this “Brave New Cyberworld.” Two things come up that are prevalent with the creation of these games. One, is the mental psychosis of the vulnerable adolescent or young adult, who are gullible to these fictions. The second is the fostering of specific types of “virtual world” games— supposedly designed for mere entertainment, such as the hedonistic Second Life, or Halo 3. Either way, the dehumanization process occurs in any instance, by the first-person shooter games’ precision to kill another object, or by the adoption of an arbitrary set of anti-scientific, anti-principled rules, like that of Second Life, or even the great Ministry of Truth—Wikipedia.

See, I told you it was Wikipedia’s fault.