TOWARDS THE DAY WHEN EVERY GAME IS A WANTED GAME [Author: Lum the Mad]

Adrenaline Vault is reporting the following:

POLICE FAIL TO SEIZE VIOLENT GAMES

A \’e2\’80\’9cToys for Violent Games\’e2\’80\’9d turn-in program in Illinois ended last week with no games actually having been turned in, but town police say they still believe it was a good idea.

The program, which resembled inner-city \’e2\’80\’9cToys for Guns\’e2\’80\’9d programs, offered to give computer game owners exchanges on games they thought were too violent for goods from local stores. Running from Dec. 4-10, it received considerable attention in the Chicago-area press. But in the end, everyone apparently decided to keep their games, said police community relations officer Dan Huck.

\’e2\’80\’9cWe got a lot of positive feedback, but no one turned anything in,\’e2\’80\’9d he told the Adrenaline Vault.

You know, I SURE WILL BE GLAD when someone solves the problem of violent games. I mean, I went to Best Buy the other day and the Unreal Tournament boxes were beating up all the marked-down boxes. It was just ugly. I took a bruised, battered copy of Citizen Kabuto home but it didn’t survive the drive home. The police MUST DO SOMETHING NOW. Or whatnot.